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ForumSmurf

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Posts posted by ForumSmurf

  1. Primarily about primary weapons:

    Attack speed is totally worth it even now on auto or charged weapons.

    Max ammo on primary (riffles) requires a buff as it's too low. Especially compared to pistol (+90%)

    Magazine capacity is tricky field.. I only use them with some sniper rifles.. so you could be right.

    Reload speed on primary .. yes I agree.

    Zoom and stability mods should be discontinued and have a nightmare mod with dual properities instead.

    zoom could be more damage on zoom. like 100% zoom while you gain 50% more to multishot. 10 lvls to max

  2. Dey don't need dem buffz. We need moar mod slotz.

    that would break balance for the simple reason guns with crit will be way better. Guns without crit woun't gain much from 2 more slots. Guns with crit build will get their full crit mods on top of full element spectrum and serration multishot. 

  3. reload speed

    magazine capacity

    max ammo

    attack speed

    any other crappy utility mod

     

     

    Why? Because we only have 8 slots in a gun and after fiddling for hours with my build for damage 2.0 i only ever find myself with enough room for one utility mod and i can only ever justify attack speed even though sometimes i want it to be something else. It has to worth it imo. I don't have room to stick on everything. If for this gun i want that utility mod to be reload can it be a little better? 30% reload for rifle could be something like 90%. You have to remember that 100% more reload isn't going to make reload disappear, its only going to cut it in half. 

  4. With Impact and Blast, that'd be rather overpowered. You'd be able to stunlock things to no end, FormumSmurf.

    Enemies can have a cooldown before they can be stuned again say 2 seconds?. I've played games for a decade, there are so many ways to easily take care of small balance problems. Warframe only started to take elements seriously. 

     

    Also damage 1.0 we could already stun lock with some mods giving up to 25% stun lock and not to mention damage 1.0 shotguns could 100% stunlock with just a 20% mod. Stun wasn't ever broken cause people dont care they just want to kill things fast. Its only broken in a pvp game.

     

    Lastly im sure the energy beam corpus clan tech thingy 100% stun locks and noone really cares cause its only on one enemy at a time. 

  5. Singer just loss like half its damage. Went from 25 to 15 damage. Comon why you gotta be like that. You know how much Djinn cost? 25 was fair. While sweeper still remains undesputed dps king. Basically it has 1/3rd of dethrifle attack speed with roughly triple damage on top of a really annoying attack sound and slow projectile speed making it miss alot of time.

  6. elemental mods do not gain anything from mods that boast Slash,puncture, impact. I believe this is a bug because that would undermine the whole premise of the system that the tri are base damage and that everything will be multiplied by those final values. 

  7. Well, you have to take fire rate into account. 5% on a Gorgon yields a pretty decent proc-rate. Also, try Blast (Fire+Ice). The constant slapping to the ground is pretty sweet.

    are the effects worth it averaged out though? what is the average damage per bullet these effects provide considering only one out of 10 or 20 rounds proc them. 

     

    I wish it were 50% -100% proc rate. some guns can be 60% some 75 some 80. If i were bring special ammo i wouldn't randomly lace 5% of my ammo with it.

     

    When it happens is fun i'm just saying these % need to be WAY bigger. Automatic weapons in the 20% ranges while slower guns in the 50-80% ranges. Snipers should be 100%

  8. I tried to tell myself that the procs would be worth it just for Steve's sake. But to be honest their not good at all. Its so unreliable that your target (if its not a boss) dies way before anything effects matter. Its like crit or non crit all over again. What is the use of guns having 2 or 5 % crit when noones gunna see yellow numbers. Its only pleasurable when a gun has at least 25% crit so we can see some yellows once in a while.

  9. after playing video games for so long i didn't even need math to know it was bad. Crit is not 100% rate and it only adds non multiplicative crit damage on a crit damage that's already high percentage wise. That diminishing return is super compounded. 

  10. facepalm....

    Have you ever used a bow, like real bow? If you dont use special trick to negate vibration your wrist will be #*($%%@ up pretty hard after few shots. Wrist dmg is so epicly common among bowmen.... yeah dont have recoil.

