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Maryph

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Posts posted by Maryph

  1. Random DE guy: -"Oh, look, Revenant is not fun, frustrating, and has no use in a group... Hmmm, let me see, what we could doooooo about that... Rework his 1 ? No, no, no, too long... Review his passive ? Nope, I don't have the will right now..."

    Another random DE guy at the back of the room: -"WTF REV IS DAMAGING NULLIES SHIELDS WITH HIS FOUR"

    -" WTFFFFFFFFF NERF NERF NERF NERF"

    Oh and, volt's 4 can damage nullies shields...

    And do not say that we're not bringing enough feedback, there's actually 75 PAGES OF COMPLAINS AND IDEAS ABOUT HOW REV COULD BE COOL

    Oh and as @Aeon94 said, Rev is already immune to status effect due to mesmer skin, wtf are you doing with it, so the new changes of reave is also pointless because:
    It work with thralls that dies really to fast, and they move everywhere
    It takes 3 SECONDS TO CAST, IT'S A DASH, A DASH !!!!!!!!!!!!!!!!!!!!!!!!!!!
    A dash needs to be quick, or it's not a dash, it's something that is called a dash, with the aspect of a dash, but it's not a dash, it's a broken thing

    And now, it has a feature that can't work because of one of his powers ???????

    But but, you can cast it quickly while playing with his 4

    His 4  ?  You mean the useless laser ball of death ?
    The thing that kills your energy way faster than 4 parasitic eximus ??
    Yeah, no, thx

    AND DON'T DARE NERF MESMER SKIN IN ORDER FOR THIS FEATURE TO WORK, I SEE YOU COMING THERE

    • Like 3
  2. Yep, hope is lost, this frame is condemned to be a MR Fodder just like wukong.
    And that's not because it's not a high meta frame, I mean, it's a really great tank, but I can tank the same amount of damage with inaros/Nezha/Rhino, while having fun, revenant is frustrating and not fun, sorry DE, but this time, you missed the point...

    • Like 2
  3. il y a une heure, Swamarian a dit :

    Cryptic hits their deadlines every time, regardless of whether the update's ready or not. Players have access to their test server, so you can see how bad it's going to be before the patch hits. (Sometimes it's "I think that I'll take a week off and just watch the forums" bad.)

    Take as long as you need, DE.

    You're really comparing DE to cryptic ? Seriously ?
    At least when an update drop, the game is playable, and you don't need to wait 16H plus because they broke everything...

  4. Il y a 11 heures, ArchXDiablo a dit :

    So far I'm playing Rev a lot more, even in POE. His 4 is a nice way to annihilate everything, and now with the energy drain I don't have to see any more "Endless press 4 to win" Revenants around. I rarely die with him, Mesmer and Thralls offer enough CC. However, there's 3 things I cannot imagine how they are still present:

    1- Thrall cap should be at least 10.

    2-Passive is garbage, being a Sentient style WF it could have been so much more that made sense.

    3-DM destroying light pillars. Here I just go WTF. The idea is for skills to synergize, this is just dumb to put it nicely.

    Increasing the thrall cap is not a solution.
    Instead of 7 minions dying from a room nuker, you'll have 10 minions dying from him, they need to rethink the whole enthrall thing.

    • Like 3
  5. Il y a 15 heures, (PS4)Gangalito a dit :

    Every time I try to enthrall an enemy the other players in the session immediately kill it.  This makes this ability completely useless beyond getting maybe 1 aoe location for the fire thralls produce, or if I'm fast enough I can get 1 of the 50 overshield drops.  It's impossible to actually use the spreading effect.  It's impossible to actually use the thralls in combat.

    I think Revenant's thralls need to be immune to allied damage.  Keep it so Revenant can still damage them since there's mechanics that work around this.  Allies don't factor in to that beyond constantly keeping any Revenant from actually building up a force of any kind.

    Thoughts?

    The only thing they need to do is to remove the timer on his one, and make it spread on death, much like saryn's spores, but with a cap of 7.
    Or, keep the timer, but make the ability insta kill thralls at the end of it. (and put some restriction against bosses and other ennemies)

    And they should add adaptative damage on his pillars much like his 4, in order to make them useful against high lvl ennemies, because impact damage against lvl 100 grineer isn't that good.

