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FuzzyRamen

Grand Master
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Posts posted by FuzzyRamen

  1. 6 minutes ago, _Rue_ said:

    I think making frames more viable is a better course of action. That is what they are doing... albeit a slow process. They are working on Mag I think.

    Slow on rework, quick on those nerfs though. Change a few numbers and your done if you have some requests to do so. I think that's how coding works.

  2. 2 minutes ago, TastyMmmYum said:

    I agree that many frames need buffs, but even aside from these, if mandatory frames continue to exist, then they will permanently take up 1/4 or even 2/4 slots in a squad for that game type, resulting in more competition for the remaining slots. A lot of frames that would be okay otherwise are not used now because there's not enough room for "just average" frames. 

    Seeing a Frost in every defense-type mission, Trinity in every raid or 40min+ endless, or having to actually be the Frost or Trinity, is just stale, bad for variety, and poor game balance in general by DE.

    There is a better setup than those 2 but its my opinion and mine none the less. Trinity have a giant post of getting her nerfed, so she is probably getting reworked for the worse. Frost went from best defense frame to renewal/recycle globe frame so probably more changes ahead. You won't see them too much after rework maybe? maybe not, I am certain nerfs will happen because if rework is their way of buffing a warframe then they aren't doing too well so far. I see the the removal of the strong aspect in the current frame and removing it to become something else.

  3. Just now, TastyMmmYum said:

    These specific nerfs can't happen in a vacuum. You can't just nerf Trinity without rebalancing raids, or nerf Frost without rebalancing defense-type missions. Like I said, these game types literally revolve around having these frames, because if you nerf or remove them the game actually becomes almost unplayable in those modes. Remove any other frame, and the game will go on just fine. Remove these two, and you break entire game modes.

    And of course it's not just nerfs, buffs are required for balance too as there are some frames that just are not as good (not bad, just not as good) as their counterparts, leaving little reason to play them aside from personal preference. 

    I see them focusing on nerfs and bug fix, nothing about making anything playable. I am still waiting on many of my useless frames to be more helpful.

  4. 2 minutes ago, TastyMmmYum said:

    Trinity and Frost are the biggest offenders here. Pretty much every raid now requires at least 1 Trin, most run two for both bless and EV. EV invalidates the energy system entirely. Throw power efficiency out the window, throw energy management out the window, permaspam your CC all day. Frost is mandatory for any mid to long protect-the-objective type mission, like excavation or defense. Trying to do sortie excavations without one is only for masochists, or for people who have the patience of a saint to run around the map like a madman activating excavators for 20 cryotic at a time. And if you plan on going above 20min in T3D or T4D you better have a Frost too or else you run the risk of making a tiny mistake and having your cryopod get exploded and failing the mission entirely, losing your key and your loot. 

    The game modes are now literally tied to these frames' existence, and can't be balanced until these frames are changed.

    20x easier with post Nova, enough said right? Nerf breaks everything for the sake of balance. Make self overpowered setup and not tell the world is best to keep nerfs from applying.

  5. 1 minute ago, Major_Phantom said:

    It's not a question if the frames should be equally strong, but rather equally usable. Even if they can fulfill the same roll, as long as they have something unique to do it with, I'm ok with that.

    Well in terms of having less than a handful of good frames to work with on multiple game styles. They get nerfed and only to be replaced to fill that shoe that doesn't fit as well.

  6. 6 minutes ago, Padre_Akais said:

    True.

    ...And then your mind gets blown seeing players like @KnotOfMetal run through missions doing un-Trinity like things with explosives or @Sixty5 murking whole maps on Banshee before the re-work.

    Comparative balance applies until players figure fun ways to pull those characters out of their boxes and get creative. Then craziness ensues.

    That's why I can't see or accept tiers, because the only way to adequately compare is to compare the best on one frame to the best on another. 

    Because we set things up that works for us to all those lazy people to see, we also as the "community" gets them nerf. That is why balancing will never work because rather than buffing warframes for better potentials along the line we just destroy current system of having a luxury to just having them post patch and forgotten because they are now less useful or useless. I am against nerfs because I believe DE is just lazy and just adjusting the numbers and not fixing the situation of having more options. 

