TDS0Spoderman
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Posts posted by TDS0Spoderman
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Magnetic and Corrosive on a crit build i guess
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i usually run 2 types of builds one with power strength and sprint for normal missions and low defense/survival and a duration build for things like Pluto defenses and Orokin/Derelict stuff because a long lasting shield works better than more damage (imo) past wave 15 or 10 minutes depending on mission type
when it comes to weapons try using things with high fire rate and either big magazines or fast reload so you don't waste any EShield duration without shooting, been using the Dual Vasto, Brakk Gorgon/Grakkata and Sobek for a while they all work just fine with him
also as the new damage system trowing knifes are better used vs Grinner but low damage vs Shields and Infested
as i said the Vasto/DVasto are pretty balanced in terms of faction damage and a fun upgrade from the Lato pistol, more fire rate , damage and some crit
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he was supposed to drop from the (incoming ) infested invasion alerts and i believe the boss was Phorid
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i got Infested clip from the foot soldiers on T2 and T3 towers
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the only problem i have with it is when doing outer terminus ( Pluto defense) it takes a while to break shields due to the low impact damage
magnetic combo helps a ton tho
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they appear in 2-3 groups on derelict defense missions past weave 5
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the Brakk is pretty amazing but not the only 3way weapon , the Twin Gremlins also have 33.3 of their damage split between each type ( 10 puncture, 10 slash and 10 impact )
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as far as i know the Nvidia drivers need a small app that ensures compatibility with games , just like CCC on ATI cards so you might need that one
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am i the only one getting the "power in use" alert when trying to use shock/speed or shield while overload is active? even 2 seconds after the jump animation i cant use 1, 2 or 3 and that's really annoying
i will post a screenshot later
http://i.imgur.com/AZqaDZ2.jpg trying to use shock
http://i.imgur.com/Hwltn4v.jpg trying with speed
none of them work
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have you guys noticed that when Overload is still ticking you cant use shock or even shield ? i just keep getting "Power in use" alerts every time i try to cast something during the 4 or so seconds that Overload is active
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are you sure ? the tool tip says it adds a % of that weapons's puncture value as extra puncture damage and the Ignis having 0 puncture would result in 0 bonus damage from Puncture, Slash and Impact mods
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i was running with a maxed Piercing hit on a Pluto infested survival as i was just using my old settup for Ancients that would resist the non-armor ignoring physical damage
then i ran without it and didn't see any difference
also on the armory Hud only serration and fire ( or other elemental ) add to the damage , piercing hit and the other one for impact dont appear to add to the base damage or show as separated damage
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as i see it it would bee good vs Grinner as it does mostly puncture damage, however the Impact is low so you would have problems breaking shields and fighting robotics, also low blade damage makes it bad vs infested ( even Ancients that aren't armored anymore)
IF using Magnetic to compensate the low Impact or Viral vs infected you gotta think about the mods that Bow weapons NEED to function well :
-Serration and Heavy Caliber
-Fire rate for charge speed: Speed trigger and/or Shred
-Crit rate and multiplier: Point strike- V sense and Hammer shot
-Split Chamber because the possibilty to strike twice and each hit having its own crit chance is big
-2 elementals to get the desired combo for each faction
-A lone elemental not being conbo'ed with others ( depends on the case)
-Reload ( player preference)
as side note:
-Dread=mostly slash damage so better vs infested
-Paris/PPrime=Puncture so use vs armored
-The Vectis fits the Impact category but it also has decent puncture and slash damage so its kind of a jack of all trades
-i don't own the Vulkar or Lanka so cant really add them here )
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yeah according to the codex Leapers have armor but Ancients do not
i was really confused when some leapers survived my Gelato slashes ( Galatine) on Pluto survival but i guess that because charged deals Slash and that would deal -50% vs armor... if i'm not wrong
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not sure but they split its damage between Impact-Puncture and Slash so in theory it should be slightly less effective than the others snipers ( and bows) that have 80% of their damage in 1 attribute like the Dread dealing mostly Slash, Paris Prime dealing puncture and Vulkar dealing Impact
but that's pure speculation , i think that the Vectis still can outshine the competition if moded properly
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-I agree on the sprint speed but i don't foresee any change happening
-his damage increased and now is noticeable vs infested but i still don't take him to infested runs because of the awkwardness of shield vs hordes of runners
-don't like the change to Shield just adding a chance to proc lightning instead of the old electric damage
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i don't get something : is piercing hit useless on the Ignis now ? because i still have it on but i'm not sure if it works or not
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that happens to me every time i tab the game
but it usually fixes itself withint 2-5 minutes on when the game reloads graphics ( like when you cross the portal in the infested corpus ships )
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sigh~ i hate defense
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i end up doing that low level survival on Venus for them and that sucks bc of matchmaking
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the map is way smaller than the ones on the Gradivus event and you can speed run it in less than 5 m
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Blast can "stunlock" ancients if used on the Soma or Ignis is amazing
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i haven't tried it myself but i heard that they removed the Shield+Synapse interaction
when it comes to 1 and 4 the do more damage but i still prefer duration builds for 2 and 3
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how is the Ignis worse ? i used to run Palus on Pluto with it and in the old damage model ancients where hard to kill with light infested dying like flies
now i went to min 25 and ancients die just as easy when in the past i had to switch to Despair to bring them down
also going blast on it can keep a large group of ancients permanently on the ground since the stun works like a single target Banshee Sonic Boom
cant talk about the other elemental since i don't have'em
Do Charged Melee Attacks Apply Elemental Damage?
in General Discussion
Posted
not sure how the apply but when i kill stuff with a Radioactive Galatine or Blast Orthos the elemental icon appears along with the damage dealt with the charged attack
so in theory if you have a 90% fire damage mod and a weapons that deals 100 charged damage it would do 90 addition fire damage
and the arsenal is very lackluster when it comes to charged attacks for both melee and weapons like the Mitter