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--.B.--HARDCOREDAVE-

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Posts posted by --.B.--HARDCOREDAVE-

  1. You can take some inspiration on some anime that have similar aspects to it and combine the best aspects of those similar anime with warframe's unique animation and design and lore for example (World Trigger, Project K, Other Ninja Anime, Other mecha Sci-Fi Anime, upcoming God Eater anime etc) I would be curious how this will turn out and who knows If DE likes your work maybe they can fund you our collaborate with you and some of the industries best animation/comic producers/publishers for tie-in works.

  2. I feel the A.I.  in warframe is kinda stupid, no offense to the programmers.

     

    I literally walked about 45 degrees to the side of a crewman 5 meters away and he didn't notice (I was Valkyr).  I know this game is supposed to make me feel like a ninja, but that is just stupid people.  How would you not notice a orange warframe that probably was known by every Corpus goon out there because of Alad V?  The A.I. for enemies needs to be refined, I am feeling bored about doing stealth.

    Agreed better enemy AI

  3. So I tried the new earth spy missions those water falls along the vaults are fun renewed some of my interest for the game especially doing it in 2-man cell squads it makes you feel "NINJA" now if we can only have better stealth mechanics liking being able to hide temporarily in the environment not reliant on cloak or invisibility that every frame can use something like a better "SOFT COVER" system that allows you to peak for enemies like hide under pipes and soft cover and peak from walls cling to edges and being able to initiate stealth attacks from these positions or even aerial assassinations incorporating this with our standard game modes would be really interesting. And while you at it AI 2.0 would be a good compliment to this as well. 

     

    EDIT: the new pherloic phermones can be expounded upon and we should have more of distracting gear tools like that smoke bombs that can be gear items, decoy like gear and diversionary tactics would really compliment this game and make it truly the best out there.

  4. I only buy plat when I get 75% off usually 1k plat or 2k plat and I get 75% off every week and I also buy primed accessories if I like what they are offering so go figure.  :/

     

    Edit: But I don't only buy plat I also earn it through trade made about 5k plat already from trade and spent about 3k of it don't know where I spent it though probably rushing formas or formas for my 200+ weapons.

  5. I like the idea of an explosive decoy, but personally I think it should explode when sufficiently attacked or when it expires normally, maybe even be detonate prematurely by recasting. Augment mods are for the most part straight upgrades, so I don't see the point of cutting down the duration to 10 seconds.

    Also, Loki being Loki I would imagine the explosion would be less about damage and more about confusing flash-bangy stuff, maybe make a smoke cloud that creates the effect of Pacifying Bolts in anyone caught in it.

    I originally designed explosive diversion as a recastable decoy that detonates upon pressing 1 but I changed it because the 2nd augment I think needs the press 1 to create more decoys better the reason on the 10 sec detonation thing is even if it detonates given the certain time which will make it feel like a real bomb then there will be a CC Aggro drawing mechanic that will distract everyone near the area for 20 secs so even if the initial decoy duration is cut off it will still provide DIVERSIONARY AGGRO DRAWING CC and will work well even with lessened duration power range loki build which is something most loki player would never consider like what I said I am merely offering DIFFERENT WAY to play Loki with this augment.

     

    But yeah sure it can also be linked with the decoy recieving sufficient amount of damage but I believe putting a time duration since it will work with power range build is better as you can time and be strategic on where to place the decoy for it to avoid getting destroyed easily in high levels but at the same time will explode and deal damage even if its far frame reach of enemy units but will still draw their attention for example tucked in between boxes or on top of ledges or something.

    1: holy crap that title

    2: why did it seem like you extended your post in comments rather than just editing the post or continuing to write?

     

    ok now onto your idea.

     

    first one seems interesting though the range is pretty huge. reduce that and i could see it working with his 4 pretty well.

     

    the second one i am a little confused about. not sure what it's supposed to achieve that normal decoy doesnt.

    yes the 2nd one is what decoy should have been all along and yes range is a bit OP for explosionary so it could be changed to 15m still scaling with range mods

  6. Just edit your original post, don't spam the thread with that. And seriously, less caps.

     

    Also, just to address the point you're making: you're arguing against all feedback. And "muh playstyle" hasn't flown as an argument for quite a long time.

