Test-995
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Posts posted by Test-995
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even the 10kpt is only hundred dollars, don't think those too much
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13 hours ago, peterc3 said:
Grenades will not be a separate thing. They merely replicate other frame abilities badly or are ineffectual and waste a keybind. This is an old idea and one that was rejected by DE a long time ago.
Then add more grenade-ish abilities or buff em, heh.
11 hours ago, -CoI-IAmNotMatthew said:If grenades get added they will come with self damage, which is one reason many people dislike explosive weapons. If it's limited with very rare ammo pickups or ammo conversions then they won't be good for newcomers, I see most newcomers struggle with ENERGY management, if they get grenades they will struggle with managing them too. On this note, if you have no ammo conversion and they are limited you are essentially making an early version of Atmospheric Archguns. Fun for a minute, 10 minute crying, because you are out of ammo(trust me, I always do this by accident).
Grineer uses grenades very unefficiently and they rarely kill as you can just walk away, the freeze grenades on the other hand are something I would like to see as a warframe equipment.Self damage shouldn't be there, they are just bad and annoying(actually every explosive weapon shouldn't have self damage, Game balance is already broken and idk).
and it doesn't have to be ridiculousness of archguns, even just plain 30sec cooldown might be allowed to deal 10x ish damage(compared to normal weapon dps).
And yeah, grineer uses grenades inefficiently, but they can have fun of tossing grenades unlike us.
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*Warframe always felts like chore after few hours, play something else once you bored
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guess current system actually discourage buying plat a bit, you can get free reactor/catalyst when you want and some free forma/slot periodically
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they can remove elite weeklies completely and just add more dailies(multiplied like four times?)
newbie friendly, timesink for vets, ez long grind as usual warframe.
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8 minutes ago, (XB1)Skippy575 said:
With the current weapon sandbox and the plethora of abilities we have currently the only was I could see grenades work would be to take up the secondary weapon slot. And even then there's explosive weapons like the Talons and Pox that fill the grenade void as examples.
I'm up for the idea, but I'm just not sure how much more equipment we can jam on. My 2 cents anyway.
i don't want any more grenades that takes up current weapon slot, that would be weak or boring. (because those should be balanced to normal single target weapons, despite i said that those isn't balanced at all.)
and tbh talons and pox doesn't fill grenade void, talon is sticky explosive makibishi and pox is explosive kunai.
(usual) grenade should have gravity and fuze time, as well as immense burst dps.
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Because,
*i can't find any reason to use single target weapons(almost always carrying AoE weapon), except just for FUN or bosses.
*grenade is FUN to use, yes tonkor/penta is really good weapon(except stats and self damage).
*combat can be more dynamic with grenade.
*grineer uses grenade, why i can't.
*can help newcomers that's get easily overwhelmed by enemies(abilities are much weaker and cost higher on that stage).
*grenade can be even more unique, because it would be much much rarer in combat(no energize/convertable ammo for grenades).
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all the pet system is meaningless, why we have to take care of lesser sentinel(i mean, they have to be more stronger to worth the effort)
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obviously allowing us to miss 130000 standing is better than only allowing 13000, but eh
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14 minutes ago, Zilchy said:
Sorry but that just sounds like you can't manage the enemies at 60 minutes. You don't even need a riven, you just need a decent group setup.
Problem is kuvas are practically worthless when player doesn't have interest for riven, i guess?
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how about, keeping BOTH at same time?
then we don't have to grind or wait for RNGness anymore!
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YES we can save more than dead but still
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On 2018-07-31 at 2:44 PM, Viges said:
Reducing riven's randomness will just increase power creep even more. We don't need that for sure.
Nothing changes i guess
because reason of power creeps are frame abilities, some arcane, and base stats of weapons(you know, tiberon prime has 30% crit chance and 3.4x crit mult)
even with rivens like 300% damage and 100% multishot on weak weapons outclassed by non-riven meta
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Just change all riven dispositons to max
much less trash riven and players will be happy, more riven trade and DE will be happy
balance are already broken, so ignore it
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2 hours ago, (XB1)RabidGoldfish J said:
If you mean the ammo pickup models, then I fully agree.
yeah, i mean that
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i can't realize why it isn't
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let made khora's exalted whip activate some skills on slide attacks like exalted blade
problem solved.
We need to talk, DE.
in General Discussion
Posted
tl;dr:frame balance sucks, fix it