Jump to content

MSEP1

PC Member
  • Posts

    197
  • Joined

  • Last visited

Posts posted by MSEP1

  1. 40 minutes ago, TheGiantFox said:

    Aye, actually I kinda went insane last night and actually put Augur Secrets into my build, resulting in 323% Ability Strength 😂

    I also made a crit build Prisma Dual Cleaver with all Gladiator Mods I can find, put Spoiled strike into Valkyr Talons.

    The end result is 28k spin attack 😂😂😂

    Anyway, the annoying thing is, I only have Smeeta Kavat, sadly.

    Do you have any idea how to get one?

    You can either... A. Incubate more kavats (50/50 chance to get Adarza) or B. Find someone with Adarza imprints and trade with them to boost your chances.

    Also, Valkyr’s talons charge attack opens enemies for finishers. So if you have a particularly nasty enemy and you don’t want to use your 3, hold charge and watch them explode.

  2. Well, 20% crit chance isn’t reliable. I shouldn’t need a mod to fix that. 20% status isn’t reliable, I shouldn’t need multiple mods to fix that since I’m sacrificing potential damage. /s

    Sorry, I don’t understand the point of this discussion anymore.

    Weapons have strengths and weaknesses. We mod around them. If you don’t want to, that’s fine, but you can always mod a weapon to reduce downsides.

    If the whole point of this is that you don’t like weapons with long reloads, that’s fine, but why even ask the question in the first place, especially when the recent trend has been a reduction in weapon reload times indicating that the problem is decreasing.

    As far as why a warframe has to spend 3 seconds reloading something, eh, it’s better than I could do.

    If I missed something, please enlighten me.

  3. 1 minute ago, (PS4)segulibanez65 said:

    I did not know this, lol.  I've got a lot of slash mods on melee weapons that need to be replaced...  Don't use melee that much so I'll use that as my excuse for not realizing this, lol.  Glad I've never worked slash mods into primaries/secondaries...

    I had the same issue. It Is only affected by +damage mods. Stances with forced slash procs are based on that as well which is how stuff like Lacera and Jat Kusar are able to proc slash even though they are elemental. Turns out those +slash mods only increase likely hood of slash to proc and not the damage per tic.

     

  4. 2 minutes ago, (PS4)FriendSharkey said:

    I sorta want to see a support frame that works on the theme of AMMO much like how Inaros and Nidus are based around health and Hyldryn is based around shields...only it would be interesting if this frame could shoot other players and supply health, shields, or armor with each shot...There would be a lot of ideas between powers, support, and passives that could be explored based around the last real factor in our frames..

    Giving instant reload to teammates could be a fun time.

  5. We did recently get Wisp and Hildryn, both of which are nice supports. But sure, I’d like some more variety. Maybe it could support in a unique way we haven’t yet seen. (Squad knock down/stagger protection for example, squad armor buffing.)

  6. 7 hours ago, TheGiantFox said:

    I can't imagine what Eternal Hysteria feels like 😂

    Sounds totally awesome though, so thank you very much for writing this suggestion!!!

    Unlimited Powaaaaaaa!!!

    I actually changed my build last night:

    Steel charge, Power Drift

    Primed Continuity, Primed Flow, Umbra Intensify (R9), Narrow Minded

    Transient Fortitude, Eternal war, Stretch, Fleeting Expertise

    So that build minimizes hysteria drain, gives you around 40s of warcry when active, and about 100% melee speed buff. Obviously, you can use normal intensify. Stretch/power drift are your flex mod slots. I use stretch since I like ripline for mobility, and power drift is a nice little chunk of extra melee speed. You could easily use vitality, armored agility, rush, mobilize, or a gladiator mod.

    Some other Valkyr hysteria tips:

    Your melee weapon can be a nice stat stick for your talons in a couple ways. I put gladiator vice, gladiator  rush, gladiator might, and Amalgam Organ Shatter on my melee. The Gladiator set bonus and Amalgam OS charge speed buff affect your talons even if equipped on your standard melee. 

