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-EPECb-

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Posts posted by -EPECb-

  1. 12 часов назад, (XB1)Inf3xtious сказал:

      Screenshot_20200110-181429.jpgI found mine in room one. It was also a red wing chest. For me it was the room after red Crystal room, and before exit tile. In that room there's a little section you have to drop down to. I didn't take a screenshot, sentients broke it while I tried (thought I was hidden enough, turns out not so much). 

    ...perhaps that the place where you found the chest is here:

      9R3aXzC.jpg

    There is a question on this part of map. In addition to the marked place, does it make sense to check all this area for the presence of a red chest?
  2. 3 часа назад, (PS4)Zero_029 сказал:

    My heart breaks cause I feel like I got screwed. I ran it a few times today solo & 1 secret door would NOT open no matter what. (Bugged)
    Of course there was a container behind it (Far enough to not be broken via AOE).

    So I feel haunted. I feel like I missed my chance after numerous runs.

    I hope DE does something about this. Like making it guaranteed or some sort of way to be earned. Cause this is horrible & creating a horrible experience for everyone.

    Use Operator's Propa+Cat/Dog = no problem with bug.

  3.  Empyrean:

    - Bug with RJ's Star Map after which the "Map entry button" disappears:

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    - Bug with operator in RJ:

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    - Problem with this big orange thing, maybe (*not a driver place)

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    - I was on the enemy ship trying to revive my cat with operator, the ship blows up at that moment and bug happend- Dual Decurion problem:

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    - Some HUD bug:

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    - RJ camera bug:

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    - Turrets does't work on RJ sometimes if you are not a host:

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    - Omni does't work on RJ sometimes if you are not a host:

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    - Can't see anithing...

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    - Disappearing Omni from your hands after you using melee weapon confusing sometimes 😞

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    - RJ's map bug. Cant change position if i took turel's place. Also can't use Level Map buttom in that position.

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    - Visual bug with RJ's Intrinsic Classes in StarMap:

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    - Arcane Magus Elevate don't work in RJ sometimes:

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    - Invisible space objects:

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    - Grendel's bug space adventures...

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    ...I think that these "adventures" could be connected in some way with the fact that I swallowed the enemy crew on the transporter and flew with them in my stomach into outer space 😔  

    - Strange Sugatra in RJ:

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    - Invisible Chests in the map:

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    - RJ name text not correctly displayed:

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    - from the Dojo on the star map I can’t join to party. Always permanent host. From Orbiter to join to party is obtained.

    - bug with Parazon: use forge -> use RJ catapult -> in space bug with weapon.

    - some objects in space not disappear after they blows up if you are not a host. For example:

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    On next image this fire can see only host:

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    - Garuda !!! 😞

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    В 25.12.2019 в 16:54, GPrime96 сказал:

    There's another thing i want DE to fix soon for her Claws:

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    DE, can you make the RJ's scope more eye-catching? I often lose him in battle. I think that I am not the only one who is interested in this issu.

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    - I want to cancel the avionics improvement. How can I do it? :(

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    ...and, melee Arch weapon usless now? 🤨

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    Sword and Shield Class:

    - "Air combos" do not work. You jump, hold the “S” button in the air, push СС button and ... you throw the shield. Conventional air СС single hit - have also been replaced with a shield throw. I explain... In mid-air if you hold "S" button and starts smashing CC button - you see some air combo. It's a new mechanic. But this mechanic doesn't work with S&S class. Try to make "air combo" with another class weapon and you see what wrong with S&S class. That's why i proposed to return the old mechanics to throw the shield (jump x2 and you can throw) or add a holding for CC button for throwing a shield in the air.

    В 19.12.2019 в 06:22, Neuroszima сказал:

    WOW

    this looks exactly like what we had in Lunaro with ball not being able to be thrown in air, and no action being able to be made in air, like simple air check omg.… meh at fixing

    - Please, enter again a double jump to be able to throw the shield so that they can be thrown at any vertical angle! ...at this moment it can not be done.

