Jump to content

AXCrusnik

Master
  • Posts

    4,762
  • Joined

  • Last visited

Posts posted by AXCrusnik

  1. 60% probably is too much...

    The synergy though probably wasn't thought about too much. It does give a very slight benefit in that blast procs have a 5 meter AoE while the knockdown does not. So you can increase the size of rhino charge's knockdown effect if enemies are grouped up properly.

  2. They've said rather recently that they are thinking about cross-prog. No hard confirmation of yes or no yet.

    Keep in mind though that DE isn't as high profile as Bungie so they might not have the resources or clout to do something like cross-prog as easily as Bungie... Yeah DE worked on Unreal Tournament, but pretty much everyone thinks Epic Games when you mention UT so... yeah.

  3. I still have a few of each ammo box and like 50-100 of the large ammo boxes. There's also a small healing item that only heals yourself a little, and the large one that was reworked with... the grove update? They gave it a blueprint and made it fully heal yourself.

  4. 4 hours ago, -Bigchungus- said:

    Still very situational, also few people do Eidos with rev

    yeah, very niche and very situational mean  essentially the same thing, but thanks for pointing that out again.

    55 minutes ago, -Bigchungus- said:

    Thats kind of average 

    I'd consider it as bad since, not only does it require you to take damage but that damage also has to proc, AND very few enemies use fire damage, so the only way for it to happen consistently (outside of using self-damage meaning one of your firearms needs to be geared towards self damage fire procs without killing you) is by having fire environmental effects present, which if anything have an equally low, if not lower chance of being in a mission.

    • Like 1
  5. Well... I've never used one but it's supposed to only be used on the Aura slot... did the game let you apply it to a normal slot? It's supposed to guarantee you get double the bonus mod capactiy from aura mods. If the game doesn't have the limitations in place and lets you use it on a normal slot, that might be why the cost is doubled.

  6. 18 minutes ago, Xzorn said:

    Far as the stances. Polearms are objectively worse using combos with any of the stance combos. You can prefer to use them anyways but it's worse. Twirling Spire has a different polarity than the other two and the worst "quick attack"  DPS so I cannot recommend it since it cuts you off from the highest potential DPS option.

    Personally I find using the same combo over and over boring (and because of this find stances with more combos typically more fun to use), even if its the highest DPS. With combos you can do more fun things like knock an enemy down, and ground finisher and/or shoot them while they're recovering, which might make up for if not narrow the gap in DPS.

  7. 32 minutes ago, No1NParticular31 said:

    This is supposed to be a "caster frame" (Mag) but how can I cast if I never get the energy needed?

    Energy Siphon, and Energy Restore gear for now. If you were using a frame with high HP (not Mag) you can also use Rage or Hunter Adrenaline.

    32 minutes ago, No1NParticular31 said:

    Add to that, now I find that as I level up my MR the amount of energy you start with each mission is dropping too

    Unused mod capacity is converted into energy on spawn.

    32 minutes ago, No1NParticular31 said:

    On a related note, bow (Paris) ammo is quite rare as well. It practically rains rifle and pistol ammo. I have noticed that Kunai seem to use pistol ammo, could bows be made to use rifle ammo in a similar fashion, or at least be upped just a little bit?

    There are Ammo mutation mods to help with that, as well as Ammo Restore gear. The Carrier sentinel also helps with ammo. But, once you mod up the bow so that it does more damage the ammo will be less noticeable as well. All secondaries (except for explosive secondaries) use secondary ammo.

     

    32 minutes ago, No1NParticular31 said:

    I will say that when I find myself in a survival/defense mission with 3 other people there is plenty of energy and I finally get to use abilities. It's just when I am the only one in the mission they get really really hard to come by. My guess is that with 4 people in these types of missions, the mob count goes way up and not everyone is consuming them, so the number of drops of energy available goes up (that or someone else's passive is causing it).

    Energy Siphon is quite common. That gives the whole team energy regen over time, and there are other, spoilery things that give you access to more energy later on.

    • Like 1
  8. 9 minutes ago, Xzorn said:

    Simmering Blight.

    It used to not matter between Simmering Blight and Bleeding Willow but since the melee changes you can accidentally do the combo from Bleeding Willow which is a DPS loss over just spamming attack. It's harder to accidentally do Simmering Blight's combo and the forced Slash proc is okay even if you do.

