Jump to content

(NSW)Belaptir

Nintendo Member
  • Posts

    595
  • Joined

  • Last visited

Posts posted by (NSW)Belaptir

  1. This is a thing I've talked about so many times. It's inmoral that some rivens reach prices such as 6k platinum. And what's worse is that DE is not doing anything about it. Everybody complains about predatory practices of companies like EA, but hey, a game in which there is a single digital item worth hundreds of dollars/euros it's fine because "it's the free market". No, it's not ok. It's not ok because someone had to earn that money, and so many times, the person buying the riven could not be aware of the amount of real money they are paying for it.

    I've said this many times, but seems nobody wants it. Rivens should be tradeable only while they are veiled. The moment you unveil them, they become untradeable.

    • Like 2
  2. 23 minutes ago, Wyrmius_Prime said:

    You won't fix powercreep by adding timegating into the game, especially because you can just pay up and skip all that. Powercreep needs to be combated by DE putting more attention into game balance.

    I agree with you about the game balance, but making this kind of forma easily obtainable would certainly worsen the situation we have now. If this is going to be a thing, there must be a lot of limits to get it. If it can be crafted, the time to do it should be long and being able to skip it, should cost platinum accordingly. If it can't be crafted, then they shuold give us one every several weeks, like the umbral forma. 

    • Like 2
  3. 1 minute ago, (NSW)Humblepuffin said:

    A work around could be to make it a daily % off bonus instead of a one time deal(I actually didn’t know it was a one time coupon I’m new, thought it lasted at least a day). They already have it in the game in the form of boosters, just need to apply the same idea to the discount. 

    This doesn’t necessarily alleviate the issue of not being able to just stock up on plat, but it does at least make it a bit more fair to console players if they have a whole day with the discount. 

    My point exactly. I understand why plat discounts are not a thing, that's why I'm not asking for discounts to be on plat.

    But if the discount coupon we have for the market would last for a day or, at least, for more than one item, it would be more fair to console players.

  4. 3 minutes ago, LSG501 said:

    No you keep arguing that adding more polarities will result in MORE powercreep while totally ignoring the fact (which I have already pointed out, and others afterwards) that we already are building the 'powercreep' builds at the expense of other non meta builds.

    Now you've gone on the second frame argument to try and 'prove your point'... while ignoring the fact that it is literally no different to us having multiple polarities on one frame.  Instead of building your 'powercreep builds' on one frame you now build it over 2 or more frames.... see you're just proving how naive a viewpoint you have in this matter. 

    It's clear you're not reading my posts because I've already covered powercreep being an issue (it's blown of proportion though imo)....removing the limitations on single polarity would remove the necessity to run just 'one build' on frames when you want to have a 'meta' build which requires all or close to all of the slots being polarised.  Removing a limitation on build options will give players OPTIONS to use other builds other than the 'meta'... but clearly you're not able to see this so keep thinking in your naive way.   

    I'd appreciate if you'd stop your condescendence towards me.

    What looks clear here is that you are closed in a naive point of view and don't want to listen, in fact, you try to discredit others who disagree, which says a lot of you, but nothing good.It looks also clear that your point of view is so naive that you believe the people won't find a way of abusing a frame full of universal polarities. It's laudable that you have such a good image of the community, but it's not how it works. Universal polarity will open the way to even more powerful builds, What you want is more power without any kind of sacrifice to it. But you don't seem to understand this, and given your attitude towards me, I'm not going to lose more time answering to you. Have a good day.

    • Like 3
  5. 6 minutes ago, p12t said:

    Huh? If we had universal polarities everyone would use the same build? If that build is so good, what's stopping everyone from using it right now?

    You should play a bit on Switch right now. We still have the bug of Mirage+Synoid Simulor that nukes the whole map no matter the levels of the enemies (It can literally oneshoot wolf). Right now, ESO records are owned by miragulor teams, arbitrations are the play field of miragulors, and it's common to see a message like "LFG for [insert endurance mission], i'll carry", meaning they are bringing a miragulor and need you to host.

    If you give someone something that powerful, they will abuse it.

    • Like 1
  6. 18 minutes ago, (PS4)Pauloluisx said:

    I have 3 different build on my chroma. And none of them can be a full strenght one because of the polarities I chose. With UF I could do it with ease. Now apply that logic to all frames and multiply it for all players. There. A game infested with Simulor Mirages.

