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Posts posted by No1Eye

  1. 7 minutes ago, CeruleanHex said:

    I think what gets me is that it'll take them less then a day to change something in disfavor of the player, but for the player to gain a benefit it requires more discussion. I understand they're trying to come up with something else but I'd still like to know why the murmur sharing was so bad to begin with.

    yep, it took them 45 mins to take back the intended and written down in the patch notes kuva drop chance from thralls, but for this they need days, apparently.

    • Upvote 5

  2. 3 hours ago, [DE]Bear said:

    Hey Lich Hunters,

    It is obvious by the impassioned responses here that the last hotfix and Murmur changes left a bad taste in some people’s mouths. The initial granting of Murmur progression was unintentional, but in those 24 hours, it seems that many of you have enjoyed the incentive to play together for shared benefits on Kuva Lich hunting.

    As a result, we are discussing internally about incentives and ways to mitigate some of the pain points many of you have. As always, new systems take some time to settle in and we will be doing several balance passes. Your enemy is a personal one, but Warframe is ultimately a co-op experience and we want to make sure that is encouraged and rewarded fairly.


    hello Bear,

    the solution was right there, you've found it before the last hotfix.

    revert it to how it was and everyone will be happy.

    since this whole lich process is a grindfest and rngfest, at least give back the shared of murmur progress as it used to be, so to make it team friendly again, bearable and fun.

    not to mention you need to make the progress of all the rings to 60% again, or 60%, 80% and 100%, accordingly, maximum, but anyway.

    i am sure the majority of the players will be happy by just getting back the shared affinity of the attempts on liches between the squadmates (on both successful or failed attempts).

    also, you guys removed the kuva drop chance (which was intended) from thralls in like 45 mins and you cannot revert this in this time frame as well?

    what more do you want to see?

    you've gotten the same kind of feedback from so many players.

    we cannot all be wrong for wanting this the way it was.

    thank you!



    • Like 1
    • Applause 1

  3. 17 hours ago, [DE]Megan said:
    • Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.


    are you serious now, DE?

    this was 1 of the benefits of going in to public runs for this grindfest and rngfest of a thing, since it was shared throughout the squad members.

    it made it fun and bearable, since you helped others and received help from others.

    it'd be fine if we needed to do it only a few times, but we need to do it a lot of times.

    now, except the murmur progress rings process there is no real benefit going in public runs whatsoever and when there is someone's lich around, we no longer care or need to help out to down the lich.

    are you pushing us to solo playing a co-op game or are you just changing stuff around till you reach a way of things that it will give you enough time for the next updates?

    or are you trying to set up the whole lich process from creation to killing (vanquishing/converting) to be taking us 1 week at a time?

    coz if you are going for something like this, i can safely tell you that soon enough nobody is gonna be even bothered to run the lich system all together.

    apart from that, the new changes raised a lot of more chat hate messages.

    since, if you do not kill your lich, another person's lich won't spawn.

    so, as you know, people either abort missions, or we have these 'kill your lich' sentences in the chat, followed by 'why? you have no benefit if i do so', thenafter 'i have the benefit of my own lich spawning', in continuation 'then go solo', and theafter 'no you go solo' and so on and so forth, all these good stuff.

    this whole thing is certainly not a co-op material and a nice game environment to get into.

    get it together, DE.

    you tweaked things around in the last 3 hotfixes only to have the same result, if not an even worse one.

    awesome, thanks a bunch.

    we ain't stupid, we can see what you are doing, from removing the chance of kuva drops out of thralls, to removing the shared murmur progress from attempts in liches.

    i love you guys, i love the game, but you need to stop tweaking things around, only to reach to the same result, if not to an even worse one.

    this whole thing was a grindfest and a rngfest from the get-go, you made it bearable and fun between the 2 previous hotfixes, and after the previous one and this one, you made it back to being worse again.

    at least dial down the murmur progress rings needed back to 50-60% for all 3 of them, if you are gonna stick with this way of things, if not even less than that, considering how things work right now.

    thanks for reading.


