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(PSN)cleefsentence

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Posts posted by (PSN)cleefsentence

  1. 9 minutes ago, Lucaine said:

    Perhaps. In most cases I would just spread spores through every hallway if I choose to clear lvl 40+ with a Saryn though, which has always done the job more effectively than Miasma spam, since you can stay mobile while spore spreading.

    It's the exact opposite for me actually, i really needed spore only on ESO and medium level stuff.

    Pretty incredible how a different build can change the effective of an ability. That's something that i really like about Warframe, that's why i really hate when i have only one choice (in this case have to cast spores even on trash mobs).

     

    Well i have nothing else to say, enjoy the new Saryn.

  2. 7 minutes ago, Lucaine said:

    All the 4th abilities you mentioned are pretty much instakill, instant damage moves. Saryn is a poison themed frame, so damage over time makes perfect sense. Miasma kinda broke this rule in a way. For low-mid starmap, you could easily just use someone else to blow rooms up. Even Ember still works at that point, just like she did back in the day.

    As for the post above saying it takes "work" to spread Spores, all it takes is for you to kill one enemy. Most people just lazily spread it with Amprex or Ignis Wraith anyway. I will agree that Overextended does make this a very simple process though.

    If you don't see the problem on a ult less effective than a 1st (if used alone) then we see thing too much differently.

  3. 13 minutes ago, Lucaine said:

    Just because an ability is on button 4 does not mean it should always be counted as an "ult". Take Vauban for example. I wouldn't call Vortex an "ult", just a different form of crowd control when compared to his other moves.

    Saryn's kit is now made to synergize with itself properly. The only significant interaction 1 and 4 had previously was the fact you could mass Viral proc with Miasma.

    In fact Vauban needs a rework and he's a cc designed frame, Saryn is a dps frame, so you can't really took Vauban as an example.

    Dps frames with good ult are:

    Banshee: can kill lvl 30/40 mobs alone

    Mesa: can kill anything alone

    Frost: can kill lvl 30/40 mobs alone

    ecc. ecc.

  4. 31 minutes ago, GeoffFromAccounting said:

    It's almost like just fixing the bug was too powerful, and in order to stop it from overshadowing everything else they had to do other changes to keep it in line roughly with where it was before. But that doesn't make sense, obviously the original intent is just to press 4 over and over and be showered with loot. Definitely wasn't to reinforce the focus that Saryn has on Spores since her original rework that you seem to praise, and to make sure she doesn't turn into a one trick pony like, say, Mag's old Shield Polarise and Corpus enemies.

    Saryn is still ridiculously powerful even with these changes, it's not like she's suddenly been shifted down to Wukong tier of usefulness, all it means is that you actually have to use Spores as intended.

    No overshadowing, miasma before the chimera update was useful only on certain situations (farm relics, speed up the usual x waves of hydron to help a friend to max his stuff fast and for me farm kuva easily without the needs to use spores until 30m). Now miasma - if used alone - is less powerful and it's an ult, not a 1st ability.

    I like the Saryn pre-chimera because it was possible to build for duration/range and make a spores build (for high level content or ESO) or strenght/range for a miasma build (normal content where spores are overkill so no really needed). Saryn is still op? Yes but we have less variations now, that's sure.

    Quote

    it means is that you actually have to use Spores as intended.

    No, it means that now i can't use miasma - an ult - to kill a vl 30/40 lancer without first use spores.

  5. 11 minutes ago, GeoffFromAccounting said:

    ... you realise Pablo works for DE right? As in [DE]Pablo? Pablo isn't some random guy they get in off the street, they work for DE.

    It doesn't say "Pablo intended" it says "we've intended". They are not seperate entities.

     

    They released Saryn Rework and Nezha rework as Pablo's stuff, not me. So i can say that he worked on them and others polished what needed to be polished, just that.

    You just need to read. The original miasma has the old damage and a damage x2 when enemies got spores on them. That's how pablo reworked Saryn.

    Quote

    We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities. 

    No mentions about an unintended base damage of miasma, just a lack of x2 of his damage on spored enemies.

    This:

    Quote

     

    By increasing the damage multiplier we have reduced the following to compensate for the change:

    Miasma base Damage has been halved.

    Spores scaling damage per second cap has been reduced from 10 to 7.

     

    it's not part of the original rework.

  6. 2 minutes ago, GeoffFromAccounting said:

    Did you not read the part where the current behaviour is what was originally intended?

    Not to mention it's not like Saryn's kit is built around spores or anything. Not like her kit is designed to spread them, with abilities designed to buff your ability to do so, and then increasing your effectivness on targets affected by spores. That doesn't sound like Saryn at all...

    The 50% less damage is a balancing idea by DE

    Quote

    By increasing the damage multiplier we have reduced the following to compensate for the change:

     

  7. 12 minutes ago, Pr1A said:

    If you're using Miasma for raw damage, you're doing it wrong. It's not meant to be a nuke. Even before this patch, spamming Miasma without using Spores was viable only on very low lvl missions.

