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[DE]Megan

Empyrean: Ivara Prime 27.0.7

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Thank you for the hotfix.

Can we please get an updated UI for Riven Mods? The recent Disposition change gives false information if you are looking for a Riven that suits a variant of a weapon.

Also...

On 2019-12-18 at 5:54 PM, Senguash said:

Still hoping for critical chance on slide attack to receive a similar treatment to crit chance so it makes sense comparatively.

Sacrificial Steel = 220%
CC on rivens = 180%
Maiming Strike = 150%
Slide CC on rivens = 90%

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you to slide exclusively.

This makes no sense.

Just because railjack released does not mean it's suddenly not an issue.

Edited by Voltage
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Can We get a fix for the UI Resolution Scale messing everything up please, its really bothering for people that have it at less than 100%.

Thanks in advance

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So, since leveling scaling has been added for a few frames, it would be nice to see it added to some more abilities.

Excal's 3 (and maybe even his 1 with the addition of the combo window) would be taken from underwhelming to a useful ability with the addition of leveling scaling a la Vauban and Grendal.

Edited by TheTundraTerror
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edit, it was fixed. oops?

Edited by Zoero
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3 minutes ago, [DE]Megan said:

Fixed Aksomati Prime and Baza Prime having the same Riven Disposition as their normal variants despite the UI displaying their correct Disposition of 1.

Gee my Baza Riven will be hit very hard with this. F.

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Empyrean:

- problem with this big orange thing, maybe (*not a driver place)

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- I was on the enemy ship trying to revive my cat with operator, the ship blows up at that moment and bug happend

- Invisible space objects:

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- Grendel's bug space adventures...

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...I think that these "adventures" could be connected in some way with the fact that I swallowed the enemy crew on the transporter and flew with them in my stomach into outer space 😔  

- Strange Sugatra in RJ:

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- RJ name text not correctly displayed:

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- from the Dojo on the star map I can’t join to party. Always permanent host. From Orbiter to join to party is obtained.

- bug with Parazon: use forge -> use RJ catapult -> in space bug with weapon. Parazon in hand = bug happend.

- some objects in space not disappear after they blows up if you are not a host. For example:

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On next image this fire can see only host:

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...and, melee Arch weapon usless now? 😕

- Garuda !!! 😞

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20 часов назад, GPrime96 сказал:

There's another thing i want DE to fix soon for her Claws:

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Sword and Shield Class:

- "Air combos" do not work. You jump, hold the “S” button in the air, push СС button and ... you throw the shield. Conventional air СС single hit - have also been replaced with a shield throw. I explain... In mid-air if you hold "S" button and starts smashing CC button - you see some air combo. It's a new mechanic. But this mechanic doesn't work with S&S class. Try to make "air combo" with another class weapon and you see what wrong with S&S class. That's why i proposed to return the old mechanic to throw the shield (jump x2 and you can throw).

В 19.12.2019 в 06:22, Neuroszima сказал:

WOW

this looks exactly like what we had in Lunaro with ball not being able to be thrown in air, and no action being able to be made in air, like simple air check omg.… meh at fixing

- Please, enter again a double jump to be able to throw the shield so that they can be thrown at any vertical angle! ...at this moment it can not be done. DE, please return the old mechanics for shield throwing.

- When throwing, the shield will homing on friendly objects if they are closer than the enemy. For example, he is homing on a capsule on defense missions.

- Damage is very small for those shields that were launched. Damage adjustment required. For example, to increase the damage of the shield being thrown after a certain number of blockings with shield of enemy fire. "Charge the shield for a more powerful throw". Need enter changes to system of absorption of damage to Shields

https://vignette.wikia.nocookie.net/warframe/images/6/67/20190929171703_12.jpg/revision/latest?cb=20190929114917

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Glaive Class Problems:

- I can’t do an "Charge Throw Attack" without a single secondary weapon in my hand. And there is no special sight for this. Why?

- I can’t throw a Glaive in the air if I don’t have a single secondary weapon in my hand; instead, my frame makes a blast on the ground with a Glaive even if my frame’s sight  is directed upwards.

- if in one hand of my frame there is a single secondary weapon then the Glaive does completely the wrong combo which depends on the stance mod

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I would also like to add from myself a couple of issues:

- Autoblocking CC system should not lead to the hang of players in the air! Its some a flaw in CC.

- I still don’t like the moment when selected wrong firearm after using the synthesis scanner. For example... a secondary weapon was selected before i use the Synthesis Scanner, but after I scanned the target and removed the Synthesis Scanner - the MAIN WEAPON appear in hands of my Frame. Very often it is confusing. Before the introduction of СС innovations, everything was in order with this.

- Invasions Menu bug:

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- Why the Parazon is not automatically removed from hand after I using him? This rly interfere.

Problem of choosing a Grendel on a star map. I can choose him but Grendel not displayed and I can't start mission with him. (old problem!)

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- Tombfinger and far flying enemies problem. At first it looks funny but it seems to me that this should not be...

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- Still very often arbitrary triggered strong attack in CC

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Color bug:
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"Swiss Cheese Shiels" (!!!):

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В 29.11.2019 в 08:47, GPrime96 сказал:

There's a issue i noticed today after i saw it in this Video: 

Her Mirror works like it should at a flat surface but when the enemies be more uneven with the surface, you would be taking damage with her Mirror up.The problem with that is when you are playing in Grineer Tilesets like Galleon or Mars Tileset, you would most likely take damage than soaking up the Damage for her Blood Orb. So as long as you are fighting in a leveled area, watch your back.

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Edited by -EPECb-
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Ahem.
Why does any Forge interaction count towards "failed cipher" for Profile stats? Is it because it interacts via Parazon, and Forge is just a glorified console hacking minigame that somehow dragged a piece of its code as well? I mean i'm really trying to find a good reasoning just for the sake of it, and there's just none.
Is this the new "Eidolon cap simultaneously counting +1/1 to kills/caps"? Is this one even resolved?

Edited by Riccoshot
wording(2)
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Can we get a mission start in x timer? Like the rest of the game? Just so when you’re trying to host a game for others you’re not forced to fly away and archwing the whole time?

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