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FightingTAKA

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  1. The reason for this is that TS also serves as CC. TS frames can often cover a wide area, allowing you to CC enemies behind walls and continue to deal damage one-sidedly. Since the enemy does not move from behind the wall, normal frames have limited ways to attack. Currently, in a battle style where the platoon does not move, it is natural for the TS frame to do most of the damage. Furthermore, the problem lies in the fact that the status ailments that give damage Proc also double as CC. The reason why cold air was not used over fire is because CC with fire is sufficient against normal enemies. Isn't there a need for flame damage proc? it's not. So no cold air was used.
  2. I say this in his honor. Garuda's passive is updated frequently and buff stats keep changing whether DE intends it or not. Previously, TS was also valid. Not valid for TS, at least for now.
  3. It is possible to reproduce not only Helminth's TS but any frame as long as you have the energy. A frame with excellent energy recovery means. For example, Citrine, Gara, Grendel, Gyre, Nekros, Protea, Styanax, Trinity. They are not as good as Garuda or Harrow. Ember is difficult to do because other flame effects get in the way. Nekros can be used at the same time as Drop and Nuke (so far, I haven't met anyone online other than me who used it for testing) There is a big problem with TS itself.
  4. Sorry for Google translation. The really broken part of TS is the part that checks DPS when the Fire proc hits and treats it as if it's twice the damage of the previous hit. As a result, the damage of TS will increase by 2x → 4x → 8x → 16x → 32x → 64x → 128x → 256x by hitting repeatedly. If you attack 10 times in a row, you will receive 1024x damage. If the initial DPS is 500, the final damage will be 512,000. If you keep hitting it repeatedly, FlameProc's DPS will easily exceed 1000k. This is a process not seen in normal flame status abnormalities. This effect drives out other flames.
  5. as the title says Sevagoth's shadow does not wark in Auger mod set. Is it because think it's too strong? In fact, giving him a short overshield gives him the right to remain invulnerable for 8 seconds and use heavy attacks. but, many players question his performance. his performance should be regained.
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