    Exactly my point. The polarization of a slot yields you more power but comes with a sacrifice. And it's fair like that. Problem with uniforma is that you get all the benefits of the polarization without a drawback.

    Balance is called like that because, as the name implies, you have to put "weights" on both sides of it to make something evenly balanced. If you just keep adding weight to one side of the balance without adding some counterweight to the other side, it becomes unbalanced.

    Of course, there are players that won't do this, but just look at the Miragulor issue on Switch (where they still haven't fixed it). If you give people something enough powerful to don't need anything else, they'll abuse it; as they are abusing right now the Miragulor.

    • Like 3
  7. 1 hour ago, (PS4)Pauloluisx said:

    What kind of limitations do you suggest for such a system? Why wouldn't it be abused in any way? 

    On cetus you've been able to buy the recipe for a while now, while in fortuna you could buy bait for standing. I don't see anyone complaining about this being abused at all. In fact, for what I know, people who bought the bait recipes before the update, can keep them and keep crafting them.

    Actually, by removing the recipes, you are dividing the playerbase between people with 2 options for getting bait and people with 1 option for it.

  8. 1 minute ago, LSG501 said:

    As I said, you have a naive viewpoint, biased by your dislike for powercreep, it's becoming even more apparent with each post.  You keep assuming that adding the ability to have variation ONLY results in powercreep. 

    No, you keep saying that while I'm saying that it will feed it. Which is true. It won't result ONLY in powercreep, but will feed that issue. You seem to understand only what you want from my words. It would also seem that you have a naive viewpoint, biased by your like for powercreep. Which is also becoming even more apparent with each post. You keep assuming that adding the ability to have variation NEVER results in powercreep. (See what I did here?).

    People right now can just build a second frame and make it with a different polarity to try different builds. And having 2 polarities per slot would solve this.

     

    And by the way, yes. Powercreep is an issue here. And you can see a lot of people complaining about it. Damn, you just have to see how right now, "the best CC is death", and how even DE are feeding this by making fights like the profit taker (and so much content added in the last updates) inmune to CC or even to abilities directly. There's a lot of enemies inmune to everything that's not pure damage, inmune to status, inmune to abilities, inmune to crowd control... There are enemies able to shoot through the rift! Of course there's a powercreep issue in the game when the game itself is pushing you to forget everything about anything that's not increasing damage.

    • Like 2
  9. 8 minutes ago, WhiteMarker said:

    On one hand you understand why consoles have the coupons the way they are.
    At the same time you seem to not understand that this has to do with contracts DE has with Nintendo, Microsoft and Sony. DE can't just change these coupons. They have to talk to the other companies and they have to give their ok.

    And now comes my question:
    Why would Nintendo, Microsoft and Sony want to implement one of your ideas? What's in for them?

    Uhm... as far as I understand it, the discount coupons we get on console (which are discounts to buy a single item of the market, not platinum) have nothing to do with the console developers at all. What they give us in console is not a discount to buy platinum and hence cut the prices of the items bought on the eshop, but a discount to buy the items from the market of the game (which are bought with platinum, not with money). Why should any of the console brands have to do anything with those coupons?

     

    EDIT: Maybe to a certain extent they might have something to say, but as I understand it, I buy X platinum from the eshop at a fixed price and then, that platinum is mine to spend. How I do it shouldn't be decided by, in this case, Nintendo.

  10. Just now, LSG501 said:

    The make things take an excessive amount of forma and a week to build... that doesn't solve anything, that's just to pander for your distaste to 'powercreep'.  It's pretty clear that you think that powercreep is an issue, and it is, but you're mistaking powercreep with the ability to use something OTHER than the powercreep builds.... as I said naive viewpoint.

     

    The alternative i offered was, instead of an universal forma, a way of unlocking a bipolarity of a frame (paying the cost of a frame slot) to allow in a frame to have 2 polarities per slot, which would solve all the problems of this.

    It is not naive to think that being allowed to have every single polarity in every slot of an item would open for builds even more absurdely powerful. Naive is to think that having universal polarities won't feed the powercreep issue.

    • Like 1
  11. 3 minutes ago, LSG501 said:

    Most meta builds make it so you don't have many, if any, non polarised slots, this in turn limits your build to just one build or at best a compromised alternative.

    That's why I offered a second alternative, imho, better than an universal polarity.

    However, it is a problem with powercreep. A "meta build" with all polarized slots is strong because it keeps a balance between the power you get and the sacrifices you do in order to get it (in this case, polarization of the whole item). If you remove the sacrifice part of the meta build, all you get is free unlimited power with zero consequences or sacrifices. Man, that is powercreep.

