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Scryed

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Posts posted by Scryed

  1. Since the last Prime was female the next will be male i suppose.

     

    I guess it will be Ash or Volt.

     

    As for Prime Weapons. I wish It'll be a Penta Prime or even a new type of Launcher. (Gotta love Explosions) Or even a Snhiper weapon like Vectis Prime :P

    BUT the most OP weapon of all times would be the HEK PRIME with the new Multishot Mod XD

    nope it goes male male, female female, its either trinity prime or nova prime.

  2. I'm doing Tethra runs now. The most recent group I ran with had a Trinity and Speednova. We ran two matches together and destroyed it! At first I was weary of the speednova, but enemies were coming so fast (and dying equally as fast) that we never had to actuate a life support. 

     

    Trinity is definitely a very good choice for you and your team in this mission. She's surprisingly difficult to kill.

    more like impossible to kill if specced for energy vamp to be honest, I literally had max energy the whole fight and just used link when critters got to close kinda awesome more tanky than rhino..lol

  3. What I propose to some of the higher level bored players is to do just exactly what is in the title of this post, so I am going to make it my mission to try and help out the lower level players with Alerts and some missions when I am bored not grinding anything at the time, and I would like to have a lot of other veteran players to kind of help me with this.

     

    You don't have to if you want to, but every little bit helps.

  4. Okay, everyone, stop, just STOP!!! Good lord... It's been an absolute mad house the past few days. I may have gotten myself prepared to take a break from this, but that doesn't stop me from checking in to see if the Viver problem is fixed.

     

    DE, if you continue like this, not only is the Viver problem not going to be fixed, you're going to lose people. This isn't a rage thread. You liked my suggestions before. I'm going to try and help you fix this before something catastrophic happens to a game I've grown extremely fond of.

     

    First off, Mag's shield polarize does not effect herself anymore. This is a huge mistake. She's already a frail frame, focusing on shields, which have always been iffy in the past as it was. Please, tell me this is a bug, is not intended and will be fixed at some point.

     

    Line of sight, as I found out from helpful commenters within the community in my own thread, and you are undoubtedly finding out now, is buggy, prone to missing targets who so much as hide behind a crate, as Grineer like to do, and has approximately a 0% approval rating, from what I've seen. Please, for the love of Hayden, abandon this idea. I'm sorry I suggested it.

     

    Now, suggestion time. I've had a while to think about this, and I'm going to do the same thing I did before. Suggestions and solutions, best to worst.

     

    1) attach varying cooldowns to certain powers. Some powers are already effected by this directly, like Nyx' chaos and mind control (are the changes to that working, btw?). Others are effected indirectly, like Mag's pull, in that they have no effect on the target if rapidly spammed. Consider a 10-15 second cooldown on ultimates and AoEs to prevent the kind of spam that allowed Viver to become possible. If it persists still, add an additional second to the cooldown everytime an AoE power is casted within a 5 minute span.

     

    2) I mentioned this before, and it got alot of positive reviews from the community. Make Syndicate rep round/time survived instead of affinity based. There already is a system in place to show how long we survived in a match. You see it next to that weird emblem thing on the extraction screen. Attach a multiplier to it, figure out the details later, give rep in relevance to that. Honestly, Syndicate reputation should function like an impress-o-meter. You need to do impressive things to gain reputation, like making it to wave 100 of a T4 defense, perhaps?

     

    oh, and maybe implement a node difficulty multiplier. That way Appoloderus (or however you spell it) doesn't become the new Viver. Harder the map, the bigger the gain.

     

    3) Add a rep multiplier to purchased syndicate sigils. As of right now, there's no point to buying one, save to look fancy. I know I mentioned this before, but I'm sure you've noticed how many people there are screaming that this is another grind wall. Might want to do something to make the locals happy considering 15.2.0 has the population at near revolt levels.

     

    4) BLOW UP VIVER. At least for the time being. This one node has led to no end of problems, and has exacerbated many problems innate to the Warframe engine. Until something can be decided on what can be done, lock it and kick the macro farmers out.

     

    I know I'm reiterating alot of what I said once before, but the path this game is taking is getting really scary to me..... let me tell you a brief tale. There is another game that went down this path called Planetside 2. Nearly every patch, things are nerfed, and made less and less effective. Is there balance? Maybe? Probably? However, this element of balance has made things largely indistinguishable from one another. Every gun feels very much the same as every other gun. They're all universally ineffective and boring. There's probably a reason why I don't play it very much anymore.

     

    I found Warframe to be fun because each frame was obnoxiously overpowered in its own unique way. Mag's Shield polarize left her nearly invincible in the hands of an attentive player, Ash's blade storm was, and still is, absolutely amazing to watch, even Ember's simplistic Micheal Bay explosion approach to combat is still a wonder to behold. I'lll tell you right now, nerfs will reduce the player base, and remove fun from this game. More often than not, balance and fun are mutually exclusive. Especially in a PvE centric game.

     

    I've said my peace. You listened to me once, and hopefully, this reaches your ears again. I beg you, save this game.

