DameDameNingen
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Posts posted by DameDameNingen
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Dark sword and dark dagger did get the visual updates in the picture. We didn't get dual dark sword though. There was a mention in the devstream of a new stance using them in their combined state, but I'm not sure how that would work, it probably wouldn't be usable on all dual sword weapons (zoren or cleavers for instance).
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Pretty good idea. Minibosses could take the form of single enemies or small elite squads. For example, either a bombard or a gang of scorpions.
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Not having a well filled out back story and explanation to what everything is, the endless speculation that will never be verified sucks.
I like this. Questions are always more interesting than answers.
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Are the new corpus enemies and weapons confirmed for 17.5? Haven't seen that mentioned anywhere.
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Yep, game's running fine but I'm not connected to chat.
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I'm all for this. MR15, still missing that chassis.
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Personally, I think it would have been better if they made it so multishot divides the damage between the original and extra projectile just like weapons with innate multishot such as: Akjagara, Brakk, Detron and every shotgun.
But then it might as well just be a +status chance mod. Which we actually need, since pure status mods are so completely worthless atm, but surely it would be better to just buff them?
Honestly, while I think this change is sort of a step in the right direction, I can't really see it working out well. An obligatory mod doesn't stop being obligatory just because it's massively inconvenient and annoying to use. On the other hand, if it leads them fixing enemy armour scaling and/or buffing reload speed and mag capacity mods then I'm all for it.
Also i can allready see whole bunch game breaking bugs coming along this change when game you were supposed to use 2 shot from mag but whole weapon has only one shot in mag. Heck probably each bow draw has 90% chance cause game crash or breaking to game.
This is just silly. DE may be occasionally mad but they're not completely incompetent.
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Questions!
How's progress on tuning the tilesets for parkour 2.0? A lot of walls have a 'lip' at the top which is hard to get over.
Are syndicate primaries scheduled for update 18?
When can we expect bursas to return? Or any new corpus stuff, the poor things need some love.
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Don't even see why it needs to be added to sentinels to be honest. Just increase base pickup range (and shared resource and mod pickups would be nice too). Anyway, you're not the first to suggest this, but it's a good idea.
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You could ask far harder questions, like why the kama needs neural sensors.
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Awesome pic, although it does sort of lose her distinctive organic/fungal look. +1 anyway.
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Yes it is. Rejoice.
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Saryn is a killing machine when properly modded and only to a certain level. She might not be fun to have in draco or exterminate missions but when playing high level like defence or survival her damage scales off the longer you go. So no I don't think she needs a nerf.
A frame that is broken in some missions and worthless in others is not a balanced frame.
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Wow, that is a lot of status on those nunchucks. Highest base status of current melees is only 25% if I recall.
And those translations are brilliant. Hope we can get weapon slots officially renamed 'Furnaces of Punishment', it's a lot more evocative.
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It removes the need for anyone to make a choice. People don't use warm coat and intruder because they're too niche. If the doors don't get locked, you don't need intruder. If you don't get the broken air conditioner version of the mission, warm coat is a completely wasted slot. Why would anyone waste a slot on them even with a spare? They will use it for buffs that are on all the time.
Now, people will be able add the benefits of utility mods they "always wanted" (but didn't have the balls to deviate from what someone else told them to use) to their min-maxed builds with no downside. That's not interesting at all. Where is the trade off? And doesn't it benefit some frames much more than others? Now a vanguard rhino can add rush for no penalty and be as fast as loki with rush, while loki already has room for utlity mods and gains little.
I care less about the balance than I do about it just being less interesting. It reduces variety because it reduces the choices that must be made. If one person would sacrifice a utility mod for a power strength mod and someone else wouldn't, they now both use the same build because there's no reason to decide now. They can both just put on both mods.
Edit: To add an example, I've been catching up on Helldivers recently. I can equip the super-powerful fast cooldown perk for deployables or I can equip the super-powerful revolver perk, but not both. I like that each of those things is crazy strong, but I have to "mod" for either weapon power or deployable utilty. I don't get both. I have to make a choice. That's interesting. Having a free slot for utilty effects while still being able to bring offensive or defensive perks would mean everyone would just bring both. That's what I see going on here.
But we're not talking about the eliminating the choice between multiple powerful bonuses. This is the choice between one or more powerful abilities and effects that are interesting or convenient but don't really give you much actual power. The choice between being good and being rubbish isn't an interesting choice.
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I got:
Ability one: Change form
Ability two, day form: Frenzies enemies, they attack faster but take more damage
night form: sleep
Ability three, day form: Living blind rage
night form: don't think they showed this
Ability four: channeled slash aura, stores damage for a final radial blast (day) or heal (night)
Anyway, I would like to know:
1) Will the living blind rage effect still cost you energy when allies use abilities that aren't affected by strength?
2) Will it be possible to change forms while channeling the ultimate? How will that work?
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Parkour 2.0 teaser vines have shown Grineer missing every shot on a parkour 2.0-ing Tenno that wasn't moving that fast. When parkour 2.0 hits, this issue should be massively improved.
Don't think we saw the level of those enemies. DE could very well have been demonstrating against low level, who have hilariously bad accuracy anyway.
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Hang on, that sword is a primed nikana? Advertising in China with a weapon so closely associated with Japan seems like an odd decision to say the least.
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The problem with Mesa's ult is that it promotes bystander gameplay and Homer's Drinking Bird mentality.
The hilarious thing about mesa is that she doesn't even require a drinking bird. After coming up with that analogy DE went and released a frame that can be 'played' by a piece of sticky tape or a paperweight.
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There are two communities, Forum stalkers and the normal players. Forum stalkers might not like it but the normal player would
[Citation needed]
Regardless, primed mods are quite easy to acquire (they're usually among the cheapest things baro has), but they're only useful to very high level players with the credits and cores to rank them up. So they'd be useless for any lower level player who buys prime access.
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We need this to come with a proper look at mod energy/drain costs, which would make it unnecessary to create an arbitrary division between 'utility' and 'power' mods. We currently have a system where it costs more to add maglev than streamline.
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It would be cool if it also worked on the explosions from thunderbolt and entropy spike.
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Maybe sword and board weapons could block attacks in a wider arc, I doubt I'm the first to suggest this.
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A khopesh would be cool, but I have horrible feeling it would use the machete stance.
Can Weapon Damage And Multishot Mods Get Embedded Within The Gun Ranking And Rises Proportionally Like Warframe Level Unlocks?
in General
Posted
DE are already considering this (it's been suggested many times before). Although it will probably only be damage, not multishot.