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MollAgdeduba

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Posts posted by MollAgdeduba

  1. Ok guys, first sorry for bad english... but tooday I have a question for you.

    Do you think the first six syndicate have still a kind of sense or they need to be reworked?

    Let me analize briefly how they work: you choose 2 or 3 of them, those became your friends, then the other 3 or 4 starting to hate you. The lore of the syndicate is that each syndicate really hate the other one.

    After some years this system has worked untouched, now i think is the time we have to change it, cause in every part of the game this "game of enemies" is not respected.  Look at the fact, i play steel meridian and red veil, but i can accept the quest from new loka, arbiter of hexis etc... i can go on new loka main base (and they hate me as hell) and in Red Veil base there are the room for the other syndicates... so why if they are enemies they have a room here? 

    I'm also at max level with my sindicate, but the syndicate of other player don't have any nfluence on my gameplay. It has no sense that a grand master of red veil could simply play with a grand master of arbiter of hexis, i'll have to see him like an enemy more dangerous than grineer and corpus, it should be my first target entering a mission. But that's not the type of gameplay i want.

    After have analyzed the fact, is clear that the "enemies status" for the main six syndicates has no sense, and the bad part of this is that this avoid a player for gaining some object (not all object of the syndicates are tradeable).

    So, considering the evidence, i propose to:

    -) make all six the syndicate playable removing the enemies status

    -) enemies syndicates are now at level 0

    -) you still have the same daily exp, so nothing change for you gaining more reward or less than now, you can just focus on one syndicate and make it faster, or on multiple one, make them progressing slouly and toghether.

     

    Sorry again for my bad english; i hope you have understand my proposal; bye!

  2. Ok.. here my idea about syntesis scanner; in my idea there are no change on things actually the scanner has, but it add some more functionalities and modules for the Helios.

    --) BIO MODULE: 50.000 standing - allow the player to buy the following modules: A-B-C-D-E-F-G-H-I

    A) Hunter module 1 & 2: 1) 25.000 standing - the scanner scan kavat (for genetic code) also if the codex is 100%; 2) 25.000 standing - make the scan faster and give a little chance of x2 stackable with the actual x2 module (in fact you could have a little chance of x4)

    B) Micologist 1 & 2: 1) 25.000 standing - scan the Vestan Moss; 2) same of A

    C) Herborist 1 & 2 & 3: 1) 25.000 standing - scan of common and uncommon Earth plants; 2) 25.000 standing - scan of rare Earth plants; 3) same of point 2 in A module

    D) Lua biologist 1 & 2: for Lunar Pitcher

    E) Desert biologist 1 & 2: for Ruk's Claw

    F) Ice biologist 1 & 2: for Frostleaf

    G) Toxic biologist 1 & 2: for Dusklight Sarracenia

    H) Sentient observer 1 & 2: 25.000 standing - the scanner scan a sentient also if in codex is 100% scanner and give a little chance to obtain an "intact core"; 2) same of module A

    I) Fisher 1 & 2: 25.000 standing -  when you are fishing in PoE the scanner scan the fish and give a chance to abtain the resource related to that fish; 2) same of module A

    --) GRINEER MODULE: 30.000 standing - scan grineer that are 100% in codex for gain standing

    --) CORPUS MODULE: 30.000 standing - scan corpus that are 100% in codex for gain standing

    --) INFESTED MODULE: 30.000 standing - scan infested that are 100% in codex for gain standing

    --) CORRUPTED MODULE: 30.000 standing - scan corrupted that are 100% in codex for gain standing

    --) OBJECT MODULE: 30.000 standing - scan object in the map that are 100% in codex for gain standing

    --) MASTER OF KNOWLEDGE MODULE 1 & 2: 1) 50.000 standing - you need the Bio, Grineer, Corpus, Infested, Corrupted and Object module for purchase this one. The advantage are that the Codex Scanner auto scan everything you can scan in a map; 2) make this faster and give a chance to obtain a x4 chance (if you also have the x2 module actually in game) or a x2 (if you don't have the actual x2 module in game), it also give the access to the following module: J-K-L-M

    J) Resource module: 25.000 standing - enemy completed to 100% in codex give to the player 25% extra resource when dropped (you need codex scanner equipped in inventory and have purchased this module for make the bonus work)

    K) Resource drop module: 25.000 standing - enemy completed to 100% in codex give to the player 25% extra resource drop chance when killed (you need codex scanner equipped in inventory and have purchased this module for make the bonus work)

    L) Exp module: 25.000 standing - enemy completed to 100% in codex give to the player 25% extra experience when killed and extra point when scanned (you need codex scanner equipped in inventory and have purchased this module for make the bonus work)

    M) Credit module: 25.000 standing - enemy completed to 100% in codex give to the player 25% extra credits (you need codex scanner equipped in inventory and have purchased this module for make the bonus work)

    NOTE:

    1) the scanner give scan priorities to "orange target" instead of "green one" (100% scanned one).

    2) could be interesting create a mod for the scanner to put in each sentinel, like it was done with vacum times ago to avoit that each person use the helios sentinel.

    Sorry for bad english! Bye!

  3. I have this idea:

    PART 1

    Playing a particular warframe with his "natural" weapon, give some bonus to the warframe and to the weapon too; playing with a set of "natural" weapons, give higher bonus.

