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(XBOX)psyoniko

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  1. When I attempted cross platform save from my main Xbox account and was prompted to log in to my PC account I repeatedly encountered a failure notification that said "Captcha failed" even though I never encountered any Captcha dialog. I tried a couple of different browsers — and I tried too many times, so temporarily got locked out of the PC account. That's okay, and now that I'm reading all these other bug issues I'm not sure I just want to jump in until it's all sorted out. But how can I have failed a Captcha when there never was a Captcha to fail?
  2. This post continues my series of posts that discuss my top concerns raised in response to an in-game survey question that asked if I think Warframe respects my time, and my answer, which was and is, "No." The previous post in the series covered my criticism of the Waverider quest. My introductory post in the series covered my favorite aspects of the game. As with Waverider, this complaint addresses an alternate movement system, unfortunately tied to exclusive advancement/achievement/rewards, that deviates significantly from ordinary warframe/operator movement (which I do thoroughly enjoy, along with most other secondary movement systems — archwing, Railjack, Necramech, and Drifter — that contain a core sense of momentum and seamless connection with the warframe). Now I'm talking about Kahl. At least if he could roll, that would be something. Why can't he roll? Instead of rolling, Kahl does this weird, slide shuffle thing — I think people call it a "shoulder tackle," but I just call it lame and it doesn't tackle anything. He rolled when he was introduced in The New War, but now he's an old clone who just can't move like that anymore? Also as with Waverider, I returned to try Kahl again after reading that they had nerfed up the missions in a recent update, but unfortunately for me the tweak is too subtle for such grossly miscalculated game design. I'm not opposed to playing a Grineer or other enemy-based character, but Kahl has not been a good gameplay experience for me. I understand there's a jetpack somewhere in there but after shuffling slowly around and listening to him mumbling to himself in the third person, I'm totally uninterested. And that's really it. After playing an amazing character who can zip back and forth across any map, leap and slide hundreds of feet, spin, roll, etc, why would I then want to play some lumbering, hobbled up cannon fodder? Kahl missions represent the very worst of Warframe grind — a grueling wall of tedium locked behind a drooling moron who can't remember how to roll. I will grind for hours at a time for things I want. I want the Garrison goodies and of course I want more shards. But I hate playing Kahl so much, I'm willing to forego those rewards forever. Clem ftw.
  3. As promised in my previous post that identifies some of the major positive points of my Warframe experience, I will now enter a series of posts that discuss my most serious complaints in answer to an in-game survey question that asked me if I think Warframe respects my time. As I have already stated, my answer is, "No," and this post is the first of several that will address my thoughts about that answer. All of my most serious complaints have to do with alternate movement systems that seriously deviate from warframe/operator movement systems in most ordinary mission gameplay, and what I consider to be the unfortunately conceived and executed ideas of tying such secondary movement systems to player advancement/achievement/rewards. As I mentioned in my previous post, one of my primary sources of enjoyment in Waframe is warframe movement. There are several other additional movement systems, such as archwings, the Operator, Railjack, Necramechs, and the Drifter, that I do enjoy — I suppose because they each contain a core sense of momentum and seamless connection with the warframe, and that any game achievement or advancement or rewards tied to them don't require that I master some kind of secondary system of movement that bears no relation to destroying mobs of enemies. The addition of the K-drive, the Ventkids syndicate, and K-drive races didn't bother me at first, even if I ultimately had no interest in them. In fact, I was initially excited by the K-drives, although movement across the open world maps was still better on archwing, there was some fun involved in doing some tricks and eating dirt. But I didn't enjoy doing the races. I know some players find them fun and easy, and I have no doubt that with enough effort I could "git gud" at K-drive racing and combos. But why? I was not even remotely interested in playing a skateboard game inside Warframe — not even a little bit. Adding the ability to shoot my secondary while riding and perform offensive slams I guess was an improvement, but at the end of the day I have no reason or desire to do that at all. So when the Waverider quest dropped I was less than enthusiastic. I did the first page, reviewed the requirements for the subsequent pages and said "No thanks." Long story short, I ended up buying Yareli twice (second time to subsume) and her bubble gun with platinum. I'm sure that hurts no one's feelings, but my point is there's no way I was interested enough in K-drive operation to complete that quest. And even after DE nerfed the quest requirements, I looked them over again and weighed that against grinding for incarnon weapons and pathos clamps and upcoming primes and new warframes and farming various resources. (It didn't help that the update erased all the achievements I had made toward the second page.) I couldn't justify the time and frustration involved in completing any combo chains or even one more race. I concede that others may really like it or least not mind it and that there are of course always the players who find it ridiculously easy, but that's not my experience. I could "git gud," yes, but I don't want to. And I don't have to. The very thought of working on it gave me pain. Within the context of what I enjoy in Warframe, the Waverider quest is just not any fun at all. This is why it is first on my list, since completion of the quest will always be a blurry tile in my codex and so I will have never earned Yareli. My perception of the Waverider quest is that it is a developers' passion project with a secret desire to foist it upon the entire Warframe community. This strikes me as unnecessarily selfish. The fact that they eventually nerfed the quest requirements betrays this.