    I also normally run with an adarza Kavat with pack leader and Cat’s eye. Since you are constantly meleeing, your cat probably won’t die. The combination of the gladiator set and cat’s eye crit buff makes your talons red crit reliably.

    Lastly, using a sniper with amalgam serration and sharpshooter is a good way to replenish energy and improve your mobility. 

  7. Farm up lenses from plains of eidolon bounties and equip them on a lvl 30 frame or weapon. I recommend starting with Zenurik lenses since Zenurik school is really good for general use.

    A yellow orb will pop up in missions when you are playing with the item with the lens. You have 45 seconds from that point to kill as many enemies as you/your squad can to gain focus experience points. This will happen several times per mission.

    Then, go to your operator chair and spend the focus points to unlock stuff.

  8. 8 minutes ago, Alpha_Tango said:

    I guess this is one that I learned late in the game then. I ONLY ever bothered to run kuva siphons and tinkering with rivens at MR 27. I really thought amps is the only way to deal with kuva clouds and void dashing is strictly for the ads.

    To be fair, there is a bug that breaks the siphon sometimes when using amps. Dashing doesn’t have this problem. So it’s safer to dash since amps will randomly make the siphon unable to finish.

  9. 40 minutes ago, Lutesque said:

    Your Kavat Can Heal You.... ? 

     

    You can ? 

    I tried doing this with The Defectors in Defection missions and it seems like the 2 Million Damage I saved up didn't carry over to the defectors....

    Or does each Splinter Storm Charge hold its on Damage reserve ?

    Hunter Recovery causes pets to heal you when they melee attack. Pack Leader causes you to heal your pets when you melee attack. So kubrows, chargers, and kavats can all heal you if you use hunter recovery. It’s not the most reliable thing, but can heal for most of your health with just Maul installed. If you have Bite, it’ll refill health to max pretty much every time unless you’re playing Inaros.

    And to answer your other question, splinter storm instances each have a different charge of damage. When doing the Kavat trick, I find him, cast 4, run outside of the wall, wait for him to follow me which he normally does unless there’s a swarm of enemies, and then detonate. I did that in a +300% strength arbitration and the results where... amusing.

  10. How crits work... like MR20

    I thought that if you have a 3x crit multiplier, Orange critting is 3*3= 9x multiplier. Turns out it is 3+3= 6x multiplier. I was wondering why my “busted” Nikana zaw build wasn’t doing the 125x damage I calculated it would. Turns out, it was doing 15x damage.

    You don’t need to jump into operator mode to activate passives. MR15

    You can switch focus schools. MR15

    Slash procs are from base damage not slash damage. MR19

  11. 8 minutes ago, Lutesque said:

     

    I bring this because Beam don't seem to behave consistently whenever im not the host.... is this something that also happened to you ? 

    Sadly if im using Gara then my melee slot is reserved for The Prisma Skana....... but if im doing survival/Defense then I can use something else. 

    Nah, I just don’t like beam weapons. They are boring to me.

    Ah, I see you are a fellow Gara user. I normally bring my Kavat along. He does a good job keeping me healed, and you can cast your 2 on him to make him tanky. You can also stack your 4 explosion on him to turn him into a hamster ball of death, which is hilarious to say the least. (And magus elevate is a nice spot heal)

    • Like 1
  12. My general rules of thumb for corpus arbitrations:

    Always have a high fire rate weapon (akstilleto p, rattle guts, Soma Prime, Supra vandal, etc.) for nullifiers.

    Always have a high damage, wide angle weapon(catchmoon, Arca Plasmor, Zarr, Brakk, Mara Detron, Exergis, etc) for drones.

    Melee is your utility/panic tool. Use it for healing you (life strike, healing return), the fugitive or excavator (sancti magistar). Or just use it to get stuff done (polearms, heavy blades, hammers).

    I’ve found that some melee weapons are really bad to use (low range stuff, you know the drill if you are familiar with the meta). Hammer and polearm zaws seem to do a good job with taking out the drones though. I cannot speak to whips since I don’t use them. Corpus are pretty annoying to fight with melee so I don’t rely on it too much unless I’m in a jam given all the knockdowns, nullifiers, bombs, and sapping fields.