    When you want throw the Shield but... 😞

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    - When throwing, the shield will homing on friendly objects if they are closer than the enemy. For example, he is homing on a capsule on defense missions.

    - Damage is very small for those shields that were launched. Damage adjustment required. For example, to increase the damage of the shield being thrown after a certain number of blockings with shield of enemy fire. "Charge the shield for a more powerful throw". Need enter changes to system of absorption of damage to Shields

    https://vignette.wikia.nocookie.net/warframe/images/6/67/20190929171703_12.jpg/revision/latest?cb=20190929114917

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    Glaive Class Problems:

    - I can’t do an "Charge Throw Attack" without a single secondary weapon in my hand. And there is no special sight for this. Why?

    - I can’t throw a Glaive in the air if I don’t have a single secondary weapon in my hand; instead, my frame makes a blast on the ground with a Glaive even if my frame’s sight  is directed upwards.

    - if in one hand of my frame there is a single secondary weapon then the Glaive does completely the wrong combo which depends on the stance mod

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    I would also like to add from myself a couple of issues:

    - Autoblocking CC system should not lead to the hang of players in the air! Its some a flaw in CC.

    - Titania's 4 skill + textures = 😡

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    Titania's 2nd skill wrong color (if you are host or not):

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    Titania's 1st skill if i use him on my party - wrong color (if you are host or not):

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     - Fluctus problem. Some "energy lines":

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    - Issue with Glyphs dublicates:

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    - Vestal Moss Visual Problem:

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    - I still don’t like the moment when selected wrong firearm after using the synthesis scanner. For example... a secondary weapon was selected before i use the Synthesis Scanner, but after I scanned the target and removed the Synthesis Scanner - the MAIN WEAPON appear in hands of my Frame. Very often it is confusing. Before the introduction of СС innovations, everything was in order with this.

    - Invasions Menu bug:

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    - Why the Parazon is not automatically removed from hand after I using him? This rly interfere. Parazon in your hand = bugs :(

    Problem of choosing a Grendel on a star map. I can choose him but Grendel not displayed and I can't start mission with him. (old problem!)

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    - Tombfinger and far flying enemies problem. At first it looks funny but it seems to me that this should not be...

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    - Still very often arbitrary triggered strong attack in CC

    - Color bug:

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    - "Swiss Cheese Shield" (!!!):

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    В 29.11.2019 в 08:47, GPrime96 сказал:

    There's a issue i noticed today after i saw it in this Video: 

    Her Mirror works like it should at a flat surface but when the enemies be more uneven with the surface, you would be taking damage with her Mirror up.The problem with that is when you are playing in Grineer Tilesets like Galleon or Mars Tileset, you would most likely take damage than soaking up the Damage for her Blood Orb. So as long as you are fighting in a leveled area, watch your back.

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  4. В 02.12.2019 в 04:34, AlphaPHENIX сказал:

     

    wrx7Vwz.png <--- You see this? THAT'S THE BLOCK BUTTON.

    ...no. Without "full CC regime" - is this button for AIMING dude. "Block button" does not work in ABS regime. This button makes to perform a combo but does not protect against enemy attacks.

    В 02.12.2019 в 12:25, Hixlysss сказал:

    This. I have no idea what you're referring too...

    ...perhaps not quite correctly described the idea inherent in the text. I apologize for that. The bottom line is that I'm not against the clamping button to activate the "full CC regime", only needs Autoblock in this regime or the possibility of its inclusion in the game settings to use "full CC regime" with Autoblock system.

    В 02.12.2019 в 04:34, AlphaPHENIX сказал:
     

    Controllers, do not have, as many buttons, as keyboards do.

    ...one more reason to cancel the "full CC regime" and use the button "selection of weapons" held down to something more useful. It is thanks to the gamepads, DE had invented the ABS system to simplify the gameplay. And I am grateful to DE for introduction of this system. Players are not used to ABS yet due to some flaws. Matter of time and some patchs.

