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xveganrox

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Posts posted by xveganrox

  1. — Complete a 24 hour survival mission without caffeine

    — Fire (and then retrieve) 10 million rounds

    — Die from friendly fire 500 times in one mission

    — Fully rank a Primed Flow with a Legendary Core and then dissolve it for Endo

  2. 3 hours ago, SilentMobius said:

    Solo content scales up to four or more if DE want it to, It's content for all of us

    Forced teaming content doesn't scale down hence the "forced" part, it's locking out solo players for no good reason and encourages toxic social games because it's forcing you to take other warm bodies. If it scaled down to solo, then everyone who found it more fun to team could do so.

    There is no parity to the two situations you describe.

    They weren’t forced though... Eidolon captures are *much* more important to key game systems than raids ever were, there were no trial faction gates or frames/weapons that required trial completions, just a handful of arcanes with mostly minimal game impact and some extra resources and credits.

     

    Waframe *isn’t* a solo game and it never has been. You can certainly play it solo, but it’s an online game that’s clearly designed for group play. You join public games by default. You farm more efficiently in groups. Bosses, sorties, and kill squads are made with to groups in mind. You can hunt vomalysts for two weeks to build 1111 amp and then slowly kill a Teralyst solo if you want, but you can take down multiple a night with Mote Amps working in a team. That isn’t “locking out” solo players, solo players are locking themselves out. If you choose never to build an Archwing, you can’t really complain that DE is locking you out of killing Atlas.

  3. 2 minutes ago, Xzorn said:

     

    That wasn't how I ever played Endless missions or still do. My most popular video is the one I think is the dumbest, sadly.

    I ran various team comps with friends, made it quite far even back then and had a lot of fun.

    Difference is players could choose such tactics like sewer camping or players who wanted that exciting, dangerous content could find it far easier than now. I used to push around 40 min Solo for most frames. Now it take 2-3+ hours and I make an effort not to use Specters.

    I guess my point is don't confuse the choice to cheese with the availability which we now lack as it's no longer a reasonable time investment. Playing in a group? Pshh forget about it. If we even put half effort into a team comp we'll be in the mission for 13 hours. Like, what am I supposed to do with literally 18,860,000 eHP?

    We did have fun, though! I mean the first time we went into T3 defense (there was no T4 then), we barely made it ten minutes. I think it was Frost, Ash, and 2 Excalibur, kitted out with Burstons and Bratons and Dual Heat Swords... Maybe two forma between us and a single prime (Latron) aside from Excaliburs. After playing longer though it got easy quickly, and it never got any harder. Hard invincibility, hard CC, max puncture damage for grineer armor (switched to corrosive, or corrosive projection now, same thing in principle), multiplicative damage multipliers. You could either use them and get rewards or not use them and flail around until you were forced to extract with a handful of fusion cores. Since the old endless tower system only cost one run (but didn't guarantee any drops), it heavily incentivized min-maxing and long runs... Which inevitably turned into the boring meta.

    If you're soloing Mot for 3 hours you're using the same level of cheese we used back then -- you're min-maxing to some extent, effectively utilizing mods and powers, etc. That's what the game pushes you to do and it's what you want to do, after all nobody wants to play a bunch and not feel like they've gotten any better or stronger. The only difference now is that you aren't pushed to run endless missions now. Take all your mods off and don't use any powers and run Mot -- that's pretty dangerous. Not much fun though, either. WF has always had the same problem with difficulty scaling, since it just beefs up numbers.

  4. ... you can farm Hildryn right now. In a wide variety of places. Making progress consistently, without being at the mercy of RNG.

     

    If you can't figure out any way to do it on your own I'll make it easy. Can you complete a full rotation of ESO? If not, get there. If so, I'll buy any radiant Axi relic you get from C rotation for 1p. 325 and you've got her, boom! You're welcome 🙂 

     

    Fr though, farming Hildryn is the same as farming Nidus. Run stuff (usually void), get stuff (usually prime parts), sell stuff, buy the frame.

  5. Loki is a great solo frame. Limbo has a unique ability that nobody else comes close to. Titania can turn into a supercharged mini-archwing in any mission. Inaros is not only virtually immortal, but can make your Kubrow/Kavat/Helminth immortal too, if you're into those. The first three are available any time, Inaros requires a quest that Baro sells sometimes. All four are perfect for specific niches, Limbo and Inaros are meta-ish for most group stuff too.

  6. Just now, Hypernaut1 said:

    The nostalgia is strong when it comes to how people recall tower survival. A majority of the time it was people insisting you stay with them in a tunnel to camp. I distinctly remember falling asleep while playing.

    There was a time when all I did was log on do t4 survival and log off. Maybe do a few easy syndicate missions to earn rep.  WF was not a better game back then. 