    • Upvote 4

  4. so, you first release the kuva as a 5% drop change and then you are taking it back. --->

    "Mercying a Thrall now has a 5% chance to drop 500 Kuva or a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich."

    i understand the req mods not being an intended reward as a drop, but why you give kuva a drop chance in the drop table only to take it back after 30 mins?

    also, murmur discovery requirement for hints should be 60% for the 1st one, 80% for the 2nd one and 100% for the 3rd.

    apart from that, thralls should be spawning a lot more, coz i kind of think you broke their spawning rates after the last hotfix.

    and, i think you broke the hacking and mercying normal mods too, the ones which can be slotted in the 2nd row of the parazon.

    coz nobody is blinded when i mercy, nobody is shocked when i am hacking, and i am not going invisible after hacking and so on and so forth.

    the rest is fine, i suppose.

    thank you.


    • Applause 2
    • Upvote 1

  5. 8 hours ago, ZarTham said:

    Then you better start filtering that friends list of yours, no? DE's servers already have issues dealing with matchups and host migrations, plus having to check players status and their location on someone's 1000+ friends and report it to the player, now this might not be a huge tweak, but summed with other tweaks it may remove some of the burden their servers already have.

    But my thinking might be wrong, still, I stand behind what I said.


    Edit: Just noticed the post has been moved while I was answer to @No1Eye


    i did not say your thinking is wrong.

    all i said is that this whole thing is a personal matter.

    filtering or not filtering is my right, and each person's right.

    you might, but a lot of players might not want nor like to be filtering, based on this specific criteria, which is now the set of friend limit.

    so, they should not touch the friendlist behavior, since there is people who wanna have no friends, people who wanna have a few and people who wanna have a pile of friends.

    it is a personal matter and it needs no justification towards anyone, i believe.

    when the cap is set to 1,000 and there is people like me who have already above 3,000 (as so many others do as well), it means that when i wanna add even 1 more or someone might wanna add me instead, this action will never happen, unless i remove 2,001 of my friends.

    and then, after that, each time i wanna add a player, i am gonna have to remove someone else.

    and i do not see this as a good thing.

    thus, i said, this is a personal matter and it does not affect the ones who wanna have no friends or a few friends, but those who have a lot, for their own reasons, which they do not need to justify to anyone, since it is their right to do so.

    and if and when i wanna interact with all those friends of mine, it is another matter, which needs no justification as well.

    also, concerning the servers and the host migrations, i believe they need to come up with a another solution and a fix on that, and not force us to have a limit in our friendlist, just coz some other games have it as well.


  6. 6 hours ago, (XB1)GearsMatrix301 said:

    Who has more than 1000 friends anyways?

    i do and many others too, i bet.


    4 hours ago, (XB1)GaussPrime said:

    We peasants won't ever know.. only the famous people can live that life.

    you said it.


    26 minutes ago, ZarTham said:

    There's no way you engage with all of your 1000 friends, your complaint is just absurd tbh.

    if i engage, when i engage or whatever, it is another matter and my right.

    we need to be replacing people after the cap now and this is not good, in my opinion.

    and the complaint is absurd in your opinion, just like yours is in my opinion.


    9 minutes ago, Leyvonne said:

    In this day and age of social media fluff it is obviously a fake account if there isn't a huge pile of friends 😄

    if it has a huge pile of friends or a few or none at all, it is a personal matter.


    8 minutes ago, ZarTham said:

    lololol 😂

    such a constructive post.


  7. I do not really agree with this change @[DE]Rebecca, this cap is not needed.

    But if you have to go through this whole change, take some more time to make the Friendlist UI a bit more improved as well, a bit more Friendly, if you will.

    For example, there is no visibility of the people who have sent you a request, among all the pending ones you have.

    We have to search through that list ourselves, making this very time consuming.


    P.S.: I have over 3,000 friends, and i bet there is people who have even more.

    Capping the friendlists is not a good thing to do.

    The game has already some capping, do not add a cap on the friendlist too, just coz other games have it as well.

    Why there should be a problem if someone has 5 friends or 5,000 friends?

    This is a personal preference, i wanna have a lot of friends to be having options to play with different people, and others wanna have a few, or none.


  8. Hello everyone.

    How are you?