    That’s my loadout crafting philosophy for corpus. Do with it as you will.

    • Like 1
  13. I’d recommend always having at least 175% range. Chaos is your most important ability. If you use it properly and pay attention, you will not get shot. Enemies should always be closer to each other than you are to them, so I’d avoid relying on shorter range melee unless you are using assimilate.

    Assimilate/chaos works well with high duration, range, and efficiency. Watch out for nullifiers. I recommend really dark energy colors to not blind yourself.

    Chaos sphere is best with high range and duration (as high as you can get them). You can neglect efficiency with this augment, since the effect will last a while. I recommend lighter energy to see the sphere.

    If you want to use psychic bolts for armor stripping, use a build with all positive stats. 

    As far as gear goes, snipers with sharpshooter are good for assimilate and sphere builds to maintain your energy. Explosive weapons are fun too!

    I normally run akstilleto prime for builds that don’t use psychic bolts, since it is great for nullifiers and stripping armor.

    I like Silva and aegis Prime with final harbinger or Galatine Prime with tempo royale for assimilate, since they have good mobility and speed.

    Redeemer Prime is good for other builds to charge up your mind control target’s damage and attack from range.

    She’s a lovely frame if you practice with her. 

    • Like 1
  14. So if you want a cycle of 1. take damage 2. Gain energy 3. Deal damage in hysteria 4. Repeat, the hollow efficiency hunter adrenaline build works fine. I used to run something. Similar and it’s a pretty fun way to play given Valkyr’s rage theme.

    If you want to just be invincible and sustain that forever, you really need higher efficiency, and Hunter Adrenaline and multiple survival mods aren’t necessary. I’m going to assume you don’t have access to arcane energize yet, but if you do, use that in one of your arcane slots.

    I think I use:

    Steel charge, Streamline, Fleeting Expertise, Primed Flow, Primed Continuity, Umbra intensify (R9), Umbra vitality (R9), Transient Fortitude, Augur Secrets, and Rush/Mobilize

    Those last two slots are preference, and you can use the base flow, vitality, and intensify. You can stay in hysteria for at least 10 minutes as long as you are killing things. If you use Arcane Energize you basically never have to leave hysteria.

    You can even argue that I don’t need vitality at all, but I keep it in there in case I have to drop hysteria in a bad spot.

    I’m probably going to switch something out for eternal war pretty soon so I can fit Primed Reach on the claws.

     

  15. I’d say Gara, Oberon, and Excalibur.

    With those three you can cover most anything the game has to offer and find a nice spot on any team.

    Gara: great for defense, tanking, support, damage, you can bring her in any mission and she will probably be able to get the job done (except maybe spy). 

    Oberon: strong support/tank, can do some nice damage and debuff enemies, will help later if you ever get into eidolon hunts (that’s not until after you complete The War Within, though, so you have a while)

    Val- I mean Excalibur: Good for damage, and his radial blind will get you through some of the tougher junctions and a few spy missions.

    For weapons:

    Dread is a great bow, Hek is fantastic if you put some time into it, and the boltor is a solid automatic rifle.

    Furis is a nice tool if you can get the augment, Lex/aklex I’ve heard is a good starter, and Lex Prime is a good thing to start prepping for.

    Galatine was my go to for ages. Bo is a good weapon to have. You can upgrade it to Tipedo later, and you can upgrade that to Lesion. And Nikana is a good investment since it goes into Dragon Nikana. Yeah. 

    I’m curious why you don’t want Valkyr. She’s pretty good for a beginner. But you didn’t hear that from me.