    Feed back is feed back, but enforcing or suggesting feed back/change/rework just cause you simply dislike the majority of this game's players methods or play styles or because you have your own view of how things should work SHOULD NOT HAVE PRIORITY OVER WHAT'S ORIGINALLY IN PLACE ALREADY.

     

    Okay so lets say one of his changes occurs and it pisses of the community and they say REVERT IT BACK AND BLAME DE for it then. Do you you think the listening to a change that affects OTHER PLAYERS PLAY STYLES JUST CAUSE ONE GUY SAID HEY LETS NERF THIS CAUSE IT'S TOO POPULARLY USED AND IT'S GAME BREAKING WHEN ACTUALLY IT'S JUST AN EFFICIENT WAY TO KEEP UP WITH THIS GAME'S GRIND is a GOOD IDEA? IN THE END WHO WILL TAKE THE BLAME DE OF COURSE THEY WILL ALWAYS BE IN THE CROSSFIRE CAUSE OF THESE TYPES OF SUGGESTIONS LISTENING TO NERFS AND BUFF THREADS BACK AND FORTH IN THE END ALL THIS DOES IS MAKE DE AS THE FALL GUY IN THE EVENT THAT THESE REWORKS ARE ACTUALLY CONSIDERED AND HAPPEN TO FAIL AS THEY WILL BE INTERPRETED IN A DIFFERENT WAY TO HOW THEY ARE SUGGESTED AND PEOPLE WILL COMPLAIN AND CRUCIFY THE DEVS FOR EVEN CONSIDERING SUCH A SUGGESTION.

     

    So best case scenario is if you don't like how other players are doing things DON'T EVEN DESTROY OR RUIN THEIR EXPERIENCE of how they want to play thing because they don't ruin YOURS if you want reworks then you must rework EVERYTHING in this game if your talking ABOUT BALANCE as it is right now the skills he mentioned don't REALLY NEED THAT BALANCE i was wondering WHY HE DIDN'T EVEN MENTION IRRADIATED DISARM HERE why cause its SELECTIVE FEEDBACK OF NERFS/CHANGES to things the OP wants. I use all caps to EMPHASIZE things.

  7. Good god, take your finger off shift and form some paragraphs. 

    There here  is your spacing.

     

    First and foremost DO NOT ENFORCE YOUR PLAY STYLE WITH THE REST OF THE PLAYERS  if you don't want to use RESTORES then fine DON'T YOU CAN'T MAKE PLAYERS NOT USE THEM PLAIN AND SIMPLE PEOPLE REALLY NEED TO STOP WITH THE STUPID COOL DOWN IDEAS OF RESTORES RESTORES ARE A TACTICAL OPTION HECK RESTORES ARE NEEDED THAT MUCH IN NIGHTMARE RAIDS IN PADS THAT DRAIN ENERGY SO YOUR TELLING ME NOW WE MUST HAVE A STUPID COOL DOWN FOR IT WHEN WE BADLY NEED ENERGY AND TRINITY CAN'T PROVIDE?

     

    GREEDY PULL IS GREEDY PULL LEAVE IT OUT OF IT THERE IS A REASON WHY TACTICS SUCH AS CAMPING AND GREEDY PULL EXISTS ITS CALLED EFFICIENT FARMING METHODS IF YOU DON'T LIKE IT DON'T DO IT PLAIN AND SIMPLE GO FARM STUFF THE SLOW WAY. NEXT IS DON'T EVEN BOTHER PROPOSING A SLOW DE BUFF NERF FOR M PRIME NOVA IS ALREADY SQUISHY ENOUGH AS IS SAYING THAT SHE NEEDS A M PRIME DEBUFF CAP IS STUPID AS M PRIME IN RAIDS IS MOSTLY USED TO SLOW HECK IF I WANT TO SEE ENEMIES REALLY SLOW WHAT DO YOU CARE ANYWAY RIGHT?

