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MollAgdeduba

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Posts posted by MollAgdeduba

  1. I notice a bug in my profile: when i go to see all the weapon i've make in the game it say that NAMI SOLO was level 29... 
    This is impossible cause when i level weapon just for my profile and then sell it i'm sure they are at level 30; and in codex this weapon is still signed like level 30.
    Can someone put that melee to his true level (30) ?

     

    PS: I've another bug... i can't scan  the excavation scanner, and since i'm 10 on 12 i can't complete the object codex parts

     

    Thanx for the attention and sorry for my bad english.

  2. There are 3 different type of time unlimited mission:

     

    -) Survival

    -) Defence

    -) Interception

     

    But ther's a big difference between the first mode and the other 2. In survival everytime you pass 5 minute you gain a reward; in the other 2 no. Why do not create a system where in each mode you have an advantages to continue to play?

     

    Example:

     

    The advantage to continue to play survival is: every 5 minute you gain a reward

     

    Now just imagine some type of reward for every complete round on the other type of mission, we could use some imagination and create for example a defence where every 5 round the resource drop is upgraded of  "x%"  or where every round you take an extra "y credit cache"... those are just example but with your support the "true reward defence/interception" could became reality!!!

  3. I think all the player know that in some room of each tileset there are hidden place where you can find additional barrel and container but usually this crates don't contain something of interesting.

    If you think about this room you can notice that some of this room are very difficult to achieve, so in 99,9% of run no one go inside to search what could find cause inside they are really really really poor.

     

    So my idea is: inside this "secret hidden room" the rare resource drop rate is higher than in the normal part of the map.

     

    Sry for  my bad english =)

  4. Someone has seen the movie "Oblivion"? Is exactly the same... We are just under the influence of lotus (probabilly a stupid alien) for kill our brother uman like corpus, grineer and also other tenno... when all human were killed by infest plague and fratricide war, the lotow will transport theyr alien troops to conquer our solar system and nobody could make anything!

     

     

    I want to sign for mercy in the grineer empire! Now!

  5. With this night is just a week that i start to use my distilling extractor (the one that cost oxium) on the following planet: jupiter (naural sensor) - earth (neurode) - saturn (orokin cell) but after all the run i make (minimum 2 for each day) i just found EVERYTIME the stupid useless dojo resource; nothing other... 

     

    RGN god hate me?

  6. Only me is notice that catalyst got "removed" from alert / invasion ?? The last was given more than a month ago and in Europe was 2:30 a.m. - 3:30 a.m. the 24h alert for catalyst was 1 month and 15 day ago... 

     

    I think we have to say "bye bye" to free catalyst =( =( =(

     

    Mecum omnes plangite... =(

  7. Why in void mission are dropped alloy plate (grineer resource) - rubedo - control module ( corpus resource )???

    I think in void mission you can find ALL the resource present in the game, cause corrupted are grineer + corpus + infested, so everyone of the mob joined the tower and everyone, before being corrupted, could transport some resource of his faction.

     

    So it could be more funny if in tower mission you have a chance to drop every type of resource present in the game.

     

    What do you think??

  8. You mean the (hopefully) upcoming Focus system, that'll allow us to get account-wide bonus perks?

     

    Ops... sorry but i don't follow the devstream... but nice to know that a similar idea will be implemented!

  9. Here my idea: create some research in the game that give some upgrade for categories (for example at all warframe or at all sinper weapon or at all melee)

     

    How this research work? Each player start with all the reserch full locked and he unlock the research making experience in game, when you have enought experience to unlock the research you could start the research using resources and credit. After a time of search (12 h. ? ; 1 day ? ) you gain the bonus of that search.

     

    Here some example of research:

     

    - Warframe:

    Life 1 / 2 / 3 : your warframe has 5 / 10 / 20 % more base healt

    Shield 1 / 2 / 3 : your frame has 5 / 10 / 20 % more base shield

    Armor 1 / 2 / 3 : your frame has 5 / 10 / 20 % more base armor

    Power 1 / 2 / 3 : your frame has 5 / 10 / 15 % more base power

    Ice runner: + 25% fast on ice trap

    Ice master / Fire master: In ice / fire level the environment damge is reduced by 25% 

    Nightamre elite 1 / 2: in nightmare without shield you have 10 / 20 % of your shield

    Nightmare pro 1 / 2: in nightmare you make +10 / 20% of damage

    I will survive 1 / 2 / 3: +1 / +2 / +4 second in bleedout

    Power cost: -5% power cost

    Power range: +5% power range 

    etc... etc...