  6. They need to entirely rethink the frame, and do what others have said in many posts. Either choose to turn him into a vampire, or an eidolon, not both.
    Right now we got both, and it's just not working.

    On defence, I'll not pick him over a frost, gara, khora...

    Interception, same issue, I'll not pick him over other frames

    If I want to have fun while controlling mass ennemies ?
    I'll take Nyx, even if it's no longer the greatest frame, I'm having fun watching the whole map firing at each other while I'm killing them.

    Rev is bad at doing anything.

  7. Remove the timer on his one and make it spread on death, so we could actually breathe instead of casting over and over again his one since the thralls usually don't have the time to spread, so you end up with one pillar, with homing missile that surely are doing some dmg every 4 SECONDS and 10 seconds later, after killing 6-7 ennemies, it is gone.
    It's boring to always watch the thrall count only to see "1" and the second after seeing " " because it died from an unknown danger, and now you need to recast it only for it to die again without even contaminating anyone...

    I mean, saryn is broken as #*!% and can AFK nuke entire rooms, why rev can't just have it's thrall automatically spread on death ?
    It's not overpowered, seriously...

    And the free cast while the mobs are hitting mesmer skin IS NOT USEFUL AT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALL !!!
    It never served me, and I never said  "oh, it looks like I have mesmer skin active, and some mobs are now free to enthrall, let's look among the 68541468 corpus here to see who hit me and who is now free to enthrall" !!!!!
    Seriously, take a real look at him, or just let it be a mr fodder.

    Right now rev is ok, but not fun, ending pressing 4 only because the pillars aren't doing any dmg on high lvl ennemies because of impact proc is stupid.
    But we'll probably wait 2 years before we can hear DE say: "oh, it looks like rev is not as fun as we thought" well, that's what everyone said when it came out.
    And even after those reworks, wich are totally appreciated, he is still not fun, he is not adding anything new, and i'll certainly not pick him over nyx because nyx is funnier than this broken mess.

    And, seriously, even when I watched prime time with "new" rev, you can't tell me that it was fun to play, seriously.
     

    • Like 2
  8. Passed a certain level, the pillars are not damagind the ennemies at all !
    I've just done the sortie survival with rev, it was great, I really love the changes (removing the countdown on thralls or make them die at the end of the ability would be a great addition though, without being overpowered) but the pillars kept ticking at 0 dmg on ennemies lvl 90-100 !

  9. Il y a 7 heures, SenorClipClop a dit :

    I'm a little confused with the Abilities tab at the moment. The cost of Danse Macabre is 20 Energy per second, but putting on just Streamline drops that cost to 10/sec. Last time I checked, 70% of 20 isn't 10. I'm not sure if the value hasn't been changed against modded values with the latest update, or what.

    the nerf is not effective, the 4th ability is still at 12.2

  10. 1-Remove the timer on his one, up the number of thralls to 10, make it spread on death like saryn spores, and make the thralls slowly decays when there're no ennemies around.
    Make them immune (or not) to friendly fire, but (like the spore of saryn when the rerework firs appear) when you hold 1, all the thralls would die without spreading. Thralls are no longer leaving pillars on their death.
    OR
    1-Remove the timer, leave the number to 7, do not make it spread on death but immune them to friendly fire, the thralls still slowly decrease when no ennemies are around, and you could also hold one to kill every thralls.
    For each thralls active, the revenant gain a buff of strenght and range, up to + 50 percent.

    When you kill one thrall, one stack of mesmer skin is added until maximum stacks available is reached again.

    Make his two auto enthrall.

    Make his 3 insta kill thralls (and also spread it or not depending on the one) and regen stack of mesmer skin for the number of thralls you killed.

    Make his 4 heal you and your team hp/shield for an amount when a thrall is killed by the ability, also, when a thrall is killed, it should confer a buff to the revenant's 4 dmg.
    When you kill thralls with your 4, a little HUD display could appear, with and indicator, when 10 thralls are killed, you can activate an enhanced 4 ability that gives you more rotating speed, and more dmg (up to + 100 percent of his current damage) without increasing his energy consumption.
    Thralls killed by his 4 are not spread on death, but are rather absorbed by the revenant, in order to consume them.

    Passive: Eidolon's will
    For each thralls active, you gain a passive amount of hp and shield, also, the regen of your hp and shield is boosted the more thralls are active.