     

    I'M SURE THE MESA PLAYERS WILL ALSO DISLIKE YOUR MESA CHANGE AND AS FOR EMBER SHE'S GOOD AS SHE IS DON'T EVEN DARE TOUCH HER IF YOU CAN'T PLAY HER RIGHT LEARN TO PLAY HER RIGHT HECK I HAVE A DPS EMBER BUILD AND A CC QT EMBER BUILD I DON'T EVEN KNOW WHY PEOPLE CAN'T USE HER RIGHT SIGH AND ALWAYS CRY FOR HER REWORK WHEN DE ALREADY BUFFED HER. PEOPLE ASKING FOR NERFS FOR EVERYTHING WILL BRING ABOUT THE END OF THIS GAME REALLY CAUSE PEOPLE DON'T KNOW WHAT THEY WANT THEY WILL JUST PISS OFF THE OTHER SIDE OF PLAYERS THAT WHAT ENJOY THE GAME FOR WHAT IT IS SUPER POWERED TACTICAL SHOOTERS WITH EMPHASIS ON ABILITIES THIS AIN'T SOME COD NORMAL SHOOTER TYPE GAME GO PLAY THAT.

     

    IF YOU ALWAYS WANT SOME KIND OF NERF TO EVERY DECENT ABILITY OUT THERE DON'T COMPLAIN ABOUT PEOPLE WHO HAVE THEIR OWN PLAY STYLE CAUSE THEY DON'T COMPLAIN ABOUT YOURS SO DON'T PRESUME WHAT PLAYSTYLE IS THE BEST IN GAME.

     

    AS FOR NEKROS I DON'T EVEN WANT THAT % CHANCE FOR GUARANTEED DROPS CAUSE NEKROS IS ALREADY A STAPLE IN FARMING IF YOU WANT TO SUGGEST YOUR MOBILE GHOSTS TO DO THE FARMING FOR YOU THEN LIMIT THE NUMBER BUT MAKE IT GUARANTEED 100% LOOT DROP CAUSE YOUR TEAM MATES NEED THE ORBS AND LOOT NOT JUST YOU BESIDES SOME OF US HAVE SELF SUSTAINING NEKROS BUILDS THAT DON'T NEED TO USE ENERGY AND RELY ON RAGE QT EQUILIBRIUM DESPOIL DESECRATE IF WE DON'T GET HP ORBS AS GUARANTEED LOOT DROPS SINCE YOUR GHOST IDEA SAYS ONLY 15/20 CHANCE THEN IT WILL RUIN ALL OF OUR BUILDS STOP PRESUMING YOUR OWN WAY OF PLAYING IS WHAT WE WANT IF YOU PROPOSE A REWORK DON'T NERF THE ENTIRE SKILL.

  8. Warframes

    Some changes that according to me are needed:

     

    Rhino:

    1st ability) Enhance the damage.

     

    2nd ability) Mechanics change: After activation Rhino is invulnerable for 4 seconds. During this time all the damage suffered by the iron skin is converted to armor hit points. Depending on how many hit points have been accumulated the iron skin will change its appearance (for example by growing spikes, etc ...) for four times. In this way, as well as to be a remedy to the uselessness of the Iron skin for high-level enemies,  players through the change of the armor appeal can understand how much resistance his armor has left. (Besides the fact that I think it would be pretty cool)

     

    Mesa:

     

    4th ability)Mechanic change: The player will have an assisted aim instead of an auto-aim, once activated PeaceMaker, Mesa will get a viewfinder that will automatically point to the critical point of an enemy and the target lock will switch by an enemy to another by moving the mouse while pressing the right button. The fire mode will be semi-automatic instead of automatic, in exchange, the mesa will be able to move, albeit very slowly while the ability is active. The damage increased slightly. The energy drain is slightly reduced.

     

    What benefits would result in this change?

    1. Give the player an effective control over the skills, instead of the simple trigger an auto-aim bot.
    2.  
    3.  
    4.  
    5. Make the skill more fun because you the chance to understand what you are shooting, to choose their targets, effective monitoring of the skills.
    6.  
    7.  
    8.  
    9. Strategic needs, how many times has it happened that during the use of the skill, the AI has preferred to shoot an enemy in the back of the room rather than the bombard under your nose? With this change, you can choose how to direct peacemaker and then break down before the most dangerous enemies.
    10.  
    11.  
    12.  
    13. You just do not hold down a button, you play.
    14.  
    15.  
    16.  

