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MirageKnight

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Posts posted by MirageKnight


  1. 35 minutes ago, Renegade343 said:

    I don't think Journey to the West has bananas in their setting.

    Yeah - I know that. It was a joke...that seemed to have gone over your head.

    24 minutes ago, Gruiz said:

    But then the deluxe wont be sell enough/well..

    Prime Access would arguably make DE more money per sale though.

    Also...why the concern that Deluxe wouldn't sell enough? They're going to make money off of the Deluxe skin anyway.


  2. 10 minutes ago, DeMonkey said:

    I mean reload or contextual action for the toggle. Activating it means that you're locked to that melee weapon, RMB performs a pre-nerf block. Deactivating it means RMB goes back to pulling out your gun.

    Thanks for the clarification 🙂

    Yes, I think that would work just fine for all concerned. A win-win if you ask me.

    If you don't mind, I'll amend my OP to include your suggestion.


  3. 4 hours ago, birdobash said:

    You've completely ignoring the fact that nullifiers don't just STOP spawning when you pull out an exalted weapon, no, they don't give an F whether you've activated it or not, and throughout a mission there will 100% be times where you have your exalted melee out and a few nullifier turns a corner. You can't just "shoot it beforehand" if they don't exist before you've even pulled out your exalted, and again, theres a huge advantage to the new system where combo counter doesn't disappear if you insta switch to a gun, where if you were to deactivate and reactivate an exalted melee just to take out a gun, you would lose your combo counter regardless of how little time you deactivate it for.

    No I'm not. I think the real Elephant in that room...would be the introduction and proliferation of Nullifiers, not another ability to switch weapon quickly.

    3 hours ago, Autongnosis said:

    There has to be a way to work with everyone so people of your opinion can be happy and so can people of mine. 

    Agreed. I'd suggest a toggle to let you opt out of RMB weapon switching...and return manual blocking to RMB while we're at it.

    RMB allows ADS and scopes for guns, giving them added usefulness...RMB for melee only takes you back to guns. Blocking? Oh don't worry about that, the game will take care of that for you...when it wants to.

    Ranged weapon master race > dirty melee peasants.


  4. 4 hours ago, Gamalahalaf said:

    And what comes to specters, last time I checked you need to have all 3 weapons equipped to craft specter, this was when I tried to make secondary only specter 3 months ago. 

    Honestly, I think Specters should only require 1 weapon. Maybe add in an ability to mark a target for the Specter to attack - a la Wukong's clone? Maybe even take another page from Wukong's reworked 1 and have specters change their weapon to complement what you have equipped?

    Btw, thanks for the polite and respectful responses. They were greatly appreciated.

     

    • Like 1

  5. 7 hours ago, birdobash said:

    it just makes it drain in the background.

    Correct - but part of the point is that it's a needless drain.

    7 hours ago, birdobash said:

    Overall I don't think exalted melees should be exempt from instant weapon swapping, it adds too many benefits

    Such as?

    When I want to wail on enemies with Primal Fury for instance, using guns is really the last thing on my mind. If I decide I need to use a gun, I just click 4 again and there's my gun - assuming it was the last weapon I used before pressing 4. Easy.

    4 hours ago, Autongnosis said:

    Now tho, a slider to select whether you want to switch on aim or not would please both sides. That'd be the optimal solution. 

    That sounds fair.

    4 hours ago, (PS4)Black-Cat-Jinx said:

    I get that it's new and takes getting use to but the old system was infinitely worse.

    Now seriously, how was right-clicking to manually block with melee weapons worse?

    There's an old saying: "If it's not broken, don't fix it". If you ask me and others, DE went and "fixed" a system that worked pretty decently for years...and for what gain? To make the game even easier? At present, Auto-block is arguably infuriating as it takes control away from the player and interrupts attacks at times. 

    4 hours ago, DeMonkey said:

    Fair few people have melee attack bound to LMB.

    Guilty. It's super convenient for me.

