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Frostyinferno

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Posts posted by Frostyinferno

  1. This seems to be a new bug introduced in the latest hotfix, but when I first load into a relay, my ephemera disappears. Entering the Arsenal in the relay makes it reappear, but it also disappears in Sanctuary Onslaught with no way to make it reappear that I could find. Tested on both my warframe and operator, both have ephemera missing.

    EDIT: Seems inconsistent sometimes, the latest test in normal SO had my warframe ephemera disappear but not my operator's. Also, just to add some info, my warframe was using the bleeding body ephemera.

    EDIT 2: Even stranger, the only relay that seems to reliably make the ephemera disappear is Strata, and only if I skip the cutscene. 

  2. I had the same bug as you, happened inspecting the first body, just as you said. The only way to get out of the elevator room was using the unstuck command. Easily the most bizarre bug I've ever experienced in Warframe.

    • Like 1
  3. This was in hotfix 28.0.3, so I don't know if it was fixed in the latest one, but seeing as it's not listed I'm still going to report it. During today's Sortie, upon entering the Jackal's arena there were two enemies on either side labeled "Test Moa" that were fully interactable and killable.

  4. 4 minutes ago, OniGrimm said:

    Gentlemen, ladies, sorry for what comes next, but, WHAT THE ACTUAL F? Here i was, playing this game on my "potato", with 2.3k hours in it, spent some money, game itself runs just fine, sitting and waiting for new cool update, new warframe, new quest. And now you say: "We hope you can upgrade your graphics card soon!"... Is this some kind of a sick joke? It's like saying: "Welp, sucks to be you. FU with all your progress, time and money you spent, we don't care that you poor, bb bruh". Well you know what, DE,  i can't upgrade my graphics card because i am F'ing poor. This game is... was the only game i played for last 9 months, it helped me go through though times, kept me distracted from very dark, self harmful thoughts, and now it got ripped out of my reach.

    Thanks for your work.

    You should look a couple posts earlier in the thread before you get so upset. A DE employee already responded about this, and you VERY likely don't have to upgrade your card, it's just a message that displays for that error, I assume.

    10 minutes ago, [DE]Momaw said:

    We are investigating this issue. Have you tried updating your video drivers? Very old drivers may not report correctly.

     

    • Like 1
  5. 10 minutes ago, Shadowstrike33 said:

    amazing u nerf brama but amps still stagger GOOD JOB now delete brama bcs now is unplayable XD

     

    I'm mean, you're wrong, I just tested it, it's still perfectly fine. But feel free to stop using it and bring that popularity stat down.

  6. 5 hours ago, CopperBezel said:

    There isn't a non-Zenurik meta though. Like, Zenurik has the obligatory Energizing Dash, the immensely useful Temporal Blast, and the useful Inner Might. There are two or three other schools that can claim one "immensely useful" or "useful" ability. Just giving Vazarin an exclusive perk that applies in one or two mission types is not enough. If you want Vazarin to compete with Zenurik, you have to change Vazarin. (Or nerf Zenurik into utter oblivion.)

    So, no, this just means that a few more frames will become viable options in those mission types, which is an obviously good thing for variety, and everyone will continue to use Zenurik to exactly the degree that they already are. Which is to say, with some holdouts who prefer not to even though anything else is obviously suboptimal.

    Shh, don't give them ideas.

  7. On 2020-03-05 at 3:01 PM, Reaper76OTP said:

    yes please. Sonicor's  limited range makes it basically unusable for me now. My favourite goddamn weapon. I hate this change so much.

    It's not even an overpowered weapon. The damage is lol. I use it for cc! It didn't need a nerf.

    100% agree. Sonicor wasn't even that good, it was just really fun. Now it's worse for no reason whatsoever other than the fact that it technically dealt AOE damage.

    • Like 2
  8. 21 minutes ago, Artimessheed said:

    It is quite the meme, that is for sure. Just in a meta-got-meta'ier way. I also forgot to mention that gauss 2nd removes stagger, so there's that too.

    Same with Negation Swarm on Inaros. Kind of funny honestly.

  9. 3 hours ago, Fellas92 said:

    That's the problem. Bramma became a meta and got a plethora of fanboys, which is annoying.

     

    Honestly, only the new grineer bow stood up with high level content, because it was clearing everything without a problem, old explosive weapons were and still are pretty meh.
    Just face the facts, you're upset because your favorite bow got nerfed. Deal with it.

    It's amazing how wrong this post is. I really enjoyed using the Bramma personally, but the funny thing is, out of the majority of explosive weapons in this patch, it's the main one that's still actually kind of usable as an AOE room clearer. As someone who enjoyed the Bramma, I'm not upset it got nerfed. I expected it. No, I'm upset that there is a blanket 90% falloff nerf for all explosive weapons and now some weapons that weren't even explosive to begin with (like the Astilla, just....why?!).

    In attempting to "balance" the Bramma they just dumpstered a whole bunch of other weapons for no reason.

    • Like 1
  10. 2 hours ago, Asphyxxia said:

    It's been around for a while. It's about a 2% loss in IPS from what I recall. I have no idea if it's -2% for every fusion or if there's a limit depending on 30% to 60% bonus. Needs further testing.

    I'm almost certain this has to be a bug, it isn't mentioned anywhere as far as I know, and it doesn't make any sense for the weapon to lose innate power.

    EDIT: Apparently Kuva weapons actually have semi-random IPS/ non ele bonus stats too. I saw a post on here talking about it, and to confirm, I compared my unmodded Kuva Bramma's Blast and Impact to a youtuber's video and they are indeed different. Mine has slightly less blast and impact. I'm talking like 0.3 points on each. But perhaps Valence Fusion takes the base stats of the donor weapon along with the Elemental fusion bonus?

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