    В 02.12.2019 в 04:34, AlphaPHENIX сказал:
    В 02.12.2019 в 02:49, -EPECb- сказал:

    ...I don't play for Trinity, sorry. I didn't know about this. Ok, it’s even easier. Still there a Frames to whom this mod can approach? Or only Trinity can normally use it for its intended purpose? This mod can be redone to "Augment" for Trinity. If DE do so, hence the "full melee CC" is absolutely not necessary.

    No...no, just no.

    ...Just why "no"? Only 1 frame use this Mod correctly.

    В 02.12.2019 в 12:25, Hixlysss сказал:

    Also, from my experience with sword and shield, you have to press the back button to throw your shield while mid air, and no other combo uses that

    ...in mid-air if you hold "S" button and starts smashing CC button - you see some air combo. It's a new mechanic. But this mechanic doesn't work with S&S class. Try to make "air combo" with another class weapon and you see what wrong with S&S class. That's why i proposed to return the old mechanic to throw the shield (jump x2 and throw).

    В 02.12.2019 в 12:25, Hixlysss сказал:

    i've never experienced a situation where i'm doing melee and I suddenly do an air attack...unless I accidentally press Space.

    ... without Space button this problem occurs regularly on rough surfaces when you use combos with long lunges forward. You find yourself in the air for a short time due to which occurs a Shield Throwing. This problem with S&S weapon class. And that's why i proposed to return the old mechanic to throw the shield. (jump x2 and throw).

    В 02.12.2019 в 12:25, Hixlysss сказал:

    Honestly, the whole argument sprouted from "I don't use the full melee feature, why does it exist? Remove it because I don't use it." I'm also having difficulty finding these "Punches" you mention when doing quick melee vs full melee...

    ... You did not read carefully (*punch/hit) :

    В 01.12.2019 в 04:38, -EPECb- сказал:

    (btw, need a toggle for Autoblock in game options)

    - this will solve all the problems of our conversation with You. Just 1 parameter in game options, just 1.

    В 02.12.2019 в 12:25, Hixlysss сказал:

    Much like i'm having issues with the 'hold to do heavy' thing

    ... this problem worries me too dude. Now this question is particularly relevant after the recent patches.

    В 02.12.2019 в 16:26, Lone_Dude сказал:

    The dude is probably talking about the initial melee strike(or quick melee RiP) that puts you into melee mode. The statement of his that  you quote is about how going full melee requires you to press and hold the weapon swap button, so there's no "punch" required.

    I can't imagine the pain native speakers feel when they see posts like this.

    ... Big Thx Bro! English really is not my native language. Thank You for explained me my inaccuracy. Once again, I apologize to everyone. It is difficult to give the form for thoughts in not native language.

  5. В 02.12.2019 в 01:35, AlphaPHENIX сказал:

    ''I have not seen pandas''
    Doesn't mean pandas don't exist. Infact, here's video evidence of said pandas existing, just for you.

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    ...I don't play for Trinity, sorry. I didn't know about this. Ok, it’s even easier. Still there a Frames to whom this mod can approach? Or only Trinity can normally use it for its intended purpose? This mod can be redone to "Augment" for Trinity. If DE do so, hence the "full melee CC" is absolutely not necessary.

    В 02.12.2019 в 01:35, AlphaPHENIX сказал:

    In other words - It's actually just a side-effect of the way the system currently is. And thus, by definition, not a bug.
    Also, programing a video game isn't as simple as you think it is, especially one as big and diverse as Warframe.

    ...I did not say that programming is an easy task. But in this case, the hang of players in the air during the blocking of enemy attacks is a defect that should be fixed.

    В 02.12.2019 в 01:35, AlphaPHENIX сказал:

    This is plain wrong and putting it in bold text isn't making you look more correct.

    ...I just focused reader's attention on proposal. Do not invention please. What exactly I'm wrong you did not explain. I explained that ALL combinations in ALL stances performed easily and simply without using a separate block button or "full melee CC" and this is true. In practice, everything works without "full CC". What is not correct?

    В 02.12.2019 в 01:35, AlphaPHENIX сказал:

    By deffault, after you install the game for the first time, it is. In whatever way you may have customized your key bindings isn't how everyone else has chosen to customize theirs.