    DE said on the last Devstream that there is going to be a friendlist cap of 1,000?

    Did i hear that right?

    Why they wanna do that, if i may ask?

    And what will happen to the people who have already more than this cap?

    Will they remove people from our friendlist just because?

    And if so, based on what criteria they are going to remove people from the friendlists?

    And in general, why there should be a cap in the friendlist?

    Why do they care if i have 5 friends or 5,000 friends?

    Thanks for any info on this!


    • Haha 1

  9. 8 hours ago, [DE]Bear said:

    Hey Dreamers!

    A while back we posted requesting feedback on Nightwave Episode 1: The Wolf of Saturn 6. Now we are putting that feedback into action for Series 2 and we wanted to share our progress! You can find that original thread here:

    To recap, we already had feedback on the Atayan Statues and RNG, challenges with friends, and how Survival challenges were too long for one sitting. On that note, we have been compiling further feedback from that thread and through other sources, and have come up with some new changes to be implemented in Series 2 of Nightwave.

    We are implementing the following:

    1) Playing Catch-Up: Stored, Missed Acts!

    The biggest change we wanted to announce was the addition of a system which allows you to play missed Acts after you have completed the current Acts for your given week. This will only apply to Weekly and Elite Weekly Acts. 

    When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.

    2) Degrindification!

    The overarching plan here is to reduce the amount of Acts offered in any given week, but maintain the Standing rewards they provide. 

    Series 1 has 7 Weekly Acts and 3 Elite Weekly Acts. Series 2 will be reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion. We are also looking at front-loading more Cred with the next Series to increase the initial amount of Creds received for participating!

    3) Changes to Existing Acts!

    • 'With Clanmates / Friends' Act requirements have been removed completely
    • Change 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties' 
    • Complete any '60 minute Survival' Act reduced to 30 minutes
    • Ayatan Socket requirement for Acts lowered from 5 to 3
    • ‘10 perfect conservations’ reduced to ‘6 different perfect conservations’ 
    • ‘10 Bounties’ reduced to ‘5 different Bounties’ 
    • Increase the Sanctuary Onslaught Acts from 3 rounds to 8 rounds

    4) New Acts!


    • Find 5 Syndicate Medallions 
    • Transmute 12 Mods 
    • Deploy an Air Support Charge in a mission 
    • Pet your Kubrow or Kavat (Very Important)


    • Complete 3 Kuva Siphon Missions 
    • Complete 3 different K-Drive races in Orb Vallis 

    Elite Weekly

    • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

    5) The Emissary

    Of course, a new Series means a new Nightwave Story. We don't want to spoil too much, but we will be also changing up the way the story interacts with the world. Episode 2 will have more interactivity with the players in new ways, expanding out and growing as the Episode progresses. We are excited for you to see what you make of this new story!

    6) The Wolf 

    The Wolf will remain a threat, and his parts acquirable. When Nightwave Episode 1 concludes, the Wolf will become a random spawn with a small chance of appearing, which will grow as you take on higher level missions. Wolf Beacons will also be available and placed into the normal rotation of Nora Night’s wares. Wolf Creds will expire after Series 1 - spend them while it's active!

    We would like to take a moment to thank you all for your collective feedback in the last thread, and as always, we continue to look for ways to improve this new system as it grows and progresses. Let us know your thoughts and your concerns, and as always, please keep your comments constructive and civil.



    1) Playing Catch-Up: Stored, Missed Acts!

    set it up this way so players won't be forced to finish the current week's weekly and the elite acts in order to see the weekly and elite acts they have previously missed.

    not all players can, nor want to do all challenges presented in there per week, for their own reasons, and this limits them to not being able to ever see previously missed ones.


    2) Degrindification!

    i kind of think players needed to have more choices out of those challenges presented in there.

    if anything, you should have more and let the players decide which ones to be doing.

    you could, for instance, have 14 weekly acts and 6 elite weekly acts available per week, and let players select only half of each category (weekly and elite acts) to complete.

    have it like a selection or something so the rest to disappear.


