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About [DE]Bear

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  1. Chat Servers are back up and running. Thanks for your patience, folks!
  2. Hey Folks, Yep, we are aware with an issue with our Chat Service and are working to bring it back up. I'll post here again with any updates. Thanks!
  3. If you wish to discuss your trade ban, the only people that can assist you here are support. Topic locked.
  4. You should now be able to log into the servers as normal. Let us know if you see otherwise!
  5. Hey Tenno! We are currently aware of some issues with slow login / laggyness on PC, and are working to resolve them ASAP. We will let you know when the situation is resolved!
  6. This is the place to do so. Feedback is welcomed!
  7. Am seeing some good questions here. When we have answers, I will update / reply.
  8. Hey Dreamers! A while back we posted requesting feedback on Nightwave Episode 1: The Wolf of Saturn 6. Now we are putting that feedback into action for Series 2 and we wanted to share our progress! You can find that original thread here: To recap, we already had feedback on the Atayan Statues and RNG, challenges with friends, and how Survival challenges were too long for one sitting. On that note, we have been compiling further feedback from that thread and through other sources, and have come up with some new changes to be implemented in Series 2 of Nightwave. We are implementing the following: 1) Playing Catch-Up: Stored, Missed Acts! The biggest change we wanted to announce was the addition of a system which allows you to play missed Acts after you have completed the current Acts for your given week. This will only apply to Weekly and Elite Weekly Acts. When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation. 2) Degrindification! The overarching plan here is to reduce the amount of Acts offered in any given week, but maintain the Standing rewards they provide. Series 1 has 7 Weekly Acts and 3 Elite Weekly Acts. Series 2 will be reduced to 5 Weekly Acts and 2 Elite Weekly Acts. While there will be less Acts overall, the rewards for these Acts will increase, so you will earn the same amount of Standing as you would in the previous Episode upon completion. We are also looking at front-loading more Cred with the next Series to increase the initial amount of Creds received for participating! 3) Changes to Existing Acts! 'With Clanmates / Friends' Act requirements have been removed completely Change 'Complete 5 Sorties' Elite Weekly to 'Complete 3 Sorties' Complete any '60 minute Survival' Act reduced to 30 minutes Ayatan Socket requirement for Acts lowered from 5 to 3 ‘10 perfect conservations’ reduced to ‘6 different perfect conservations’ ‘10 Bounties’ reduced to ‘5 different Bounties’ Increase the Sanctuary Onslaught Acts from 3 rounds to 8 rounds 4) New Acts! Daily Find 5 Syndicate Medallions Transmute 12 Mods Deploy an Air Support Charge in a mission Pet your Kubrow or Kavat (Very Important) Weekly Complete 3 Kuva Siphon Missions Complete 3 different K-Drive races in Orb Vallis Elite Weekly Complete a Spy mission using your Operator. Warframe cannot leave spawn room. 5) The Emissary Of course, a new Series means a new Nightwave Story. We don't want to spoil too much, but we will be also changing up the way the story interacts with the world. Episode 2 will have more interactivity with the players in new ways, expanding out and growing as the Episode progresses. We are excited for you to see what you make of this new story! 6) The Wolf The Wolf will remain a threat, and his parts acquirable. When Nightwave Episode 1 concludes, the Wolf will become a random spawn with a small chance of appearing, which will grow as you take on higher level missions. Wolf Beacons will also be available and placed into the normal rotation of Nora Night’s wares. Wolf Creds will expire after Series 1 - spend them while it's active! We would like to take a moment to thank you all for your collective feedback in the last thread, and as always, we continue to look for ways to improve this new system as it grows and progresses. Let us know your thoughts and your concerns, and as always, please keep your comments constructive and civil. Thanks!
  9. The best thing you can do is contact support: http://support.warframe.com and they can see if an error occurred and if they need to refund you. Hope this helps.
  10. So, I say this for a lot of questions that ask if they can modify game files; Play it safe. Altering the game files is a risky thing, and while some programs on their own are fine / benign, it is not always apparent. If you are injecting copyrighted material into the game, that in itself is a big bad no. If you get banned for doing so, then you would have little recourse in getting your account back. If I were you, I wouldn't risk altering game files or using .dll injectors at all. Locking thread, to avoid discussion of potential TOS / EULA violation chatter.
  11. If you wish to discuss your chat ban, you should contact support: http://support.warframe.com Thanks,
  12. As posted above, if you wish to provide feedback on the way that moderation is actioned, then it should be added to the main feedback thread. Thank you.
  13. So in both these cases, please note, this is still early days. This is a 'proof of concept' obviously, but suggestions like these will certainly help towards what we would need to look at.
  14. Greetings, Tenno! Can a Rhino Stomp the air? How can a Banshee Sound Quake, when there is no ground around to fracture? Well, with new technology, comes new questions; So, what if we got rid of restrictions on air-casting? As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use. Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. Voilà! However, some of the powers would look a little... strange. While we want to be magical space ninjas, stomping the air bends the suspension of disbelief a little too far, at least from an animation or design perspective. So, enter the Aimed Ground Slam: The idea is that we take the mechanics used in the new Melee rollout and apply them to powers that require the floor, potentially with new effects. See above that Rhino can ACTUALLY cast Stomp in air now, which results in slamming into the ground to cast! We will also take some powers that simply don't need the ground slam and remove the in-air checks, such as Trinity's Link. While these are a couple of the Abilities limited by in-air casting, it could also open up opportunities for additional air effects on power usage. As with all of our Dev workshops, we are sure you guys would have some good ideas to share! Look, Trinity freely casts Link in air! Let’s see your thoughts, Tenno!
  15. Steve's post from 2013 is still valid. We've never banned for Reshade or SweetFX. If you find yourself in a state where you've lost access to your account, please make a ticket. We should mention that using any kind of software to modify game files has an inherent risk to it of course because... people often try and sneak around with injectors for malicious things.
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