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Rahlgrim

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  1. I've played Deep Archi a few times, lots of people confused by the structure and the "Elite" toggle at top. I sit there and realize that all the concerns people had upon reveal turned out to be true, and I again hope we move away from this RNG, mission chains. We really need breaks incase something like a disconnect happens. I understand the point system doesn't work well with that, but its honestly convoluted and the cost of time can be too great. Just like Duviri, but a little bit worse in that regard. Deep Archi is another mode where you get hosed if someone leaves across this set of 3 missions. It retains big flaws of Duviri, without the same safeguards (hourly RNG resets, actual reward progress saved between runs). There is something fun about mowing down 265 enemies with a Sobek and Wolf Sledge , but the novelty wears off when you realize that disconnects during these long runs can really waste that time, and a whole lot of effort. Just had a Host Migration immediately result in Mission Failed. I really think content needs to acknowledge the rate of disconnects and Host Migration shennanigans we've always seen in game, and either roll 1 mission at a time, or have a robust backfill system.
  2. The weekly reset of Archi RNG could ruin some player's whole week, if they get the worst kit imaginable. I don't think thats how anyone wants new feature content to go. Maybe the DAILY reset was a great idea. Or maybe the option to reroll your loadout 1 time daily, and that not effect your progress.
  3. I want to sincerely thank you guys for these GI lighting fixes! I felt like I was bellyaching a lot, and I'm glad to see my Orbiter look right again! While I do believe my floofs enjoyed re-enacting Thriller I think we're all glad things are back to normal! Shadows are still a tiny bit funky in the Operator room, but tbh I can live with that all day, and yall have done big work to restore the space! I really appreciate the hard work you guys do. I don't expect Warframe to be the hardest or easiest. Tbh I expect it to be the craziest, in a very good and quality way. And you guys do a good job of delivering. I will weigh in on this topic of player challenge, and installing restriction on kit. I've had a bad taste for that, a little bit, since Duviri. I prefer the direction of Archons and Netracells, where we are operating with the full power of a Warframe. Thats what I think about doing when I get home, wrecking stuff with all of my super powered kit. That doesn't mean I want an easy farm either, on the contrary. I prefer endgame that gives me challenging reason to bust out my major frames or test new builds for months to come. Duviri was a layer of frustration in that regard, but pinpointing the best weapons in the game, guaranteed, kept me going. I knew that at most I have to do each cycle 2-3 times, and then I'm done. I can't say I was thrilled to see strongly limiting RNG applied to the metrics of a forever loot pool mode. Whatever debuffs or enemy affixes are another matter, but locking down the kit is a bit of a drag at this point. I'm still going to give this a fair shake and figure things out, but I believe any restrictions should atleast cast a wide net, classes of weapons (like Bow or Shotgun Sorties do) or maybe deeper pools of Warframes that satisfy a certain role (ie "damage frames" week or "tanks" week, as random, hard to qualify, examples). I'd just like to weigh in with that, because its the truest sentiment I see about balance. I won't for a second though think this is the end of the world or something. I know DE is constantly evaluating accessibility vs challenge vs the near-omnipotent power of Warframes... but thats what we are here for. Thats whats on the logo, is frames busting loose.. and I, like a lot of people, think there is infinite room to explore and make great content in that direction. And before I am mistaken, I absolutely want a hell of a challenge involved. I'd like missions that drop you directly into very high level enemies, with some punishing affixes and twists that I can't even dream up right now. Above all, this is still one of the most extremely entertaining games I've ever known, I have evangelized it strongly for a very long time, and will continue to. And thats how it goes, its hard for me to give critique on this game without highlighting how special it is, and the journey that its on. Hard to think of another game right now, where I'm just itchin' to see the next chapter, maybe Dragon Age? But not quite like this. I really can't wait to see what 1999 brings.
