Jump to content

(XB1)Earth Nuggets

Xbox Member
  • Content Count

    93
  • Joined

  • Last visited

Community Reputation

100

About (XB1)Earth Nuggets

  • Rank
    Novice

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Lack of the much needed hotfix is killing any incentive to play the game at the moment. It's been quite a damn while at this point. I don't understand the hold up. Didn't we routinely get small updates through the launcher here and there?
  2. I'm sure this point has been raised, but I don't want to dig through the thread and I can't not bring it up. I enjoy the heavy attack button being right stick in, especially for projectile weapons like Redeemer and glaives as it makes aiming far easier. However, please allow us to still hold B in order to transition into a heavy attack while using a primary and secondary like we had before. Case in point: imagine you're using Scourge to apply status procs for a CO Redeemer build. Before this update, I could nail an enemy with some Scourge blasts, then hold B to immediately transition into the charged attack of the Redeemer. The way it is now, holding B does nothing and clicking right stick obviously just chucks my staff. So, I either have to hit B to engage melee or hold Y to manually equip melee before being allowed to do the charge attack. Neither method is fluid or convenient, so my suggestion is to map holding B and right stick in to the exact same function. This way we can transition to a melee's heavy attack while aiming with a primary or secondary, as well as keep the more accessible aiming when melee is engaged. Thanks. [Edit - Oh, so PC's most recent update fixed this apparently? But people are complaining they're holding the attack button accidentally. OK, well, hopefully on console, that's not an issue and all is well. 😆]
  3. I just took a look at my Catchmoon on Xbox and it still has three dots for disposition. According to the wiki, one dot is representative of 0.5-0.69, so any reason for the discrepancy? Is that a visual bug? Eh, in any case, it's still pretty good. I don't get why some are acting like it's useless now.
  4. Hind already has a really high disposition (1.42), but it's a mastery level 0 weapon and burst rifles are unpopular in general. As for Aksomati, I use it with a riven and the disposition is good enough at 1.2. It's already a great weapon. I'm not really sure why so few use it though.
×
×
  • Create New...