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Perfectly_Framed_Waifu

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  1. She might be top tier in mobility, but she's also bottom tier in control, way below Grendelball.
  2. Nice buffs, and nice to see them so quickly implemented! On a similar note, getting a few number tweaks once in a while would really help the game. For example, Inaros' augment Desiccation's Curse - buff the spawn chance to 100% (since it's still limited by max 3 shadows) and sand shadow duration to "15 x duration" instead of just "15". Easily implemented over a coffee break, while increasing the fun factor of the mod.
  3. Some very welcome buffs, thanks for them! And while I certainly appreciate the Workshop to give us a head's up of upcoming changes, these are the kind of buffs/nerfs that I could just see dropped in a hotfix without any notice. On a similar note, getting a few number tweaks once in a while would really help the game. For example, Inaros' augment Desiccation's Curse - buff the spawn chance to 100% (since it's still limited by max 3 shadows) and sand shadow duration to "15 x duration" instead of just "15". Easily implemented over a coffee break, while increasing the fun factor of the mod.
  4. That is a false equivalence, which is a fallacy, because it ignores the fact that the booster as a product appeals to a good number of other people. More appropriate would then be to compare the boosters to, say, a jar opener. For some, the jar opener might be useless while others would happily pay for one. Speaking of false equivalence, why do you look at boosters as a substitute for a recurring subscriptions? Just because it lasts for a month doesn't make it such a substitute, merely one of many products. Can you present an argument that isn't fallacious? Nah, it is. Also, it is elitist. Nah, it isn't. Also, it ain't. Context matters.
  5. @Hobie-wan Yeah, there was a tile directly below but it was a good number of stairs down and had nothing visible that would do that, so I have no idea if that's the case here.
  6. One could just simply make Sea Snares apply damage vulnerability, like Blazing Chakram does. No need to go the Viral route.
  7. I remember a time when I had to farm Index for credits to keep up with all my crafting, modding, and whatnot. Nowadays, I got all of that stuff done and I'm earning heaps from Sortie, lich/sister hunting, and Steel Path. Cred boosters are certainly not valuable to me anymore, but I still remember a time they were and I know that others are still in the same position. Voila, I'm suddenly starting to express myself from outside my own subjectivity. Crazy, huh? The boosters are there for those who "need"/want them, and that's good enough. Not all boosters need to be good for everyone all the time. Leq merely pointed out that your post is hard to read and might not be coming through as intended, simultaneously wondered if it could have anything to do with English possibly being a non-Native language for you. The astute among us may notice that this is in fact not an insult, let alone an ad hominem. The latter is basically an insult tied to a undermining of the argument. Leq didn't say you're wrong about the boosters because your post is difficult to read, thus it's not an ad hominem. By the same token, that quote of your is not an ad hominem because although it's insulting and uncalled for, it doesn't say "and thus you're wrong about the booster stuff". On the other hand, it lends credence to the spirit of what Leq said - choose your words more carefully and don't toss around terms you don't know the meaning of. It just risks ruining your arguments. Signed: An actual non-native English speaker. (PS: Claiming that I'm wrong about what an ad hominem is because I'm a non-native English speaker would be a prime example of an ad hominem.)
  8. Protest by leaving your doggos in the foundry :^)
  9. See video link below, because I certainly can't explain this nonsense. Alternative imgur link for those allergic to Reddit.
  10. Gonna remember that one next time I hear the patented "merulina is not a kdrive" defense when someone says that Merulina should be K-Drive moddable.
  11. Closest thing we have to balance is the massive number of objectives that can't be sped up no matter how good you are. Like oh, your Xaku can disintegrate lvl 9999 enemies in the blink of an eye and all you have to do is click 4 once per minute? Good for you, this Survival mission is still taking 5min per reward. And now we're starting to see adaptive damage resistance, because this boss fight is gonna take X minutes and not a second faster, dammit! (Edit: Imagine the uproar if the Tridolons got that treatment, limiting the number of hunts to 2 per night.)
  12. Oh, definitely not. Don't get me wrong, it might be the best we got but it ain't good. I could see some challenge mode that limits us to some randomized selection of mods and gear (without taking up an arsenal or loadout slot), perhaps with you being able to rank up mods and find new mods/gear along the way, but "hurr durr dont uss teh brama then" is not what you should balance your game around. Also, I definitely agree that most/all frame/weapon combos should be somewhat viable compared to one another. Like, I'm fine with Zephyr being worse with your average melee than Valkyr, and Snipers being a worse choice for group killing than the launchers, but we should be able to present a frame/weapon combo for one another and have the other party immediately think "yeah, that's gonna have a damn hard time accomplishing anything".
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