    3) Changes to Existing Acts!

    i am betting a huge portion of the playerbase will be happy with these changes under this category.

    i really hope though you will not replace the 'with clanmates / friends' acts to be 'with an alliance member', coz it is a similar redundant thing.

    do not restrict the challenges this way.


    4) New Acts!

    5) The Emissary

    6) The Wolf 

    let's see those live first and we will give the feedback then.


    thank you very much!


    • Like 1
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  10. 25 minutes ago, Foefaller said:

    Regardless of who was in the right in the instigating event, this is a good thing that will hopefully keep prices low and fight against people getting unknowingly scammed.


    exactly that.

    i do not even care who is wrong or right, to be frank.

    to a degree, i am glad it happened, coz it got people's and dev's attention too.

    so, now, something will be done to observe the whole market, items, prices and all that.

    ergo, it will be keeping the items under a logical price and not let people be scummed and ripped off.

  11. 22 minutes ago, Urlan said:

    Auction houses destroy game economies,


    ripping off players who do not know, or they are new, or whatever, destroy game economies even more.

    we'd rather have an in game feature to observe that, than the alternative, which is an uncontrollable and ridiculous pricing of items.

    and btw, it won't be an actual auction house as you are thinking it to be.


    • Like 2

  12. 52 minutes ago, IcyFr0st said:

    Guys, this roll-out is probably testing our grinding limits. 

    Please don't do missions you'd otherwise avoid just to get Nightwave standing or Wolf Credits.

    Do what you'd normally enjoy, ignore what you don't want to do, and let the chips fall.

    If everyone grinds like mad on Nightwave 1, they'll have no reason to make future iterations easier.


    i am not doing this thing.

    i've done all these things already in the past, i do not wanna be forced to do them all over again.

    i want new content, not content leading me to the content i've already done many times over, with even more grind on top of it too.

    i am not doing any of it, unless it is completed by total luck as i am doing the things i want in game.

    hell, not even those who support the new system will be doing these things a while from now, simply coz they will be burned out even faster by doing so or whatever else reason, just wait and see.


    • Applause 2
    • Upvote 5

  13. 10 hours ago, Anarbitrio said:

    If I missed Week 1, can I still get to rank 30?

    according to steve, to reach to rank 30 throughout the 10 weeks the challenges last, you have to be doing 60-65% of each week's challenges.

    so, if you miss 1 week, you need to divide that lost week's 60-65% completion of challenges between the upcoming X weeks.

    so, you need to do about 68-73% of each upcoming week's challenges in order for you to reach to max rank by the end of it, and that is if you only missed 1 week of it and this week in particular (which is the 2nd week).

    i hope you won't miss another week man, don't be sick, don't work much, and for the love of god, do not even think of playing other games.

    and these are our new system's enjoyments.

    if we miss 1-2 weeks due to whatever reason, work, illness, or basically anything, be ready to grind the same things we have done already even more extensively,  in order to reach to the max rank of it, if you so wish and aim on the last tier's reward(s).

    old alerts, you will be surely missed.

    the alert poped up in the mobile app or in game and so forth, 5-10 minutes later, reward collected, done and done.


    • Upvote 7

  14. 17 minutes ago, SnuggleBuckets said:

    You guys need to be posting all of these feedback ideas and criticisms you've been repeating here for days in the new Feedback post by a dev because all the defenders of the new fundamentally flawed system are out in force just flooding it with "git gud" and "don't be entitled" rhetoric.



    i already have and more will follow too, i am sure, when they get online.

    yeah, the 'git gud' and 'don't be entitled' sentences are the first defensive sentences all the defenders have.

    let's go there guys, since they want the feedback on that thread, let's give them all the nice feedback we have been posting here too.

    hopefully, the devs read all the feedback existing on this thread too, though.

    • Like 2
    • Applause 1

  15. 18 minutes ago, (PS4)mcfar53 said:

    Truthfully No1Eye. We're really on the same page. I have fought with friends and family over this. They called it pay to play. I showed them you don't have to by reaching MR20 on a different account without spending a penny.

    It was a lot of fun! 

    Basically the game is set up for you to buy your way through.

    Else, No EA


    yeah, all good buddy, no worries.

    i know what you meant now.


