MirageKnight
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Nuke Builds Are Ruining Gameplay Enjoyment
MirageKnight replied to Zinxori-'s topic in General Discussion
Hostile and unreasonable much? I have to reconsider and not you? I'm only ASKING that in light of demonstratable gameplay imbalances that people be able to do the bare minimum in co-op games and be considerate and not ruin the experience for others. But I guess that's too difficult a concept to grasp and asking for too much of most people these days. You have a lot of chutzpah telling me that I basically have no right to post an opinion you don't like. Last I heard, this is a public forum where people share opinions and make observations that you may not necessarily agree with. If you can't deal with that and are incapable of engaging in civil discourse, then maybe you're the one that ought to leave. Thanks for underscoring my point that there's some decidedly toxic, disrespectful and entitled players in this discussion.- 803 replies
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Nuke Builds Are Ruining Gameplay Enjoyment
MirageKnight replied to Zinxori-'s topic in General Discussion
At least we’re interested in balanced gameplay where the goal is cooperation and inclusivity…which is sadly unpopular. Unlike certain parties here who fear losing their ability to trivialize just content but also 1 up other players because it makes them feel better about themselves. y’all are selfish and toxic and the reason I play solo. You play AGAINST others, not with. It’s just a race to see who can get to the end the fastest and with the biggest numbers. The sad thing is the game’s balance only serves to encourage this toxic mentality and y’all are only too happy to exploit an arguably broken system to pump up your egos at the expense of other people's fun.- 803 replies
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Nuke Builds Are Ruining Gameplay Enjoyment
MirageKnight replied to Zinxori-'s topic in General Discussion
People that don’t see a problem with power creep and nuke abilities will never compromise due to a sense of entitlement and the need to feel superior. That said, thanks to you and Merk for being voices of reason in this discussion despite some vocal and stubborn opposition.- 803 replies
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Nuke Builds Are Ruining Gameplay Enjoyment
MirageKnight replied to Zinxori-'s topic in General Discussion
It’s about whether or not nuke builds ruin gameplay for at least some players. I’d argue that yes, this is an issue for for at least some players. Due to a lack of proper balancing of some AOE abilities and weapons, a lot of public missions turn into competitions to see who can clear the room / map the fastest and get the biggest numbers at the expense of players with non-meta builds that just want to have fun and experience Warframe. Granted when I go public, I have some powerful builds that can delete squads with a click or two. That said, I am always mindful of the fact that other people want to play / participate as well and I make a point of holding back if I get a bit too crazy with the kills. If my intent is to blow up rooms as quickly as possibly, I go solo so I don’t ruin anyone’s experience. What I’m seeing in this thread is a lot of self-serving arguments and opinions aimed at perpetuating toxic and non co-operative play styles. ”go play solo if you don’t like nuke builds” Well, why don’t YOU play solo? Or is proving to 3 strangers how quickly you can trivialize content with no concern for anyone else your thing? I get that DE built and tweaked this game certain ways that encourage power fantasies and that people ought to be able to play they want to, but DE also intended for Warframe to be a co-op experience shared by up to 4 players in a given session. The way you play should never be at someone else’s expense. That said, DE really needs to even out the playing field more with better balance because nuke builds ARE an issue, whether some players choose to acknowledge it or not. The current lack of proper balance is only serving to promote arguably toxic and non cooperative gameplay.- 803 replies
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I’m all in favor of giving Inaros some love, but what I don’t quite get is the need to throw in “sand kavats” to spread damage for his 4. Why not allow pocket sand and sandstorm to do that?
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Nuke Builds Are Ruining Gameplay Enjoyment
MirageKnight replied to Zinxori-'s topic in General Discussion
Finally - some common sense! So far, this thread has been flooded with self-serving, narrow-minded rhetoric aimed at preserving an arguably broken status quo. You know why I play solo? Because I want to be able to play the game, as opposed to trying to find enemies to kill when you have speed freaks nuking rooms ahead of you. Granted, DE needs to make more of an effort to balance power levels so everyone gets to enjoy the gam, but tryhard players that actively go out of their way to abuse a broken system with room cleaning builds are not helping matters any. In fact, they’re only serving to frustrate and alienate normal players that just want to enjoy the game. “I should be able to play this game the way I want to!” Not when your way prevents other players from having fun. Because then you’re just being an inconsiderate, selfish tool with no regard for anyone else.- 803 replies
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Quitting New war quest (and other probably)
MirageKnight replied to quxier's topic in Missions & Levels
It was pretty much this reason why I stopped playing Warframe for a year shortly after New War went live. As a player expecting to be able to play the quest as I’ve always played Warframe, I was suddenly confronted with a stealth section stripped of all weapons and sneak past an arguably absurd number of detection units. The number of retries for that section was sufficient to trigger enough anger and frustration that I threw up my hands in disgust and walked away. My issue was being forced to NOT play Warframe the way all us have always been encouraged to play and being stuck in a quest with no way to exit and play the normal game. I was really mad. A year later, I returned to see if anything had been fixed. Nope. I decided to just power through and be done with it. The Archon fights as the drifter were lengthy slogs that drew much ire. I finally finished New War and was able to play the game I enjoy, but I utterly resented the quest experience as designed and set up…and I still do. I now view all new quests with suspicion instead of anticipation. I’ll say this: there’s a lot of screwups that I’ll forgive DE for if they fix things and apologize for…BUT If they EVER pull another mess like New War on their player base again, I’ll never touch another quest again - lore progress and new content be damned. -
Aside from some stances needing more polish, my problems with melee are twofold. One, tennokai is something that, arguably, should have been baked into dedicated melee combat instead of having to rely on external mods and more forma to work. Two, most basic combos have forward movement baked in / forced on the player. It’s rare but there are instances where I want or need to stay in one spot and hack away - and NOT move forward. If I want to move while engaged in melee, that should be left up to me and my movement keys - not melee attack. It’s not a game breaking issue for me, but it’s really annoying at times. That said, I know of a number of older players that outright quit playing shortly after the last major melee rework went live and continue to refuse to touch warframe ever again unless forced movement in melee is removed. A bit drastic a reaction on their part perhaps, but I can understand why.
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Vauban Gambit Helmet - Missing Shaders?
MirageKnight replied to OperatorKS's topic in Art & Animation
I’ll add this to my own list of PBR issues if you don’t mind. -
Can we get some lighting behavior updates for older skins?
MirageKnight replied to MirageKnight's topic in Art & Animation
It's interesting to note that PBR was introduced back in 2014 with Update 15.... There's also an old and interesting discussion from 2015 on the matter of stuff that was and wasn't updated. -
Can we get some lighting behavior updates for older skins?
MirageKnight replied to MirageKnight's topic in Art & Animation
Agreed - thanks for contributing to the discussion! -
Can we get some lighting behavior updates for older skins?
MirageKnight replied to MirageKnight's topic in Art & Animation
As of Whispers in The Walls, these issues still persist. Note that switching between DirectX 11 & 12 makes no difference. -
What about tying enemy level to the power level of the mission’s host? That way every mission is a fair challenge for the host, regardless of the tileset. Yes, that does beg the question as to how to calculate player power level. Perhaps an average of the levels of gear equipped that also takes into account the amount of forma used on all gear as well.