    Valkyr:

    1st ability) Improve the iteration between the hook and surfaces, the swing and the momentum acquired through use. Increase the range. In short, make this skill better used for mobility as well as enemies.

    3rd ability) Significantly increase range and duration stunning.

    4th  ability)Mechanic Change:

     

    The new mechanic only affects the defense, the weapon change and the attack mode are the same. (I will use numbers / figures identified in order to make you understand the skill, but these will logically be better prepared)

    After the activation Valkyr get a defensive bonus (for example 100%), every second this bonus decrease from x % (for example every 1 second the defensive bonus decrease by 1%). But The defensive bonus will increase through the experience collected killing enemies. This means that killing ten enemies of level 20 will restore the same amount of defensive bonus as killing an enemy of level 60. While valkyr is in this mode she is immune to status, however, if the defensive bonus drops, valkyr become vulnerable ... under the 60% to stun, 40% knockdown and trap door, 20% poison and other elemental status. The defensive bonus will be scalable with strength power.

     

    What benefits would result in this change?

    1. Increase/improve mobility of valkyr
    2.  
    3.  
    4.  
    5. Improve a too limited skill (3rd)
    6.  
    7.  
    8.  
    9. Balance. There should be no skills that allow you to maintain a state of pure immortality for such a long period.
    10.  
    11.  
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    13. The possibility to use valkyr in a rather new perspective and more challenging.
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    15.  
    16.  
    17.  The ability to focus more on power strength builds instead of duration (given the complete absence of utility in the fourth skill) encouraging a greater dps , a better support and buff, and a more fun use of this frame.
    18.  
    19.  
    20.  

    Limbo:

    1st ability) Make possible the unbanish within the cataclysm

    1st – 2nd ability) It would be amazing if we have only 1 skill to banish/unbanish us and also the others. (example: hold press the  key to banish/unbanish yourself , rapid press the key to banish/unbanish the others)

    3rd ability) Change it or buff it.

    4th ability) Reduce the scaling of the cataclysm.

     

    What benefits would result in this change?

    1. The possibility to use more easily and precisely the cataclysm, being able to determine the extension and the cover with precision and also allowing players to pick up the drops within.
    2.  
    3.  
    4.  
    5. Collect the functions of self-ban /unban and others ban/unban in a single skill, earning a slot for  another skill more useful.
    6.  
    7.  
    8.  
    9. Improve a low versatile skill (3rd)
    10.  
    11.  
    12.  

    Nova:

    1st ability) Increase Damage. The Possibility  to detonate all active Null Star without the augment.

    2nd ability) Improve control on the Orb:

    • the ability to slow down or speed up the orb to command without aiming it.
    •  
    •  
    •  
    • The ability to stop the orb on a spot (even by aiming it).
    •  
    •  
    •  

    4th  ability) Cap the speed debuff at 40-45 %

     

    Why Molecular Prime speed debuff should be capped?

     

    Cause it is too overpowered guys… Molecular Prime should have the intent to slow down enemies, not to block them completely ... a nova with a build power strength can do what a rhino does but in an infinitely extended space, for a very  VERY long time, providing a damage bonus plus not having to kill all the enemies to be able to recast. What is the point in completely block all the enemies of a map for an indefinite time, providing even a damage bonus if not break the game mechanics and the challenge in it?

     

    Ember:

    SHE NEEDS ABSOLUTELY A REWORK

    Why? We all Know.

     

    Vauban:

     

    4th ability) Cap the number of enemies a vortex can contain. Make possible to combine more vortex to increase the range.

     

    Why? Cause a vortex should not be able to contain 100+ enemies. It is illogical and it has a too powerful effect which tends to make the vaubans lazy, those knowing that a well-placed vortex for 35-40 sec will do all the job. This would end up turning vortex in a more strategic, more challenging but also more rewarding tool for players.

     

    Augments:

    1 or 2 Mod slots dedicated to augment. Unfortunately to build well a warframe we need some “vital mods” and those prevent us to use augments that we may found funny or interesting . Why? Cause many times those are augment are no worth the slot which a “vital mod” take. So it would be wonderful if we will be able to use at least 2 augment freely, without damaging or weaken our build.