    I think those changes could solve a lot of problems while making his 4 still useful.
    With this idea, the thrall are not op, but you could sacrifice them to bring you more strenght, and help your team.
    His passive would revolve aroud thralls too.

    And about his 4 nerf, it's not effective, I'm at 100 percent efficiency, and it still use 12.2 energy/sec, I don't know who's in charge of the frames, but I think he should take some hollidays.

  11. Il y a 5 heures, (XB1)ShadowBlood89 a dit :

    so you want to make his 1 turn the entire map into  thralls?

    That's what it was meant for at the start, or make the targets vulnerable to friendly fire but at least they should spread on death, right now 7 with friendly fire and no spread is useless.
    All of the abilities of the current kit of rev are turning around his one, and his one is useless (even with the cap at seven, remember, thralls are not the shadows of nekros, and they'll never be as powerful as them), and so is his entire kit..

  12. 1-Remove the timer on his one, up the number of thralls to 10, make it spread on death like saryn spores, and make the thralls slowly decays when there're no ennemies around.
    Make them immune (or not) to friendly fire, but (like the spore of saryn when the rerework firs appear) when you hold 1, all the thralls would die without spreading. Thralls are no longer leaving pillars on their death.
    OR
    1-Remove the timer, leave the number to 7, do not make it spread on death but immune them to friendly fire, the thralls still slowly decrease when no ennemies are around, and you could also hold one to kill every thralls.
    For each thralls active, the revenant gain a buff of strenght and range, up to + 50 percent.

    When you kill one thrall, one stack of mesmer skin is added until maximum stacks available is reached again.

    Make his two auto enthrall.

    Make his 3 insta kill thralls (and also spread it or not depending on the one) and regen stack of mesmer skin for the number of thralls you killed.

    Make his 4 heal you and your team hp/shield for an amount when a thrall is killed by the ability, also, when a thrall is killed, it should confer a buff to the revenant's 4 dmg.
    When you kill thralls with your 4, a little HUD display could appear, with and indicator, when 10 thralls are killed, you can activate an enhanced 4 ability that gives you more rotating speed, and more dmg (up to + 100 percent of his current damage) without increasing his energy consumption.
    Thralls killed by his 4 are not spread on death, but are rather absorbed by the revenant, in order to consume them.

    Passive: Eidolon's will
    For each thralls active, you gain a passive amount of hp and shield, also, the regen of your hp and shield is boosted the more thralls are active.

    I think those changes could solve a lot of problems while making his 4 still useful.
    With this idea, the thrall are not op, but you could sacrifice them to bring you more strenght, and help your team.
    His passive would revolve aroud thralls too.

    Sorry for my bad english, I've tried so hard to correct all the mistakes aha.
    If you like it, share the word !

  13. Remove the timer on his one, up the number of thralls to 10, make it spread on death like saryn spores, and make the thralls slowly decays when there's no ennemies around.
    Make them immune to friendly fire, but (like the spore of saryn when the rerework firs appear) when you hold 1, all the thralls would die without spreading.

    When you kill one thrall, one stack of mesmer skin is added until maximum stacks available is reached again.

    Make his two auto enthrall.

    Make his 3 insta kill thralls (and also spread it) and regen stack of mesmer skin for the number of thralls you killed.

    Make his 4 heal hp/shield for an amount when a thrall is killed by the ability, also, when a thrall is killed, it should confer a buff to the revenant's 4 dmg, stacking at +100 percent damage, this buff can't be refreshed, you need to wait until the end of the buff to activate it again, but the thralls around you would still die from the ability.
    Each thralls would confer a 10 percent bonus when killed by the ability.

    Passive: Eidolon's will
    For each thralls active, you gain a passive amount of hp and shield, also, the regen of your hp and shield is boosted the more thralls are active.
     

  14. Revenant is useless in a group, only his 4 is useful.
    His one is not noticeable since they die too fast and not frm the revenant himself, so bye bye buffs
    His 3 is more a dash than a heal, and it's actually too dependent of his one, wich is bad because his one is useless.


    His 2 need some tweaks, and his 4 should be reviewed (again) as well.

