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Xardis

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Posts posted by Xardis

  1. 45 minutes ago, Darkuhn said:

    Either wait or buy them with plat stop complaining. 

    You don't even need more than one Archweapon with a Gravimag. So waiting 3 days isn't that much.

    Lets apply that logic in other places, like for example grind for some frames: Ivara, Harrow, Nidus, Octavia...

    If you dont like the grind, buy them, or shut up and stop complaining.

    • Like 2
  2. Right now we have x2 credit weekend bonus. How about making each weekend have some kind of a bonus? Like generic 2x credits, resources, affinity, or new ones - x2 greater daily standing cap, or login rewards on weekend counts as 2 days. Its an occasion to give a little something to general community, and more so to starting players that need it the most, on top of that most players have more time to play on weekends than in normal work days. Giving something like this every weekend would encourage more people to play.

    Thats my input, Im aware that my idea might have flaws that I didnt see.

  3. Anthem needs to be great from the get go to stay afloat. It has a huge pricetag, if it is good but not great, it will fall.

    I dont see Anthem being great, coz of EA mainly. But also it would need to have a lot of content to rival Destiny or Warframe. EA doesnt have much time to produce that ammount of content in good quality. Destiny 2 has a head start in that regards, Warframe is lightyears away. I suspect Anthem to be the last large cashgrab by EA.

  4. 5 hours ago, Buttaface said:

    To repeat. Unlike in other games, rivens (or any particular piece of gear or power) are not required to complete any of the content in the game. Keep coming up with examples of how a sniper riven can help you do one or two things (that the game doesn't measure in ANY way) a wee bit faster and keep missing the larger point of rivens not being required to complete ANY content in WF. Moreover, rivens don't materially affect the overall damage picture of the game. I'm not "playing" at anything, it's just a simple fact about Warframe that people who get angsty over rivens don't understand or don't want to admit.

    Does doing something wee bit faster or better have objective value? You called rivens cosmetics - those items have subjective value, I will not buy a syandana that I dont like, regardless of its cost. Your point about "overall picture of the game" is meaningless to me. Overall picture is nothing to me when I can do 6x3 with Ivara where without riven it would be impossible. You dont consider that content, I do. There is a difference in completing something and optimising to do it faster/better. That is player generated content.

  5. 7 minutes ago, Buttaface said:

    Once again, COMPLETING THE BOUNTY is the "content," not killing the ships in the air (and not doing 5-6 tridolons in one cycle). I am unaware of any bounty stage that requires you to kill ships in the air, and I would disagree that shooting the ships in the air makes completing the bounty any easier. So you can keep arguing for argument sake, or just admit that rivens do not affect completing the content in WF in any material way. Up to you. Arguendo, though I haven't tried shooting Orb Vallis transports yet, I have a strong hunch that neither a riven nor a complicated combo required to kill them before the troops disembark. 

    Thats what I thought, I did what you requested and again you say "that doesnt count". Sorry I will not play that game with you. You will not convince me that quality of doing something is worthless.

    9 minutes ago, (PS4)Riko_113 said:

    It generally does a bad job of that, you're right. That doesn't mean that isn't literally what they were created for. And no, becoming viable with a good Riven doesn't fix popularity to the point of weakening it because the stats as of right now are completely random. They changed dispositions again because the difference between tiers wasn't strict enough to begin with. It wasn't because thousands of players happened to get perfect rolls for specific weapons bringing up the popularity of something like an MK-Braton to Arca Plasmor usage levels.

    Or did it happen to me? Why do you think castansas got changed? Coz a new, fun (at least for me) way to kill eidolons was invented with that weapon. Before Fortuna, you could do it with decent riven, now you have to have great or god tier riven.

  6. 21 minutes ago, Buttaface said:

    Now, other than Tridolons, give -one- example where rivens noticeably affect any aspect of playing and completing the actual content in WF. Or don't because they don't.

