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BRZZAFK

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Posts posted by BRZZAFK

  1. 2020/6/6 PM9点55分 , (PS4)Wil_Shatner_face 说:

    This notion is so ridiculously silly. Of course they don’t play it in their free time, it’s their job, do you spend your free time working on your job? But that being said it’s literally impossible to make a game without play testing it.

    I personally belief that SS event space mission is a prime example they dont play thier own game (enough). It doesnt take two seconds for nomal player to think up using limbo and they still end up panic nerf  .

  2. 8小时前 , (XB1)ALTBOULI 说:

    Perhaps you haven't seen some of the remarks/inferences made towards me by some of the posters. I simply responded in kind the people on here who are so opposed to ti my request are the ones making plat from selling the weapon, lots of plat hence why they want to maintain the status quo.

    Calling players selling the Braton Vandal for a high price scammers might seem harsh but that's honestly how I feel. Consider that 300p is around £16. For that I could buy some games or DLC for newer games. People need to put the platinum economy into perspective.

    man you are in your head. No one gonna farm plat by ESO there's much better way.If i want to scam people i sell riven to new player who has not read the wiki. If no one want to pay for Braton vandal the price will go down. Every one want DE to improve the drop chance.

  3. 12小时前 , SneakyErvin 说:

    Yeah in SS he was viable too. It is in most other things where you move that he just falls behind since his buff area is so small and also only effects weapons. So you end up with a tank that hits harder than others but lack other things that others have that may be more useful in the situation. Not saying he is better or worse than Atlas, just that I'd prefer Atlas in most other things due to the CC, since the weapons already deal enough damage and you dont need to rely on buffs to get durable.

    That's how this game work though. You choose the best for one mission. Chroma is the best at buff weapon right now so even rest of his kits is useless he still is part of meta. But other warframe is better cc/clear mobs/tank than Atlas so he is not in the meta.

  4. 6分钟前 , Carc80 说:

    Won't starting to hunt the lich cause him to spread to more planets?

    The absolute last thing I want to do is spread the lich across any more of the star chart

    If you dont want to spread dont stab/execute the lich when he show up and dont clear every single node (you can keep one node).

    If you clear the red node. Lich cant steal your stuff when you do mission on that node.

  5. 11小时前 , SneakyErvin 说:

    Honestly I'd take Atlas over Chroma in non-PT or non-Eidolon content. You can build Atlas all out as a tank, Chroma will have the upper hand regarding mitigation, around 5% more than Atlas, but he wont have near the health, nor does he have an on demand CC.

    Well. If we are talking about solo you can run anything .But Chroma 3 make him good at playing with teammate. He has a role in SS event buffing mesa recently.

  6. 19分钟前 , Magus_Tahir 说:

    You're going to have to pick that this is either a discussion on the games reward systems or if this is a discussion on the game's player-created methods for completing content with the minimal amount of effort and time investment.

    While these can overlap at points the Devs are not the ones creating the meta it is the players that create the meta and the ones who communicate their discoveries are the players, and other players follow suit because either one they think it's cool or agree it is the most effective route.

    That said this discussion is at an impasse as you are adding new elements to push it beyond the original confines of game design concerning the fairness of the base loot reward systems and how players can maximize it to their benefit.

    We will have to agree to disagree.

     

    I was mostly talking about variety and how much freedom we can approach the game mode not "fairness". I all know the game is all about information.

    Devs are playing a big role in the meta since they are the one who created the game and who can change it. If only frame they want to see is chroma. They sure archive the goal but i highly doubt that.

  7. 34分钟前 , Magus_Tahir 说:

    Its not cut in half, you get more for bringing better tools to the job. Everyone gets the same base start. What you bring past that starting point determines the outcome you get. 

    Your logic basically says that you should get the same amount of credits as someone who bought a credit booster when you don't have one yourself. Thats not how this game works.

    So you saying you prefer devs force meta?

    You think you "earn" the reward because you know better but i dont take it this way. I think this is the calssic way of devs trying to force you to do thing in their way because they know player always gonna choose the best tool to do it. They "design" the game mode to letting you use specific frame. But in result it make the game mode has no variety and killing the little replayability it has.

    They can make NYX become "the best tool" for PT if they triple the reward she get. But it will not solve her problem of being irrelevant in rest of game mode and force player to use poorly functional warframe in the fight(PT).

    I really dont think it's a great design.

    • Like 1
  8. 1分钟前 , Birdframe_Prime 说:

    That's... what I said...

    That's literally what I said. That the damage meta has completely ruined the balance that was originally intended, and nobody uses it for that intent.

    What I said, and even what you've said, doesn't change the reason that CC status procs exist, though. The fact that we ignore them in favour of something else doesn't change the 'why' of them being created.

    I only play this game for two years. But was ever the porc cc weapon is meta in this game? And since we already know that damage is meta. Why the recent rework of procs  devs didnt rework them into damage to suit current meta? It doesnt make sense. Unless we are talking about a meta is not current in game but will be in the future.

  9. 42分钟前 , Magus_Tahir 说:

    I disagree I do not see it as a mistake and I would reckon most don't.