    I make an example for make you understand better:

    - Hydroid has Atomos and Sydon as "natural weapon" cause the first shoot heat water, and the second is Poseidon's trident. Using Hydroid with this 2 weapon must trigger some special bonus for the mission. Using Hydroid with just one of this weapon must trigger lesser bonus

    Of course this is not only for Hydroid, but could work more or less for each warframe, including a lot of more weapon (Ivara with all bow and crossbow, primary and secondary) (volt with electricity based weapon) (Nidus with infested weapon) etc... etc... givg different type of bonus for the weapon you are using.

     

    PART 2

    Using a set of weapon without a particular warframe give some special bonus

    some example:

    - Boltor, akbolto/bolto, boltace (and relative prime/syndicate part)

    - Dex sybaris, dex furis, dex dakra

    - Zarr, twin rogga, twin basolk

    etc.. etc... etc... 

  4. Based on how you write:

    About RIVEN: the idea of riven mod is interesting for that untouched weapon that usually are too bad, that's why they were created; for make worst weapon just a little more competitive. If for me, the riven mod for OP weapon must not exist at all, cause has no sense make a super OP weapon jst really more OP, so is a useless complaint say that riven are usally given for bad weapon. 

     

    About CHALLENGE: i agree with you; some challenge are rally boring or difficult, and if is true that they are "challenge", they also have to be realted to the riven, for example: "3 headshot in a single aim glide" is a diffucult challenge, but is weapon related so it's ok. "syndicate with no trap and abilities" is 100% without sense like the medallion one (this last for me is one of the most easy).

     

    Sorry for bad englis; i hope you can understand it =)

  5. 6 minutes ago, Kyryo said:

    The operators are a secret that only us and Lotus know, so  the syndacates cannot produce tenno suits.

     

    the rest is good. 

    The people trolling arround each syndicate room and each relay are tenno too, or at least human like us (tenno); so it could be that a syndicate produce a suit 

    Since now, each syndicate has still his own suit but is not equippable by us =) =) =)

  6. Hi, i notice a problem with the Greater Lens droppd by the sortie. 

    Each time i get a reward like a greater lens, it has a 100% chance to be a Greater Naramon Lens. 

    It could be a random things if 2, 3 or 4 times on 2, 3 or 4 I get that lens; but since Greater lens got inserted in sortie reward, i get something like 7 or 8 times the "Greater Naramon Lens" and 0 times the other.

    I think this is really strange, cause all lens must have the same chance to be dropped, and drop only that one for 8 times on 8 must have a really low chance to happens.

     

    My question is: i'm just really unlucky or could be a sort of bug?

  7. Reading my Fragment in Codex, sometimes I read about "the seven":

    - Corpus have been condemned by the seven as merchant cult (corpus fragment)

    - In depth information about the warframe mandate is forbidden to all but the Seven (warframe tecnology fragment)

     

    I've made some search on google, but i found absolutely nothing about this. Also on wiky this "seven" are unknow..

     

    Someone know something??

     

     

     

     

  8. A little change for the void mission: for each part you can choose, actually you can't know how much part of each type you own.

    My idea is to show how much of each part you own, so if you are not interested in a particular part you can choose where you have less =) =) =)

     

    sorry for bad english, i hope you understand!

  9. Here my feedback: DISGUSTING, USELESS, HORRIBLE. Must be removed.

    Here my reason:

    1- I started the construction of a Helminth Charger but in the other warframe is still present.

    2- I payed Hundreds and hundreds of PLATINUM for buy Colour palette,  armor set, syandanas, helmet and any other kind of stuff for make my Warframe better and now this cyst ruine all

    3- I am scared of play other warframe than the infected one, cause i don't want them to being infected (and i have all the frame)

    4- Is pink and can't be coloured: my warframe main colour are black and light blue; NOT PINK

  10. My list is this:

    -1- DOJO, STORM, TENNO colour palette

    -2- Ferrite (5p thx to @Shizye, 20p) - Nano spores (5p, 20p) - Gallium (20p) - Plastids (5p, 20p) decoration

    -3- NOGGLES: Clem, Ash, Arid Lancer, Mirage, Nekros, Nezha, Nova, Volt, Lotus

     

    Thx all and merry christmas!

  11. On 18/12/2016 at 4:03 AM, Doc-Orange said:

    Did it a few minutes ago with a 3 tenno random squad - no problems. We were 2 Mesas and 1 Limbo. If you want an easier way you could use the normal missions. But these challenges are making fun. So I vote for leave it as it is.

    Not done a minute ago for me, but you have the point, easier = normal

  12. Mix survival and mobile defence

    A squad of friendly tenno engineer is extracting data inside a corpus/grineer starship/planet.
    Your objective is simple: defend them during theyr operation. 

    When all the team is defeated you have to transport the data at extraction point

     

    - start with a X number of tenno to defend

    - downed tenno cannot be revived (but you can capture him like capture target so is like saving him) and the can't became again available

    - When the engineer coplete his work you win a reward 

    - 1 tenno make the work and the other use weapon until one tenno is left (this help in the first part of the game when you have to pretect an entire squad of tenno)

    - Tenno move FAST =) not like the operator in sortie defence

     

  13. My list:

    - Grineer color palettes
    - Corpus color palettes
    - Infested color palettes
    - Orokin color palettes

    ----- / ----- / ----- / ----- 

    - Adau GLIPH pack
    - Emblematic Gliph pack

    ----- / ----- / ----- / ----- 

    - NOGGLE STATUE: 
    .Hydroid
    .Frost
    .Mag
    .Loky
    .Mirage
    .Nezha
    .Nova
    .Nyx

    - Adi holster collection

    - Operator Suit collection

     

    Thx too much =) and Merry Christmas!!!

    =) =) =)

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