     

    Archwing:

    A purpose to play it! As for now the only purpose to play archwing is to raise mastery rank. The idea that an entire mode is nothing more than a mastery fodder is really depressing, above all considering that this mode has great potential. Give to Archwing more space in the events, more lore , more life ! Make content, funny modes, game variety and people will love it!

     

    1) Increase the variety in mission types, create new mechanical modes DIFFERENT from those of normal play…

    We are in an immense space, we should have missions that make better use of this space, different missions! What sense does it make to bring procedures such as those that can already be played in the normal game also in archwing without any difference? If someone plays the archwing he/she would like a completely different experience! So new methods, new ways of interacting, new kinds of weapons, in a nutshell New Gameplay!

     

    Some example:

    -a defense in which  Tenno have to escort a mobile objective like a train across an open desert with several plateaus and rock spires for cover.

    - an high speed oriented Boss fight

    - an “escape type” of mission

    - Pvp missions

    - maybe also Race type of mission (it would be strange and maybe low lore oriented but it would be amazing and funny)

     

    2)increase the variety in archwings

     

    3)increase the variety in archwing weapons

     

    4)increase the variety of nodes and scenary.

    The possibility to play it on particular maps on the planets and not only in the space… like desert, ice, forest, etc…

     

    5)Increase the variety of enemies type. Seriously they are all the same with some change in colors…

     

    6)Attach this mode also to normal play.

    In the u 16 trailer we saw something epic:

    while a Tenno was doing his mission, something goes wrong, the spacecraft is about to explode, the Tenno  rushes out of the wreck and he wears archwing to continue the mission with a new objective and a new mode.

    This was crazy and beautiful and all of us wish that the normal gameplay and archwing have also contact points like these in more ways ...

    for example to have in the normal missions an area of the map to be crossed with archwing or secondary objectives that must be achieved with them.

    Let me be clear, I don’t want to say that archwing should only exist as an accessory mode to the normal mode, but should there be missions mixed (normal gameplay and archwing) and missions exclusively archwing and exclusively normal gameplay.

     

    7)LOOT AUTOMATICALLY ACQUIRED BY ALL THE TEAM WHEN THE ENEMY IS KILLED.

    It is frustrating to go looking for every drop left by enemies and having to physically go on to pick up them, especially in this mode where the speed is very high and precision of movement on small distances is low. The possibility to receive all the drop from enemies automatically when you kill them should solve this problem permanently.

     

    8)To make a complete overhaul of the tracking system (map).

     The base one used for normal gameplay is totally inadequate for archwing, this mode should have a tracking system completely revised taking into account the height of the objectives, the various mechanical and space extremely wider.

     

    9)Improve the melee system. At the moment Melee System is nothing more than pure button E spam.

     

    Weapons:

    1) Supra, Kraken, Flux Riffle, and MANY MANY others "Old Weapons" need a serious buff to be competitive with the new generations of weapons. Among these it is also unthinkable that weapons taken from research and with much higher expenditures of resources are abysmally lower than simple market weapons.

     

    2) Make an overhaul on sniper rifle and shotgun cause they are becoming obsolete compared to riffle. A typical example is the Soma that has the precision and range of a sniper rifle, but power and rate of fire of an assault rifle. This could also be achieved by providing special missions (ex: restricted to certain types of weapons), strategic environments (ex: buttons or counters activated by sniper shots / shotguns), particular enemies, etc ...

     

    3) Many may disagree, but I think the nerf used on the launcher has been far too heavy. Reduce the amount of ammo was a wise decision but go from 540 to 20-30 PLUS change the type of ammunition in the sniper one, in my opinion was exaggerated. If you want to keep those munitions, at least leave us them as normal assault rifle ammo type.

     

    4) Increase the speed of switches between weapons. The slowness resulting from the weapon change greatly limits the gameplay ... if the switches were faster, players could better combine the melee combos with shots from primary and secondary, etc ... A good example of weapon switch modality :

     

    5) Not a necessary change, but it would be much appreciated to get back the Boar, with an event or alert, or in any system, to give new members the possibility to try and use it, since it was taken away lot of time ago.

     

    Kubrow and Sentinels

    1)Remove / decrease the deterioration of life of kubrow.