  16. 30 minutes ago, (PS4)haphazardlynamed said:

    Why would I distance myself when I'm still enjoying it?

    You're assuming that my description of pay-to-win implies I am unhappy? I'm not, I have no problem with pay-to-win/pay-to-progress-fast

    Just because the term has negative connotations for you, doesn't mean it has for me.


    Its a matter of perspective.

    Winning vs Progressing

    I consider those two concepts to be The Same Thing.

    Especially in a looter game where there is no definitive 'end' where you can say the game is won; instead success is more how much loot you acquire in a given time, which most certainly is affected by paying.




    because of this post of yours --->

    12 hours ago, (PS4)haphazardlynamed said:

    This is a 'free to play' game (aka a 'pay to win' game)

    that's how it works, they have to give players a reason to make purchases or they go out of business.

    If you don't like that, go play a game with a normal 1-time purchase model.


    but i kind of think you meant it as @(PS4)mcfar53 meant it, so all good.

    my apologies to you too.



  17. 3 minutes ago, (PS4)mcfar53 said:

    Well, you totally have this wrong. I never meant you have to pay in order to play. And yet the game is designed for you to "Buy"items. Can you play the game without spending a dime? The answer is a resounding "YES"! I know people that have.

    But if DE didn't design it to where you wanted to buy or felt like you had to they would be Bankrupt.

    So, pay to play. Just not as entrenched as you're taking it..

    As for the rest of what you said, I couldn't agree with you more. 


    oh, my bad then, i took it in a different way.

    i thought you meant we needed to pay in order to play content and etc.

    the game is designed this way you said though, yes.

    so, people to buy if so they wish to skip or progress faster on things.

    it is a company afterall, let's not forget that money/profit is what they aim at, mainly.

    and with money is what warframe has become today the game that it is.

    anyway, we are on the same page, my apologies for the mixup.

  18. 3 hours ago, (PS4)mcfar53 said:

    In a way it is pay to play. I understand his meaning. Simply put: if I can't get what I want by playing the game I will have to buy it. i.e. pay to play. I really don't think he's trying to drive other players away.

    Look, I've put a lot of money into this game simply because I wanted to support them. But now if you're not as skilled as some of the veterans you will "HAVE" to buy it.

    A business absolutely cannot run without income. So, how can they bring in more? Well, this is one way .... 

    Pay to play


    it is not even pay to play buddy.

    if it was pay to play, we would have to buy the nightwave series, for instance, and some other big updates they add in game every now and then.

    like the expansions in other games, for example.

    you can get it all by playing the game for free.

    if you so wish and choose to pay to buy something, that's is on you. but you can get it all for free by playing the game.

    sure, it takes a lot of time, since the rng and all that hates us 99% of the time, and there is a lot of things to do in game, but still everything is free.

    i, too, purchased quite a lot of things to support the game and help me a bit, since work and real life things tend not to let me play 24/7.

    so, best way to describe this game is pay to progress faster or pay to skip.

    that's the best way i'd say it.


    anyway, to the matter at hand, nightwaves are a nice addition, but as a daily/weekly challenging system and not as an alert system.

    they have a promising future in game, but they need to adjust the missions in there to be more friendly and enjoyable to all kinds of players, old, new, casuals, hardcores and so forth. and also, tweak a bit the rewards accordingly.

    also, alerts should be returned in the game asap and be tweaked a bit to a point they will be more frequently poped up and stay longer when they pop up, so not to be missed so easily, for those who want to get a reward out of them.

    everybody will be happy afterwards, i bet on that.

    that is all.


    • Like 2
    • Upvote 1

  19. 13 minutes ago, (PS4)Spider_Enigma said:

    all im hearing is u cant be assed to do 8 of a mission type in 7 days

    why do u want to be rewarded if u dont even play the game? you have no use for something if ur not even playing 


    and all i am hearing is people being forced to do things they do not wanna do or have done already many times over and got all burned out already, simply to get a reward.

    also, let's see how much you will be running the nightwaves in a while.

    let's see how much it will take you to be all burned out.

    let's see how rewarded you are gonna feel a while from now.

    • Like 4
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