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(XBOX)IIIIRED1IIII

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Posts posted by (XBOX)IIIIRED1IIII

  1. 12 minutes ago, HexOmega111x said:

    Are you telling us that you are the kind of player that enter missions without any proper weapon? Not at least one of the 3 you can equip? That's on you then. 

    No I have a main weapon that is almostly fully modded from buying orkin catalyst.But I was using dummy weapons so I can increase my mastery rank.Im just saying that these things are out of place for standalone missions.

    • Like 1
  2. 2 minutes ago, (XB1)Shodian said:

    Well I'm pretty sure they scale with what mission you're in, also pretty sure you can just ignore them.

    I was on mars on a defense mission and the infested were like level 10-15 I was grinding get my mastery rank up with fooder guns.If I was using my main weapon that is  almost fully modded it would be easy. But the fugitives where level 30 and we’re just biggest bullit sponges with these mr fodder guns.My point is that it wouldn’t hurt to just put this on the alert tab so that new players don’t get bombarded with these op enimies.

    • Like 1
  3. 4 minutes ago, Nyx219 said:

    I see them as pest tasks at best. There's no background on them, so I have no idea why I'm capturing them. But I'm being pestered to round them up, no explanation.

     

    I'm kinda not down with that. Mission capture targets with intel to get interrogated out them is one thing, but these guys? Aren't doing anything to me, they run right by. Broken mechanic? Maybe, but until I know something tangible about them beyond "escapees, CAPTURE THEM", they're just people running for the hills and I'd rather not have them run through my missions.

     

    Poorly thought out filler fluff is poorly thought out, IOW.

    Wow a comment here that I can finally 100% agree with

    • Like 1
  4. 1 minute ago, BloodKitten said:

    and i would prefer to have developer tools and have access to unused frames like stalker and acolytes, but its not my game, i just play it, if you dont like it, just go to another game.

    this is still a beta, shocking, i know, its going to have changes, some you might like, some you might dislike.

    So basically be a sheep and agree with everything that you have been told? Got it.

    • Like 1
  5. 1 hour ago, 0_The_F00l said:

    May i request you to change your original post to something like:

    " i do not want the night wave fugitives to appear in my regular missions ,

    i would much rather there was a special mission node or category like kuva or fissure or nightmare so i can completely avoid them , cause i find it annoying to beat up three dudes in diapers that are just as strong as the other enemies in the mission which give me standing for free"

    you title is not helping at all.

    I would change it to that if I could

  6. 2 minutes ago, Ryme said:

    What? That is a completely different issue than what you said just a post above. What you "mean" is jumping all over the place.

    I not sure what you are trying to say

    3 minutes ago, breakdafunk said:

    Wow... talking about first world problems. I guess Stalker, The Grustrag Three etc. bother you as much? 

    You can also ignore those enemies or just kill them just like you kill normal mobs. 

    Their not as extremely difficult as the nightwave enimies

    • Like 1
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