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Rynax

Grand Master
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Posts posted by Rynax

  1. Grineer are too good shots, they'll hit you from any distance, no matter how fast you move.

    THIS 100%!!!!!!!!!!! Was really dissapointed when I realized that this game A) Requires you to hide behind objects to avoid being hit, and B) Has no cover system. I'm not saying I WANT a cover system, I just want movement to have more of an impact on combat. Not like "I'm moving so he can't hit me!", but more like "If i zig-zag into a roll, his bullets will fly in different directions instead of always hitting me." Maybe throw in some invin frames on the roll to make it usable in combat?

  2. On a side note, if you stand at the corner on top of one of the big platforms, the melee bosses will get stuck between two objects sitting near each other. At this point they will just run in place, resulting in a very easy fight.

  3. I would suggest that you do a google search on how to spell "Helmets" before you post a topic about them. Or anything else for that matter. Not insulting your English speaking skills, but the internet is there for you to use. Helmets are w/e, they are mostly cosmetic. I haven't really noticed a large benefit from the stat changes. All of those changes can be simulated through mods, they are very insignificant.

  4. I would like to see the velocity of the javelins fired increased, as well as a bit more improvement on the accuracy of the weapon. Also, don't like how it uses the same skin as the Burstron. Hopefully it's still a work in progress, because I would feel really terrible about spending $10 on this weapon otherwise...

  5. I remember posting complaints about the Trinity frame's skills, but after using it quite extensively I feel inclined to agree with you. Her skillset is quite useful, but the casting period for her skills are too high for them to be immediately used when they are needed most. The cast time on Blessing is not so much the problem as the casting periods for Well of Life and Energy Vampire, as Blessing grants a full heal AND temporary invulnerability. The cast time on Blessing just makes sense to me. Her other skills, however, require more instantaneous accessibility, especially when targeting an enemy that your team will gun down in two seconds or less.

  6. What it comes down to is personal taste, and it's fine that those things differ.

    Fair enough.

    So it's okay to cut an enemy into pieces, but grabbing one to use as a shield isn't?

    Quite so. Taking hostages is cowardly, and hardly fair. If you slash them to pieces, you gave them a fighting chance. More than just a fighting chance if you used a melee weapon instead of a firearm.

  7. there were some rather large swords employed by certain eastern cultures.

    Would love to see an odachi or zanbatou style weapon make it's way into the foundry if "european weaponry" is too difficult for some people to wrap their minds around.

  8. Finishers really don't fit the flavor of this game.

    Wallrunning is (at the moment, at least) basically useless. Maybe a good concept for the future.

    I would like to see the melee system expanded, but prompts don't feel like the BEST way to do it. Maybe a PSO2 style prompt would work, with the timing of hits increasing damage output, but I would much rather have some sort of combo system.

    A hostage/grab system would slow down the game's pace on top of feeling downright odd. The tenno are (supposedly) chivalrous by nature, and taking a meatshield doesn't seem to fit the space ninja theme anyway.

    Hyper mode is not something that would work well in coop, and I don't think we need a hyper mode at all. Look at how fast we slaughter hordes already, we don't need to be ss3 orbital frames on top of that.

    I think that you are heading off on a tangent with these suggestions, and I'm noticing that you like to support your opinions with more opinions. It's fine to have ideas, but many of these posts that you shrug off raise valid concerns. Maybe think about what Warframe would become if your ideas were implemented, as opposed to what it is right now. There's always room for growth and expansion, but some ideas just don't fall into place, and for good reason.

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