  4. Over 2000 daily logins, currently at 5485 hours played and a total 22,351 missions overall. Not sure how the math all plays out but it's a lot. I probably started playing regularly shortly before the Plains of Eidolon dropped late in 2017 — pretty much the only game I've played since then. This background is meant to support my claim that at this point I'm qualified to hold forth about my perceptions of the Warframe experience. My inspiration to write a series of posts about this arose earlier this year when I encountered an in-game survey question. The survey asked if I thought Warframe respected my time. My answer was and is "No." In fact, as I've started logging in less an less and ignoring certain objectives, I'm not sure if I want to continue playing at all. There's nothing wrong with that and no one is bothered by it. But there's no doubt that Warframe has taken up a lion's share of my leisure time for over six years, so it is reasonable and fair that I offer my critique here — in case I do go. I will address each of my serious criticisms in other posts to follow on, but I begin with this post by pointing out what I love about Warframe. Obviously I would not have played so avidly and exclusively all these years if there wasn't much to love about it. It is by far the most interesting and engrossing game I have encountered. My list here is not comprehensive, but these points seem most important to me. 1. Warframe is weird The art, the warframes, the Operator, the lore — especially the lore — is highly intriguing. The unexpected, persistent weirdness of Warframe stands out above all other aspects as the primary hook into my attention. 2. Movement and combat The look and feel and sound of Waframe combat is top tier, in my opinion. Rapid switching between primary, secondary, melee combined with abilities, while dashing, rolling, leaping, double jumping, dodging, crouching, even flying, feels seamless when one gets the hang of it. I've played no other game that sports the exhilarating sensation of Warframe melee combat on top of full-featured ranged weaponry. 3. The cycst, the Operator, and the new player experience As an element of the new player experience, the revolting mystery of the helminth cycst is what really drew me into Warframe weirdness. At that time the only information I could find about it was from outside sources — and that information was very odd. It gave me the sense that I was entering into a labyrinth of mystery, a lore I wanted to know and understand more. This sensation is eventually sent into overdrive with the introduction of the Operator. 4. Art, soundtrack and sound design Beginning with the warframe designs, the visual aspect of the game is not only top notch but intentionally unsettling — not too smooth or overly baroque, often unexpectedly disproportionate and even grotesque, but also beautiful, intricate and expansive. It sparks in me a curious, engaging tension not found in other games. The execution and presentation continue to be flawless to this day (occasional object clipping aside). The same goes for the sound design. While some weapon sounds are recycled, overall DE’s attention to sound design is detailed and intentional, producing a rich audio experience, particularly with regard to warframe movement, spatial ambience, enemy taunts and chatter, and other gameplay cues. The sound of a warframe rolling is especially satisfying. The soundtrack, particularly those songs found in Warframe’s first soundtrack album (which I purchased and keep in rotation), is a one-of-a-kind thrill. With a few notable exceptions (added later) my praise for the mood-setting (and unsettling) soundtrack remains nearly universal. For years I kept “Sentient Tombs” set as my ring tone. 5. Free to play It’s amazing that after ten years, Warframe only expands, gets weirder, and remains fundamentally free to play. Unlike some other notably similar games, there is no DLC update behind any paywall, and, except for select cosmetics and a few Founder’s exclusives, all items can be earned through gameplay. This aspect is often not immediately understood by new players (perhaps by design), but it is a welcome revelation that drives the grind. Honorable mentions: Warframe lore Archwings, Railjacks, Necramechs and (most of) the expanded missions and environments created for them Open world maps The addition of Steel Path tier missions The Duviri Experience (solo) — with one notable exception I will detail elsewhere I will attempt to follow this tl;dr with more concise and specific negative criticisms which address why I state that Warframe does not respect my time… soon. These posts may be posted under different forum categories, depending on the topic, and if I can I will link back to this post.
  5. Looks like the bug is fixed (at least for me). I completed Halako Steel Path today after update and now it shows it was cleared. Now for the other ones...
  6. I don't think it explains what we're experiencing, but I note it may be related so maybe there is some awareness in DE. What we are experiencing is no credit for any steel path zariman nodes at all. We complete them but they continue to blink blue as if not completed.
  7. Maybe related, found in recent post on upcoming updates/fixes: https://forums.warframe.com/topic/1355364-the-seven-crimes-of-kullervo-upcoming-fixes-changes/
  8. Link shows clip of my latest completion of a Steel Path Zariman with no credit given: 6-5-2023_12-19-40_PM-n0h5dnqw.mp4
  9. Just tried again. Halako steel path exterminate mission still blinking blue. Will share clip when it uploads
  10. I would withdraw this as a bug report if I could figure out how, unless we can count the fact that the game clock keeps rolling through host migrations and similar interruptions, which I maintain is unfair.
  11. Host migration in Circulus Conjunction Survival caused all accumulated life support modules to disappear, complicated by impact of Thrax friends who just drained life support in two locations all the way across the map from each other (because host extracted). Recurring issue. Unfair.
  12. Same over on Xbox. Yeah STUCK because we want credit for missions completed that we never want to "play" ever again.
  13. Same issue. I completed Halako Steel Path twice- still blinking blue. Entered mission from orbiter navigation.
  14. After clearing the Sister missions without spectres, today I did a solo interception mission and deployed my whole army of spectres and about halfway through I started getting that constant resource pickup clamor mentioned before. I think this is an issue related to spectre deployment. I didn't have any consoles to test but I'll bet they would be broken as well. Annoying - please fix.
  15. After I kill hounds in Sister missions loot pick-ups loop and fail to collect, accompanied by annoying perpetual clicking of incoming credits, and also locks me out of retrieving stolen weapon, parazoning the hound, and hacking consoles. Every mission since about halfway through Venus and even after Xbox restart. It might be a bug with the hound's ability to steal my weapon - something I never saw before this Sister. Something tells me this isn't going to end well.
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