     

    2)Remove the wait of three hours for the recovery of kubrow after stasis.

     

    3)Decrease the cost in resources and credits for production.

     

    4)Differentiate the functions of kubrows from those of sentinels:

    What is the sense in releasing a kubrow which has the exact or improved function of an existing senti?

    For example ,the new kubrow coming out, the "Retriever”. It will replace the carrier if it will be better or will become useless if it is not.

    We need an improvement of the sentinels and kubrows with different functions from them so that we have a more valid reason to prefer a kubrow on the sentinel and viceversa.

     

    5) Fix the bug that gives invincibility to enemies involved in the Unleashed skill of sunika and definitely increase the chances of knockdown that for now are too low, the kubrow is always rejected.

     

    6) Regen need an overhaul cause In most of the situations it is useless because the senti dies two times in a row (even with an unique attack) in some seconds negating the function of the mod. A good change would be to make the senti invulnerable for 4-5 seconds after its death and to do a self-heal during this period.

     

    7) To have a command interface for kubrow/senti activated by a button (for example “G”) with the same appearance of the gear one but with commands instead of items.  

    List of commands:

    -follow me

    -stay here

    - stealth mode

    - defensive attitude

    - offensive attitude

    - use only normal attacks

    - use only abilities

    - use normal attacks and abilities  

     

    ENEMIES

    1)Improve Enemy Ai:

    Review all the enemies who have 100% aimshot. (as for example Greener Ballista) give us info that we are being targeted, a laser on the target aim, a warning message , etc… So we can understand that we are on the target of an enemy that deals a lot of damage and we can also better locate it among all the other enemies.

    Improve the behavior of enemies in the mind control / chaos / proc radioactive. Give to other enemies priority instead of Tenno, make impossible for them to hack terminals while in this status, etc..

     

    2)Limit enemies with homing shots ( Hellion and Bombars are sufficient, and they should be revised too cause in some situations the tracking ability + great damage + repetitive knockdown+ high frequency of fire are unsustainable)

     

    3)Introduce special enemies or mini bosses that can randomly access the game ... an interesting post on the way: https://forums.warframe.com/index.php?/topic/449254-veterans-elites-fighting-cheap-tactics-with-tactically-diverse-enemies-feedback-appreciated/ 

     

    CAMP-ABUSE-GRIND PROBLEMS

    1)Review the reward system, a system that I find interesting is that suggested by OggyPrime in this topic: https://forums.warframe.com/index.php?/topic/468399-reward-system-change/

    It is based on a system that reduces the chance of finding the same reward in a run and favor a drastic reduction of the grind.

     

    2) Remove formas from rotation C T3/T4. Why?

    -because in this way you have more room for other Prime Parts without "get rid" of other frames and throw them in the Prime Vault,

    -because it is scandalous that Formas are a reward for such an high level of commitment.

     

    3) A message which informs you that you or another player have been marked as afk.

     

    4) Give a countdown timer to the energy platforms (possibly 5 minutes) to prevent forms of spam abuse and to assign them to a more strategic use.

     

    5) Reduce Greedy Pull functions:

    I thought 5 ALTERNATIVE (I want to clarify that only one of the five should be implemented, not more than one...)

    - (or) not attract the energy orbs

    - (or) attract only half of the available energy orbs

    - (or) reduce the radius of attraction for the energy orbs.

    - (or) reduce the energy charged by the orbs pulled by the skill.

     

    6) New Mechanics for Desecrate:

    After activation Nekros releases 5 ghosts that will move over the bodies to desecrate them. The cap of active ghosts could be 15/20, success chances of desecrating are raised to 100%, the ghosts will desecrate the bodies one by one, more ghosts on the same body will speed up the process. The ghosts remain alive for 20 seconds after cast (factor that could be affected by the duration). When  desecrate is activated nekros will create 5 ghosts, if the maximum number of ghosts is reached (15/20) desecrate cannot be reactivated until the older ghosts fade away.

     

    So the nekros will have only to keep active the ghosts which will do the job of desecrating ,giving him the opportunity  to do anything else.

    This would improve the game experience of Nekros giving him the opportunity to greatly reduce spam of the third skill and allowing him to play and make better use of other skills not failing, however, in its role of supporter!