     

    Edit: Thanks for keeping the discussion constructive and respectful, everyone.


  6. As an Oberon main, I'd say he needs only two things:

    1.  Renewal to NOT affect Nekros Shadows. As entities that continuously lose health, they're a needless drain on energy. Nekros has the ability to heal Shadows if desired, so that shouldn't be Oberon's job...or anyone's else's for that matter.

    2. Some kind of marker to indicate where the Renewal pickup area is.

    Other than that, Oberon's in a very good place at the mo: Able to debuff enemies and buff allies and can inflict some fairly hefty damage too.

    • Like 1
    • Upvote 1

  7. 2 hours ago, DiabolusUrsus said:

    I strongly feel that Steve's teased "do this special thing to get extra loot" is really the wrong way to approach combat satisfaction...

    TBH I feel that the ONLY reason for this is because of the new DOOM coming out. It's basically a "Hey, we have this cool feature too!" move to attract more attention.

    • Like 1

  8. 5 minutes ago, LSG501 said:

    I found the old system of being 'stuck in exalted' quite annoying in all honesty.

    That's a fair opinion, but those of us that use those abilities don't see it as being "stuck" but rather being dedicated or focused on a particular combat type. When it's not useful or helpful, we can simply turn it off and we're back to using ranged weapons.

    Currently an accidental RMB click arguably ruins the flow.

    I really miss manual blocking, but that's another topic entirely.


  9. On 2019-05-30 at 9:26 PM, Xavori said:

    Komorex is a sniper rifle that does semi-auto rifle damage.

    I'm kinda wondering why this large, bulky weapon is classed as a Sniper Rifle and not a Launcher / Anti-material weapon as it really ought to be?

    Quote

     

    It's more of a mid-long range rocket launcher than a sniper.

     

    Pretty much.


  10. 1 hour ago, Gamalahalaf said:

    It's already a company policy that no fun allowed, why you want to enforce this?

    Because the things I mentioned arguably kill fun for other people. Players that insist on running "meta Frames / builds to generate huge kill numbers do so at the expense of other people's enjoyment of the game...and that to me is wrong.

    1 hour ago, Gamalahalaf said:

    I would also like to add that more customization for specters so players can choose which abilities specters would use, or which weapon (I have never over the years seen any specter use secondary)

    THIS! This is a really great suggestion and honestly it deserves to be bolded and highlighted if you don't mind.

    I think might be possible to have a specter use only a Secondary, but you'd probably have to build the specter so that has no Primary.


  11. This has been covered in other posts in other threads, but I feel this needs mentioning yet again to get attention.

    Currently, when a melee weapon is equipped, right-clicking switches from the melee weapon to the last ranged weapon used. Moreso, when an Exalted melee ability is active, RMB will do the same thing with Exalted melee weapons, forcing players to turn the ability off and then on again which wastes energy. This is extremely annoying for some of us.

    Edit: As per @DeMonkey's suggestion, I'd like to advocate implementing a player-activated toggle (using the Reload key-bind or something else) to allow players to "lock into" whatever melee weapon they have equipped (Exulted or otherwise), where RMB would perform a manual block. Deactivating the toggle would revert RMB to switching from melee to the last ranged weapon used by the player.

    In addition to allowing players the option of locking focus onto Exalted melee weapons, this would also benefit regular melee weapons and address criticisms made by other players with regard to the questionable removal of manual blocking for ALL melee weapons in favor of the new "autoblock" system.

    Thanks for reading.


  12. 3 hours ago, [DE]Drew said:

    Fixes towards a case of ‘failed Host Migration’.

    YES! FINALLY!

    But... does this fix instances of failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups?

     

    That said, I unfortunately don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players.

    - Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

    - Loss of functionality of Exalted melee weapons when playing as a Client.

    - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

    - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

    - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

    - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

    - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

    - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

    - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

    - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

    - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

    - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

    - Weapons glitching occasionally when Baruuk switches out from Serene Storm.

    - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

    - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

    - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

    - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

    - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc.