    7 thralls is fine, but you can't balance the number based on nekros's 4 because his shadows are MUCH MORE USEFUL than the thralls of the revenant.
    The revenant can't benefit from reduced dmg when thalls are active, they're not good at redirecting fire either because 7 when there is 40+ ennemies is really not enough.
    And finally they just die too fast.
    Pillars are barely noticeable too, and I don't really know if an ennemy died from it yet when I used rev.

    For a frame BASED on his thralls, he is not doing well at all.

    If you really want to toss the idea of thralls, give us at least some vovmalyst to spawn that give us shield gating and heal to users that come close.

    For example, I played an interception T4 in the void right after the "tweak", I was with mesa, equinox, and limbo.
    They carried me, my frame was not bad, but it was not noticeable in the fight, it's pointless to play him in a group.

  15. il y a 7 minutes, FeztacularGames a dit :

    Revenant really does not need buffs. I can press 4 on the defense point and survive til wave 20.

     

    It needs tweaks, really bad.
    Actually it needs to be what it was meant to be, a CC frame relying on his thralls to survive, not a disco ball of death.

  16. Il y a 2 heures, Khaylis a dit :

    Please for the love of god remove his BP from the loot table in bounties for so long as you own the frame (this should be the same for gara). It was hard enough to farm the stuff you actually did want from bounties and now you are giving us even more useless junk to sift through in the tedious grind to actually get what we want. Bounties are not that fun that I wanna spend 3 hrs trying to get one item and end up with hundreds of blueprint duplicates.

    His BP is not on bounties, you need to craft two parts, then return to the plains at night with the mask equipped, and continue the quest

  17. To me, the only thing that needs a rework is his 1 and his 2.
     

    Make the 2 enthrall foes when they contact you, and significantly increase the cap of ennemies that can be enthralled to 20 maybe.
    Saryn can spread to 30+ ennemies, why can't we just have an army of minions, plus the spores of saryn's aren't under a cooldown, and they can be considered as a massive CC when they're spreaded around an entire room.

    So why the revenant can't enthrall more than 4 dudes, I just don't undersand, 20 is FINE as long as you keep the friendly fire on them, or maybe make them take less damage with firendly fire, but when you pass through them with the wall, it kills them instantly while giving you health/shields.

    Is was first shown as a leader of a zombie army and with a massive CC as for his 4, now it's a laser ball of death, but we already have too much of thosr frames, and we all know where they end, right next ember because you just nerf them instead of balancing and creating a synergie between the abilities.

    Please, let it be what it should be, an army commander.

    It seems like you just released the frame as it is because you ran out of idea with it, so you decided to let the community what should be changed/added to it.
    Right now the revenant is closer to a WIP frame (ability side, no design side).
    Yep, lasers are cool, but it's the only thing useful with it, and it'll be a forgotten frame when you'll decide to nerf it...
    So please, don't do it, and listen.

    • Like 3
  18. il y a une heure, seprent a dit :

    thank you  just a thought i had during a survival mission after playing with his 1 it gives him still his 4 thralls and they follow him around while he has a small army of fanatic fighters kinda fits the sentient turning stuff against their owners 

    And that's totally what was shown during devstream 113, they said the ability would have a cap, but 4 isn't a horde.
    And not mentioning the cap into the ability description is really deceitful.

  19. Le 25/08/2018 à 22:53, seprent a dit :

    AHH i see i understand now in my head i see as a mini chaos grab 4 thralls and over time a room  converts to your side and you free to refresh yourself from your lesser thrall supply or just grab a new enemy that walked in

    and a way i think thought of limiting it if it does happen the 4 main thralls follow him around and only they can make new lesser thralls if space is available the lesser ones either die of out live the duration thinking it be base duration on them and lessers could be killed via normal means thralls could be killed now but your personal thralls cant be killed by ally fire here ill kinda list what i was thinking since ^ is kinda hard to make sense of even to me and i wrote it

    • Revenant can now cast enthrall to replace the oldest member of his thralls
    • main thralls can now make lesser versions of themselves via attacking enemies (using base duration of enthrall)
    • lesser thralls can be promoted to main thralls via casting enthrall on them killing the oldest main thrall (maybe for a reduced cost)
    • lesser thralls are capped at 20-15 and move around at random like normal units 
    • main thralls will maintain a constant vigil over their master following him closely (will teleport if they cant catch up in time)

    This is actually quite a nice idea to balance his one (Which was the base idea of the frame, having an army, not a "press 4 and AFK" type frame)

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