  7. 1 minute ago, Leavith said:

    again I didn't say all ability are usefull but all ability need to be useful in their own context example Old draco team

    Mesa/Mag/Nekros/Frost

    This context is the only time people used pull so religiously and is also the one of the many times that people would use nekros religiously.

    Why because desecrate-can do marvelous things when you have something that can kill

    and why again because mag can do a large pull of rewards

    Pull and desecrate were both very useful together

    ....................................................................................................

    But hey if your saying that all powers should be useless in a warframe and have no viable instance were they may be good that is your deal.

     

    Not saying warframe abilities are useless in any way, if one is better than the next you move on to the next frame. It is like life, if one job offers better benefits and pay in your pocket you move on to that job same applies to warframe. Best warframe wins others that cannot contribute enough will sink.

  8. 6 minutes ago, Padre_Akais said:

    It isn't a tier system though.

    It's probably closer to the type of balancing system you would see in D&D than specific tiers.

    Player subjectively apply those tiers.

     

    True, but if players set their opinion those tiers apply. I can give you an example on post Nova nerf. Why was Nova a good pick on all modes besides spy? 1 ability beats all. Why would you not want her? That ability have so much more utilities than a Banshee or a chilled enemy by Frost, it is basically a 2 in 1. No point having Banshee or Frost. Instant top tier/god tier.

  9. Just now, Leavith said:

    their are 4 ways we interact with our enemies directly and in-directly

    by affecting the enemy stats

    by affecting our own stats

    by preventing damage

    by damaging

    their are 4 ways we complete mission in this game

    by murdering

    by surviving

    by defending

    by completing objective

    ----------------------------------------------------------------------------------------------------------

    Top/Upper/Mid/Lower-that is not the idea of tiers or anything we have warframe powers this power fall into on of the 4 interactive ways  and this 4 interactive ways help with the 4 way we complete mission in this game so a power either those one or two of the interactive ways and can do one or all of the 4 ways to complete the mission

    Example Oberon.....4th

    It can prevent damage because of the slight blind and CC radiation

    It those damage

    and with the hollow reckoning it can affect our own stats

    fits 3/4 ways but is impact o the 4 ways of completing mission is not so big

    Well this is Warframe and not all 4 abilities are "useful" in their own aspect. Like you said, its how the abilities effect the gameplay directly and in-directly. The more useful ability rise to the top while the others that can not offer enough drops to the bottom. "If" all 4 abilities can do as good as the next frame that can diversify the gameplay your looking at a game that have the tier system. Example: I can have a Warframe that can last 2 hours of survival vs and warframe that can last 20 minutes before going on a down state, this is where you require your top tier class to incease your chances of that survival from 20 minutes to 40 minutes.

  10. 1 minute ago, Leavith said:

    No one is saying to nerf or buff......As the thread says in the very beginning is about discussing the balance of comparing a warframe to another warframe

    Because it is a tier system, you will have the top tier, upper tier, mid tier, and lower tier. And balancing that calls for nerfs in all games. Simply put that is exactly what is happening to all the first 10 warframes of their release.

  11. Go play Destiny and their 3 class system which consist of Titan, Warlock, and Hunter. You can balance 3 class easily of pros and cons, but when you add 10 more to the mix they needed to diversify and not overlap each other. And so now you have the tier system, nothing you can do about it its just 1 preference over the other. So balance is ineffective with the word "Balance" is just light weight to say my warframe is not "Overpowered enough" nerf the other warframe so "I" feel better.

  12. 22 minutes ago, h8seekr said:

    FYI, I rebooted my modem, unplugged the cable between my router and modem, unplugged my computer network cable from my router and plugged it directly into the modem (bypassing the router) and I'm downloading at a whopping 17 KB/s.

    EDIT: Still using Google DNS.

    I really don't want to purchase a VPN just to get this to work...

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