    • Like 1
  12. 13 hours ago, Educated_Beast said:

    The day / night of cetus should be the same as the rest of Earth.  It is very odd we have 1 hour / 50 mins on cetus yet 4-hr / 4-hr on rest of Earth.   

    I think a 1 he swap is very reasonable and im the same in that I only play 30 mins to a couple hours depending on what's going on.  

    There are several issues that could raise if you go to 4/4 on the PoE cycles.

    First of all, the insane farming of eidolons that could happen or, on the contrary, the impossibility of farming them at all, both things due to the longer cycles.

    Second, the rarest fishes of the plains wouldn't be rare anymore (talking about glappids, norgs and cuthols) since the window of time to farm them would be so high. But also, as stated before, it could mean for people that they can't farm them too.

    The rivens that require killing dargyn pilots would suffer from this too.

     

  13. As title says. On pc, players can buy platinum at incredible discounted prices sometimes (up to 75%) and, while I understand that's not possible on consoles (reason why we have the market discounts) it puts us console players in a worse position. When I get a plat discount on pc, I can stock platinum and buy loads of things with a discount from the market (the price of the item is the same, but given that I bought the currency on discount, I am paying less real money for each item than if I buy platinum at full price).

    On consoles, however, this doesn't happen. We get a coupon to get 1 single item purchase from the market at a discounted price and then the coupon disappears. I know that plat discounts are harder to get on consoles for all the licensing and stuff, and I'm ok with that. However, if I can buy on pc 1000 plats with a 75% discount and then spend it all on the market or wherever, I should be able to get, on console, a discount coupon that allows me to buy at least more than one single item.

    So my options here are 2:

    Either allow bundles to be purchased with the discount coupon

    Or allow us to buy multiple items with the same coupon (say each coupon allows you to purchase up to 5 discounted items).

  14. Just now, Wyrmius_Prime said:

    Please no. Time-gating already ruins this game.

    Please yes. Powercreep is what already ruins this game. A forma that can apply an universal polarity to a slot and the possibility of doing that to a whole frame would be ridiculously strong. If they do something that powerful, there must be a gate so it can't be easily obtainable.

    If you are getting something that powerful, it really should feel like an investment so every time you want one, you must plan beforehand. Besides, time-gating is not really that problematic. There are a lot of things to do in the game while waiting for something to be build, there are other games to be played while waiting too. I don't see how time-gating is a problem in this particular game.

    • Like 5
  15. 6 minutes ago, (PS4)Pauloluisx said:

    Hm... How interesting. People have suggested that we should be able to lock different polarities on the same slot in order to allow for more build freedom but what you suggest is a rather simple and effective approach to it. I like it, but I'm afraid it won't be a thing because powercreep. I mean, that way in the long run if you uniforma all slots nothing is preventing you from abusing power. But that's my take on it, others might feel different.

    Maybe make so you can only apply 1 "Uniforma" to each piece of equipment?

    And make it expensive AF. Like the cost of 10 formas and 7 days of crafting. They are incredibly complex and powerful, so they should cost, resource and time wise, a lot.

     

    On the other hand, instead of this, I'd rather be able to apply 2 formas on a single slot (only 2) so I can swap polarities while building my frame. In the end, most of us have several builds but not that many so allowing us to have 2 polarities on every slot should be more than enough. On top of this, given that many people ends up getting a 2nd frame of the same if they want to have different builds (meaning a frame slot), why don't we make so unlocking the bipolarity of a frame (pun intended) costs the same as a slot, 20p?

  16. I'd love some pet commands. They could be given in a 3rd wheel (we have one for items, one for emotes... why not a third one?). In that wheel you could choose general commands to give your pet, like
    attack the weakest enemy
    stick to me
    attack the strongest enemy
    free roam
    wait
    follow

  17. Think about Switch players... We are missing large amounts of that content and we won't see it maybe ever. Take the ignis wraith event for example. Every clan in the Switch will always have that research missing, no matter how good they are. We won't have it unless they make it turn back.

    I'd like the idea of doing all those operations, and if you think they are too grindy or that lorewise they wouldn't fit, just make them as a "flashback" of the past times with simplified versions of them. But please, let the new players live that content!