    Or maybe you don't know how to build a miasma build properly. I can use miasma only for 30 min in a kuva surv without even bother to use spores and extract with 800+ kills.

  8. A final ability who needs another to reach his max potential?

    Seems legit.

    Why not rework Mesa too DE, i have a very cool idea:

    - peacemaker damage reduced by 50%

    - x2/x4 damage to disharmed enemies (sinergy with shooting gallery, woooooow!)

  9. 3 hours ago, (XB1)R3d P01nt said:

    Shraksun Scaffold has 2 damage instances (with different values) per trigger pull, but it's possible to miss with one of them.  Is it possible that you were hitting with both when you had x28 VS and are missing with one now on x40 VS?

    It's possible that i was doing only one damage yes, have to check better next time.

    This problem is a new bug or what? I have around 300 hydrolist captures and never encountered it 🤔

  10. 1 hour ago, _Vortus_ said:

    DE is making you choose.  It isn't that you cant fit them.   Its that you are not willing to change your build.  

    Remove exilus on frames?  Would be fine with that.   I was fine when we only had 8 mod slots and 4 for the warframe power slots, no big deal.  Only need so much damage to kill.  Anything above that is wasted.  Which is where the room for utility mods comes from.  Get killing damage with as few mods as possible then use the rest on utility.  Which is why bane mods are soooo nice.  They allow more room for other mods.

    No offense but i'm happy that you're not a developer of the game.

  11. 35 minutes ago, Dark_RRiderr said:

    Be glad its just that.... could be worse and you catch a bug where Vomvalysts charge up the Hydros shield to infinity and are bugged under the map and unkillable (rendering the entire Tridolon as a fail)

    Or the Hydro teleporting around out of nowhere everytime you just even reach it

    Suddenly killing all people in squad and your Lures out of nowhere (while before his EMP spam didnt done that much damage at all)

    Or... lets just say there is a lot worse that could happen. Still saw something like that happen a good while ago as well.

    Would stay away from Eidolon hunt for a while, you have to know it in the end

    I encountered those bugs in the past but this problem with void strike is totally new to me.

    Someone have my same problem?

  12. 54 minutes ago, (PS4)guzmantt1977 said:

    So, would you be OK with them removing those slots in order for you to get what you are asking for? 

    Remember that you are asking for a change, you need to show how that change is necessary. If you want to start up a thread asking for the removal of the arcane slots, go for it, as long as you think that it's actually necessary. I doubt that most people think that getting rid of the slots we currently is a necessary thing but you can try your luck at convincing them. 

    Of course if you just want something without having to give anything else up, then you probably aren't actually going to be interested in having anything taken away either. 

    One way or another, good luck Tenno. 

    Excuse me what? Who said that? It's an example for those who say no to an exilus mod for weapons when we already have exilus and arcane slots on frames. People who keeping say nope to my absolutely reasonable suggestion because "to much powercreep" or "we don't need them" but at the same time are using the exilus and arcanes are just hypocrites for me.

    I don't have to give up something else to use arcanes because they have their dedicated place, same for the exilus mods. I want something similar for weapons, i don't really see the problem in that. This is my opinion like i said, you can have another opinion no problem but i'm pretty bored to say the same things every post.

  13. 48 minutes ago, (PS4)guzmantt1977 said:

    Yes. That's the source of your problem. I want to easily buy all the stuff in game that I want, without having to give up my platinum/money. Wanting it and believing it to be reasonable aren't connected. 

    Understand me, I would benefit from the change you propose, but I don't think that it's necessary. I don't really need the mods to deal with most content, and I do not believe that trading something out for them will hurt my ability to deal with most content (quite the contrary as I would be dealing more damage in many cases as people have explained). 

    Sorry but that's the thing about opinions, one doesn't usually trump another. Opinion and fact aren't really the same thing at all. 

     

    Yeah, i'm just defending a suggestion that seems reasonable to me: have a place where put those mods that are hard to place (utility mods too, not only banes, seems that people just see banes when read my posts 🤔).

    Arcanes aren't really needed (this is a fact, not an opinion) but we can use two of them in a separate slot. The new arcane guardian solved the armor problem on squishy frames for example. Where are the "no this is not gud, we don't need this, get rid now!" posts?

    Let's say that DE decides someday to delete the exilus and the arcanes slot from the warframes. For people who are against an exilus on weapons that's still ok cause "we don't need them" or i can expect topics from them where they will ask to bring them back?

    Nothing will change if no one ask.

  14. 27 minutes ago, (PS4)guzmantt1977 said:

    No. The problem is that there are mods that you want to use and ones that you don't actually want to use. Just that. 

     

    Let's get something defined here:

    opportunity cost:

    A benefit, profit, or value of something that must be given up to acquire or achieve something else. Since every resource (land, money, time, etc.) can be put to alternative uses, every action, choice, or decision has an associated opportunity cost.

    http://www.businessdictionary.com/definition/opportunity-cost.html

     

     

    The concept permeates all parts of the game, as it does life. If you want to use the mods you can, just give something else up. If you want to keep what you have you can, you just give up using those other mods. Do whichever you like. 

