(XBOX)IIIIRED1IIII
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Posts posted by (XBOX)IIIIRED1IIII
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21 hours ago, Shadow-Spawn said:
I agree - nightwave is not newbie friendly at all - so DE should just bring back the alert system, that was successful for 6 years in combination with nightwave - then all the players can decide for themselves what they want to play.
Nightwave still needs a lot of work.
This.
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On 2019-03-06 at 2:01 AM, DeMonkey said:
"Long wait times, disappointing results".
Title of my sex tape.
Oh my goodness really lol haahahaha
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On 2019-03-06 at 2:01 AM, DeMonkey said:
"Long wait times, disappointing results".
Title of my sex tape.
Oh my goodness really lol haaha
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11 minutes ago, HexOmega111x said:
@(XB1)XlOoftheGoof Xl. I understand your problem but I quot this post from another player because this is the only answer you realy need and it seems that you missed it.
I see.Well I guess I’ve never noticed them like I did with the fugitives.
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12 minutes ago, HexOmega111x said:
Are you telling us that you are the kind of player that enter missions without any proper weapon? Not at least one of the 3 you can equip? That's on you then.
No I have a main weapon that is almostly fully modded from buying orkin catalyst.But I was using dummy weapons so I can increase my mastery rank.Im just saying that these things are out of place for standalone missions.
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2 minutes ago, (XB1)Shodian said:
Well I'm pretty sure they scale with what mission you're in, also pretty sure you can just ignore them.
I was on mars on a defense mission and the infested were like level 10-15 I was grinding get my mastery rank up with fooder guns.If I was using my main weapon that is almost fully modded it would be easy. But the fugitives where level 30 and we’re just biggest bullit sponges with these mr fodder guns.My point is that it wouldn’t hurt to just put this on the alert tab so that new players don’t get bombarded with these op enimies.
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54 minutes ago, (XB1)Deathjt1218 said:
They're easy and free standing though.
Not if you are using mr fodder weapons without any mods
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Their are many things to do in this besides grinding for stuff
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4 minutes ago, Nyx219 said:
I see them as pest tasks at best. There's no background on them, so I have no idea why I'm capturing them. But I'm being pestered to round them up, no explanation.
I'm kinda not down with that. Mission capture targets with intel to get interrogated out them is one thing, but these guys? Aren't doing anything to me, they run right by. Broken mechanic? Maybe, but until I know something tangible about them beyond "escapees, CAPTURE THEM", they're just people running for the hills and I'd rather not have them run through my missions.
Poorly thought out filler fluff is poorly thought out, IOW.
Wow a comment here that I can finally 100% agree with
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Is their anyway to get this deleted.I made a better post to replace this.
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1 minute ago, MagPrime said:
No one comes here to actually talk, Pete.
But yet that’s what we’re all doing in the posts lol.
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17 minutes ago, HugintheCrow said:
"I'd rather not have fries with my burger."
Uhh...
Fries add a lot more calories so I’d rather just have the burger lol
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2 minutes ago, (XB1)Cubic Clem said:
Ugh.. okay I'll have to admit .. the complaints are getting ridiculous now..
Arnt they always lol
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Btw guys I’m not saying that DE should change it.I just Prefer a change is all I’m saying.
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1 minute ago, BloodKitten said:
and i would prefer to have developer tools and have access to unused frames like stalker and acolytes, but its not my game, i just play it, if you dont like it, just go to another game.
this is still a beta, shocking, i know, its going to have changes, some you might like, some you might dislike.
So basically be a sheep and agree with everything that you have been told? Got it.
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Just now, peterc3 said:
Any reason? Any sort of discussion you want to start?
Well I think it would be better if the fugitives would have their own alert system rather then being forced on regular missions considering that they are really hard if you are trying to MR Fodder weapons.
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Title fixed and now it says all
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1 hour ago, 0_The_F00l said:
May i request you to change your original post to something like:
" i do not want the night wave fugitives to appear in my regular missions ,
i would much rather there was a special mission node or category like kuva or fissure or nightmare so i can completely avoid them , cause i find it annoying to beat up three dudes in diapers that are just as strong as the other enemies in the mission which give me standing for free"
you title is not helping at all.
I would change it to that if I could
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42 minutes ago, (PS4)guzmantt1977 said:
Ok, you're just trolling, aren't you?
Trolls are bullies.Im not a bully.
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6 minutes ago, xXIcyBladeXx said:
So wait, this isnt you complaining about feeling forced into playing Nightwave Challenges?
BUT RATHER, you disliking the escape Grineer dudes from Saturn 6 that give u free standing....
Yeah title doesn't say it all.
I guess you are right.It said night wave when I killed them though.so I made that assumption.
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I see that my veiws on this don’t hold up well with the Warframe Community lol.
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Just now, Tenno-nymous said:
So you mean to tell us that you wanted a slide button that allows you to choose which in-game events you wanted to appear during your grind to higher MR. Yeah OK.
Ya pretty much
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2 minutes ago, Ryme said:
What? That is a completely different issue than what you said just a post above. What you "mean" is jumping all over the place.
I not sure what you are trying to say
3 minutes ago, breakdafunk said:Wow... talking about first world problems. I guess Stalker, The Grustrag Three etc. bother you as much?
You can also ignore those enemies or just kill them just like you kill normal mobs.
Their not as extremely difficult as the nightwave enimies
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Night wave should be on its own Alert system an not forced on players.
in General Discussion
Posted · Edited by (XB1)XlOoftheGoof Xl
You realize that they shoot out a lot of fire as well their not just carrying knives.Plus they would be easy with my main gun that’s fully modded out.