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Pavelord

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Posts posted by Pavelord

  1. Since when was Warframe concerned with Immersion (how does the day of the dead skin fit into all this)? I don't mind losing it (I don't have any scythes), but I got it under the assumption that I'd be able to use it later when I actually got around to the scythes.

    exactly my case, i bought it thinking that i would use it next christmas when i have scythes.

  2. There are a lot of conceptions for new Warframes, what's the point to have paladin frame ? (btw. what is it paladin? explain it pls)

    I hope we'll get a hell-themed warframe (maybe female named Inferna? Who knows. It's my original conception after watching livestream)

    extrapolating from what i know in dnd and diablo 2, a paladin would be like a tank with protection abilities and some form of healing that is usually not as powerfull as priest o casters, so if with rhino you have a offensive tank, with frost defensive tank, maybe with this one they´re thinking of a support tank (trinity seems to do this, altough i think it was not intended). I´ve always like playing support roles but i don´t like trinity appeareance, so i rarely play with her, so i would welcome another healer/protector frame.

  3. in my experience using paralysis, i find it very short range, i have not max range it yet, so it happens that when i try melee i paralyse, but only the nearer enemies, there´s stil enemies raining lead on you, i think a far greater range, that stops than rain  of lead, especially noticeable in very open areas like in defense missions, so you can melee in peace. 

     

    someone care to tell how far in meters in can go with distance modifiers?.

     

    also notice when i use paralysis with 1 shield, it depleted and suddenly i had over a 100 shield again, it happen that time and  maybe another, what´s up with that?

  4. a casual session of 4 hours does´t work to make a complete review, i saw several videos with people giving their impressions on just their first hour of gameplay, but those were very casual videos, ign is dedicated to this, it is expected more of profesional reviewers.

     

    i saw those ps4 players confuse as to what to do, it should´t last more than a couple hours to see a general view of how things works, people are accostum to the overexplanation of game mechanics.

     

     

    now that the ui shows more accurate the weapon stats the mod system becomes simpler to understand, but i did have to look at what the polarities were and work, but thats why communities exist.

  5. I don't see why people don't see that berserkers must be inherently tanky to function as a class. They must maintain being at low health, being in a vulnerable position where they take lots of damage, or using health for skills. Through this, they must have decent defense stats and a life steal mechanic. Even without the defense they need enough life steal through providing massive damage to deal their massive damage. This makes them tanky.

    not quite, if you see the model of other games, the build them on strenght and dexterity with light or medium armor, this are supposed to hit very hard and use dex to dodge, but that doesn´t translate to warframe, if you want to avoid a bullet you have to move manually, the computer won´t do it for you like in turn base rpg, thats the fail in Valkyr, she needs some sort of dodge or dexterity way of defending otherwise is tanking is going to be copying from rhino.

     

    If you look at common arquetypes, warriors are all around good, paladin and crusaders are high armor and support, barbarian and berserkers are high damage with large health and dex. We´ll just have to wait and see what answers they come by.

  6. Oh Valkyr, how I pity thee. Let me count the ways.

     

    1. Slow. The IAF has a motto for their trainees. "Speed is life". This holds true in Warframe. Fast Warframes, like Loki, can very easily dodge incoming fire just by running around a lot. Valkyr is not as fast as Loki. This is important because a melee-centric Warframe is going to be charging into the middle of a lot of fire, putting themselves at risk from various attackers. Valkyr's speed is maaaybe Banshee or Nyx-tier.

     

    2. No shields. With the unintentional armor nerf, this is hilarious because she's just as paper as Ember or Volt, it's just that she has half the shields to absorb attacks with. I'm serious, Loki is way tougher than Valkyr is. It's sad. This wouldn't be as much of a problem if she had a method of reliably regaining health... but she doesn't.

     

    3. Awful abilities. Rip Line is okay for mobility but as a pull its targeting is awful. Her buffs are awful, Paralysis is bad because it scales damage off of her shields (which she needs every point of to not die and she has the fewest in the game of), and Hysteria has terrible naming and is generally a Bad Ultimate.

     

    So what does Valkyr need to actually be a top-tier Warframe like Mag, Rhino, Nova, and hell, even Loki?

     

    1. She needs to be faster. Her shields would be fine if she was Loki-fast. She should be competitive as a pure melee build even with guns, because she's that fast and agile.

     

    2. Armor needs to be fixed so Warframe armor is actually meaningful, and she needs a method of regaining health.

     

    3. Total. Power. Rework. She has weak out of theme group buff, no method of healing, and Rip Line has some serious aiming issues. Comments on these powers go below.

     

    Rip Line

    I'm not sure how you'd fix Rip Line to work better, but as it stands it's got some major targeting issues. It's like the old pre-rework Mag pull, except if you miss you fling yourself right into the middle of a crowd of enemies, which you probably don't want. It needs to have a lower cost, as well.

     

    Warcry

    Pointlessly weak and out of theme. Ditch it. Rhino has a better buff in all respects, it's called Roar. I have a few ideas for alternate powers that help Valkyr's survivability and put the berserker thing in theme.

     

    -Eviscerate

    50 energy personal buff. Any enemy you kill via Abilities or melee combat is gibbed, stunning enemies. Gibbed enemies are guaranteed to drop 1/1/2/2 health orbs, and each melee or Ability kill while Eviscerate is active restores 5 energy (this energy restoration is affected by Power Efficiency, so the higher your efficiency the lower the per-kill restore. This is to prevent Fleeting Expertise/Heavy Melee hilarity builds).

