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MollAgdeduba

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Posts posted by MollAgdeduba

  1. Name Suggestion: Swamp patrol


    Behaviour: This enemy, codenamed ‘Swamp patrol’, just patrol the swamp/jungles territories of earth.


    Attacks: This exoskeleton is very high armoured and is drived by a single elite grineer lancer but has a fire powerful like 2 grineer heavygunner using 2 heavy weapon one in each hand, some Tenno say they also see a model using 2 flamethrower.


    Environment restrictions: Yes, this exoskeleton is project for diffucult territories of jungle/swamp but it is also used in the ice territories conquered by grineer. 


    Optional Art: http://www.jeansimard.com/images/wip/apu/apu70.jpg


  2. When i end a mission (Mission complete) a lot of time all my stats ar "0" so he say i take 0 dmg i make 0 dmg i use 0 ability etc... etc...

     

    I think is just a visual bug cause i receive all rewards correctly (also exp) and of course i kill and play inside that game, but people could think i stay idle in mission and i don't want a ban =)

  3. Really interesting the parts of "Dojo types".... 

    The 3 options are very nice for some reason: 

     

    -) If people want to create a personal dojo culd use the style "2" (the actual one) so no people could have problem

    -) people like me that simply love the idea to make theyr dojo much similar as possible as a straship coult take the option "1"

     

     

    It could be really interesting if only the option 2 and 3 could be customizable (insert the room and the connector where you want and don't following any order or symmetry), cause for option "1" i've a very nice idea:

     

    -) There are 3 different type of starship: small - medium - large 

    -) In every starship you CAN'T customize your room (you can only put decoration) cause the room are prearranged in theyr position 
    -) The difference between the 3 starship are not just theyr dimensions but of course also in theyr price

    -) Each type of clan (ghost - moon ...) could create the ship he want (small -medium -big) ---> Ghost clan could have a big ship and moon clan could have a small ship

    -) Each type of ship comes with: the 5 laboratories + oracle + reactor room + some hall + some other room, of course the small ship comes only with the "standard room" and mo more. The medium ship comes with more hall and other "accessorie room" and the big ship comes with a lot of extras room.
    For exmaple in the small ship all the room could be in one single floor, while in medium ship the floor could be 2 and in big ship 3 or 4. The floor should be connected with stairs and elevator and in medium-big ship each floor should have his utilization for example in medium-bis ship the engine room; generator room; other industrial room and the cargo bay could be at level "0" --- if the ship is big (not medium) the cargo bay could be connected to a little space-airport with a goods lift. In the ship there could be also some hallway and some hall where player coult put decoration. At level 1 there should be labratories, oracle etc... etc... For the room just need some imagination!

    -) the price of ship must be similar ti the price of constructing all the room in the dojo but higher (for example 20 forma for a small ship; 35 for a medium and 50 for a big ship)

  4. On my boar prime i equipped mod that make my proc chance at 91% but shooting the enemies the "elemental dmg" or the "impact/perf/slash dmg" enter just a little time (the crit chance is more or less 15% and this enter very very much than the proc)

     

    I think this is a bug... or the proc chance shown is wrong (in user interface) or is wrong calculated... 

  5. I like use them... some melee are really useful cause "stomp" the enemies and especially with high level heavy enemies is really a nice advantage.

     

    I also like "fast" weapon like fang, dagged cause is funny see the warframe move like a crazy-people =) =)

     

    Of course 4 me are not bad weapon like Glaive that could be throw...

     

     

    Yes... i play eith melee weapon.... it is funny ;) ;)

  6. I don't know if it is a bug but i found in my mod inventory 2 "epic fusion cores" i try to use and the result is they max a mod... NOT BAD...

     

    What's the problem? They are stacked one on each other and when i use like other mod, the game must open a window for select the number of cores i want to use. This not happens; when i use that cores all 2 my "ultramegarare core" are selected in fusion process, without i can choose to select just one.

     

     

    Sry for my bad english. 

     

  7. PROBLEM:

     

    The are too much color palette and in every palette the used colour by a single player are usually the same on every ammo/frame. Everytime you must colour something is boring to search for each of 5 (x3 config) "colour slot" your favourite, especially if you change fast the ammo and the frames used.

     

    SOLUTION:

     

    Here my easy solution:

     

    AT THE TOP OF PALETTE MENU add a new palette called "FAVOURITE COLOUR"; this high-graphic image could give you an idea af what i'm talking about:

    kamc9f.jpg

     

    At the beginning all the colour inside the palette are all white (or other colour DE like); pressing on one of the cell inside the palette you will get open this:

     

    23m30op.jpg

     

    Here you can select the colour you most like. Pressing on that colour it will be auto added in your "FAVOURITE PALETTE" in the position where you clicked.