     

    Same for Crossbows - you just dont have the recoil from the powder explosion - instead you have the feedback of a string that propells the bolt. Its all about action\reaction. The power that drives bolt in crossbow affects the user aswell,  the only difference is  there is NO DIFFERENCE. Apparently bolt has small weight , BUT it looks like it propeled with such force that can pierce through armor that normaly deflects bullets (supersonic speed and all), and because of that feature (armor piercing) recoil can be freaking brutal, since you need to hold this S#&$ in place during the time bolt accelerating to supersonic speed through like 0.01 second delay. Basicly it should have MORE recoil then Lex.

     

    Ofc you can make Crossbow HEAVY AS HELL to negate some feedback, and I guess thats why new weapon is so damn huge, but in this case you cant hold this thing with one arm cause... its HEAVY AS HELL.

    i own 4 crossbows. There's no kickback or vibration. Sure you feel the arrow leave and a blind man can feel he just fired it but its not what you would call a kickback in the sense of a firearm.

     

    You have to remember the kick back is caused by the projectile pushing the weapon backwards so that it can go forwards. In a firearm, all that acceleration happens in a very short window and once the bullet has left its shell casing and is traveling down the barrel, the backwards acceleration of the firearm has long passed because the bullet is no longer pushing the gun back.

     

    In a crossbow that acceleration window happens over a very long duration and over a very long distance (basically the distance of the drawback). That's why there's no sudden kick because the acceleration has to build up. But accelleration does not mean velocity since you're holding the crossbow in place during the entire duration so really the backwards force cause by firing the crossbow is only the force of its acceleration rather than the entire arrow "muzzel" velocity. 

     

    Dispite intution a powerful corssbow in the 150-250 lb draw range compared to a standard rifle round such as a 5.56 has very limited firing range. This is because the total energy is actually really low. A 5.56 round can travel at 3500 ft/second which a 150lb crossbow can only travel at about 125-175 ft/second. The mass of a bolt would have to equal roughly 30 times the mass of the bullet to provide similar force and hense total kickback force. The mass of a typical bolt is about 25g while a 5.56 round has 4g. Thats only roughly 6 times more mass at 30 times slower travel rate. 

     

    It ends up being a very weak force backwards just the mass of your arm is enough to keep it steady after firing it. 

  11. well, the passives on some weapons(LOVED the boltor passive) make sense, whereas some(like your torid concept) would nuke the weapon into the ground. but like i said, all in all a REALLY good idea.

    :( im sry. Interestingly the torid passive is one of my favorite ones. At max rank (the only rank that matters imo) 40% damage per second for 10 seconds and if the unit dies premature the parasite jumps to another target for the remaining lifetime in 25 meters. That sounds so fun to me. Imagine a room full of light mobs by the time you shot your third target, there would be 3 parasites jumping around killing everything.

  12. wow i agree to this so perfectly. It's a great game but perfectly said it feels too sandboxy. Think borderlands 2 for example. Its very sandboxy but there's a very cohesive story mission. Im not saying warframe needs a story mission. But perhaps future modes can be more than just get in defend this for 10 minutes get out. 

     

    Perhaps like an "Assault on Trigust" (A large capital ship somewhere) where its literally several parts long with multiple complex stages that involve sections of intense parkouring, intense firefight and with a boss fight to top it all off. A system not unlike a single zone in borderlands 2 where is a nice progression all contained into one bite size zone. Basically missions that are designed for a longer session such as 40 minutes of solid intense action with a really good item reward at the end.

     

    To recap, there's enough sandbox in the game we need content that brings it together. Perhaps in the future a large tenno city ship that DE can host and can house hundreds of players per instance. A place that you can just feel part of the game universe. Basically like santuary in Borderlands 2. Even though theres only NPC when im in santuary away from all the conflict and killing i feel at home and part of the universe. Clan ships don't quite capture that feeling because they dont feel alive enough. No npc and every room is a box. 

     

    The frustration is the immense potential of this game but it not quite being there yet. We need more scripted content to bring value and cohesion to the sandbox nature of the game. I'm too excited what DE has planned for the future. 

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