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MirageKnight

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Everything posted by MirageKnight

  1. Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will still occasionally get stuck on terrain / structures and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, still being arguably not co-op friendly by being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Sixs being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.
  2. Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will still occasionally get stuck on terrain / structures and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, still being arguably not co-op friendly by being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.
  3. If you consider Christmas to be "soon", then yeah...I guess. I can't say I'm really "hyped af" though.
  4. Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (yes, Mag. Polarize spam is extremely effective at room clearing) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.
  5. Any news on Vauban's rework? Any thoughts on bringing back manual blocking as an option for melee weapons? There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Finally, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to also turn any active Exalted melee ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining...forcing us to re-equip the scanner / mining tool, etc. Any thoughts on adding a toggle to allow us opt out of certain Warframe abilities? We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities like Volt's Speed and LImbo's Rift Walk portals? Can you give us any word on whether or not map nuking abilities such as Maim, Spores, and Miasma (to name a few) are going to be toned down to better promote co-op play and build diversity?
  6. Hyperbole much? Ah yes - the Plague Queen of Hydron and the Nuker of Maps. The go-to for ESO and Defense. The 'Frame with an ability set that's extremely good at preventing other people from actually killing anything. Saryn's a really good reason to actually keep him away from Atlas. With that mentioned, I will agree that Wukong is in a much better place than he used to be and right now, the only thing that redeems Pablo in my book. Everything else he's touched has been either mediocre and uninspired or tends to forget that it has to play well with others - and usually to the detriment of other players. With regard to our rock star Warframe, it would indeed be nice to see his wall get a little bit wider and for Petrify to be able to heal it. I also agree that Petrify is rather costly for what it does; perhaps have it only cost energy based on how many targets it hits? Seriously, if you don't catch enough targets in Pertify's cone, that's a pretty expensive cast for little gain. That being said, Atlas is arguably pretty solid. He could definitely benefit from some QoL tweaks but I really don't think he needs a full-blown rework.
  7. 400p for 6 mobile cosmetics...when only one of these costs 100p. Oh that's real value right there... /s Needless to say, some gullible players and their plat will soon be parted.
  8. Thanks again for another update / hotfix! The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (yes, Mag. Polarize spam is extremely effective at room clearing) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also un-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of an individual Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible.
  9. Good to know - this is going to make some people really happy 🙂
  10. Wow - nice long fix list! Thanks again for another update / hotfix - particularly the fix for missing Clan XP! The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occucor's target tracking for tendrils will not work if the weapon is modded for increased range. Apparently fixed a little while ago - GG - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address failed migrations - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner. - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (yes - Mag...Polarize spam is extremely effective) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. Nerf nuke abilities and you'll also make CC-based 'Frames relevant again. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides challenge and rewards skill. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back a manual blocking option for melee. Because 1. there are stances and a couple of mods that used manual blocking and 2. auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community or not. My concern is that the game be as functional, balanced, and enjoyable for all players as is reasonably possible.
  11. First of all, incredible reveals at Tennocon there DE - cheers! Also, thanks again for another update / hotfix and the new Prime Access! Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address failed migrations - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy colors still bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner. - Numerous missing Codex entries. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by "meta" damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (at the very least) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone decided to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's more than likely that he will be back at some point. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back a manual blocking option for melee. Because 1. there are stances and a couple of mods that used manual blocking and 2. auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular or not.
  12. I'll be really honest here and add to this. When Wukong was originally released, I really didn't think much of his kit and never built him until very recently. Not that I thought that his stats and abilities were inherently bad or anything, but more like they just didn't appeal to me. Wukong wasn't my type of 'Frame / didn't fit my playstyle at the time. Was Wukong really bad? That's...debatable, but I'm inclined to say no. When the rework was first proposed, the more I read, the more Wukong sounded like something I ought to at least try as he seemed to have some interesting potential. So I built him when the rework hit to give the changes a try. Worse case scenario, he'd be mastery fodder. I can safely that Wukong is, for me at least, fun and interesting to play and pretty solid in his current form. Not perfect mind you, I think Cloud Walker's duration is a bit too short and the movement speed is too fast to the point of being almost uncontrollable, but in general Wukong is a 'Frame I'd definitely use again...in particular in Spy, Sabotage and Exterminate missions. Wukong's quite the solo play 'Frame now. With his original kit though? More than likely he'd be leveled and binned or at least shelved.