  16. 52 minutes ago, SaidTheRogue said:

    none of this changes the fact that weapon reload times are creeping up, too far, to the point of affecting general gameplay and at too high a cost. some of this is subjective, sure, but its ALL based in pragmatism. just waiting and waiting surely cant be good game design, for whatever reason.

    once again, reload speed is clearly one thing they use to keep the throughput of a weapon from just being too high.. but there are other ways to do that, ways which arent frustrating and boring.

    yes, there are 234234 ways to get around waiting on weapon reload. that aint the point. at all. so pls, no more git gud arguments, no more weapon mod arguments, all that crap is besides the point entirely. upward of 3sec for a superhumanly strong AND fast warframe to reload a gun? ok.. its getting a bit much, imo.

    i think its very telling during that recent dev stream where they were running around among a bunch of lv30's grineer and said something about 'and these are high level enemies' or to that effect.

    could we take off the training wheels, DE? give me a gun that performs in such a way that a melee weapon isnt better every time, all the time. full disclosure, i love my zaw.

    It actually looks like the opposite is happening for both primaries and secondaries. Zappy slam dunk and sickly explosive sniper seem to be exceptions, but both of those have balances (radial stun or larger magazine). 

    Other slower reload primaries released lately have mechanics to mitigate that (Zhuge Prime and Nagantaka).

    https://warframe.fandom.com/wiki/Weapon_Comparison

    Looks to me like most of the slower reloading weapons are the older ones (Boltor series, Strun series, Lex/Aklex series, Gorgon, Snipetron, Cestra series, etc) while most of the newer ones (Phantasma, Opticor Vandal, most kitguns combinations, Akvasto Prime, Akjagara Prime, Veldt) are pretty quick. Take a look if you disagree.

    • Like 1
  17. 17 hours ago, Lutesque said:

    Fine.... you make a Lanka build using reload speed and see if it will out perform the Meta one hit wonder.... then come tell me I don't know how to build....

    No you don't....

    The enemies have infinite scaling which is also broken.... call me crazy but I would prefer if our weapons are designed accordingly....not to mention this specific linitation just seems stupid and annoying....

    They can take them out right now.... I promise you it won't have a noticeable affect. And il throw in Anmo Mutation mods and Zoom mods too....

    Theres just no room to fit those mods in....

    Yes... Please.... give me Amalgam Body Count with Negative Zoom on all weapons and increased reload speed....

    I feel like the example of One-shot Lanka isn’t the best for this argument, given how it is used. If you are building it to one shot eidolon limbs, then yeah, of course having reload speed is going to hurt your performance. And the Lanka doesn’t really need reload speed in the first place.

    Let’s look at secura dual cestra. I’m pretty certain that running without any reload speed on that weapon will impair your performance significantly. It is just weapon/use dependent (which I’m sure you know). I normally use two reload mods on this weapon, and it does great with almost all of the content I throw at it.

    Having said all that, most Lanka builds I use/see do have an extra slot. What build do you normally use?

  18. Depends on if you have it filtered by WTB or not. It’s fine if you do for the most part, aside from the “WTS [overpriced rivens] WTB nothing” posts. 

    You just cannot expect to be immediately sell stuff on it. I normally check it once during play sessions, and if anyone wants to buy what I’m selling I go for it. You can make a couple hundred plat pretty quick that way. (Also I don’t bother with selling rivens, so that helps).

    • Like 2
  19. 44 minutes ago, Datam4ss said:

    That is pretty much the purpose of Prime.

    This isn't a Prisma Zhuge, it is a Prime version.

    Yeah, understand that. (Though prisma is pretty much always an upgrade as well.) That’s been the precedent for pretty much all variants so far to be fair. I’m just saying we’ve seen a similar case recently where a weapon was sidegraded/slightly upgraded to better take care of hoards with the Opticor Vandal, so this might be a trend that continues. I’d be fine with that for weapons already in a decent spot because it doesn’t obsolete old ones.

    Thats not to say I want it 100% of the time. For example, if Panthera gets primed, I’d hope it is an upgrade because that weapon is fun, but not in the best spot stat wise. If Corinth ever gets primed, I’d hope it is more of a side grade because the Corinth is already quite good. 

    All that to say, I’m all for more options instead of obsolescence. (an unpopular opinion)

    • Like 1
×
×
  • Create New...