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thor_sten

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Posts posted by thor_sten

  1. In Sorties with specific weapons ("Sniper only", "secondaries only", and so on) I hate that the Quick-Attack button is basically dead, and that I often try impossible moves (be it quick attacks against boxes to open them, or trying to get quickly to the ground by htting the attack-button while in the air). The same is true for missions I accidently start without a meele-weapon.

    Could the Devs please give us the option to use somnthing like a sparring-stance while unarmed? It would obvioulsy pretty useless in combat (Sortie Mission-Enemies with an unmodded "weapon"), but pretty useful aside from that (kicking chests and so on), plus that button wouldn't feel that dead...

  2. I guess nobody really likes getting knocked to the ground. I know it's easily avoided*, but it's still annoying if it happens.

    For me, the most annoying thing is, that I can't do anything while I'm dragged along or while standing up. It's just a few moments, but compared to the great control the game otherwise gives to the player, it sticks out like a sore thumb. I have perfect control over my frame in nearly all circumstances, but in these moments control is totally gone and I'm just another spectator instead of an immersed player.

    My idea would be: Give us something to do while we're getting knocked down or lay on the ground.

    Ideas for "normal" knockdowns:

    -Give us "a move" that speeds up the getting-up part (press back+jump to do a Kip-Up, instead of the standard animation). Perhaps depending on circumstance (differnt combos to get up, depending on whether we lie on the back or the front), or a bit depending on the things weapon we have equipped (the move would be easier with throwing stars or a lato equipped than with a big fat two-handed-opticor), even a random 3-Button-QTE would be better than "wait for the controls to come back".

    -or even more radical: Make standing up a choice, that requires interaction: Now, once on the ground you keep lying there (like bleeing out, except that you're a sitting duck and can be damaged by the enemies) shooting at the enemy (perhaps with the additional option to roll sideways?!). Depending on how you move and position yourselv differnet "get up"-animations would come into play...

    Ideas for "harpoon" knockdowns:

    -while the player is pulled towards the enemy make it possible to either struggle against being pulled, or make it possible to keep on shooting at enemies (with a rocky/fuzzy movement on the crosshairs), or what about (specially if melee equiped) to cut the rope or getting pulled towards the enemy using the momentum to strike him extra-hard (if quick-attack at the right moment)

     

     

     

     

    *just take a roll forward whenever it's signaled by the enemies and you're good 99% of the times.

  3. A) Could you add an Option like "Select everything but X" So for exmple, I hit that button, insert 5 for X and have everything selected, that exceed that number, so 15 of the 20 Lex Prime barrels get selected, but not the 2 Nova Parts (2 is less than 5 obviously)? Same could be incredible useful for the few hundred Ammo Drums, Revenges and Redirections in the Mod-Bench.

    B) Could you add a Filter "[X] Don't show vaulted" ? That purpose should be clear.

  4. The quest was just not what I hoped for.

     

    I thought the quest would have something to do with with the man in wall (since it can only be played after the harrow-questline), but as it seems: Nope. I thought we would see a bit more of Lotus, maybe get in conflict with her and that WE had to sacrifice something, forcing/nudging the Operator to grow up a little about it, ...

    Stil, I liked it, the missions were quite atmospheric, not to easy. The Pacing was great and the quest expanded the lore in different interesting ways (I didn't know about Ballas alliance with THAT faction) and it gave some new interesting questions (Was Umbra-Excalibur THE prototype? What was trapped on Lua? What are Ballas and cronies up to?)

    Now I just wished I could replay it, to hear the dialogues again...

  5. ...at least not without Mouse-Over.

    There's so many stocks and barrels and receiver with the same icon, I can't see what I'm selling in the ducat-kiosk. Instead of using the UI I now only use the search function for everything in fear of selling something I didn't intent to. Please give us the titles/lables back, At least as an option.

  6. I have the same poblem. For example the Node of the Jordas-Golem and the Derelict-Nodes are still "locked" despite having played/won these missions already. anybody got a clue how to work "unlock" them?

  7. I played Khora a few days, forma-ed her twice, like the Hellraiser-vibe I'm getting from her abilities and ... still meh.