  8. Hello, reading the title everyone could think: "Oh.. look... another 13 old that say only new ammuz !!11!!1!" but my idea is about some weapon that i never see equipped to player. 

     

    Everyone playng this game could notice that: some weapon are used frequently than other (for example, people that use Stug or Aklex are less than people that play with brakk), BUT... exist another categories of weapon; the one crafted and used by player only for level up mastery rank; when this ammo are at level 30 the got immediatly trashed.

     

    Is not strange that all this weapon are "single" and that's why in the title I told about the "akimbo".

     

    Secondary:

     

    -) Ballistica = AkBallistica ---> I don't like the single one... but duble sound good...

    -) Bronco prime = AkBroncoPrime --> I think this could became a relly interesting weapon...

    -) Sicarus = AkSicarus ---> Sicarus is interesting but not stronger... this could make that pistol more OP...

    -) Sicarus prime = AkSicarusPrime ---> why not prime?

    -) Craken = AkCraken ---> I'm waiting for this from a long long long time...

    -) Tysis = AkTysis ---> The single for me is really horrible... but a duble could be stronger

     

    Melee:

     

    -) Dark dagger + Dark sword = Dual Dark Sword ---> My favourite melee skin but i don't use cause the are relly useless

    -) Ceramic dagger + Cronus =  CeramicSwords ---> The best weapon for space pirates ;)

    -) Jaw sword + Jaw Sword = Dual Jaw Sword ---> 2 is megl che one

  9. Since update 12 when you shot the helmet of a crewman you can see his face, but... waith a moment... every single crewman has the same head!

    I think the clones was the grineer not the Corpus! So why don't create new skin for the corpus head?

     

    Here DE could make a lot of different face... :

    -) European

    -) Caucasican

    -) African

    -) Oriental

    -) Semi robotic face

    -) etc...

     

    ...and also use something like:

    -) hair

    -) scars

    -) eye colour

    -) tattoos

    -) etc... 

  10. well part of this would be covered if unranked mods counted in the mod section of the codex. this is why no one has coolant leak according to the codex, since it can't be ranked up. so hopefully DE is looking at that. 

     

    there are some enemies that no longer exist that will not show up in the codex if you didn't scan them before they were removed (such as J3 golem, and possibly the old sargas ruk model?). harvester=zanuka according to the scanner, not sure if this is intended, but that's what the harvester is counted as at present

     

    I think you got the major codex deficiencies covered

     

    Zanuka and Harvester are diferent; in profile i have 2 different line that say ZANUKA; one is the boss of jupiter, the other i think is the Harvester.

     

    About J3Golem is not difficult to put it again in the game... in assassinate alert DE could just replace "Toxic ancient" with the old J3golem and all is OK

  11. In this topic we must help DE to create a better CODEX putting some ideas, reporting bugs, deficiencies and similar about codex. I try to start...

     

    ENEMIES:

     

    -) Some enemies are only available in "All tab" like stalker and grineer target; why don't create a "Other tab"?

    -) Grineer target must be putted inside "Grineer tab" or in "Other tab"

    -) "Other tab" will contain: Stalker and Harvester; Corpus and grineer capture target (with different type of them); Hostage male and female, eventually Darvo, and some other i forgot.

    -) J3Golem is not in "Infeted tab"

    -) Lobber Crawler has a wrong image (is not yellow; in game it is blue)

    -) Drone codex is lost (for corpus and also for corrupted)

     

    MOD:

     

    -) Equilibruim is not in mod page

    -) Primed chamber is not in mod page

    -)Looter, Resilent Focus and Sacrifice are unrealeased mod like some other that now appear in codex but why this are not show?

    -) Some mod that now appear in codex can't be obtained

    -) Some mod are in my inventory but not show in codex (Coolant leak 4 me)

     

    EVENTS:

     

    -) Nothing is said about the last events (i know they are little) but they are also part of the storyline (oxium espionage and Darvo with all the message about project tetrx etc....)

     

    OBJECT:

     

    1) Some object are count in the same place but they are different:

    -) Grineer storage container: there are 2 different model, one big and one small

    -) Grineer storage container: there are 2 different tyleset, one in desert and one all the other

     

    2) A lot of object are missed:

    a) Corpus

    -) Jackal (before the animation of the boss)

    -) Corpus system (mobile defence)

    -) Reactor

    b) Grineer

    -) Latcher (seeker ball)

    -) Grineer system (mobile defence)

    -) Reactor

    c) Infested

    -) Infect spawn pod (spawned playng lephantis)

    d) Corrupted

    -) Death orb

    -) Laser plate

    -) Rotation plate

    -) Shock plate

    -) Turret

    -) Control console

    -) Corrupted system (Mobile defence)

    -) Explosive barrel

    -) Barrell

    f) Orokin

    -) Orokin cryopod 1 (the one on the floor)

    -) Orokin cryopod 2 (the one on orokin defence)

    e) Other

    -) Artifact (defence mission)

     

     

    Now i have no more in my head... thx 4 read!