    You pretty much don't want to use combos with polearms.

    I'm a little confused... I don't use polearms much so I don't know what changed that might cause this but both combos are tap, tap, hold... How is one easier to accidentally do than the other?

    Then again I very rarely have issues with using the combo I want... I struggle to see how you would accidentally do either of these.

     

    To answer OP's question: I feel like stances are mostly preferential. I would go with Twirling Spire because it actually has a full set of combos.

  9. This video says which relics, and where to find them to farm for Volt Prime. Whether it's worth your time or not is really up to you.

    Even if you don't farm him while available you can always trade with other players for his blueprints (but prices will most likely go up once he's no longer farmable. Supply and Demand you know) or even for the relics that drop them.

     

  10. 3 minutes ago, VanFanel1980mx said:

    Doesn't Warframe bring revenue at all?

    It does. Dedicated servers won't add much to that revenue unless we have to pay for access to them. I doubt the people satisfied enough with the addition will spend enough extra money because of it to make up for the costs if they were free to access.

  11. There isn't really a rule of thumb. Over time you'll get better at comparing the stats as a whole. Tigris is powerful but the trade off it that it's a double-barrel with a duplex trigger, meaning you'll be reloading it almost as much as you'll be shooting it.

    Also the Hek can use the Scattered Justice weapon augment for stupid amounts of multishot.

    Personally I prefer the Hek over the Tigris. The augment helps it out and I don't enjoy reloading every 1-3 seconds. Also Hek has less damage falloff compared to Tigris.

    • Like 1
  12. I don't strongly agree with any of these...

    Blueprint "cards" don't feel too big for me... particularly because regardless of how long my foundry list is, there is a search function.

    Ready to Build isn't confusing... but it can get large (and yet again, not a big problem. Search function exists). I wouldn't mind having a "craftable" filter for the other tabs but don't remove the Ready to Build tab.

    I too save most of my extra prime blueprints. A (in my opinion) better alternative to an entirely different inventory solely for trading, would be to add a filter to the foundry on top of the search. That way you can filter out specific tags like "Prime" or "Lens." Another option (really implementing both is fine too) would be to allow you to mark any tradeable item with a "want to trade" tag. Any items marked this way won't show in the foundry OR when selecting things to sell for credits the items will appear but grayed out (letting you know you still own them, but cannot select them until they are unmarked). This way instead of adding a new inventory we'd instead have a toggle to hide, show, or only show items marked "want to trade"

    Arcane menu IIRC has a sort option to see lower ranked ones first so... yeah. An option to hide them is ok but we already have tools to push them to the back of the menu.

  13. If you're going to go so far as to make a node solely for fashionframe... why not go all the way with the "fashionframe is endgame" joke and make the node it's own gamemode. 3 "players" go in to show off their stuff. 3 judge players give them a score out of 5 or 10. Players win tokens based on their placement that can be spent on credits/endo/kuva/unique cosmetics for better fashionframe in a pageant shop. Judges receive a small amount of tokens for contributing. Can only be done a limited amount of times daily/weekly

  14. Galatine Prime has almost double the base damage and does have double the base crit chance and a slightly better crit multiplier.

    Tatsu looks cool and it's innate ability is interesting but if you want a room blender... the choice is pretty clear.

    The only thing Tatsu really has over Galatine Prime is 3% more status chance and innate radiation damage for better synergy with Condition Overload.

    • Like 2
  15. 10 hours ago, IceStorm_III said:

    DE directly called out Anthem on Devstream 122: https://youtu.be/sf9QpXSGryg?list=PLDmrv5FhAWj8Sl367cyN53oPmEdE33bFf&t=958

    It's at 15:58, if the link doesn't retain the time component.

    This stream is where the whiteboard came from that's been popping up in later Devstreams. It's the roadmap for 2019, so if there's a complaint about lack of content, well, this is where they laid out the year's plans.

    Haven't looked at the link but I'm pretty sure you mean when Steve said they'd change the names of Warframes to Javelins. Poking fun isn't really competing.

    • Like 1
  16. Honestly I don't think DE even considered trying to compete with Anthem. That game was in hot water long before it even released.

    DE actually cares about it's game and Anthem was created with the "live service" motto of "release it now, patch it to a playable state at some point in the future. Release a roadmap so people stick around hoping the game will be playable eventually."

×
×
  • Create New...