    I hope this doesn't reach their ears because cooldowns are for MOBAS, not action games, all they need to do is tweak reputation gain, spawn rates and give line of site back, it aint effin rocket science... And since this is a PvE primarily game adding cooldowns will NERF warframes which is what you don't want.

  5. dont worry about that, you'll have plenty of time.

     

     

    if you play the game "the way it's meant to" and use the daily syndicate missions to gain reputation, assuming you gain on average 800 reputation to the main mission syndicate per mission, and 400 to their ally, that's 1.2k reputation per mission.

    since you need approximately 650k reputation to fully unlock a syndicate and buy one copy of each sigil/item they sell, and again as much for their allied syndicate (or 1300kreputation total), you'll have to go through over a thousand syndicate missions to effectively complete your two syndicates.

    daily missions being limited to 3 per syndicate (totalling 6 missions for syndicate + ally each day), fully unlocking a syndicate and its ally will require approximately 6 months of dedicated playing.

    this is the heart of the problem.

    if you could max your chosen syndicates in a reasonable time frame by normal means, abuse would have been minimal/non-existent.

     

    and please note that i haven't even brought up the case of people who want to unlock rewards from syndicates who are opposed/enemies. good luck with your over a year farm of daily missions.

     

     

    there you go, from 6 months to over a year, time enough for you?

    HOLY S#&$ not even farming reputation in World of warcraft took that long..........DA FUQ!?

  6. Making a power have Line of Sight =/= Useless. 

     

    That power will still kill things. However, it is now no longer BROKEN in being able to hit people through walls. It's less powerful, but now it's FAIR. Now they just need to get around to all the other frames and make em LoS as well.

    Says the limbo......seriously we are muthafudgin space ninjas with DBZ powers like goku and now all of a sudden you want to put realism in a game with LOS?

     

    Whatever you are smoking its some good ish because it took 2 excals and a mag to wreck those mobs, not 1 effin frame.

  7. no the problem was this completely ludricrous grindwall for the rep, like what did they expect, people are gonna exploit, all they had to do was the interception change and leave the warframe abilities alone, but nope we gotta go full retard and nerf some ish too...

     

    whats next gonna nerf rhino stomp even though his ability is based on gravity cause we gonna add realism to the game???

     

    We are effin space ninjas with DBZ powers and they trying to add realism.......DA FUQ!?

  8. My Warframe battle-buddies have had enough. I am incurable. There is no remedy.

     

    The issue?

     

    I suffer from Leeroy Jenkins disorder.

     

    "What is that?", you may ask. Well, to put it simply, you charge ahead where no sane person would be willing to tread. Your logical mind understands that charging into a room filled with high level enemies when you have no energy and a squishy frame is a bad idea. Your body understands that. Your soul understands that. But... YOU DO IT ANYWAY.

     

    This is shortly followed by you being incapacitated within a few microseconds. See that Ancient Disruptor over there? Or that Corpus Tech in the corner? Or even that lowly Butcher behind you? Yeah... THEY GOT YOU GOOD. And you knew it was going to happen. The second you opened that door. Duck and cover with gunfire? Pah, that's for casuals. Charging straight in with the intention of meleeing that Toxic Ancient Eximus surrounded by a bazillion infested is the dumbest thing you've ever heard of. But, you did it. And you failed miserably. You're on the ground. Your friends desperately try to save you. One by one, they fall.

     

    Your friends are understandably annoyed at you after you failed that mission. Angry, even. Understandable, really. Because it was the 1295th time you've done that. They've lost so many revives. Not because they were careless. Because they were trying to save your @$$. Your logical mind understands. You won't do it again.

     

    You're running down a corridor. Your friends are way behind you again. You carefully check what's on the other side of that door at the end of the corridor. There's 20+ Napalms and Bombadiers waiting for you with a sizeable retinue of mooks to cover them. You know what to do. Snipe them off. Nuke them with your powers. Be clever and logical. You can do it.

     

    But you don't.

     

    And so the vicious cycle continues.

     

    This is Leeroy Jenkins Disorder. Please donate 200 nano spores. You can make a difference to those who need it.

     

    liek if u cri errytiem

    See you go in all Leeeeeeroy Jenkins, and get incapacitated.

     

    See with me I go in all AFRONEY!!!!!, wrekt face and only have my shields drop, and have to rez my team.

  9. Being able to use all four powers without having to worry about putting mod points into them, gaining two slots to use for other mods as well as retaining an aura slot seems like a good deal to me when i try to use as many of my 'Frame's powers as possible.

     

    In truth, this kind of change will not please everyone, and that is understandable, but this is how I see it in summary;

     

    -2 mod slots (less customization for people who don't use abilities or just one in which case they are only losing 1 slot)

    +More mod power for Mods (making it more desirable for people who haven't used a Catalyst and people with large, power-hungry mods)

    +All four powers (again, helping the above and older folks and giving us full utility and usage)

    +Forma refund for lost slots (so people who DID customize are not out of pocket)

     

    One downside to three upsides. Not the perfect solution, but generally positive in my eyes. Again, this is just my humble opinion.

    You also forgot to add the plus of ability mods being removed from drop tables.

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