  18. On 2019-03-17 at 2:18 PM, (NSW)TugTrife said:

    I was doing helene on saturn in a public lobby when the wolf of saturn six spawned; it was the 5th wave and the normal enemies were all died. When finally we killed the "boss" the game didn't ask us if we want to extract or continue so we all left the match. WHERE IS MY WOLF SLEDGE PART?!?!?!?

    Uhm... You might want to know that the wolf's sledge is not a guaranteed drop. It's not even the common drop of the wolf.

  19. What about giving 50 creds on every level of the Nightwave and raise the price of the potatoes to 375 creds? The rate of creds/potato keeps the same (with all the creds you'll get 4 potatoes and nothing else for the nightwave), but gives people a more reliant way of getting nitain and the other things. If I think that I only have 300 creds and every time I want nitain I have to pay 15 of it, it's ok and should probably be a good way of getting it. The problem is when you add to the creds offering things that were mostly "free" with the alert system (all the weapons, the helms, VAUBAN!...) With those prices, if someone wants to get the nitain, they have to think that they will have to sacrifice a lot just to get enough for what they need; there are too many things needing nitain .

    Some may argue that you can get the helms in the next nightwave because they are not necessary. And yes, they are right. But before this change, in the timespan of the nightwave, I could be able to get the whole set of aura mods, vauban, most of the helms and, on top of that, 4 nitains a day (if I had enough free time). Right now, the Nightwave is more like a job, you need to do these quests (many of which are not fun at all) just to get 1 item or less every week.

    Yes, I'm aware we also have the rest of the rewards from the tiers, but still, many of those rewards mean almost nothing to everyone (an emote, a glyph...). There are some good rewards, and I'm fine with that, but the rate at which they give us the creds is just bad.

     

    To keep with the feedback, there's something I've been thinking about too: Instead of giving us a batch of challenges every week, why don't you do something like the Paladins battlepass? You have several tiers (that are unlocked every X levels of the battlepass) and there are several quests on every level. The good thing of it is that all the quests are active from the first to the last day of the battlepass so if someone doesn't feel like playing a week, they can get up to date playing more the next week. Or if they just want to do everything in the first few weeks, they can, and after that they just do what they want knowing they completed the pass. This way, you avoid the feeling that you must log to do your daily chores (because that's what they become), and people can play at their own pace. Of course, you can keep the daily quests as something more to do everyday, to top up the xp in case you are not doing all the challenges.

    • Like 2
  20. Today I arrived to the rank 30 with the nightwave. Have seen the wolf twice. Once dropped a trash mod the other, once dropped the head of the hammer. Never seen him again. And yes, I play every day. The spawn rate is stupidly low, and I'm worried that I won't get the hammer at this rate.

  21. 1 hour ago, (NSW)v1ld said:

    The lack of a means to rad up your relics in the dojo is unfortunate.  We invariably have to break up and resquad if we're running fissures from the dojo so we often land up running them from the orbiter even though we're in the same clan.  It would improve interaction if we could manipulate relics from the dojo itself.

    I think the reason we don't have many things in the dojo (like a foundry, a relic module or a market module) is because that would destroy the purpose of the orbiter and DE don't want that. They want us to use the orbiter as much as possible because, if we could do all the things in the dojo, nobody would be ever in their orbiter.

  22. 17 minutes ago, Arc2199 said:

    Yes so if I like 3 I should not be playing the game you say ? And I should get even more punished for protesting about the changes I don't like? What a wonderful example of the warframe community you are.

    Uhm... well... Yes. Pretty much. I'm not saying this as an attack to you, but it's clear that you this game is not for you. This game is about grinding and collecting, and the point of having so many weapons is to have a variety of them for each situation. If you are worried because one of the strongest weapons in the game got a "nerf" and now the game is not fun anymore (for you), then I suggest you to play a game like Doom where the most powerful weapon will still be no matter what.

    20 minutes ago, Arc2199 said:

    I have tried other weapons. I DO NOT LIKE THEM AS MUCH. Funny how you say its not about me and everyone. I am a part of everyone and there are other people like me. Deal with it.

    I don't have to "deal with it". So calm down a bit. Will be better for you and will keep the topic open. Right now, you are the one making this a problem because they "nerfed" the only weapon you like. Well, yes. It's not about you, but about everyone. It's not me who have to "deal with it". My lanka riven suffered a nerf too, so what? It's just a game, I will still play it and, if by any chance the weapon is not the strongest anymore, I have three options, I keep playing with it and "deal with it", or I find another weapon (seriously, there are hundreds), or I stop playing. Choose your flavour. Hint: most of us will choose one of the two first options because we like the game, not the feeling of being absolutely OP with a single weapon of the game. Again, if your case is the second, you should play a game where they don't make changes so often and where there are less options to play every mission.