  13. You do realize you could always mind your own business instead of getting on a pedestal, getting all mister know-it-all and "I'm better than you", and lecturing me, right? Not all of what I listed is what I want. It's also issues I've seen other players complain about at length. So excuse me for trying to do them a favor as well and calling attention to things THEY care about as well. And frankly - if you'd bothered to read my end comment - I really could care less about dislikes...especially from people who are solely interested in preserving the power creep they've grown dependent on. There's enough people that like, recognize, and appreciate what I'm trying to do for the benefit of the game's health for me to continue to remind DE of bugs and issues that affect all of us. As long as DE continues to overlook and / or forget about stuff that's been posted repeatedly, like other people here, I'm going to keep reminding DE that there's stuff that needs to be addressed - regardless of whether it affects me or not. If you don't like that, too bad.
  14. TBH, I haven't used my Zenith in the last month or so as I've been trying out / leveling other weapons, but I'd say that definitely warrants looking into and not just because I personally like the gun: Anything that doesn't function the way it should ought to be fixed. Hope this finally gets noticed!
  15. Mag is arguably stronger than she used to be back in the day. You obviously haven't experienced Polarize Spam at its worst.
  16. I use the Zenith from time to time and haven't noticed anything. What's the issue?
  17. That was fast o.O Thanks again for another update / hotfix. The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address fail migrations - but I'm not sure if this part was actually addressed or not. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - When an Exulted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (at the very least) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone decided to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's more than likely that he will be back at some point. - Energy colors still bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this "switch" feature and want to be able to turn it off. Work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.
  18. Honestly, I think Specters should only require 1 weapon. Maybe add in an ability to mark a target for the Specter to attack - a la Wukong's clone? Maybe even take another page from Wukong's reworked 1 and have specters change their weapon to complement what you have equipped? Btw, thanks for the polite and respectful responses. They were greatly appreciated.
  19. Because the things I mentioned arguably kill fun for other people. Players that insist on running "meta Frames / builds to generate huge kill numbers do so at the expense of other people's enjoyment of the game...and that to me is wrong. THIS! This is a really great suggestion and honestly it deserves to be bolded and highlighted if you don't mind. I think might be possible to have a specter use only a Secondary, but you'd probably have to build the specter so that has no Primary.
  20. YES! FINALLY! But... does this fix instances of failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups? That said, I unfortunately don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc. - Saryn, Mesa, Volt, Equinox, Octavia and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Using Melee while using a Synthesis Scanner will default to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Allow us to equip more than one type of Dragon Key so that players can do Derelict Vault runs solo. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this feature. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.
  21. Yeah - and myself and others have posted all over the place about these issues to no avail. At least I'm being helpful...you know, by drawing attention to issues in highly visible threads that the devs do actually read over. You on the other hand, decided to be condescending and snarky to other people simply because you can. Which isn't helpful at all.
  22. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong...and subsequent fixes!) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities (Wukong's on that to-do list I hope). You're getting there though! - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Using Melee while using a Synthesis Scanner will default to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon - especially Exulted melee weapons. Some of us hate this feature. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.
  23. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues as well. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Arguably lackluster rewards for Arbitrations. - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting the right mouse button so that it ALWAYS equips the last ranged weapon used while using a melee weapon. Some of us really hate this feature. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.
  24. I'll gladly take improved functionality and ease of use over the time-wasting, non-intuitive system we have now.
  25. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself today). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occassionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from Baruuk's Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targetting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given that he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Arguably lackluster rewards for Arbitrations. - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix. Slash? Really? It's a staff, not a polearm or halberd. Edit: Wow, this post got some hate...despite it pointing out things that are clearly important to a lot of people and not just me? A post I've made several times before? Forums, you never cease to disappoint me. Haters gotta hate.
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