    Troop transports in Orb Vallis, its possible to kill those before they drop the troops. Having a riven on a weapon makes it possible without having to use overly complicated combos. Doing it vastly reduces the chaos in defence bounties in there.

    21 minutes ago, Buttaface said:

    Doing the teralyst and tridolons is the actual game content. Doing "X" of them per night cycle is not, nor is doing X defense in under Y minutes, or any number of other completely player and not game-created constraints.

    Then going in for more that 1 cycle of Arbitration is not content. Is that true? Game alwasy constrains you, be it by eidolon health, its invulnerability timing and enemy scaling in all endless gamemodes.

    21 minutes ago, Buttaface said:

    If DE can make more $$ by changing something about rivens, they should do that. If they are satisfied with riven effects on revenues, keep them as is.

    Ok then, how about having an option to lock stat for, lets say 20k kuva or 200 plat?

    2 minutes ago, (PS4)Riko_113 said:

    Clearly the demand for it is primarily intended to basically roll perfect meta stats on every weapon. I'm on to you people. Lol.

    And what is wrong with it? And why cant it be ALSO a need for progression in that system?

    3 minutes ago, (PS4)Riko_113 said:

    Aside from the noble goal of giving low end weapons the potential to stand with the high end ones, they are almost exclusively used for power creep which is unnecessary for any mission content in the game.

    Tell me, are rivens doing a good job at boosting the weakest weapons? No. Every time a weapon would become more viable with riven, it would rise in popularity, at that point it would be updated, making it less viable to use it. And thats assuming that the stats on rivens could boost weapons like Prisma Skana into competing with Broken War.

  7. 1 hour ago, S.Dust said:

    also the really stupid argument that they are "loot boxes" is the dumbest thing ever cause guess what no money is being paid for the rivens directly or to roll them any money you spend on plat to get them is on you honestly

    Let me reverse it, there is no way to get kuva for money. That mean every time you want to roll, you have to farm it. Every time you get no progression, you waste time. Rivens are worse than lootboxes - you get a chance to get something, but not for money, for wasted time. Time is money, coz you stend one to get the other. Why is it worse to waste time in game? Coz games are entertainment. You are not getting what you want (entertainment while playing kuva siphon) AND you wasted time. The only worse thing that can exist is something that is not being entertained and wasting time on entertainment that you paid money for.

    1 hour ago, S.Dust said:

    Their power is a good enough reason to make it really hard to get a good roll.

    I wholeheartedly agree, just locking it behind pure RNG is a very dumb idea. Just as early void key rewards were very stupid - less than 1% to get a specific part as I recall.

    I dont think that rivens as a whole are OP, nor that balancing them would require a nerf. My problem is with DE printing more and more powerfull weapons, we dont need more powefull weapons, we need more cool, situational weapons, rivens are the way to bring them up to endgame.

    But thats why are we arguing, you dont argee with me, I dont argee with you. Putting that aside, are you against any progression in riven system, whatever form it is now, yes or no?

    50 minutes ago, Buttaface said:

    As a matter of irrefutable fact and not opinion, rivens are NOT "end game progression." Rivens are NOT necessary to do ANY content in the game. Rivens do not even materially affect the overall damage picture in the game.

    "Hey, should we take the Nyx with the uber Lanka riven with no Tridolon kills over the Volt with 200?" SAID NO ONE EVER. Should we take the Volt with a riven over a similar Volt? Said no one ever.

    Have you ever seen anyone recruiting with "must have X riven?" OF COURSE NOT. Yet in other tiered gear/content games you see that constantly. See if you can parse that one out before whining more about rivens

    Yes, Ive seen people recruiting with riven requirement, Ive seen people recruiting with 400+ hc requirement, Ive even see one person trying to find 5x3 group with SSD disk as a requirement (didnt find it for 20m). Also, in what world are you playing? Where do you imagine Volt having to DPS? Maybe in a nonstandard group, but that extreamly rare. On top of that, if you think rivens have no effect on damage, try to one shot a Hydrolyst limb in any way that is not overly complicated.