     

    25 minutes ago, Arc2199 said:

    We just had a dispo nerf a while back. This is another. This is not just a 20% change. It's become a constant thing now. I do not support it.

    Again, you don't support it but your opinion =! the general consensus. If you don't like it, see the options above.

    26 minutes ago, Arc2199 said:

    I love how you're grouping me with the people that love "THE META" even if I love the weapons themselves as do many others of which I'm sure of. And know what? I shall also group you with the people who only care about themselves and take pleasure and gratification when fun being taken away from others.

    But the point is that you are with the people who love "the meta". You are complaining because you think the game is only fun with one of the most powerful weapons and now that they nerfed it, the game is not fun anymore.Trying other combinations of weapons won't hurt you. Having your favourite weapon nerfed won't make the game unfun. However, it seems that now that your weapon is not doing ultra mega high numbers but only ultra high numbers, the game is not fun anymore. And that's a problem only for you, because most of us find the game funny even if our favourite weapon gets nerfed.

     

    22 minutes ago, Arc2199 said:

    Funny how the riven system nerfs aren't based on power but on usage. If you still don't know that then you should brush up on your facts.

    But that's only a way of saying that it's based on power. If a weapon is being overused it means it's powerful. If the endgame is full of a certain weapon it means that weapon is powerful, otherwise it wouldn't be overused.

     

    26 minutes ago, Arc2199 said:

    Do I need to say how there are already powerful status shotguns and warframe abilities that are 100000x more powerful than guns? We literally have nukes.

    So what?

     

    27 minutes ago, Arc2199 said:

    And the fact that you say rivens with 0.8 are extremely powerful shows how much of a troll you are.

    You're the only one recurring to calling the others names. Let's not resort to that. Besides, I said weapons are powerful, not rivens. You should read more carefully.

     

    29 minutes ago, Arc2199 said:

    Also its even more funny that you completely ignore the fact that there are 5/5 dispo weapons in the game that were already powerful. By your logic the game should have been boring already. So why are you even playing it now? Shouldn't you stop? See how dumb your argument is?

    They are powerful but nobody uses them so maybe they are not that powerful? What does that have to do with the game being boring or not? I don't understand your point.

     

    30 minutes ago, Arc2199 said:

    Just like that how bad is it that you want to go out of the way to specifically nerf these few guns that people like using. Is this really the hill you want to die on?

    Seems you never played other online games in which balance changes were a thing. I recommend you to do it. It's good for the game and the playerbase because the changes make people try things they'd never try and keep the game always dynamic. Boring is a game where everything is always the same and "the meta" becomes a thing that, since nobody changes, is the only way to play.

  23. Let's make a powerful weapon even MORE powerful with a riven, what could go wrong? No. Maybe here the problem is just the opposite. Maybe the problem is that there are weapons so extremely powerful that people doesn't feel the need to use anything else. And if that's so, then what's the point of releasing new weapons? Just buff the already god weapons more! Let's make everyone use the same single weapon to take every single mission without worrying about anything else! Let's make the game boring!

    • Like 2
  24. If in a game with more than a hundred weapons your problem is that there are only 3 that you like, then you should be playing other things. Specially if you rant like this when they nerf the rivens for those weapons (not even the weapons themselves).

    You know? Try other weapons, roll your rivens to find better stats... The game is not about you. Is about everyone and, like it or not, your opinion is not the general consensus. Besides, do you know that you can play the game without problems even if they nerf the stats of a riven by a 20%? It will require you to shoot at the enemies maybe once more, or even to change to other weapons! But so what? Geez, there's this kind of people so damn worried about the meta that are not enjoying the game anymore. They are just obsessed with "THE META". And that's not healthy. Take the game as what it is, a game.

    • Like 2
  25. 5 minutes ago, (PS4)Pauloluisx said:

    I thought about this but came to the conclusion it'd be probably hard since dojo's are custom built,

    Me too, but if you think about it, the obstacle architect room is basically this already. You load a separated instance of that room every time you want to try the course. I know in the captura there are a lot more modes and things to modify, but loading a separated instance of the room is something the dojo is already capable of doing, so why not apply it to capturas other than the obstacle architect?

×
×
  • Create New...