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(PSN)Unstar

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Posts posted by (PSN)Unstar

  1. 6 hours ago, SDGDen said:

    except: is granting players more shields *really* griefing?

    Friend, you explicitly stated that you're going out of your way to make other people's days worse and that it gives you giggles.  It's too late to hide behind the paper-thin excuse that your method of griefing is theoretically supposed to be a benefit when you've already gone mask off.

    If you had somehow fooled yourself into thinking you weren't griefing, it's never too late to change for the better.

    • Like 2
  2. On 2023-10-07 at 2:35 AM, SDGDen said:

    my personal answer is "to offer shield blessings in the relay", yes, i dislike shield-gating *that* much, seeing people put the game down for 3 hours because they can't shield-gate as efficiently anymore is incredibly funny to me. 

    I'm not surprised that there are some people who grief their fellow players for amusement, but it's rare to see someone openly volunteer that information about themselves.

    • Like 2
  3. On 2023-10-07 at 1:08 AM, Zakkhar said:

    Such wierd build. Its like full dmg corrosive with viral instead, but also a co (so priming) and weeping wounds (so no priming), but then again the slash ratio is terrible so it is not a slash build either.

    It seems like a pretty normal build to me.  Remember, any build using Blind Justice is going to be proccing plenty of slash due to the stance's forced slash procs.  Because of those there's no need to have a high ratio of slash, especially since in many cases it will be better to have viral procs synergizing with your guaranteed slash procs to multiply their effectiveness.

    As for Condition Overload, you don't need a primer for it to be effective.  In this case I'm guessing it's simply to add more True Damage to the slash procs for hardier enemies, since the enemy will all but immediately be subjected to at least viral and slash statuses.

  4. I welcome correction if I'm wrong, but I'm guessing that the "issue" is simply that black isn't a legitimate color for light.  Black is the absence of light.  I've seen all manner of colored light in my lifetime, but never one that was black, and I presume that this is the reason.

    Video games are fake so a pre-made visual effect can be made to "simulate" what black light might look like, but such an effect wouldn't be playing by the same rules the rest of the normal lighting system played by.  So when players are given access to a single lighting system, it makes sense that we would get access to the full breadth of what actual light can do because that scales well to 300+ frames and weapons, whereas a "simulation" of black "light" would presumably need numerous custom effects so that it could achieve all of the various behaviors that normal light is capable of.

  5. Personally, I don't think anything meaningful has been lost; in fact, I would say these changes make the forums better.

    2 hours ago, German said:

    This then went on for a while until one day any form of reacting to a post has been completely removed and replaced with the single ability to "like" a post in the form of a heart, heavily limiting the democratic impact players could have on a post and the only way beeing to have your own post buried in a sea of other posts.

    "Like" buttons make sense because they express something very clear: "The sum of what you said here, I agree with it, I second it."  It's the same as if each "Liker" posted exactly what has already been written, but in an easy, compact form.  Lots of utility here.

    "Dislike" buttons cause problems because they express something incredibly vague.  "You said something I disagree with."  But which part(s)?  And why?  It's impossible to tell whether 5 "dislikes" means that 5 people see a compelling counter-perspective to your comment or that 5 people have dumb ideas.  Because of this, "dislikes" actually get robbed of any meaning they could possibly have and just become negative noise, a distraction.

    Thankfully, the forum provides the ability to "dislike" in a much more productive way: if you scroll down a bit, it's incredibly unlikely that someone else hasn't already written a counter-post.  If you agree with that counter-post, "like" it.  Now not only have you left your "dislike", but it actually expresses context, and thus has value to the discourse.

    And in the rare situation where you can't find a counter-post that you agree with, you have 2 options:

    1. Take the time to write your own so the discourse can move in a positive direction.
    2. Take 20 seconds to make a new post saying, "I disagree".  There, you made your own "dislike" button.

     

    2 hours ago, German said:

    Up until recently, every person had a community rating which was essentially just a "like count". But still, it gave credit to people who have been playing a big role in the community (e.g. people like Voltage) and put some form of weight or impact on posts.

    I think the forum is better without this.  Discourse is at its most productive when we judge a comment based on the ideas being communicated; to add or subtract weight from words based on who's saying them invokes the ad hominem fallacy, which is counter-productive.  Kudos to the folks who removed this "feature".

    • Like 11
  6. This is just the nature of a free market.  Purchases are a zero-sum game, which means that a sale that's better for a buyer is worse for a seller, and a sale that's better for a seller is worse for a buyer.  Thus, sellers will sell for the highest prices they can because that's what benefits them, and buyers will buy for the cheapest prices they can because that's what benefits them.

    If DE stepped in to do something about any of this, it wouldn't make the game better.  Because anything that makes your sales better makes things worse for the people you're selling to, and anything that makes your purchases better makes things worse for the people you're buying from.  And in that way, it all evens out.  There are some solid reasons to regulate such transactions in the real world where supply chains and power structures can make things extremely complex, but in the context of Warframe I don't see any benefit to that since everything is 1-on-1 bartering.

    That said, if you're not feeling great about free markets, you might enjoy learning more about the work of certain people who felt similarly.