    Not always specifically the 3rd combo, but either way it's both.

    ...this button cannot be a "Block" until you enter the "full CC regime". Block button will not be active without 'full CC mode' and a variety of player settings does not matter.

    We returned to the old question: why need 'full CC regime' when there is an autoblock?

    В 02.12.2019 в 01:35, AlphaPHENIX сказал:

    Are we done? Please tell me we are done. This is going nowhere.

    ... thank you for your opinion. It was informative.

    There is a lot of under-operation in the CC system, but I’m sure that the 'full CC regime' is not necessary. It complicates the gameplay. A couple of adjustments and it will be possible to refuse it.

  6. 15 часов назад, Hixlysss сказал:

    Also for certain mods, such as Guardian Derision which makes enemies in 15m focus on you while blocking, having a dedicated block button is kind of needed, or else that mod requires a massive overhaul.

    For one mode to enter "full melee CC"? -_-  ...Is not it easier to remake mod? And who use it at this "Guardian Derision" in the game? I have not seen such players. That's why actually easier to remake mod. Instead of the block button - use different element of gameplay. And in general I think that the mod "Guardian Derision" should be "Augment" for someone one of armored frames.

    and this...

    15 часов назад, Hixlysss сказал:

    In those examples you provided, you see how the Right Mouse Button is highlighted in the 3rd combo down? The Forward + RMB, RMB = Block button. If in full melee mode the RMB is manual blocking, the "Press and hold F to change" actives what I call "Full melee" and uh yeah.

    ...for this I gave my example to clarify the futility of the 'full melee CC' and a separate button for the block. One autoblock is enough. There is no need to clamp anything to complete a block, because combinations are performed easily and simply without using a separate block button. ALL combinations in ALL stances performed easily and simply without using a separate block button or "full melee CC"!

    And RMB - is not a Block button. Its a button for 3rd combination in stance. I do not use "full melee CC regime" in game.

    9 часов назад, AlphaPHENIX сказал:

    Actually it can, because auto-blocking mid-air activates aim-glide, which can screw up you movements sense you are not aim-gliding intentionaly and it can end as suddenly as the enemy decides to stop firing.

    ...it is obvious that it is necessary to correct that imperfection of DE. Only stands to remove the automatic hang in the air at blocking enemy attacks - it's simple. In other words, it can be called a BUG. The autoblocking system itself has nothing to do with it.

    9 часов назад, AlphaPHENIX сказал:

    Also, you may not be aware, but a lot of people are annoyed by auto-block.

    ...players are not accustomed to. In my experience - autolock is much more convenient. And I never use "full melee CC" with manual block because it is useless regime.

    7 часов назад, MonsterOfMyOwn сказал:

    Auto-block should be a automatic for sword and shields... because you use them on purpose.

    Also my main concern with sword and shields is AoE : who care about 90° angle of parry if it only work against the NPC direct attacks ?

    ...at high levels, for class "Shield and Sword", auto-block worked well for lightly armored frames... against the usual mobs with ranged attacks. The percentage of blocked attacks in this class is also important.

    7 часов назад, MonsterOfMyOwn сказал:

    Most attacks that 1-shot me are AoE (bombard, grenades, bursa), and running whith the shield up barely provide protection.

    ... I agree. We need a revisions in this weapon class.

  7. 17 часов назад, AlphaPHENIX сказал:

    PS: Anyone can hit a target which stands still, so move! If you jump and dodge around enough, you won't need auto-block because the enemies will have a harder time hitting you.

    ... how can autoblock interfere to player when he jump and dodge around enough? I guess that does not prevent. So why not give the players use it when they need it? I just want autoblock in "full melee СС". Need a simple tuning in options for it, that's all.

    " In other words - get gud." - it is inappropriate phrase in this issue

  8. I use, for example:

    Jut Cusar  zVOB1qg.jpg

    Dual Keres (Crossing Snakes) CG9JsQw.jpg

    Without the block button and "full melee CC" - execute all combinations of very simple. Therefore, I do not understand why you need a "Block button".

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