     

    -Fury

    Increased speed, infinite Stamina, and increased melee damage. Melee kills you make restore shields and health, which can increase shields above their maximum value. Fury would be cast from shields, not from Energy (0 energy casting cost), zeroing out your shields when activated. While under the effects of Fury, your shields would constantly drain. When Fury ends, you lose any shields above your normal maximum.

     

    Paralysis

    Again, weak, drains your shields that you need. At least it doesn't cost much to use! This is an okay idea but has flawed execution. I'd boost the multiplier significantly and actually combine the debuff part of Warcry (lowered enemy speed) into Paralysis. It's called "Paralysis", it should paralyze.

     

    Hysteria

    Okay, let me just say man, **** the naming on this power. We're going to change its name. What is it going to be? Well, berserking is all about the dissonant serenity. A berserker might seem angry outside, but inside they are calm. They're scary because of that. So let's rename it Serenity. Now, what its main problems are are:

     

    1. Poor reach and hit detection

     

    2. Melee only (again)

     

    3. No CC immunity.

     

    4. "lol you die now if you miss one enemy" mode.

     

    So to fix these, Serenity (or for a fuller name, Dissonant Serenity) would be a two-phase Ultimate. In the initial phase, Valkyr becomes a fast, horrible blender that will murder everything you have ever loved. In the second phase, she becomes incredibly vulnerable to attack but on the other hand, should she survive that second phase she is restored. This is the high-risk high-reward part, which should be part of her theme.

     

    In the first phase, she acts like she does right now, except her energy claws create massive sweeping arcs with multihit potential. I'm talking Orthos+ levels of reach, cutting things to bits easily 3-4 meters away. Furthermore, given her alt helmet, I think she might want a bit of a cat theme.

     

    So it'll block off ranged combat, but she'll have a 'pounce' move to make up for it. If she targets an enemy past melee range, she'll pounce it, knock them down, and deal melee damage.

     

    Furthermore, while under this phase, all CC effects aren't just negated, they're reflected. If an Ancient Disruptor hits her? Wham, it disrupts itself. Knockdown attacks? Knock yourself down. Bleed/etc procs? Enjoy cutting yourself, emo kid.

     

    She isn't invulnerable under Serenity's first phase. Instead, she gets stacking damage resistance based on the number of enemies in her line of sight in a 360 degree arc, and a temporary DR boost per kill that can stack at least once. This can make her invulnerable with enough things to murder, but it's possible to down a berserker. Just very, very hard.

     

    When she exits this, her second phase kicks in. In this phase, she's slower and more vulnerable. Her attacks are slower, she takes extra damage, she drains Stamina faster. If there's anyone left alive, they can take bloody vengeance on the exhausted berserker. However, should she survive this debuff phase, she's restored to full health and shields.

     

    Thoughts? Comments? Flames?

    a horrible blender, indeed, i´d love to see her attackin with the speed of max fury fangs and instead of the visual effect of the obex, use this blur in a rending shape as you say, and she does need a way to deal with range combatants in this form be it a dash, pounce or sprint boost, i like the idea to reflect cc, i recently try parry and reflection mods, i think this abilities and the reflection you mention, would be better in the second or third power so she could spam them as Ash spams smoke bomb.

  7. i have the problem that the mouse gets kind of laggy when i play warframe, so i always fail because can´t aim true, change to rhino with an automatic weapon, i´m gettin closer, hope to pass the test soon, i haven´t run into dissapearing walls nor any bug.

  8. Not exactly. She can kill with ridiculous ease, but what I am trying to say is that you need to use your wits about her because of her low stats. You can use her as a berserker, but not as a tank. You could think of Rhino as being a Defensive frame while Nova is a DPS frame, Valkyr is a hit and run frame. She can run fast and she can hit very hard if used right.

    i agree, seems like a lot of people are triying to tank with her, but her shield reinforce the idea of run and hit tactics, i think instead of a tank the role that would fit her is a striker, hitting hard on single enemies going in and out of combat, the second and third abilities are supposed to deal with mobs or control them and avoiding damage, but those are not quite there, i think she needs an alternative way of avoiding damage that is not absorbing it.

  9. what if the stalker who was a servant of the orokin got a warframe but is not a Tenno, that could mean que did not go into cryosleep, and has been lurking in the void creating his own balance, so when you kill a boss you´re ruining his  plans, so he comes and kills you.

     

    if the tenno are sworn to uphold balance, and that meaning that there cannot be a faction with a clear o greater advantage over the others, that could explain why they kill the orokin, with the sentients defeated, the orokin boasted the greatest power with technology that the grinneer not the corpus have been able to replicate, so they were removed. Tenno are not good nor bad, in D&D terms they are true neutral.

     

    The codex entry on Excalibur said that the orokin took the twisted few that return from that place (the void?, maybe the stalker has continued being twisted in there, hence his justice)

  10. Hi, i was running the assasination alert in Augustus (Mars), all was well until i started fighting the jackal, the missile attacks killed me, but the revive notification did not appear, i abandoned and tried again, this time i notice energy orbs were not fuctioning, my energy remain at 50 and the revive interface did not appear again.

     

     

     

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