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AEP8FlyBoy

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Posts posted by AEP8FlyBoy

  1. This might just be a bug in his Artificial Intelligence. I'm pretty sure DE isn't spending the time hunting down several thousand Tenno across all the different regions of the world... It's a good thought though.

     

    Perhaps a Stalker quest in the future. Where we could maybe read more into his past, and finally know why he wants us dead so badly. ^^

     

    A playable stalker that maybe someone could get on a login reward and just pop into public matches to kill marked players, that would be really cool!

    We'll see. :D

  2. I'd expect that after a short duration of these new optimizations for PC, they'll make an entrance to consoles (XB1, and PS4)

    Just have to be patient as PC is the main testing ground for Warframe currently.

     

    I'll be routing for you guys. Everyone deserves these new networking techniques. It means greater experiences and increased immersion. (Less lag = More fun!) Hope this answers your question. ^^

  3. Hello fellow Warframers. FlyBoy here.

     

    I've recently come upon something that I assume was not intended. It may be a bug, it may also be a new mechanic, but nevertheless I thought I'd share my opinions.

     

    When I'm using my 2 forma Dread, and I have either the Castanas or the New Loka version of that weapon equipped. I'm limited to 30 arrows in my quiver instead of the normal 72.

     

    This problem happens when any primary that uses sniper ammo, e.g. (The Ogris, Vectis, Paris.), is paired with a secondary that uses the same ammo pool. I know that DE made it so the Castanas and other strong secondaries use sniper ammo to keep us from having an almost infinite amount of firepower, and I completely agree with that action. 

     

    But I don't know if having the two types of weapons share the ammo, or limiting it for any primary you might be using concurrently is the right way to go.

     

    I'd like to know what you guys think about this, or if anything like this has been discussed previously.

    In summary, I don't like having only 30 shots in my Dread. (and I also know I could just go in a mission without the Castanas, but I thought I'd bring this up to the community.)

  4. This bug happened to me after I exited my profile and was looking at the UI Menu. I was accustomed to seeing my Warframe's head moving to follow my mouse, but when I moved it; only the neck seemed to follow it... xD

     

    This probably needs looked at further by the team at DE, but it seems to happen during menu/UI transitions, at least for me.

     

    Hope this helps getting it fixed.

  5. Hello, and greetings, DE staff and all fellow Tenno.

     

    I've run across what seems to be a targeting bug with Mirage's Prism ability.  On activation, if there are any friendly sentinels in range, Prism will target and seemingly try to damage said sentinels but will thankfully deal zero damage (even if a beam makes contact with the sentinel) upon them.

     

    Whether you are in a mission on your own, or in a session with teammates; any Prism cast by any Mirage in the session, (doesn't matter if you are host or client) can and will target any friendly sentinel in the ability's range. I don't know if this is a legitimate problem or not, and I don't know whether this bug acts the same for any companion, including Kubrows; But I'd thought I'd bring this up with you guys, just to help do my part in making this game the best it possibly can be.

     

    Thanks everyone, for your time in reading this.

    I'll be sure to note any other things of issue in future posts.

     

    Cordially yours,

    AEP8FlyBoy

  6. Depending on the strength of your computer, you'd probably want it on medium..

    I have the same amount of graphics memory you do, and I can run that on high.

     

    I have a Intel HD 4000, and I'm running on a laptop so you should be able to do the same.

    You should be able to run it fine at a lower resolution, such as 1024 x 768 or 1280 x 720.

  7. Hello, fellow Warframers

     

    I've recently discovered when playing missions with a friend of mine that if you switch teleport with Loki on someone while you're in a elevator going up the target (I.e. the person you switch with.) gets thrown below the elevator and falls out of the tileset. I don't know if this is necessarily a glitch or not, considering that when you do the same thing in a elevator going down nothing happens.

     

    I think it could be the fact that when you activate this ability it doesn't compensate for the upward motion of the elevator and you (Loki) stay at the same level you activated it on, but the target gets basically thrown out of the elevator and out of the tileset. This only happens when you use Loki's Switch Teleport, in a elevator going up.

     

    Only tested it in one elevator on the same mission, but I'm assuming it would happen for any elevator on any mission.

    Hopefully this gets resolved soon, but then again, who would think of switching with a teammate just for fun in an elevator by chance. :D

     

    Thanks for reading.

    Greedy milk for all!! d:

     

    FlyBoy

     

  8. Hello, Fellow Warframers

    I've been recently trying to add Excalibur to my arsenal, and I don't have the platinum to just buy him.

    Every time I try to get his System's BP from the Ambulas (Hades, Pluto) It always gives me either his helmet or chassis bp.

     

    This is pretty discouraging considering the fact that I farmed him last night 20 times and just ended up with like 12 helmets and 8 chassis.

     

    Anyone else having this issue, or is there a way to fix it.

     

    Let me know.

     

    Thanks

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