    Assertions without evidence can be dismissed without evidence m8. Rivens are not nocessary in any content in game, unless its scaling content. Sorry, but 6x3 without rivens are impossible. 5x3 are close to impossible already. Also, missrepresenting your oponents as "irrational" and implying that they are "dumb" for having the opposite opinion doesnt look good, that point goes to everyone in this thread, OP too.

    I will ask you the same thing as to the other guy: are you against any progression being introduced into riven system, whatever form it is now, yes or no? No conditions, just a hypothetical question.

  8. On 2018-12-02 at 6:41 PM, S.Dust said:

    I don't like rivens much either but im saying that just like anything in warframe takes time getting a good riven does too and DE shouldnt make it any easier. Also of course rivens are unbalanced anyone can spot that, there is a reason they are the most expensive thing in the market most of the time. Also when you say fair and balanced end game im confused because the game is easy as is rivens just make it easier they are far from needed.

    There is a difference in getting prime set and a good riven - for prime set you have set locations that drop specific relics for specific parts, you know how to progress. With rivens you have one source, sorties, that source is for a random weapon riven, out of all the weapons, then you have to roll it, out of all options, you might be lucky and get a god riven from unvailing and you might not, from rolling it for 100+ rolls. Both take some time, Im not saying they shouldnt, but the variance in getting a good riven and mostly everything else is staggering. For prime you have to put some work, for rivens you can put somewhere between zero work to insane ammount. There is no progression, there is no respect for your time. I would be happy if locking a stat costed 35k or even 70k kuva, that would at least mean some progression in this. And by locking a stat I mean locking its type and if its positive/negative, not the exact value.

    5 minutes ago, Chess4Years said:

    Hey. OP here again. Wanted to respond to a lot of comments I was seeing, but cbf to do so with individual arguments.

    Stat-locking is bad within the current system. Then fix the system. And when I mean stat-locking, I mean the way Brozime meant it in this video. https://www.youtube.com/watch?v=7SWKaHiuVVw&t=116s The fact that I have already addressed this and keep getting ignored is a major pain, but not unexpected. I'll probably edit the main post to make sure people like you have no excuse.

    If we are throwing in some propositions I might as well throw mine, hope you dont mind OP.

  9. 19 minutes ago, Atsia said:

    On rivens, Scott says, in his opinion at least, locking stats is unlikely to happen, and some people at DE have said they wanted to commit to making Riven disposition changes regularly, but apparently most others say "good luck with that" but he dose expect more regular updates at some interval.

    Thats very sad to hear that he is not willing to part way with Warframe's lootboxes.

  10. The title. Dont get me wrong, I enjoy Plains, I also expect to enjoy Vallis once phase 2 comes in. I just dont want DE to mass produce those. I want those polished, moreover, I want everything in the game polished - preferably before another landscape. Things like:

    Rivens and Kuva

    Spoiler

    Shameless plug

     

    Melee 3.0

    Bird eidolon

    Phisical damage/status update

    Warframe reworks ect.

    I want DE to add to current game for a bit before expanding into new landscape.

  11. 29 minutes ago, Rayden_Tenno said:

    This is just stupid. I helped the perin sequence with their quest. Now they suddenly forgot it and sending death squads after me? There’s no logic in that.

    Things that happen in normal gameplay are mostly not canon. Alad V doesnt have immortality, we do not kill him in his pure state, nor multalist, coz he shows up in 2nd Dream.

  12. 5 hours ago, peterc3 said:

    Locking stats is not compatible with the system as it is or as you propose. The only thing preventing a heavy nerf to them is the time and energy, on the whole, needed to get the stats you want.