     

    Miscellaneous

    1)Give the possibility to stay in coop in simulacrum and provide the ability to change weapons / equipment directly in the simulacrum, or at least in the relay, or even through an ui or a terminal near the access to the simulacrum.

     

    2) Completely overhaul the chat, making it possible to display more tabs and more orderly. Seriously ... the chat is the most backward thing of the game and now needs an upgrade.

     

    3)Emblem Customization: Give the possibility to choose different colors for different parts of the emblem.

     

    4) Be able to move the frame/weapon configurations between the A/B/C slots and the same thing for the loadouts.

     

    5) MAJOR COMMUNICATION, please, if you have to make a big change in mechanical or otherwise, LET US, Make us more involved in your work.

    I understand you want to maintain some secrecy to create the hyper, curiosity and attention, but if these surprises in the end are only disappointment of the community is just a big waste!

     

    I hope you will like these proposals, it took me a few days to write this Post, because i don't get along very well with english... If you agree with me and believe these proposals are valid please lend me your participation to get this topic to De's attention!

    First and foremost DO NOT ENFORCE YOUR PLAY STYLE WITH THE REST OF THE PLAYERS  if you don't want to use RESTORES then fine DON'T YOU CAN'T MAKE PLAYERS NOT USE THEM PLAIN AND SIMPLE PEOPLE REALLY NEED TO STOP WITH THE STUPID COOL DOWN IDEAS OF RESTORES RESTORES ARE A TACTICAL OPTION HECK RESTORES ARE NEEDED THAT MUCH IN NIGHTMARE RAIDS IN PADS THAT DRAIN ENERGY SO YOUR TELLING ME NOW WE MUST HAVE A STUPID COOL DOWN FOR IT WHEN WE BADLY NEED ENERGY AND TRINITY CAN'T PROVIDE?

     

    GREEDY PULL IS GREEDY PULL LEAVE IT OUT OF IT THERE IS A REASON WHY TACTICS SUCH AS CAMPING AND GREEDY PULL EXISTS ITS CALLED EFFICIENT FARMING METHODS IF YOU DON'T LIKE IT DON'T DO IT PLAIN AND SIMPLE GO FARM STUFF THE SLOW WAY. NEXT IS DON'T EVEN BOTHER PROPOSING A SLOW DE BUFF NERF FOR M PRIME NOVA IS ALREADY SQUISHY ENOUGH AS IS SAYING THAT SHE NEEDS A M PRIME DEBUFF CAP IS STUPID AS M PRIME IN RAIDS IS MOSTLY USED TO SLOW HECK IF I WANT TO SEE ENEMIES REALLY SLOW WHAT DO YOU CARE ANYWAY RIGHT?

     

    I'M SURE THE MESA PLAYERS WILL ALSO DISLIKE YOUR MESA CHANGE AND AS FOR EMBER SHE'S GOOD AS SHE IS DON'T EVEN DARE TOUCH HER IF YOU CAN'T PLAY HER RIGHT LEARN TO PLAY HER RIGHT HECK I HAVE A DPS EMBER BUILD AND A CC QT EMBER BUILD I DON'T EVEN KNOW WHY PEOPLE CAN'T USE HER RIGHT SIGH AND ALWAYS CRY FOR HER REWORK WHEN DE ALREADY BUFFED HER. PEOPLE ASKING FOR NERFS FOR EVERYTHING WILL BRING ABOUT THE END OF THIS GAME REALLY CAUSE PEOPLE DON'T KNOW WHAT THEY WANT THEY WILL JUST PISS OFF THE OTHER SIDE OF PLAYERS THAT WHAT ENJOY THE GAME FOR WHAT IT IS SUPER POWERED TACTICAL SHOOTERS WITH EMPHASIS ON ABILITIES THIS AIN'T SOME COD NORMAL SHOOTER TYPE GAME GO PLAY THAT.

     

    IF YOU ALWAYS WANT SOME KIND OF NERF TO EVERY DECENT ABILITY OUT THERE DON'T COMPLAIN ABOUT PEOPLE WHO HAVE THEIR OWN PLAY STYLE CAUSE THEY DON'T COMPLAIN ABOUT YOURS SO DON'T PRESUME WHAT PLAYSTYLE IS THE BEST IN GAME.