    Probably my thoughts on this are obsolete (either due to a patch, or 39 pages worth on thoughts on this that came before), but here's my thoughts on the anyways:

    Whiplash: Feels like a cumbersome to use and VERY crippled exalted weapon. With all the tedious tasks associated with it (mod not only for the weapon you bring along, but also for the Ability), yet without the payoff of wreaking havok for 1-2 minutes on the enemies. Nope, after a few well aimed uses, the energy of the frame runs out and that's it. The synergy effects usually aren't that great as well.

    What about either making it a "true" exalted Weapon (put it on her 4 and make it useable for quite a bit longer, thus making the effort to build my meele for the skill worth a while), or make it a one-off ability that doesn't depend on her melee (let the crazy cat woman throw angry adorable kittens that claw at the enemies armor, or some thing like that).

    Ensnare: I kinda like it, but it's only usefull in very high level missions. Else the ensnared enemy dies fast and the abiltiy ends premature (and using the Whiplash on it feels kinda pointless, because it kills the enemy as well, so synergy=none in most cases).

    What about making the Living Metal soak the damage for the targeted enemy, releasing it on him when the time runs out? This way, we could have the target life for a little while longer (and the ensnare-effect actually the desired effect). And speaking of crazy cat women, why not make it a ball of wool ? Ok, just kidding.

    Venari: It's a bit of a let-down, that Venari is neither Smeeta nor Adarza and that we can't use cosmetics on her, but overall I like her performance on the field. If only the skill-options were less confusing. Why can't I let her guard a cryo-pod, console, or any point on the map? Why does Khora shrug an "invalid target", when I switch to attack mode and actually use the skill?

    Strangle-Dome: I like it, but, this is supposed to be her "ultimate skill" and as such it feels really undewhelming. I know it's a pretty long lasting, pretty powerful "damage over time" effect, that cripples enemies and makes them targets for friendly fire, yet I still feel underwhelmed. On top of this it often kills enemies (and this might sound strange) "to fast" in low-level missions, making the promised synergy with Whiplash often kinda Pointless.

    My rework-ideas would be something along the lines of:

    Make Venari the Skill number 1, she's the co-star of the show and should be there from the start.

    Make Whiplash a "real" exalted weapon on 4 and Strangle-Dome the Number 3. Strangle-Dome  without automatic damage/second removed, but still with "everyone trapped get's 50% of Whiplash damage"...

  8. vor 52 Minuten schrieb thor_sten:

    I tried to re-create it, but I get only a part of it right.

    I think it basically works like this: Keep two loadouts, one with the Carrier equiped, one with a pet. Activate the loadout with the Carrier in the Arsenal. Then, go to the Starchart and "Change the Loadout" to the one with the pet equiped. I then go on a mission and when I come back the Carrier is reliable not at his place (left of the foundry).

    Now the question is: How to get him reliable out of hiding and playing Kavat?

    Semi-Reliable: Come back from the mission. Notice that Carrier is not at the right place. Go to Starchart and switch back and forth between the two layouts. End with the layout that has the Carrier equipped and with a little luck:

    Warframe0229b.jpg

  9. I tried to re-create it, but I get only a part of it right.

    I think it basically works like this: Keep two loadouts, one with the Carrier equiped, one with a pet. Activate the loadout with the Carrier in the Arsenal. Then, go to the Starchart and "Change the Loadout" to the one with the pet equiped. I then go on a mission and when I come back the Carrier is reliable not at his place (left of the foundry).

    Now the question is: How to get him reliable out of hiding and playing Kavat?

  10. When on the orbiter, my Sentinel sometimes roams around at ground level, even sleeps in the pet bed and I think that's adorable:

    16lmczo.jpg

    27ysqv5.jpg

    Now if only Kavat learned from it how to pick up ressources...

    x5zj9y.jpg

    EDIT: I think it basically works like this: Keep two loadouts, one with the Carrier equiped, one with a pet. Activate the loadout with the Carrier in the Arsenal. Then, go to the Starchart and "Change the Loadout" to the one with the pet equiped. I then go on a mission and when I come back the Carrier is reliable not at his place.