    People also forget how we got those keys, lol. The only thing that was a better sedative than tower defense was ODD. Nova's my most played frame to this day, I think half that time was spent standing on a pillar hitting 4 every 60 seconds and shooting the defense objective. If I hadn't had friends who played either in the same room or on voice chat I probably would have quit long before tower was removed

  7. 3 hours ago, Hypernaut1 said:

    I would love to see how many players would actually choose u10 Warframe compared to now side by side. 

    I think people confuse being new and fresh to a game when they first started playing to the game actually being a much better product.

    What people remember: Dangerous, exciting endless tower missions that pushed their squads to their absolute limit and rewarded them with the rarest and most valuable items in the game as markers of their elite skills

    What actually happened: Everyone was permanently invincible and stood in place for an hour shooting Acrid into a Vortex until they rage quit after 3 consecutive fusion core packs in a row.

     

    I don't really blame them, just getting into WF with friends as it was starting was a blast. It's in a better state right now than it has ever been though in most ways. There have been some missteps IMO: Trials had lots of issues, but bigger parties and larger scale missions were great in concept and I really hope they make a comeback; Focus/Operator issues; The whole alliances/rails/taxes experiment -- not going to say more; Questionable balance choices here and there; and the recent push towards the least popular content (well, outside of PvP) in the form of arbitrations and a 60 minute survival... But even those have been largely optional and/or fixed. The Focus system is objectively terrible - but you can safely ignore it after you grab the few nodes that really matter and do fine. Kubrow suck compared to other companions - but we've got Fetch now, not to mention Link and set mots, so they're perfectly useable. Archwing missions still aren't fun, but archwinging around open world areas is cool. Every update there's a chance they might break something or introduce something crappy, but there's been a pattern of most of those getting improved or fixed over time as well as other cool stuff being added. Warframe has always felt like a beta and it sort of still does, but IMO it's the best version of the beta yet (and the best looter out there).

     

    PS please bring back trials

  8. 9 hours ago, --END--Rikutatis said:

    I wasn't around for the void key era, but T4 endless having to stay as long as you can certainly wasn't casual either.

    I was. Here’s the glory you missed: Start with ODD, max duration Frost, speed Nova, Vauban, and a Trinity. Frost’s job was to make the defense objective immortal by using bubble on timer. Nova’s job was to hit “4” to make things go faster. Vauban put a vortex on the defense objective. Trinity was optional and just there in case someone had to go to the bathroom or take a phone call. Everyone stood on the pillars with Ogris/Penta/Soma and fired into the objective. 

    After an hour of that everyone has a bunch of keys. Or just fusion cores, in which case repeat until you have keys. Now it’s time for tower! Here’s where things get exciting: max duration Frost, speed Nova, Vauban, and a Trinity. Frost’s job was to make the defense objective immortal by using bubble on timer. Nova’s job was to hit “4” to make things go faster. Vauban put a vortex on the defense objective. Trinity was optional and just there in case someone had to go to the bathroom or take a phone call. Everyone stood on the pillars with Ogris/Penta/Soma and fired into the objective. 

    Things aren’t as broken now as they were then, but the endless modes boil down to the same patterns. Whether it was permanent invincibility Trinities or pre-Focus 2.0 Naramon spin2win endless mode has always been artificial difficulty once you had the right gear. The primary difficulty in T4, Arbitrations, etc., is surviving boredom and staring at a screen for 20-40+ minutes. The AI isn’t great, and powers range from useless to godly, and mods interact in unplanned ways, making actual difficulty pretty difficult to make. Nightmare mode was a neat addition but not enough to change that. Arbitration was two steps forward three steps back — yes, it added some mechanical changes that helped prevent completely zoning out, but it also doubled rotations.

    Trials were the best endgame content we had. They weren’t good raids maybe, compared to your favourite MMORPG, and very few people played them, and they were simple and fairly easy, but they required some level of communication, player knowledge, and coordination. I don’t want Super Elite Arbitrations where you have to run in circles for 800 minutes to get your full rotation, but I wish they’d revisit trials. That’s the only way I envision WF in its current state giving the endgame content that so many people claim they want. If they could release a trial every 2-3 months and an elite/prestige version a month after (higher mob levels, sure, but more importantly tweaking a few mechanics), we could have content that actually challenges players ability to cooperate/learn/adapt/fight, rather than their ability to sit for long periods of time.

    then again, virtually nobody played the trials and they probably didn’t generate as much as was invested in them. The WF we have now is the one that the majority of players want the majority of, for better or worse.

  9. The classic “nerf the way other people play so the way I play feels stronger.” Man, I remember when Nova first came out, people complaining about “kill-stealing” made up every other thread.