  7. On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    1.Early leavers, extracts as soon they can, usually one is enough to make the other two to leave aswell, they ruined an endless mission, nobody plays a full AABC rotation and they join back, i caught all 3 leaving and joining the same mission, 1 of them quitting before extraction, again.

    These players aren't leaving "early", they're leaving when Warframe's designers said they could leave.  So if you've got a problem with this, the devs are where your finger should be pointing.  If you want to play with people who will stay as long as you want, you can recruit like-minded people to guarantee you're with such players. 

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    2.Quitters, joins stays 5 to 10 seconds, maybe checking the relics i assume or miss click on the wrong mission(it happens).

    Don't know about this one.  I see lots of connection issues at the very beginning of missions even outside of relic missions.  But certainly could be folks trying to match with relics they don't have.  I really wish the devs would just design better match-making systems for relics, seems like it would handle a lot of issues like this.

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    3.Afk-ers. For an entire mission, what was so important that you cannot leave the game before, why do they join an endless mission only to not play.

    I see this so rarely that I'd never even think to complain about it, but I'm guessing you see it often?

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    4.Solo playstyle in public, terrible in fissure survival spreads enemy spawns, loot, fissures spawn but have no enemies to corrupt.

    I'm going to categorize this one as a design problem as well.  Players like you and I who understand the game know that it's best to stay together for both loot and reactant...but the game never explains this to casual players.  It seems like this is something the Lotus should be telling players every time one of these missions start.

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    5.Speedrunners, they do the mission so fast and now we have to wait for void enemies to spawn or they stop spawning.

    Again, I think this is a design problem.  It's absolutely bonkers that the fissure system is designed so that doing a mission too fast results in failure.  The Warframe devs know how people play the game, yet they designed a system that quietly fails when players play that way?  And again, without even giving players an explicit instruction to play differently?  I can't blame this on the players.

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    6. The bloodthirsty, they see red, forget about objectives, mission fails.

    Haha, y'know, we've all been there!  So accustomed to Warframe being easy that we forget things can actually fail.  But hopefully that first failure acts as a wake-up call so when that same group goes back in things go smoothly the next time?

    On 2023-10-01 at 1:06 AM, (PSN)Zbeatza said:

    7. HumanNukes that ruin a afissure mission by killing everything too fast.

    Yet again, I say this is a design problem.  Killing enemies quickly?  In a hoard shooter?  Who would do such a thing!?  The game never tells you to do otherwise, yet punishes you for playing the game the exact way players play it.  It's silly.

    • Like 1
  8. 3 hours ago, Void2258 said:

    Missions spawn a teleportation orb to facilitate this in order to try to get around you having to run all the way back through the levels. The fact this is needed just shows how awkward the system is, as without them it takes an extended period to backtrack all the way to the elevator.

    With respect, this is like saying that wheels show how flawed the design of a car is, because without them the car becomes clunky to operate.  Yeah, the car would indeed have a problem if the wheels weren't there, that's why the designers added them.  The teleportation orb is an important part of the system's design.

    If you're experiencing bugs with the orb not appearing, I'd recommend make a bug report in the bug forums.

    • Like 5
  9. 59 minutes ago, Void2258 said:

    The maps on Zariman are too big. They are large for one reason only: to have more places to hide void plumes.

    With respect, this is an incredibly spurious claim to make.  The idea that a tileset needs to be spacious to have items to hunt for is debunked by basically every other Warframe map.

    Beyond that, I only have my own subjective experience to go by, but I think the Zariman is easily one of the best tilesets in the game, and my experiences there have been some of my favorite in the whole game.  I haven't had any of the issues that you're having.  Not sure why: could be bugs, could be playstyle, could be different perspectives.

    • Like 3
  10. Judging the state of melee based on Hysteria is kind of like judging the state of melee based on the Heat Sword; your results are going to give you data on that specific weapon far more than the overall system.

    There was a time when Hysteria was worth using, but in my opinion that time has long since passed.  Prevents you from using ranged, lackluster combos, and Hysteria doesn't even truly make you invincible since getting hit with an energy-draining attack can instantly empty a full energy pool and kill you.  Hysteria melee becomes passable if you use the heavy attacks to instant-kill, but it's repetitive and simply not worth it when you could have all that and more by just equipping a good melee weapon and using a tanky frame that won't be one-shot by gimmicks.

  11. 22 hours ago, Bratty_Child said:

    Hildryn is still useless.

    When her shield(energy) runs out, 3 of her abilities are channeled are deactivated and they have awfully long casting animation. Even with Pillage cycle gameplay, the shield could get one shotted killing the cycle entirely(the gate protects your health, not shield, surprising for some of you) and you have no access to abilities. But hey, at least the shield gate(now without partial gating) didn't make anything scratch your health.

    What level of content are you doing where there's any risk of Hildryn's overshields getting one-shotted?  With Redirection, Adaptation, Arcane Aegis and Arcane Barrier, I can generally go make a sandwich and come back with my girl at full health.  And when actively using Burning Pillage with Roar in SP Circuit, I can't recall ever hitting a wall where she felt in danger (though I don't do multi-hour marathons).