    Than I want even more increesed costs in kuva - like 3 times the values I perposed. Again, the system is the most unrewarding in warframe, the only reason its used coz it produces power. Its basicly a lootbox now, a multistaged lootbox. I dont want to take away the time investment, I want it to be meaningful. Right now I have a riven with 114 rolls that so far only had 1 stat per roll max that was useful. Its not investing my time, its wasting it.

  13. 14 minutes ago, Voltage said:

    Locking stats would ultimately result in the oversaturation of the same names containing Visi/ata, Sati/can, Hexa/dex, Acri/tis, Crita/cron with various negatives depending on the weapon. The randomness of the system is what makes it both interesting and volatile. 

    The only thing I would like the change about the Riven system is allowing you to improve the grades on your rolls. Other than that, I like the system the way it is. It grows on you after some time.

    Sorry, but it doesnt. Its dependant on pure RNG, its not intresting to roll the same riven for 100 rolls and get nothing usefull, its simply unrewarding. Even with a mountain of kuva you still can get nothing usefull while some other person just unvails a god riven. I dont want to take that away from him, I just want to tip the scales in my favor if I have that mountain.

    27 minutes ago, Voltage said:

    Scaling Kuva in Survival would be awesome, but given that DE didn't take that feedback when they created their dev workshop post, I doubt that we will ever see scaling rewards.

    Asking for any sort of "Raid" is a long shot in the dark. Again, would be awesome, but probably won't happen.

    Yeach, it probably wont happen, same for my entire concept. But without pushback nothing will happen, it took a yeach for DE to implement model change switch for tennogen skins.

    I also forgot to add something in the main post, for weapons that have less than 5% status or crit chance and have at least disposition of 1,5 - they can roll +15% base chance for that at rank 8.

  14. First of all I will try to show how rivens right now work. After that I will show you the system that Ive come up with that would add to the current system and wouldnt change the rivens that we already have.

    Rivens right now can hold from 2 to 4 different stats - ++, +++, ++- and +++-. On top of that each stat has its variation from a certain preset value, checking many ++ rivens on Arca Scisco I came to conclusion that its un to +/- 10% of a middle value - that checkes out with the stats listed on semlar.com. I expected that this variation would be corelated so if one stat had a higher roll, the other would get lower but thats not true, those arent dependant on each other.

    Now I will introduce a kind of stat to simplify things, power, its basicly middle value any stat can have on ++ riven with disposition of 1. Thats 1 power. Now, looking at stats on semlar.com I looked into what how that changes depending on how much stat types are in a mod. If riven is +++ each stat has the power of 0,75. If its ++- its 1,25 for positive values and -0,5 for negative. For +++- its 0,94 for each positive and -0,75 for negative. Sum of power in each configuration is 2 for ++, 2,25 for +++, 2 for ++- and 2,07 for +++-.

    Now that we have this taken care of, lets move to my changes - I would like to get rid of the variation in stats. "Why?" you would ask - coz it takes loads of data, each riven has to have its rank, stat type, each stat value, rolls and MR requirement. I would assume stat variation plays a big part of it. Because DE doesnt have infinite server capacity we have 90 riven hardcap. I dont know how much my other changes would add or remove data from each riven so just to be safe, remove variation completly.

    Onto 1st major change, you can now lock stat type so it doesnt change between rolls. It costs 10k kuva for locking 1st stat, 15k for locking 2nd and 20k to lock 3rd. Edditionaly, each roll with a locked stat costs 500 kuva more per each locked stat. Note that locking the stat also locks if it positive or negative.

    Another change, for a cost of 2xroll cost you can add or remove stat slot of your choosing, note that is considered as roll, if you try to add a stat slot and you dont like it, you can keep the previous roll. You can add up to 2 stat slot - max 4 and min 2 as it is now. This kind of rolling would give you number of stats you would desire, not random like you could get without it. Another change would be that for 7k kuva you can reverse the stat from negative to positive or from positive to negative. This also expands stat configurations - currently we have ++, +++, ++- and +++-. I would want to add 5 more - +-, +--, ++++, ++-- and +---. I would also like to standardise the sum of stat power on each riven, for 2 slot riven (++ or +-) it would be 2, for 3 slot (+++, ++- or +--) it would be 2,1 and for 4 slot (++++, +++-, ++-- or +---) it would be 2,2. Keep in mind that rolling would mean you could get any configuration from 9 that I listed.