     

    - Primary weapon:

    Damge pro 1 /2 /3 : +5 /10 /15 % more primary weapon dmg

    Crit master: each weapon has +5% crit chance

    Crit lover: each weapon has crit damage increased

    Proc master: each weapon has +5% proc chance 

    Ammo lover 1/2/3: +5 / 15 / 25 % total ammo

    Sniper pro 1/2:  5 / 10 % more accuracy

    Multishotter 1/2: 20 / 35 % probability of multishot 

    Zoommer: sniper weapon had +15% zoom

    Puncher: each weapon has +0.2 puch trought

    etc...

    etc...

     

    - Secondary weapon just like primary =)

     

    - Melee weapon

    More dmg research; more speed research; more range research and also more proc and crit research... etc... etc...

     

    - Sentinel kubrow

    Research for more healt, shield, armor, damge etc... etc...

    Phoenix 1/2: sentinel will regenerate 1/2 more time

    Range master 1/2/3: sentinel has + 25 / 50 / 100 % range

    etc... etc... 

     

    - Other

    Extractor pro 1/2: could deploy 1/2 more extractor

    Extractor life: Extracor has +50% life

    Master experience: you gain + 10 % exp 

    Master credit: you gain + 10 % credit 

    Master resource: you gain + 10% resource (+33% for rare resouce) and this work at the end of the game, so you need to take 10 nanospores for have 11 but you need just 3 neurodes for have the 4th in bonus. 

    Trololololol: =) =) =) 

    Etc... etc...

     

     

    NOTE: the bonus are not on a single frame / weapon but general, so if i search the life bonus, on every warframe of each level it still work.

  10. 1) Hello all and sorry for my bad english

     

    2) Here my idea: create on the liset something like the actual sentinel displayer but where player can interact pressing x and where it could easy manage the extractor; obviously in my idea i have some big change about the extractor.

     

    Pressing "X" give you the access of of a menu where you can find the following buttons:

     

    -) Deploy extractors (1)

    -) Manage extractors (2)

    -) Upgrade extractor (3)

     

    1 = here you can find the list of all planet where you can deploy extractor (and the icon of the resource they drop) and you can deploy here an extractor just pressing a "+" button, when the time of extraction is over the extractor come back to the liset and you can deploy another one. (Resource could be claimed in part 2)

     

    2 = here you can control all of your extractor, for each extractor it is showed the life, the bonus he have (part 3) and what kind of extractor it is. When a deployed extractor come back with resources, here you could claim that resource.

    Here you can also see for each extractor the percentage he have of collect rare resource 

     

    3 = using your extractor give to that extractor some "exp point", when you reach a lot of exp that extractor could be upgraded using "upgrade point" (example: one run give from minimum 5 to maximum 15 exp, when extractor has 50 exp he have the first upgrade point, then he need 100 exp for another upgrade point, then 150 ecc...) an extractor could be upgraded max 5 times.

     

    What upgrade consist on? 

    Upgrade are bonus that your extractor could have. Player could choose from a lot of bonus but each extractor could have a maximum of 5 upgrade point.

     

    Can you explain some example of that "bonus"? 

    When you have a upgrade point you choose from different bonus example:

    More life [1]: give 50% more life to extractor

    More life [2]: give 100% more life to extractor (need one point on More life [1])

    More life [2]: give 200% more life to extractor (need one point on More life [2])

    Extra resource [1]: now extractor COULD collect 2 type of resource (they could be 2 times the same resources)
    Extra resource [2]: now extractor COULD collect 3 type of resource (need one point of extra resource [1])
    Fast extractor [1] / [2] / [3] : extractor is 25 / 50 / 100 % faster 
    Lucker 1 / 2 / 3: extractor has 10 / 20 / 30 % more possibility of rare resource drop
    Iron 1 / 2 : extractor has 25 / 50% less damage
    Etc...
    Etc...
     