    I'm sure there is a point where Hildryn can't keep up at extremely high levels where shield-gating and invisibility are the only way players are surviving, but I don't think lacking strength in that specific niche warrants labeling an otherwise amazing frame as "useless".

  12. 14 hours ago, Xamuswing said:

    There's no getting around that the Felarx and Kuva Hek are basically the only weapons you can use for Archons atm

    With respect, I think part of your distress might come from the fact that you're misinformed.  Weapons like the Phenmor and the Laetum also kill the Archons at a very reasonable rate, just not in a single shot.

     

    14 hours ago, Xamuswing said:

    but one of the things I like about using them is that an Archon Hunt doesn't take longer than 15 minutes if I really need it to.

    You don't need 1-shot weapons to get in and out in 15 minutes.  You just need a weapon that doesn't do no damage, which currently means something like the Phenmor or Laetum.

     

    14 hours ago, Xamuswing said:

    The one-shot builds are kinda necessary if I wanna get all the content I want done that week, and unless other weekly systems like Circuit or Nightwave are made significantly less tedious, I don't see this as a net positive.

    Ultimately it's your life and your call, but it sounds like you've accidentally stumbled into making Warframe your second job.  You're doing Circuit and Nightwave on a weekly basis but you find them "tedious".  You feel like you don't have the bandwidth to play the game unless it's cheesed so fast that you're all but skipping the content.  Obviously I don't know you or your life, but your framing of this issue sounds a bit concerning.

    I'd recommend taking a step back and doing some soul-searching about why you play Warframe in the first place.  You've got a bunch of weekly tasks that you want to get done, and that's cool, easy to respect.  But if you can't get them done, that's fine.  Warframe is a game.  What you don't get done now you can get done later.  Those Circuit rewards will keep rotating forever.  Every reward from Nightwave will come back later down the road.  You've got the rest of your life to accumulate Archon Shards.  It can all wait.

    And perhaps most importantly, I hope that when you're spending your very limited free time on Warframe that you're actually having fun, and not simply completing tasks that you feel compelled to complete.  So maybe ask yourself if you're really following your bliss.  Maybe even take a break from the game to reset your brain.  All your call of course, but I encourage you to think about it, because even though I don't know you I want you to be happy.

    Other pro-tips:

    • Each week, your second Incarnon Adapter takes twice as long to earn as the first.  So consider just getting one Incarnon Adapter each week to make more efficient use of your time.
    • The overwhelming majority of Nightwave points are extra; if you do even 20% of the Nightwave challenges, you will get all of the rewards long before the season ends.  So just do the challenges that are easy and chill.  If you feel that Nightwave is tedious, it's because you're wasting your time doing more challenges than are remotely necessary.
    • Like 2
  13. On 2023-09-28 at 12:45 PM, Pakaku said:

    Pity systems are just excuses to keep designing the game poorly, but on the other hand, it's still better than nothing.

    I suppose that's one way to frame it, but I'd say that when a pity system is added the design changes, because the pity system is now one aspect of the design.  And the result is at the very least a better design, if not simply a good one.  Generally speaking, I think pity systems are a great idea because they create an upper-limit for any farm, and that's great for both the health of the game and its players.

    • Like 3
  14. 13 minutes ago, KitMeHarder said:

    Not to dampen the good work, but toxin can be/still is build killing when it comes to shields.

    I shouldn't be able to round a conner as a Hildryn with 3000+ shields and get insta-killed by one tick of a toxin eximus aura. And playing against something like sisters or liches really exacerbates how bad this issue is. All these buffs do little in the face of only one build type still having to worry about one-shots, but not the others.

    Forgive me if you already know this, but Hildryn's health is immune to damage as long as you have Overshields.  That's the functionality they gave her to mitigate this type of scenario.

    • Like 4
  15. On 2023-09-23 at 11:08 PM, taiiat said:

    the Policy will be that Accounts that are playing from the same IP/Geolocation are assumed to be held by the same Person, ergo making Trading between them not an approved action. and the system may take automatic action if the Accounts do Trade between each other.

    Anecdotal, but my spouse and I both play Warframe from the same location on the same internet connection, and this has been at various different homes we've inhabited for the better part of 10 years.  We've traded numerous times and have never had any issues.

  16. 2 minutes ago, Hexerin said:

    There's nearly 80 stance mods, and no other stance mod has a combo that actively #*!%s over the player.

    I'm not sorry, there's simply no legitimate excuse that can be made for this stance's combo having this nonsense.

    If you have problems with this stance, fair enough.  I'm just pointing out that auto-melee doesn't move the needle.

    • Like 1
  17. I will admit to being sad that Undertow is disappearing.  It was a cool concept.  Though I understand that to truly make it work in this modern age of Warframe, Hydroid would basically have to become Grendel: a mobile pool that sucks in enemies and quickly dispatches of them.  And while cool, that would be a bit redundant.

    I'm sure this Hydroid will be a big improvement, though, so I'm excited to see this new flavor of salt water!

    • Like 8
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