     

    AS FOR NEKROS I DON'T EVEN WANT THAT % CHANCE FOR GUARANTEED DROPS CAUSE NEKROS IS ALREADY A STAPLE IN FARMING IF YOU WANT TO SUGGEST YOUR MOBILE GHOSTS TO DO THE FARMING FOR YOU THEN LIMIT THE NUMBER BUT MAKE IT GUARANTEED 100% LOOT DROP CAUSE YOUR TEAM MATES NEED THE ORBS AND LOOT NOT JUST YOU BESIDES SOME OF US HAVE SELF SUSTAINING NEKROS BUILDS THAT DON'T NEED TO USE ENERGY AND RELY ON RAGE QT EQUILIBRIUM DESPOIL DESECRATE IF WE DON'T GET HP ORBS AS GUARANTEED LOOT DROPS SINCE YOUR GHOST IDEA SAYS ONLY 15/20 CHANCE THEN IT WILL RUIN ALL OF OUR BUILDS STOP PRESUMING YOUR OWN WAY OF PLAYING IS WHAT WE WANT IF YOU PROPOSE A REWORK DON'T NERF THE ENTIRE SKILL.

  9. Vauban took me what 4-5 months only? back then his parts really came up during the wrong time of the day for me lol. I was thankful Gravidus gave his parts as a reward it was only through that event that I managed to complete the elusive frame lol.

  10. Omni Slash

     

    Blade/Sword of Thrones

     

    Blade/Sword Complex

     

    Transcended Blademaster

     

    Final Blade

     

    Void Ripper

     

    Vanquish

     

    Bladed Demise

     

    Blades of Retribution

     

    Hayden's Judgement

     

    awakened slayer

     

    lost sword

     

    But among these I'm hoping for OMNI SLASH, VANQUISH, BLADE/SWORD OF THRONES, BLADE/SWORD COMPLEX, ASCENSION,

    Transcended Blademaster! :)

     

    ACTUALLY SCREW ALL THAT A LIGHT BULB CLICKED IN MY MIND HOW ABOUT... PATH OF BLADES OR BLADES OF EXILE OR SWORD OF EXILE OR WRATH OF BLADES! :)

  11. Rhino's Iron skin badly needs a rework buff its defensive stats and iron skin HP with an increase in iron skin hp by 500 per rank so at rank 4 the skill should have 3.2k hp without power strength mods applied yet and scales with power strength mods and also rhino's HP and SHIELDS should directly affect iron skins hp as well with 50% of both rhinos Shields and HP stats combined as additive for iron skins hp and finally having 10 secs of temporary invulnerability on initial cast similar to Frosts globe this will make IRON SKIN viable and usable at end game again.

  12. I can imagine both of these augments having unique fx animation aspects you will see a big explosion and hear a large boom and see some smoke cause by explosive diversion while dispersive measures will be more fluid and mysterious as you will see after image multiplication and blurring of decoy while its being dispersed the cloned decoys will appear more blurry or motion blurred I guess.

  13. Omni Blade

     

    Blade of Truth

     

    Heavens Edge

     

    Avalon/ Caliburn

     

    Clandestine Edge

     

    Blades of Vengeance

     

    Blades of Retribution

     

    Divine Punishment

     

    King slayer

     

    King's Blade or Blade of Kings

     

    Awakened Slayer

     

    Transcended Blade master

     

    Ascension

     

    Blade master

     

    Awakening

     

    Paragon

     

    Vanquish

     

    Final Blade

     

    Blade's End

     

    Bloody Requiem

     

    Sword of the Fallen

     

    Bladed Demise

     

    Lost Sword

    Blade of Thrones

    Blade/Sword Complex

    Omni Slash

    Cresent Blades

    Transcended Blademaster

  14. Making anti matter absorb faster is a bad idea since you need it as slow as possible to actually be able to control its direction properly while shooting it so that it absorbs enough damage which it will show when it fully glows and then direct it to a group of mobs and make it drop at the ground and blow them up all over. But yes null star could be improved then theres the null star augment which is a good panic button CC if you are surrounded by enemies.

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