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Sharkgoblin

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Posts posted by Sharkgoblin

  1. 5 minutes ago, SuperApathy said:

    Caches spawning underwater

    what? that never happened to me even if its 2 years i dont run a poe bounty to be honest

    also loki helps for poe bounties  in many ways

     being able to switch teleport the drone away from the point he got stuck so that you can continue the bounty instead of being forced to abort in is one of them

  2. 16 minutes ago, KOOKIEZROCKS said:

    Pretty straight forward really. Main concern is having to farm for the Relics. Lets take an unvaulted Tigris Prime as an example. Its back on trading market, and prices will drop a little. But relic farming, ugh.

    Based on experience, do you have better OR faster experience with:

     

    Farming smaller rewards (Ayatans, Prime Junk, Syndicate rewards) and selling them till you can afford the set

    OR

    Just hunkering down and farming for the set yourself?

     

     depends on the relic, rare relics with rare rewards are the annoying ones, the rest is ususally fast enough by yourself

    farm relics on disruptions, apollo gives axi every rotation in case you didn't know. hieracon, akkad, berehynia are noob traps 

    ur and ganymede for neo relics every rotation

    mars disruption for meso 

    lith on odd (orokin derelict defense) and scarlet spear

    veiled melee, rifles, shotgun rivens sell for a decent amount of plat 

     

     

  3. nyx and valkyr boht have abilities that make them literally invulnerable to damage  basically you got the tankiest frames in the game

    ash does  a lot of damage, can strip all enemy armor if needed too and it actually fits the space ninja theme as well, can survive with his invisibility but hes not a tank

    helene on satunr, hydron on sedna, sanctuary onslaught are good places to level, avoid elite sanctuary onslaught for now

    • Like 1
  4. dTsRN7A.png

    the hands are not placed correctly on the gun, on arsenal, idle in mission, even while moving and shooting

    the reload animation of corinth prime applies on the solstice skin too which is weird and not very pleasant too watch

     

    EDIT: the picture of the regular corinth is not bugged, i just got the screenshot while the frame was about to do the idle animation

    • Like 1
  5. if you play him on defense missions that requires enemies to be killed to go on, then you are trolling

    if you play him on defense missions with a timer and someone bothers you then you found a S#&$ter that doesnt deserve to be considered

     

    • Like 1
  6. 5 hours ago, Yakhul said:

    When you don't realize if no kill codes, change flotilla to a lesser murex kill count.

    ah dont worry the event is completely broken for me

    i cant find a single working instance and i played with some people before, and afterwards i got 0 creds as reward

    • Like 1
  7. make event with normal instances

    this squad link clearly does not work

    found a squad in recruit chat just to wait 15 minutes to get 1 kill code then the host just left

    and there are more earht squads than rj squads playing

    nobody gives a S#&$ about squad link anyways

    the 100 murex limit needs to go

     

    • Like 8
  8. 4 hours ago, (PS4)Soul_o-O_Eater said:

    I like this for chaos. And have the procs stack up over time, perhaps based on modding such as strength.

    For absorb, you may be right but it is a mod slot after all. It has to be worth it. Maybe move freely but absorbed damage costs a bit more. Or maybe she moves in her own unique way with it.

    absorb augment: "peepeepoopoo" enemies that hit nyx while in absorb will drop their guns and start a peaceful life in some ostron colony

  9. i was thinking since now enemies affected with rad deals higher damage against each others and stack. make enemies affected by chaos have a rad proc. so they can kill each other for real. against armored guys you can use your 2. good for condition overload too

    i agree that absorb should just be assimilate, but making assimilate augment letting her move freely and be completely invulnerable is  way too much 

    • Like 1
  10. 7 hours ago, (PS4)Black-Cat-Jinx said:

    I keep hoping that DE will implement mechapets, not the little top hat with legs, but like the quadruped animal like mechs that you see exploring the frozen wastelands around Fortuna. 

    I want one of those little green spiders from 4tuna as pet 

  11. i noticed smeeta replaced carrier prime on my most used equipment bar and i thought

    what de does when a lot of people use only one thing? NERF can be unreasonable can be reasonable it always happens

    now if you want some real insight on why me and many many people use smeeta over other pets is simple:

    good utility

    good defensive abilities (mischief + tek assault + pack leader)

    i have the vast majority of pets fully decked i even have 2 helminths 1 with a regular build one with a build supposed to be used with the full strain set (because apparently i forgot that i could use config b to make a strain set build)

    but if the creature decides to stand still while enemies shoot or get stuck on a tile and gets downed over and over its natural that im gonna equip smeeta over anything else coz i want to play the game not revive the pet every 30 seconds and im not going to play inaros, nidus, grendel every mission so the pet can have insane def stats and not die

    on my moa i run: stasis field, whiplash mine, link shield, link armor, link health, medi pet kit, primed animal instinct, cryotra with more than 100% to apply a lot of cold procs to slow nearby enemies and the result is: sometimes the moa dies over and over and over that i give up and  just stop reviving it and tell teammates to not bother reviving the damn thing

    about sentinels

    what is this thing about sentinels simply exploding after receiving too much damage i can use primed regen but after a certain point the helios is simply gonna explode till end of mission, for example people tells newbies to not equip weapon sentinels on sentinels because if an enemy get shot by a sweeper/laser rifle/stinger/whatever then the enemy will focus the sentinel and the sentinel after 3 revives with p regen is done. why cant we revive sentinels.

    in short: pets need better defensive precepts

    if i can run a lvl 100 maybe a little more mission where i need to revive my moa 1-2  times rather than seeing it going in bleedout over and over and over being an obstacle rather than being useful then i'm going to swap companion more often

    just get rid of that process that consist in: put cat in statis, select othe pet, retrieve pet from statis, then finally equip pet recently retrieved from statis

    being able to swap pets easily like i can with moas/sentinels would make me consider more often to swap from smeeta to helminth or chesa etc.

     loyalty bar and dna integrity bar needs to go, no seriously it needs to go.

    about the charm precept: its good utility but it doesnt break the game in any way, so making the mod worse would simply make a lot of people disappointed

     some precepts from other pets could use a buff tbh like retrieve  could be 50-60% chance to get more loot rathen than 45%

    adarza crit buff should last longer by default

    etc.

    im gonna wake up my chesa for a walk.

     

     

     

     

     

     

     

     

  12.  danse macabre is poo indeed but why tf teammates are allowed to kill my enthralled targets

    now with explosive weapons not having self damage i dont even bother to cast that ability

    honestly its since release i dont bother casting that ability coz lol aoe op which mean enthralled target is getting killed before the enthrall animation even finish

    only revenant should be allowed to damage thralls in order to decide where to place pillars etc not some random guy spamming explosions with the bramma

     

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