    - Saryn, Mesa, Volt, Equinox, Octavia and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

    - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

    - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

    - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that  he will be back at some point.

    - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

    - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.

    - Using Melee while using a Synthesis Scanner will default to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee.

    - Numerous missing Codex entries.


    Also, it would be really appreciated if you all could:

    - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

    - Allow us to equip more than one type of Dragon Key so that players can do Derelict Vault runs solo.

    - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

    - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

    - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this feature.

    - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

    - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

    - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

    Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.

    • Upvote 1

  13. 4 hours ago, Yagamilight123 said:

    You are here since 2013 ... its time to learn where to post things ....

    Yeah - and myself and others have posted all over the place about these issues to no avail. At least I'm being helpful...you know, by drawing attention to issues in highly visible threads that the devs do actually read over.

    You on the other hand, decided to be condescending and snarky to other people simply because you can. Which isn't helpful at all.

    • Woah 1
    • Applause 2

  14. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong...and subsequent fixes!) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well.

    - Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

    - Loss of functionality of Exalted melee weapons when playing as a Client.

    - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

    - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

    - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

    - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

    - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

    - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

    - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

    - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

    - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

    - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

    - Weapons glitching occasionally when Baruuk switches out from Serene Storm.

    - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

    - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

    - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

    - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

    - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc.

    - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

    - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

    - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

    - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that  he will be back at some point.

    - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities (Wukong's on that to-do list I hope). You're getting there though!

    - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.

    - Using Melee while using a Synthesis Scanner will default to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee.

    - Numerous missing Codex entries.


    Also, it would be really appreciated if you all could:

    - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

    - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

    - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

    - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon - especially Exulted melee weapons. Some of us hate this feature.

    - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

    - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

    - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

    Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.

    • Like 9
    • Haha 4
    • Woah 3
    • Applause 6
    • Upvote 35

  15. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well.

    - Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

    - Loss of functionality of Exalted melee weapons when playing as a Client.

    - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself).

    - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

    - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

    - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

    - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

    - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

    - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

    - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

    - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

    - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

    - Weapons glitching occasionally when Baruuk switches out from Serene Storm.

    - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

    - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

    - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

    - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

    - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc.

    - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

    - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps.

    - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

    - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that  he will be back at some point.

    - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

    - Arguably lackluster rewards for Arbitrations.

    - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.

    - Numerous missing Codex entries.


    Also, it would be really appreciated if you all could:

    - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

    - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

    - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

    - Stop defaulting the right mouse button so that it ALWAYS equips the last ranged weapon used while using a melee weapon. Some of us really hate this feature.

    - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

    - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

    - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

    Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.

    • Applause 1

  16. 18 minutes ago, LoopStricken said:

    And then whenever a new pallette is added, the colour wheel would have to be updated. Lots of work.

    I'll gladly take improved functionality and ease of use over the time-wasting, non-intuitive system we have now.


  17. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder.

    - Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

    - Loss of functionality of Exalted melee weapons when playing as a Client.

    - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself today).

    - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp).

    - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

    - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

    - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups.

    - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped.

    - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

    - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

    - During PoE bounties, Hacked Drones will occassionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

    - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons.

    - Weapons glitching occasionally when Baruuk switches out from Serene Storm.

    - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

    - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind.

    - Desolate Hands' orbiting daggers targetting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

    - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

    - Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc.

    - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability.

    - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps.

    - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when?

    - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that  he will be back at some point.

    - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though!

    - Arguably lackluster rewards for Arbitrations.

    - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable.


    Also, it would be really appreciated if you all could:

    - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

    - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

    - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

    - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

    - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly.

    - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

    Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix.

    Quote

    Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.

    Slash? Really? It's a staff, not a polearm or halberd. 

     

    Edit: Wow, this post got some hate...despite it pointing out things that are clearly important to a lot of people and not just me?

    A post I've made several times before?

    Forums, you never cease to disappoint me. Haters gotta hate.

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