    Games where you can spend real money to purchase boosters for in-game resources whether it be credits or materials it is always good practice to have an avenue(s) available to get a boost on those resources without actually having to pay for a booster.

    The loot ability doesnt replace boosters it work together so it doesnt solve the problem.

    42分钟前 , Magus_Tahir 说:

    This practice rewards players for getting the in-game items necessary to do this and provides them something to look forward to as they gain more of the games tools.

    In many ways because of the player created content that has been created around these types of warframes it acts as a draw to an informed player who does their research.

    This it's why we need wiki to play the game. Not saying i against the idea. But you get where it come from when the new player saying it's a "pay to win game" or "game is too grindy" bacause they dont know how to grind properly

    42分钟前 , Magus_Tahir 说:

    Given the lack of traction on this thread I'll conclude the silent majority says Chroma on PT is fine as is. And so is the credit situation.

    Again it's not about how good Chroma is on PT or not. It's about using Chroma become mandatory if you want your reward. If you be ok with DE cut in half your reward just because you didnt use the specific frame they demand then... you do you. That's not my understanding of video game.

  10. 9分钟前 , Birdframe_Prime 说:

    Because not all frames have CC, why else? The idea is that you're supposed to bring weapons that actually compliment the play style you're using.

    DE's real problem is that, with the enemy types, AI and environments they've made, there's no CC status that's better than 'Dead'. So the damage meta has taken over.

    To OP's point, there's not really a reason to buff Cold, because the only way that Cold would be made a functionally useful proc is to give it Damage that actually aids that damage meta. If it's powerful enough that the status can help kill things better, then it'll become a staple. If it's not, then it won't be useful enough to include for Status, just for damage against the specific enemies that are weak against it.

    The last time i find it useful is when people put blast on zenistar. Other then that never heard people using weapon to cc. Everyone is tring to avoid it. It even disturb player to headshot. And after procs rework devs still dont know that untill player complain it's too annoying.

  11. 8分钟前 , Cerikus 说:

    No, for the love of god, most definitely not.

    But what should be and what can be are two entirely different things. Warframe is literally unbalancable and I don't find anything worng about that. I just cannot agree with someone asking for nefring, because a frame is better at something and I am trying to give my counterarguments.

    Idk man.loot ability is a mistake in the first place. It's not really about chroma any more. chroma has it's own issuse but it doesnt justify the mistake.

  12. 1分钟前 , Cerikus 说:

    And Chroma is worse tank and worse damage compared to other frames. That doesn't matter. The thing is, that if you can pick a Warframe that you rarely use for a piece of content, because this warframe excels in it, it's good. If you nerf it for it, you are slowly reducing the whole roster to skins. 

    Well, Atlas' 1 stacks with melee multiplier, uses melee mods, has invulnerability. I don't recal any other ability that can do that, but I may be mistaken. Also mixed with petrify, you heal yourself. That's powerful.

    So you propose we should do it even in the futrue update? Use xxx frame otherwise you get half of the reward. 

  13. 5小时前 , Cerikus 说:

    This logic is backwards actually.. because there are frames that don't excel in anything means, we can dostroy another frame that excels at least in one gamemode? 

    Btw Atlas has 1 and you can build him to dps and/or tank, his 3 augment can be used for farming. If you like his playstyle, he can easily do anything.
    Chroma has only profit taker now. Imho he is pretty much garbage anywhere else. 😞

    How is Chroma has only profit taker? He still is a better tank and better damage compare to Atlas . Is there anything Atlas 1 can do but melee cant? 

  14. 19分钟前 , (PS4)JohnWickHitman 说:

    Right there!

    You want more challenge, yet you "say" your not using meta.

    "OK, I believe" you...

    Still makes my post correct.

    Quit playing so much.

    Make YOUR OWN challenges.

    Quit trying to force the game maker to do that.

    Or better yet, just quit the game all together.

    You come off as an elitist crying for content to suit you...

    That makes you "1%'er"...the minority.

    Game is perfectly fine as is....

    Buh bye!

    It's not like game offer a lot fun or challenge without meta. we already know that when grendel mission came out.

  15. 7小时前 , STUVash 说:

    The fact we're not flooded with Hydroid players clearly point to the fact that the players would rather play another frame, even if it means not having the +Extra Loot.

    The fact we're not flooded with Hydroid is beacause grind squad eventually force De abandon enemy drop and start using wave drop, operation point , or something just not effect by it for no reason like Railjack material. 

    This is actully how they "nerf" warfame to make then irrelevant . Remenber loki was one of the most powerfull warfame in the game? Now people only remenber him when they need to do spy mission or catch animal or something. Same goes with Trinity. They may do the same to saryn and mesa in the future by design more and more enemy dont effect by thier ablity so that player can keep thier precious power and let these warfame stuck in the older content until they rework them.It's not a healthy way in my opinion.

    7小时前 , STUVash 说:

    He get his stuff, realise he has enough stuff to craft the next gear, starts a new craft and repeats. No need to complicate this cycle.

    Ah that thread, I got a post in there. The Punishment was something I also thought I saw when I fist played him. But once you explored all Grendel has to offer you can't really call anything he has as "Punishment".