    Then go back to the Starchart and switch back and forth between the two layouts. End with the layout that has the Carrier equipped and with a little luck, you have a hyperactive Carrier, "running" around your ship, playing Kavat :)

     

  11. vor 12 Stunden schrieb Oqor:

    I'm pretty new to Warframe and I want a fun frame. Which frame is the most fun to play? Any suggestions on who to get and tell me why i should get em

    I would suggest Mag, beacuse she's quite eays to get  (you can get her parts from "The Sergeant" on Phobos and the blueprint from the market) and her Pull (Skill 1) is really fun to spam :)

    Need time to reload? Pull the enemies to the ground, reload while they get back on their feet. You see someone approaching a console? Pull him away from it. A room full of enemies? Pull them to you and groundslam them while they lie at your feet. Pull is the answer to all problems :) and the rest of the Abilities are nice as well.

  12. Worst is hard to pinpoint, but the things I don't like is when the abilities of a frame to you "out of the game".

    For example: Banshee and Nyx without augments, are totally non-interactive on their ults. Hit 4 and grab a coffee. Even Nekros is way better than this. He might be a bit boring, but once his 3 is activated you can grab your weapons, parkour around and work for your energy/health not to run out.

    But when not using the ultimates Banshee and Nyx have other ways to support the game. Hit Sonar or Mass-Hysteria and do your normal work.

    I think what takes me the most out of the game is Trinity: To make it feel like her abilities add something to the game, well it's either "Spam Energy Vampire" (which is pretty pointless below enemy level 60 anyways) or "spam the blessing chain", which feels tedious and needs pretty much all my attention, once we reach levels it's needed. "Link" to not get killed, "Bless" for the team and all to often "EV" so I don't run out of energy. Perhaps I'm playing it wrong, but while the rest of Warframe feels pretty loose and fast, but this? At this point I feel like I'm no longer playing Warframe but some kind of ressource-manager

  13. About aging the operator: I hoped that the upcoming "Sacrifice"-Story was about growing up...

    As for powers or mechanics:

    A) "Bring back" Transcendence. I just loved the idea of the unstable Kids trapped inside their containment, unleashed/screaming at the world and wreaking havok upon it. However, once the War Within is won, this is gone. I kinda want it back.
    What about, instead of pressing 5 short to activate transference, hold 5 while in the WarFrame to activate the old Transcendence mode (perhaps requires full operator energy and cripples regeneration of that energy for a minute or disables Operator Mode for a while after this).

    B) Switch back to the Frame willingly: Upon losing health, the operator vanishes and is back in control of the frame where ever it was left standing. I would like to do this without losing all health. For example: Dash stealth forward as the operator, hack something and get back to the point where you left the frame.
    Again what about instead of pressing 5 short to leave operator-mode(and port the frame over), press it longer to get back to the position where you left the frame behind.

    C) In the "War Within" we trained so hard to shock and control the Golden Maw, let's do something like this in the real world. For example: Let the operators take over Walkers, and use this as a "stealth mode" to walk around unnoticed on corpus ships.  Use it to highjack the vehicle in the highjack missions, or let's take over huge ass robots to battle Eidolon-like monsters [cough]Pacific Rim[/cough]...

    D) Oh, yeah, while we're at it: Give us Missions that make (more) use of the operator. Perhaps the "lone tenno operative" we always fight in "Survival" for, could be played as the operator. Or perhaps there's some parts of the level the Warframes can't enter ("In an effort to halt the infestation the Corpus scientists created a forcefield, that has a side-effect which could also disable WarFrames, sneak in [as Operator] and sabotage/alter their designs before they get an idea about what they have at hand...").

    Am 25.4.2018 um 17:06 schrieb BETAOPTICS:

    That is the reason they'll only project themselves to their Warframes trough the transference process but they never actually leave the Orbiter because of this vulnerability of theirs (Mirage lore for example).

    So, the operators on the field are just some kind of psychic projections as well? In that case it kinda makes sense, that the operator in the orbiter stands up, instead of just projecting out whrerever the frame is.

  14. My Excalibur is range-maxed to rush around the PoE with his first ability. I can get from a to b really fast, but once there, the energy is usually depleted and I have to rely on my equioment alone. Work pretty well for Missions up to level 40, but woe the random squad that get's me on higher level missions, when I forget to switch to something less fast, that's more tough and harder hitting :)

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