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MirageKnight

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  1. For those wondering, this is easily testable on PoE. Now some of you might be thinking "Just don't use Desolate Hands on PoE if you want to do the whole Conservation thing - Duh". Well... I for one find Desolate Hands to be very useful out in the plains as the daggers will auto-target enemies obscured by tall grass and such. They also act as decent sentries while you're fishing and / or mining. While Conservation isn't really my thing (although I do it occasionally), I'm sure it is for at least some of you players and having the daggers target and kill wildlife as well as legitimate threats is both annoying and wasteful.
  2. Currently, Desolate Hands' orbiting daggers target and kill wildlife...including animals that have been tranquilized for capture. This makes Conservation activities impossible while Desolate Hands is active. Could the daggers be tweaked so that they ignore all wildlife?
  3. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself today). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Host migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from his Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture. This makes Conservation activities impossible while Desolate Hands is active. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's a given he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Arguably lackluster rewards for Arbitrations. - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around? When 75p gets you a Sentinel with a weapon and abilities? Try 35 - 50p. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix.
  4. My bad 😁 *offers a grilled cheese sandwich* Point taken. Indeed, DE created the situation and they need to fix it. Still, just because a given person is able to do a particular thing doesn't necessarily mean that they SHOULD go ahead do that thing. I can go into Hydron with my Saryn and nuke the map with ease...except I choose NOT to do so. Why? Because I know what it's like to have someone make my gameplay experience boring and trivial and I treat other players in the same manner that I expect to be treated.
  5. One could easily substitute the word "Mesa" with other words like "Saryn", "Equinox", and "Volt" and you'd have the current and sad state of affairs that masquerades as "balance" in co-op ESO and defense missions. As someone that likes and appreciates various kinds of cheese, I can safely say that it belongs on sandwiches, pasta, salads...but has no business stinking up a game.
  6. As of build 25.1.3, my clan is still missing 17k clan affinity...and more than likely other clans have been affected by this affinity removal bug as well. Please fix this.
  7. Dual-wielding staffs as a possible combo / finisher move? Yes please!
  8. So because we've established a tradition of applying damage types to weapons that really shouldn't have them...we should continue to do so? That's a terrible argument / justification. Amphis should never have been able to inflict Slash and Puncture to begin with. Impact and Electrical at the very least. Broken Scepter I can see having a tiny bit of Slash and Puncture due to that bit at the end, but the scepter is very much a blunt trauma weapon. War I can see being an Impact / Heat weapon at the very least. The problem is the nature of the energy field and if it allows for projecting a sharp edge that would allow for cutting / punching through armor. Anyway - this is straying from the topic on-hand. Wukong's staff should be Impact damage only but be allowed to inflict a Bleed proc....assuming it's purely a staff. That being said, doesn't Wukong's lore suggest that it was capable of changing form and not just size? If so, It would be interesting if players could toggle the damage type and in doing so change the staff's physical appearance.
  9. This rework looks good enough for me to want to actually give Wukong a try...but I find it rather curious that DE hasn't considered giving him the ability to summon circles of protection to make him more team friendly. Yes, summoning circles of protection was apparently something Wukong did. Yeah, but Slash damage implies inflicting gashes and cuts to produce external bleeding, so I can see where @DeMonkey is coming from. I think that Impact and Puncture damage should have the ability to inflict internal injuries that result in health degradation, but in less visibly obvious ways than say Slash. That said, Wukong's big magic stick o' doom should NOT do Slash damage (it's a blunt weapon with no sharp edges or pokey bits, FFS). Instead, keep Impact damage and let it be able to inflict bleed procs to represent organs being ruptured / crushed.
  10. Arguably, that isn't saying much. That said, it's about time they did that!
  11. Thanks again for another update / hotfix. The implementation of fixes and changes that help benefit the Warframe experience are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so I will assume they haven't been addressed and offer this constructive and polite reminder. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players). - Host migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Host Migrations sometimes resulting in a failed mission with a loss of all rewards and pickups. - Garuda's Talons resetting to inactive / un-deployed position after performing a stealth kill when no other melee weapon is equipped. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Most Arch-guns being mediocre in comparison to regular, high MR ranged weapons when used as ground weapons. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - When Serene Storm is active, right-clicking switches out from his Desert Wind exalted melee to the last ranged weapon used, forcing players to switch back to Desert Wind. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx, Vauban and Wukong being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and Mag still being arguably non-coop friendly by being able to dominate / nuke small defense maps with ridiculous ease. All players should be able to contribute and participate in missions in meaningful ways, not be bored to tears because someone decided to delete most of the enemies for everyone with a powerful and easy to spam ability. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high damage that can readily and easily clear small maps. - Spin 2 Win dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because we know he will be back at some point. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Arguably lackluster rewards for Arbitrations. - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around? When 75p gets you a Sentinel with a weapon and abilities? Try 35 - 50p. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave hasn't been new player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix.
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