    He sure get his stuff but to make him viable in nomal mission he still need to be more then he is now. until then he just inaros 2.0. That's not the quality i was expecting after they release wisp, hildryn and gauss.

    7小时前 , STUVash 说:

    Doing a big rework takes time, but DE has shown that they can dare to change their systems to fit the players need. It doesn't mean that it happens fast, it doesn't mean that they know what the best choice is. But it means that it's possible. That's why alot of players are complaining openly and alot.

    They know that DE will read about it and make something out of it eventually, big or small. The problem is when these players don't even want to discuss with the community which matters to DE, they just want to scream in some place.

    If you're talking about all this to me because I try to come up with fun stuff to do in game instead of doing the screaming, that's because it's better for me and because such exposition on forums sharing ways to have fun can influence DE just as much as the usual screaming would. Sometimes even more than the screaming.

    I dont doubt they will keep improving thier game and i agree with you that screaming not doing anything good. But sometime the decision they make really feel like they are lost touch of their own game. Like the recent augment of sayrn. who gonna use it really.

    The reason i been talking about this is because it will be better if dev and players are more aware the situation of the game.Not just "oh you get bored? have you finish getting every single animal medal on both planet? have you complete the codex collection? oh the game is too easy for you? you can get rid of your mod or play some poorly designed warfame instead. dont nerf my precious power. warfame is perfectly fine " and sitting in fire.

    I personal overall are satisfy the game for now. But a also notice there's less reason for me to play this game when i start tring to complete the scanning codex.I suppose there are no game can satisfy evey single player and player eventually burn out at some point.But there's always room for improvement.

  16. 43分钟前 , STUVash 说:

    While one could get a lot of a specific item during an endless mission, using Hydroid not everyone plays him. Sure there might be one hydroid in your squad but his tentacles only give more loot if the enemy is killed while grabbed by a tentacle. Meaning that technically, all the other ungrabbed enemies do not offer an extra loot.

    A player isn't solely driven by loot.

    Since you talking about Hydroid them you must know about grind squad. How much time will you need to get the loot by using grind squad compare to nomal player running random warfame in the same mission? This is prime exsample of dev decision suck out the variety in the game and it's every where. If dev make the loot too rare to drop. Nomal players will complain it waste too much time. If they dont. Grind squad can get it in few hours.

     

    43分钟前 , STUVash 说:

    I'm not sure what are you referring to specifically ?

    Recently just a player's post say he feel punish by playing grendel.

    43分钟前 , STUVash 说:

    Yes I agree. I never said it was fine for the game to be too easy. I'm not sure why you're telling this specifically to me.

    I think game is too easy right now. It may have some calllenage for new player in frist 50 hrs. But after that we just do the same level of difficulty for the rest thousand of hours. Devs tying to spice things up from time to time(nighmare mod, arbitration, hard mode) which is great. But none of them fix the problem by far. 

  17. 10分钟前 , STUVash 说:

    Of course it does, but I can't stop other players from playing what they want whether it's fun or not.
    And I'm not the one patching the game either.

    As a player, I only have the freedom to change my gear and my inputs. If the game can be fun with just that then maybe more people should look into it, especially if they didn't try to yet.

    Players also have freedom to afk and play another game if you say that. That's the result we and devs dont want to see. If game design alway been like this in the futrue. Player will only come to the game to get the quick experience and go back to afk. Dev work their ass off just to barely remain the online player count. This is not a sustainable way to make game. 

  18. 6小时前 , STUVash 说:

    Back on topic, I don't know about other players old or young. But to me I call something "easy" when it requires very little input and very little attention to what's happening on screen from the player to win.
    Some players can play the game with one hand only, most of the time it's not because they're good with this particular hand, usually it's because they need very few inputs.

    It's fine if they want to play that way of course, as long as they don't come back here saying they hate it then proceed to not listen to suggestions to maybe NOT play that way.
    They hate it but they want to keep doing it, something like that.

    But if devs some how decide play with one hand is most efficient way to play and get most of the reward from doing so. this doesnt concern you this maybe the wrong way to make the game fun?  

    Recent SS event is a great example for this problem. why do i go ground mission when clearly space mission get more reward? why do i use any other warfame in space mission when i can just limbo and afk? And the most important question. Why dev have to punish player if they want to play underpower warframe?

  19. 7小时前 , SneakyErvin 说:

    The endgame is just increasing the difficulty a notch to match your new paragon or gem level really. Still the same cheese as the difficulty a notch below. 

    That's optional difficulty for most of the games. Warfame can not do that simply because the balance and sacling are completly mess up so they cant not put any sacling reward in high level mission and cause devs struggling to make new content since player cheese it no matter what.

    7小时前 , SneakyErvin 说:

    They completely failed to hit a good middleground between the vanilla grind and the handout approach of RoS. It went from barely getting anything worthwhile to getting everything worthwhile within a week.

    I mean there's just that much content for the game to begin with. I am inpressed they stretch the little content into something player want to play repeatly.

    But what i was talking about is the gameplay. diablo's gameplay is build around aoe. Since nuker become a thing in warfame. they can learn something from it.

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