Playford
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Posts posted by Playford
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There are some mods that are fairly frequent drops, but noone ever uses them because they are terrible, such as regular status chance mods and physical damage mods.
What, if anything, is planned for them?
Any word on being able to replay quests?
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It's one of the asteroids.
Official concept art:
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It's a decent enough weapon, though like all weapons that aren't "god tier" it will lose effectiveness past midgame. Even if you sell it, mastery is mastery and you get a free slot.
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I can randomize and restore default colors of the Liset interior without a problem, but selecting any of the colors for customization freezes my UI.
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Oh, DarmaKarma, you are going to love this, the name of the room with the last Kuria?
ShipyardsCap06
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Is this part of that hint you spoke of earlier?
If so this makes me believe it's part of a capture mission
Why capture?
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To clear it up for everyone the last Kuria DOES NOT hide in the new Earth secret room, as it is too new for that to happen. Even it can be in Earth Forest tileset it is not in this new addition.
Too new? Several Kuria are in the underwater tiles added in the same patch.
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Yeah. I just watched videos on the wiki and now I'm sure that at least one of those rooms was there before U17.
The problem is that, if there is a truly hidden room, then it must contain something for it to make it worth finding. Which means, lockers and containers since I don't really see what else there would be besides, maybe, a fourth vault or a cache or something like this.
If the room's full of lockers then no problem : it is hidden. If the room's something that spawns a rare grineer container every time or has at least in container, then it isn't hidden since we can just use Thief's wit, Animal Instinct and Loot Detector to know that there is something. Or even the mini-map.
If it's part of the vault tile and we can't find it using those radars or just searching the whole vault, then it would probably be hidden behind a destructible wall. And with a vertical corridor. Else, we would see it on the mini-map. That or it may only open after we finished all the vaults. Or failed the right vault. Or something like that.
Making a proper hidden room seems like it would be difficult but let's keep searching then. If it isn't in the vault rooms, then it would mean that they doubled a tile in order to put that hidden room in it only for Spy missions. Else, how would it be hidden only in spys ? That or there are tiles unique to spys other than the vaults.
In all my runs I only ever saw the three same vaults, if a fourth exists it's spawn chance is abysmal.
I did all my runs with max Thief's Wit + Animal Instinct, made sure to break every single container to help with the search, found nothing.
I tried opening all the vaults and then checking all of them again to see if something opened, found nothing.
Tried failing vaults to see if suspicious doors I found would open, found nothing.
Attacked random walls, jumped down every single hole, licked every single wall, slammed my head into every visible and invisible ceiling, all I found was holes in levels and even tried getting outside of levels to check if I could see the room and maybe no-clip into it, found nothing.
Making duplicates of existing tiles with edits that only show up in a single mission type seems like a waste of resources and not something DE would do, but that possibility has crossed my mind and I explored looking for differences between normal and spy tiles, yet more nothing.
Also, there are hidden rooms that aren't shown on the minimap.
I'm pretty sure Rebecca meant a tile in general since it says "A secret room has been added to the Spy Missions on Earth." It doesn't say specifically they are within the vaults themselves, but a new tile that probably has a low chance of spawning on spy missions specifically.
I did my best to thoroughly check the entire map in all playthroughs, never found anything of note.
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I never did any spy mission on Earth before so I could be wrong but, in the vaults there are "hidden" rooms with lockers.
To me, it seems pretty strange to add secret rooms to a mission type if they don't spawn every run so couldn't they be it ?
Those "hidden" rooms are so badly hidden I would hardly consider them secret. The wording in the patch notes is a bit ambiguous, though I think it's reasonable to assume that the secret room(s) are parts of the vault tiles. If those locker rooms are all there is, then I'm disappointed (mostly because the drops from those vaults are crap).
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Yeah. I love using the Mire, but the Prisma Skana's damage output should be better. The Mire comes with the upside that it's syndicate proc gives energy - so choose based on your personal preference.
If you're looking for Raw Damage in Exalted Blade, consider the Dark Dagger with Covert Lethality. Could be worth a glance.
Covert Lethality is not out on consoles yet.
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I'm pretty sure that's 4-3.
If you want to find out more, we have an "official" thread for it, so far 55 of 56 have been found.
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...You guys are talking about the same Kuria right?
I'm talking about this rare extraction tile:
The Kuria is at the very bottom really close to the extraction boundary.
In other news, I spent an unhealthy amount of time on earth doing spy missions, completely and utterly failed to find the secret room that I hoped would contain the last Kuria.
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That room has an exit, in the second image that you posted inside that room to the right there should be a breakable fan that leads out.