    Amprex is fun. It’s MR/Clan gated, it’s single target damage is low, it has limited range, it does solid AoE CC and damage within that range. Without a Riven in Sortie 2/3 it’s probably going to be outperformed by a ton of weapons damage-wise, in PoE/fort it can be outperformed by almost anything, it’s not an anti-sentient weapon, it’s not a boss killer. If other people killing enemies bothers you, nerfing Amprex/Ignis doesn’t get rid of Maim or WoF or Exalted Blade or Dex Pixia or any of the hundred other things that people are going to use to kill enemies... which isn’t griefing, it’s playing the game. You can play solo and get all the kills if that’s what you want, or you can play in premade groups and call all your kills in advance or whatever, but if you’re just running PUGs and your main complaint is that they’re playing the game properly it sounds like that might not be for you.

  10. Soma Prime + Akstilleto Prime is probably the best generalist combo, but will be nearly useless for some important content. Vectis Prime and Lanka are some of the best choices for some later content, but will be miserably slow going through the star chart.

    if you’ve only got one frame, don’t worry about meta weapons. Braton/Burston/Lex do well enough early on, and as your MR goes up you can try out tons of weapons. The top tier weapons today might be meh next week — Flux Rifle, Boltor Prime, and Acrid were all considered the best of the best at some point (RIP flux) — but weapons you like can be modded to pretty much always be viable.

    Melee weapons are a little bit different... without the right mods most guns just do much less damage, without the right melee mods most melee weapons are just sticks you swing at people. Don’t worry much about melee early on, by mid-star map they’ll almost all feel pretty weak. Once you can get sone specific mods for them they’ll be the most powerful weapons in the game, but that’s a bit of time away.

  11. Please no, I remember endless T4 and it was miserable. Running 40+ minutes basically just meant standing in place shooting into a doorway/at a vortex/etc & using abilities when they were off timer. Farming tower was worse than watching paint dry. You still have the garbage rotation system. And arbitration doubles the time requirement, go run that. The rewards definitely aren’t gamebreaking, lol

  12. Solo? Rhino Prime - tied for fastest move speed in the game, near-instant invincibility/damage buff with no buildup reqs, great CC. Corrosive/slash Amprex for even more CC and armor bypass. Vaykor Marelok for distance, or just Akstiletto Prime. Dual Ichor for fashion purposes. Carrier Prime because obviously, Sweeper Prime for blast procs.

    Random group? Nova Prime because there’ll always be another Rhino and Roar doesn’t stack, but M-Prime + Roar does, and 90% damage reduction plus Wormhole for mobility round her off. Maybe swap Amprex for something mid-range, because 90% isn’t 100%.

    Premade group? Limbo, because he’s auto-win against 99% of content, or Volt because faster is better.

  13. 48 minutes ago, Noibat said:

    The amount of people who think Khora and Rev are actually bad frames is staggering. 

     

    Wanna fix some frames? Ember,  Wukong and Titania are in much worse positions. 

     

    Khora and Rev are fine. 

    At least those three are good at something. Ember’s perfect for running alerts while still getting focus, Wukong is boring and offers no support but has that whole “be invincible forever” thing going for him, and... Titania? Did you mean Nezha? Titania’s probably in the top 3-5 frames now in just about every category, meta AF, so I assume you meant someone else.

    Khora has a niche, although she could use some tuning for sure, since it’s extremely niche. Revenant’s got... pretty much nothing: a hybrid of Nyx’s worst ability and a Nekros ability, a horrifically nerfed Rhino Skin, a mediocre 75 energy self-heal, and his 4 - a room clearer that got nerfed. Are there frames that offer less? Sure, a few. He just got released, though, so it’s only natural that people are expecting him to be at least average.

  14. 5 hours ago, (XB1)RPColten said:

    Offtopic, but all three Umbra mods would be a waste on Mesa.

    What Mesa doesn't run ability strength mods? Umbral Intensify gives 14% more than Intensify by itself. And if you're running Vitality too, Umbral Intensify gives as much ability strength as Transient Fortitude without the duration reduction 

  15. 11 minutes ago, (PS4)robotwars7 said:

    pointless. why would we need a founders pack, or anything exclusive for Fortuna? you're treating it like it's a full-blown game, it's not. it's just an update to an existing game that has already been through it's Founders Phase.

    and exclusivity breeds toxicity, even if it's only cosmetic. I know, it's pathetic, but it's also true: based on years of seeing threads about the damn Rift Sigil (which isn't that good anyway, yeah I said it, sue me!) coming back. no, no, and no again.

    Meh, out of all the cosmetics, Rift Sigil? Now Tethra's Doom or the Sekharas, those are limited cosmetics worth complaining about missing

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