  12. Someone has seen the movie: OBLIVION ??? I think in this game ther's something like that! 

     

    TENNO, open your eyes! Lotus is not our friend; she's slaving us for fight her battle! We were human exactly like corpus and grinner (this are a little ugly)! 

     

    That's for me the real story: 

     

    -) The war began from 2 empires: "The human empire" also called the "Sentients empire" one of the important empire of the milk way and the "Orokin empire"; this last was an army of alien invasor from a far far far galaxy and his chief was called "LOTUS I"

     

    -) The battle was giant; but human were united and there were no faction like grineer or corpus and the fate of war was uncertain.

     

    -) Lotus had to choose some project but just 2 was approved: "Tecnocyte project" and "Tenno project"

     

    -) The first project consist on the creation of a virus to kill the human and about infested we know too much...

     

    -) The second project was the most important: an army of clones created by lotus for kill the resistance of sentients in the galaxy.

     

    -) Before this project could be completed an offensive of human drive out Lotus and his forces from the battle operation and his outpost, where Tenno were waiting the battle in theyr cryopod, got forgotten.... a lot of tenno were scattered in the galaxy, hidden inside some orokin tower; orokin ship or orokin research centre.

     

    -) Lotus abandoned project Tenno cause all the reserch center was conquered and destroyed by human and his scientis also got defeated. 

     

    -) Far form the glaaxy the Lotus drive to end the last project started year before; a tenno was used as cavy; J1Golem was born; project Tecnocyte was not a success but after some radical changes the virus got improved; J2Golem was no too perfect as J3Golem; the first of infected. 

     

    -) Wen virus was completed Lotus use it for infect some "Orokin ship" previously conquered by the human; all the ship of 2nd; 4th; 7th, 8th, 9th, 13th and 17th orokin army got infested and the human presence got deleted; that was the born of orokin derelict.

     

    -) Human won the war but after a long long long long time something changes and an internal war inside human empire began: The 2 faction were Grineer and Corpus 

     

    -) "Lotus XVI" advantage of this war for rejoin in the milk way and awakened the tenno previously forgotten in theyr cryopod; now there are 3 empire that are fighting the one against the other.

     

    -) Tenno, clonated from a captured human start their fight; Lotus wash our brain and told us the story that actually we know... 

  13. Just this:

     

    FORMA BLUEPRINT invasion: Start my first mission it was 88% end my mission it was 94.8% 

     

    I make the mission normally (not relly fast but not slow)

     

    Actually i'm not too interested in forma blueprint cause i have a lot of them but the problem i want to talk about is the time this mission stay playable in solar system.

     

    The potato mission of this morning i start at 50.0% (remember that invasion start at 50%) and i end my 5th mission at 96.3%

     

    ----- ----- ----- ----- ----- ----- ----- ----- -----

     

    WHAT [DE] COULD CHANGE FOR MAKE THIS INVASION MORE "PLAYABLE"?

     

    Invasion work: the mission must be finish from a predefined number of time; I use the number 1.000 as example.

    If the mission give "normal reward" as credit, resource or similar it went completed from 12 to 48 hours cause not too much team play it and for little people make 1.000 run is too much; but if mission give "rare rewards" a lot of people start to play the mission and when a lot of team are playng the number 1.000 is achievd in a little time.

     

    SO... why do not simply move from 1.000 to 10.000 the number of "mission complete" when the reward is a rare resource?

     

    ----- ----- ----- ----- ----- -----

     

    NOTICE: Rare resource are: Forma - Forma Blueprint - Orokin reactor bp - Orokin catalyst bp 

     

     

  14. Hi all... in my "Codex -->Enemies" nothing has changed (except for 1 more grineer) but playng the varius map i've found some new enemies. I scan some of them but the name are not show also in the profile stats so the name i write are similar but not correct.

     

    OROKIN:

    Ice master? - similar to corrupted heavygunner

    Fire master? - similar to corrupted heavygunner

    Life "don't remember"? - similar to corrupted heavygunner

    ?? - similar to corrupted ancient but in violet 

     

    CORPUS:

    ?? - similar to crewman but light blue color (different to elite-crewman) - found on jupiter

    ?? - similar to crewman but yellow (different for sniper crewman)

     

    GRINEER:

    ?? - Similar to scorpion but green (wasn't on eart so it wasn't a frontier grineer)

     

    HELP me to complete this list!!! =) =)

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