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fredaven

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About fredaven

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  1. Hoods only really work in frames where either the base helmet is a hood or the body mesh can support it. Nekros: base helmet was a "hood" Harrow. He's wearing a robe Wisp: the same. Hoods would also work on ivara. But afaik that's it. Potentially loki
  2. done and dusted. Smacked everything into one scene.
  3. Nope https://steamcommunity.com/sharedfiles/filedetails/?id=1840271987&searchtext= Chest armor done.
  4. Going to call these 3 done. All are up on the workshop now: Lahnss Graxx https://steamcommunity.com/sharedfiles/filedetails/?id=1824770631 Wisp Graxx https://steamcommunity.com/sharedfiles/filedetails/?id=1824768987 Baruuk Graxx https://steamcommunity.com/sharedfiles/filedetails/?id=1824768158
  5. Was just a minor UV overlap on the shoulder, so on my end thats already fixed.
  6. no, the body mesh stuff is beyond our control:( You dont really get to fit that much more detail into things, the only thing more polys mean is that your stuff can be smoother. The same rules apply as before that you cant have excess polys just "because you can". That being said, yes this helmet goes a tiny bit above previous limit.
  7. Blockout on grineer whip. Blue stuff would be flames.
  8. Some further refining of the baruuk helmet, improving secondary shapes/tint mask and bringing it into the grineer fold in terms of tertiary paint Also did a rough primary color test on wisp
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