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Actually- I thought about that already and joined someone who had just started the game. I climbed up there and the upper area of that tile is blocked from normal access- and in fact most of the physical modeling is not even there- neither is the kuria. So you have to find the extraction in a normal mission to get the scan.
Climb up? The Kuria is at the bottom, so close to the bottom infact, that a wrong move can start the extraction.
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If you run sabotage missions this thing now drops the "grineer toxin" or something like that- it's basically a 2 stage mission now that involves hacking this and carrying a thing it lets out. Aka unfortunately nothing special.
Been going at earth myself for hours straight- even waited for the night cycle to come. I managed to find THIS v room, I'd love for someone to tell me if it's new or old.
Inside the room:
View of entrance (above and to the right of my head) from below:
I see, thanks for the info.
Regarding the room in your pictures, I think that's an old room, but it would be easier for me to recognize if is could see the minimap.
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After far too many easy vaults with crap rewards, I've found one room that sets off my paranoia sense, and nothing else.
Both times I've encountered this room it was in this tile, only encountered it twice so it seems to be somewhat rare
On one side of the room there is a strange device that from what I understand is used for dispensing bombs in the
raidtrial, on the map it shows a hackable/interactive consoleI was unable to interact with it the first time I saw it, on a hunch I crafted a cicero anti-toxin and tried again. Still couldn't interact with it.
Any advice/ideas are appreciated.
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Alright, this may be a wild goose chase, but from U17 update notes:
- A secret room has been added to the Spy Missions on Earth.
Reading this thread it seems that the Earth tileset was almost completely ignored after finding the one Kuria at extraction, so it's possible the last one is hiding on Earth.
While some will point out that it should be on Ceres because the others from the set are there, there are a few anomalies across the whole poem, stanza 9 stands out in particular with two verses from the desert, single verse from the sealabs and one more from the shipyards.
However, the wording on the note is a bit ambiguous, is it a secret room somewhere on the level, or is it inside a vault? If it's inside a vault, was it added to all vaults or just one specific vault?
I did a few spy runs on Earth and I've only encountered the same three vaults, one with a large vertical pipe in the center of the room that has water falling down it, one where you have to drain the water by hacking multiple consoles, and one with a long waterslide, if there are any other vaults I haven't seen them (yet).
If the secret room is in any of those three, I was unable to locate it, not even with max Thief's Wit + Animal Instinct, so either I'm incredibly unlucky with crate spawn, or crates don't spawn in that room, if the secret room is inside the vault(s) in the first place.
I'll do a few more spy runs (for crap rewards because the only spy mission is lvl 1-3 -_-) and will explore the map more thoroughly in case it's hidden on the level and not in the vaults.
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i have a question, do these oddities are see-able on the map with loot radar?
No.
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Few minor codex issues, common and uncommon corpus containers don't show up, and the uranus shark (Lanx) is in the objects category, when it really should be in the enemies -> wild category.
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While the poem is complete, the locations and credit section isn't. This'll take me a while to complete without help. If you feel up to the challenge, then please follow the template I use below and document the Kuria. You originally found. If you mentioned it in an earlier post, please reference that post. I don't want to miss credit anyone for their discoveries, but in the past week the amount of posts on this thread have doubled. I'm at university. I don't have time to sift through all of them right now. Sorry
I'm pretty sure I'm the first to find (or atleast report) the bugged 11-1, link to my original post #501.
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Like others have said, 11-1 is bugged for me and unscannable, says "target already scanned".
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No, 99% of people are still grinding for that extraction tile on Ceres at the time =D
And maybe those 13-2/3... which seems to be a tile I've NEVER seen in the whole game =S
At least I've seen the extraction tile couple of times few months back.
Out of all the extractions I've done on Ceres, I've seen that tile maybe 3 times, last time was probably 3 months ago. I do not look forward to speedrunning capture just to find that one tile.
difference between 9-4(Became legend to them) room and 13-4 (They ravaged the colonies) roomI've seen containers spawn in all sorts of configurations in that room, so that doesn't mean much. The biggest difference I can see from screenshots is a minor difference in the room shape on the minimap.
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Here's one more piece of evidence, in the image metadata, the "regular" version of that room it's called 'ShipyardsCap01', in survival its 'ShipyardsSurvivalObjective'.
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This is bizarre, is it possible it will give 13-4 depending on which tile it's connected to? Or does it depend on gametype?
Dagger Buffs
in Weapons
Posted
U17 kinda adresses that, there's a new mod, Covert Lethality, which makes stealth finishers insta-kills. However, it's single dagger only, no idea why.