  4. I really hope some big Orbiter GI lighting adjustments are still on the slate. That last hotfix turned the knob about 5% when I feel like it needs more like 20-30%, roughly speaking. Oppressive shadows and sunlight, materials looking way, way more dull than they used to, and washed out colors of an uncalibrated screen. The shadows get abyssal, and the blinding peaks of sun reflections on the bridge, even when the sun isnt apparent anywhere to the fore, is a migraine waiting to happen. Its a serious, unpleasant upheaval to spaces that folks have spend YEARS crafting. When the light and angles are right, certain things look amazing. But the cell-shade darkness of the shadows, the absolutely harshness of white lights (especially the sun's reflection on navigation x_x), and the disorienting lack of balance are kinda giving me a headache. This extreme amount of light and dark contrast, the way it makes you subconsciously squint and strain more, is bad for the eyes. This is also, again, compounded by how drained and bland some hard won, formerly vibrant decorations looks. I've checked on PC and PS5, with a slate of options turned on and off. Dynamic lighting off is a gloomy haunted house, Dynamic on cooks the interior in shadow and ultrabright radiation. I posted multiple screenshots of before/after in the 35.5.1 thread, and so did others. Its easy to find lots of examples, as threads pop up all over on the topic. I would ask you to especially consider the wide open spaces of the back/operator room. That is a cavernous space people love to get creative with.. Opulent throne rooms, galleries... spaces designed to look amazing when someone walks in. The baked in lighting used to have a magical effect of balancing things against the nuclear glow of the operator core. Meanwhile, a current clash of extremes in this room casts the entry view of objects in an inky midnight that really dulls and dampens the effect. While this still looks striking, realistic if you don't look closely, I never would've come up with this idea if I started fresh with such an engulfing light/darkness. Plus, looking at all this tech, I should have lights galore. One good option I've seen (in many posts like the one above) is having a lot more lights available on the ship, so we can on/off areas where people have done detailed decorations of their own space. Honestly, it makes a lot of sense if I can illuminate the entire ship, where now it feels like lighting relies on nuclear ultralight, and lesser phantom light sources that are hard to gauge. I'd personally like to see a lot more interior lights, and also the option to visibly polarize/shade out exterior glass. Especially the canopy and vault, which already looks limo tinted from outside. I don't mean black it out, but options to heavily screen it, the way they do drive-thru windows and skylights. The bridge canopy's symbolic shape has perfect markings to even allow partial polarization, letting you 'sunscreen' those top rungs that face the eternal sun, but keep a clear viewport to the fore. This is pretty much an eye-care option for the overworked optics of Tenno now and in the future. PS: I want to stop just complaining and give yall props. Warframe is amazing, I am proud of the hard work and excellence of DE, and I am a very loyal supporter, regardless of what happens here. If this is how you want it, I question that.. but will make do. This change was particularly disheartening to me, because it was such a stark pallor over my orbiter, which is no less than the cheerful AFK hub I run on my PC all the time. I hope I've been able to make sense of this issue, and provide food for thought.
  5. Take me if you must, but let my children out of Reb's haunted house at once!
  6. NGL- I've spend a lot of time and Plat on decorating my ship, just recently got it where I want. To see it so suddenly cast in both gloomy darkness and oversaturation is throwing my vibe more than I'd like. I feel like anything SO dramatically changing the light properties on our ship should be more optional. Its gone from feeling like a cozy ward against the Void to a dark cave overdosed with g-shade filters
  7. The Prime Time stuff is always golden, always at a reliable time and great. These event drops though... windows are short and unforgiving, and the times are all over the place. I truly appreciate the free drops, but trying to follow this schedule has not been fun. I try my best to keep up, but the inconsistent times and RL happenings make me miss many by 10-15. I'm glad this week is a little bit later though, 1 hr at mid-day is rough.
  8. Yea, drops not working for me either. Totally got the Prime TIme and Dev Steam drops, but these community streams just a no-go all weekend. Hope yall cease with these random 1hr drop windows in the middle of the day. I almost need a 'stream alert' feature in the Warframe app to keep up with it. I much preferred it when you would do these drop campaigns for a block of time across multiple channels and languages. Currently its hard to follow, in ways that sap some joy out of the experience. Longer windows would also give time to fix errors such as this, which make it a bust for us. Edit: I want to be clear that a spotlight on upcoming streamers is great, and I hope that continues to be an endeavor of community projects. This round is just a little rough and could do with more time coverage.
  9. Operator Void Blast/Auto Attack is unresolved and still wrecking Eidolon runs. There are a couple workarounds, but they definitely aren't 100% effective for everyone. Ultimately this is still a really tilting, obnoxious bug that is effecting more and more players. It locks you out of nearly all Operator utility, and happens quite consistently on heavy Operator use.
  10. Thanks for the update! I want to add here that the Operator Void Blast/Auto Melee bug is still out here ruining Zariman Bounty and Eidolon runs, daily. Operator pops out, gets stuck in a Void Blast spam until you die (if you're lucky)!
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