DameDameNingen
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Posts posted by DameDameNingen
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My take:
1) Rasp
Saryn exhales a wave of poison in a cone shaped area, staggering enemies and inflicting a powerful toxin proc. Similar to sonic boom. Doesn't interrupt actions and can be cast on the move.
2) Molt
Unchanged.
3) Contagion
Automatically spreads when an infected enemy is killed, as well as every ~2 seconds. Every time an enemy spreads the infection, any status procs they are suffering, as well as the effects of most warframe abilities (Terrify, Chaos, Molecular Prime etc.) are 'copied' onto any other enemies they infect. Range and duration are increased. Cost increased to 50 or 75 energy.
4) Miasma
Fills a wide area with choking fog. Enemies within the area are slowed and have their accuracy significantly impaired. Every second, the mist inflicts minor poison damage, and automatically gives either a toxin or corrosive proc.
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Impressive. Although I am a little disappointed she isn't a spider.
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Amazing art. Now we need a grakata-themed melee weapon to complete the set!
Is the gram/plasma sword even a tenno weapon though? It doesn't seem to have the same aesthetics.
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I'm currently writing up a slight grineer rework that tries to do something a bit more interesting with eximii. I really like your idea for rewards.
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Dunno about rollers, but based on the name I reckon dregs are piloted by grineer too deformed or damaged for normal service.
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Ash prime, kunai prime, kama prime. Maximum ninja.
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*things*
Was going to say something like this, but you put it far better than I could've.
Newer warframes noticeably tend to have more interesting ultimates than the 'F- you, room' button common among the first released, but Mesa is an exception. Some sort of ranged hysteria-like effect (maybe taking some stats from your equipped secondary) would have been much better.
I'm always baffled by people who defend standing still pressing 4 as a legitimate play style, rather than just a way of bypassing rng walls so you can do something more interesting. What is wrong with these people? What are they getting out of this? I'm honestly curious.
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Grenades actually do have an auditory indicator, but its so quiet I've only ever noticed it playing on headphones and sometimes not even then.
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So overall, we want stamina either:
1) Removed, goodbye stamina, don't let the laser barrier hit you on the way out, or
2) Used only for some combination of blocking, special maneuvers, resisting procs, charge attacks or channeling.
I kind of prefer 2, but given that DE could not balance on a level surface wearing heavy shoes, I'm gonna have to vote for 1.
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I'd be a lot more enthusiastic about dera wraith if it wasn't shiny avocado green.
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Maybe if directional air melee wasn't such a big problem, then parkour wouldn't fail at what it was intended for.
Maybe if parkour didn't fail at what it was intended for, directional melee wouldn't be such a big problem.
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Ambulas should clearly be modeled after Mom, Daddy long legs and Satan from BoI. He should stomp on you from a great height while calling "TENNO...TENNO...".
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Primogen
Matriarch
Apex
Wilder
Eden
We've only seen 'mutalist' as alterations of corpus tech, unless I'm mistaken. Maybe infested grineer kit gets a different name.
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http://en.wikipedia.org/wiki/Ducat
http://en.wikipedia.org/wiki/Help:IPA_for_English#Key
Although reading the first page, florins might have been a better name.
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As an additional suggestion, the workings of crit mods could be reversed, so that they reduce your chances of not getting a crit, rather than working off base crit chance.
For example, if point strike increases crits by 20% and you put it on a weapon with 5% base crit, you get 1 - (0.95 x 0.8) = 34% crit chance. If you put it on a weapon with 25% base crit chance, you get a 40% crit chance.
At the moment critical mods are pointless on weapons with low base crit chance, and a no-brainer on others. This would make it more of a choice.
Edit: Probably do the same with status chance.
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There's nothing fundamentally wrong with shotguns, they just need to suck less compared to rifles. No damage drop off, better critical stats and larger mags/faster reloads would all be nice.
Snipers are a bit harder because a lot of WF involves fighting large groups of enemies, often spread out in dense environments.
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Baro is a bad person because he slapped together a bunch of wobbly head dolls of himself and tried to pass them off as orokin relics. Sure, whatever you say.
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I also neglected to mention whips, which are in the same category as scythes: cool, but vastly outshined.
Really? Atterax and Scoliac are great. And Burning Wasp is a great stance, it has combos that you might actually consider using in a fight.
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Soloing Hek might be the most fun I've had playing Warframe. Although the invulnerability phases are a pain. Hoping Tyl doesn't have any.
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Infested are by far the most interesting faction to fight IMO just because of how varied their units are compared to corpus or grineer. AI doesn't really come into it. Hunting down mutalist MOAs and ospreys through the mass of light infested is actually challenging and fun, whereas almost everything the other factions has boils down to 'chaps with guns' and 'pointless ignorable melee tossers'. Which is why the manic is so refreshing.
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Just finished it with a squad of randoms, and yeah, torid and snow globe seem to help a lot. You'll want ammo restores for the torid.
Hard, but no Overtake (oh, the memories).
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Should be a cool weapon, but between the spin up, spread, reload and travel time it just feels horrible to use.
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Given their ability to subvert orokin technology, including (maybe) the technocyte virus, they might wield prime or infested weapons.
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Maybe a different circumstance leads to being marked in the first place? Why does he care we broke the Corpus' shiny new toys? Perhaps he could have a chance to mark you after a void mission, protecting the Orokin secrets from looters.
Nerf Nullifer Spawn Rate To..
in General
Posted
It would be better to stop them blocking weapons at all and have a few more, honestly.