    I want to use certain mods without give up anything else, just that. Exilus slots on warframes permits the use of dps mods, utility mods, augments, and i can expand this example on arcanes too. I don't really see the problem on expand the exilus idea when frames already got 3 more slot than primaries (exilus and arcanes). This is my opinion and that quote doesn't change the fact that my suggestion is pretty reasonable.

    For who say "we don't need an exilus slot on weapons" get rid of any exilus mod you're using on your frames. No really need that power drift to buff dps or that rush to run more fast. And who needs arcane guardian when you can just put steel fiber in one slot? 😉

  15. 1 hour ago, Autongnosis said:

    If your solution to make them more used is to make a dedicated slot for them and then nerf them to 15%, why not simply raise base damage by 15% on all guns and remove faction damage entirely? 

    We have serration when DE just can get rid of it and buff our weapons damage and free a slot. Much possible to receive an exilus slot and a nerf on the banes than a free buff like that.

    1 hour ago, Autongnosis said:

    If the problem is people are not using them, what problem is that? If it is they aren't worth their slot, i can prove you in a split second they are. If it is they're not worth the effort of swapping, it means you do content at too low of a level for it to matter.

    Anything past lvl 100 doesn't exist for DE. The endurance runs are for the try harder only. The rewards doesn't scale and we have relics now, before relics doing an endurance had sense but now is not necessary. If i do missions with lvl 100 enemies i'm already doing the highest content set by DE. I do runs around the lvl 180 and still no need the bane, i have to do endurance runs just to give a sense to those mods? Maybe if we had a scaling on rewards but we don't have anything like that right now so pretty useless imho.

    1 hour ago, Autongnosis said:

    If the problem is people are not using them, what problem is that? If it is they aren't worth their slot, i can prove you in a split second they are. If it is they're not worth the effort of swapping, it means you do content at too low of a level for it to matter.

    Sadly lv 180 is bullS#&$ easy currently. Even without cheese. I'll give you an example: me and another dude in a PUG found two MR4s in an Axi survival. With their consent we went long (can't remember how much) but without a team comp and with two dead weights we blased through lv 200 mobs. And no cheese either. 

    If anything, I'd ask for a way to more readily access content that challenges our build and our power level. 

    To conclude, i need you to help me understand what's the problem because i really don't see it... 

    Mr rank 4 on lvl 200? Without abilities spam for crowd control (so cheese) and very good dps even frames with godly builds dies pretty fast passed a certain level, so i really doubt that a guy with unmodded stuff no needs a revive every 20 seconds in that situation. Some time ago i encountered a mr 6 in a survival that reached lvl 150 and as soon as he moved away from me (a rhino) and my friend (saryn) the enemies kept on killing him. He survived thanks to our crowd control abilities and dps. Can't call that situation "easy" because the guy was carried by us, same with your mr 4.

    1 hour ago, Autongnosis said:

    If anything, I'd ask for a way to more readily access content that challenges our build and our power level. 

    To conclude, i need you to help me understand what's the problem because i really don't see it... 

    That's what elite alerts gonna offer (maybe, not so sure).

    1 hour ago, Autongnosis said:

    To conclude, i need you to help me understand what's the problem because i really don't see it... 

    The problem is that there are cool mods that i can't fit anywhere (bane and utility mods). Just that.

     

    For who say "we don't need an exilus slot on weapons" get rid of any exilus mod you're using on your frames. No really need that power drift to buff dps or that rush to run more fast 😉

  16. - The game is free but not the cosmetics because DE have to earn money somewhere.

    -Natural talent on Nekros is a wasted slot,  and you can fit some augments (natural talent is good on Limbo or Volt build for tridolon).

    -The exilus slots are most used for min-maxing builds and for augments like Mesa's Waltz.

    -The time gates for crafting are here for earn money from who doesn't want to wait and to slow down your game progression.

  17. 2 hours ago, Autongnosis said:

    If you need the extra damage odds are it's worth it. It's that simple. 

    With my suggestion i wanted to give a place to them so all players can use them more easily, because i doubt they are used by at least 5% of the playerbase. On warframes we have exilus slot where i can use a power drift to buff my dps so the problem to have another dps mod on our weapons isn't really a problem if they nerf the stats (from 55% to 15% for example).

    If you prefer to use them like they are now and swap the loadout on your primary, secondary and soon melee good for you.

     

    2 hours ago, Autongnosis said:

    Primed Bane mods give you extra power, a LOT of it, and they're definitely worth a slot. If you don't see the point of taking those 20s to swap the loadout for them, you probably are not playing the content where they become useful. Lv 100- can be handled without base damage mods... 

    I run everyday kuva survival for 40/80 min, the lvl is around 100 / 180. Still no need to use a primed bane for grineer. I have to do a 6 hours survival to give a sense to this much powercreep and free a slot just for them? 🤔

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