    Onto how stat power would fall individualy, this time with this nice table, it would be harder to do with text alone:

    Ive also noticed that stat values are always around the value that a normal mod for the weapon would be (in terms of stats on ++ riven). So here are current values on ++ riven for rifles, shotguns and pistols, contrasted with my perposed standardised stats and those compared to stats the normal mod has. P before the stat is for Primed variant. Im not touching melee for the same reason DE didnt want to change dispositions in U24 - Im waiting for melee 3.0.

    Spoiler

    Rifle

    Shotgun

    Pistol

     

    I would also like to shift disposition range from 0,5-1,5 to 0,75-2,0. So 6 dispositions, 0,75, 1, 1,25, 1,5, 1,75 and 2. On the disposition thing, it shouldnt be based entirely on popularity of the weapon. Some sub par builds are depedant on a specific riven, nerfing it coz its a tad bit more popular kills the build. DE should have one or more people looking on those popularity stats closer to see where its used, in what combination, or even talk to the people using it. Weapons popularity isnt equal to its power in game, if 2 people enjoy Braton and get a good riven for it to make it viable for higher level content, it will boost its popularity, and nerf the rivens - the exact opposite effect of what rivens were supposed to do - boost less popular weapons so people would use them.

    For weapons that have less than 5% status or crit chance and have at least disposition of 1,5 - they can roll +15% base chance for that at rank 8. That stat would be affected by disposition with +10% base if it was of power 1 (stat on a ++ riven with dispo of 1).

    Thats that for riven side of things - I wanted to keep them random with giving players some kind of control over the RNG, control with just brute force of grind. You could still get a god roll normally, its just that it should also be possible to get it with mostly grind. It would certainly be more fair. About kuva values, I would be fine if the ones I gave were greater up to 10 times. That still would mean progression.

    Now to kuva farming side - survival is kinda in a good place - it needs only a little tweek, instead of x kuva for each finished collector, make it x*2^(m/60) where m is number of minutes into survival. That means at 60th minute you would get double kuva.

    Kuva siphons and floods - make those a full on invasion/temporary ocupation of the node by Kuva Fortress forces. Not 1 but 3 siphons, each one needs 2 clouds to be captured in order to be destroyed, each awards 200 kuva when destroyed. Each siphon can cap up to 3 clouds, if the 4th is captured, it disappears. When a siphon is destroyed, it also drops 50 kuva per captured cloud, on top of that, for each cloud captured, the next one moves 33% faster. Kuva flood works the same, only 80-100 lvl enemies and 2x multiplier on kuva reward. On top of that, in kuva flood missions, there are medalion like items scattered across the map, up to 4. Those are crystalised kuva shards. They can come in 3 sizes, Each one can be traded in to Teshin in order to get 50, 100 or 200 kuva.

    Kuva Fortress missions have up to 3 kuva shards spawn on the map (excluding defence). Also, cashes in exterminate have a chance to drop 200 kuva, so does each objective in mobile defence and spy. Each wave in defence adds 12% chance that a kuva cargo pod will go come throught the map. If it spawn chances go back to 0. Its basicly a kuva siphon model moving from one map end to another in about 40s. During that time 8 kuva guardians spawn to "protect it". When all are killed, the pod stops moving, if its not hacked within 15s 4 kuva guardians will spawn in the nearest regular spawn location and will go to the pod, if within 4m, the pod will resume its movement. If the pod is hacked, it awards 300 kuva.

    One last thing. A good raid would be a kuva fortress heist. Just reuse some law or retribution mechanics, add some new arcanes and a huge kuva reward for clearing it.

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