     

    ----- ----- Mechanics change

     

    Now you can only deploy 3 extractor, in this idea this mechanic got changed.

     

    -) In this idea every 2 level you can deploy one more extractor; i'm level 17 so i can deploy 8 extractor; my friend is level 16 and he also could deploy 8 extractor, another my friend is level 8 and he could deploy 4 extractor etc...

     

    -) In this idea you can deploy more than one extractor for each planet. At level 0 you can deploy one extractor for planet; at level 7 you gain access to possibility of deploy a second extractor on same planet, at level 14 you can deploy a maximum of 3 extractor for each planet 

     

     

    ----- ----- New extractor

     

    Choose you the name:

     

    1) If planet has metal resource (Gallium - ferrite - alloy plate - salvage) he has more probability to collect that one, else he work like a normal extractor

    2) If planet has organic resource (nanospores - plastids - neurodes - neural sensor - mutagen mass) he has more probability to collect that one, else he work like a normal extractor

    3) If planet has energetic resource (filedorn - detonite - orokin cell - morphics) he has more probability to collect that one, else he work like a normal extractor

    4) If planet has electronic/crystal resource (polymer boundle - rubedo - control module - circuits) he has more probability to collect that one, else he work like a normal extractor

    5) Work like a normal extractor but has a chance to collect oxium and argon

  11. 1) if u fuse you vitality level 3 inside your vitality lvl 0 it is "lost" you MUST click on your high level vitelity and then put the other level 0 inside that

     

    2) if you level a mod you need 2^(level-1) for each level --- example: vitality rank one is 2^(1-1)=2^0 = 1 so the first time you need just one of that mod; the second rank is 2^1=2 then all multipes of 2...

    If you use mod with same sign but not the same it count 0.5 if i right rememeber and mod with different sign count 0.25; don't remember the value of fusion core... 

  12. Actually i can't complete some challenges:

     

    1) Mercenary: It stucked at 95.000, i make 2 infested (10.000) + one 25.000 mission + one 35.000 but it will never end!

     

    2) Dark sector: I complete a mission but it wasn't counted

     

    3) Saviour of earth: I kill vay-hek but challenges never end!

     

    Thx for your attention... bye!

  13. I log on the forum for posting the same idea...

     

    -) If degenerate is complete kubrow will have some malus but not die.

     

    -) If you don't want your kubruv, why not insert a sell back option?

     

    Well: with this simple update your kubrow will be used without worries... if my kubrow could die for degeneration, i couldn't use reactor and formas on it, cause if i forgot about him, he die, and I didn't want lost all that things!!!

  14. Transofrm our starship from this:

     

    lol1.jpg

     

    to this:

     

    lol2.jpg

     

     

    IMAGE DESCRIPTION:

     

    The 2 image represent the personal tenno starship; the first image is the actual starship, the second the object of my idea

     

    RED: the actual room with "mods, kubrow etc..."

    BLUE: is the "stairs" from second floor to the first floor

    GREEN: is the actual cockpit of the ship with solar, market etc...

    YELLOW: the new space originated by applying my idea

     

    IDEA DESCRIPTION:

     

    The idea is simple; just have more space in the same starship where in the future tenno could make some customization

  15. Before u14 all my maps was unlocked; now, after u14 i make the new mission on saturn but at the end of all i have 246/258 mission unlocked. I search all the planets and i can't find the 12 mission i need to do; can someone help me?

  16. I think alad V is tring to create an army out of Corpus control, a species of "new faction" created mixing corpus and infested (the inforpus or the corpested) and mixing tenno and corpus like zanuka (the tennorpus or corpenno) and use this to became the king of the Corpus, destroy grineer and tenno, eliminate the infested conquer the galaxy and construct a corpus "Death Star" for destroy the Earth cause on this planet live a corpus that at primary school always was stealing his cookies and was calling him "noob"

  17. CODEX - MODS : when you move the mouse on red mods he don't say which enemies drop that mod (it work for the already obtained mod).

    I'm sure about the mod are dropped by enemies and also sure that i scan that type of enemies

     

    CODEX - OBJECT : there are a lot of object that don't appear in this section, like void trap, void barrel and void turret, grineer fan, griner explosive barrel etc... etc... etc...

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