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(PSN)Rainbow_Neos1

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Everything posted by (PSN)Rainbow_Neos1

  1. Incorrect. Carrier Prime came with Ash Prime alongside Vectis Prime.
  2. I'm not sure what you're saying here. Are you saying that if higher ranks have better blesses then lower blesses become obseletw? If that is what you're saying then I'll say this: 1) The vast majority of people who are already using blessings to help others are the ones who would WANT TO put in the time to get a higher rank if it meant their helping would be more impactful. They'd have the highest blessing. 2) For the small few who DO bless people to help and don't rank up, that's OK. Their lower blessing isn't made obsolete because a blessing is a blessing. People are constantly looking for blessings. They can still help others with what they have. Just because a blessing is less effective than what it could be doesn't mean the blessing is obsolete. I'm proposing small bonuses per rank. A 2 rank different would mean a 5% difference in blessing. Lastly, the way I see it is that the reward for putting in the effort of MR30 is the ability to help others in a new way. Those who decide to do more ranks should be given something worthwhile. It's a double whammy if that something happens to help others as well.
  3. The point of blessings is to HELP newcomers. That's why I like this idea. Make us better at helping others. Why give us a legendary core which many of us do not need and is one use when they could give us a way to help others more?
  4. Just had another thought. At milestone Legendary Ranks, instead of getting a bonus to time or strength, we unlock new blessings. L10: Unlock Mod Drop Chance Blessing L20: Unlock Resource Blessing
  5. This issue is still present and has yet to be addressed or even acknowledged.
  6. AoE weapons exist. No... what guns need is more modding capabilities (melee needs no more than 2 forma at most whole guns often require 7). Guns need the ability to be swapped seamlessly like melee. Guns do need damage reworking. That is obvious. Guns need reload reduction across the board. Melee has no reload and can hit multiple targets but you put yourself into the fray. That's its trade off. Guns and melee should never be the same. They should have differences. Guns need stance mods (or an equivalent) for extra mod cap. Heck, giving every gun a baseline punch through would help. At least I could hit multiple people that way on any gun. It would require aiming, but DE has shown they wanna reward precision play with guns based on the galvanized scope release. You gotta remember that no matter what they do, there will always be a pretty noticeable side of the community that will still use melee. Why? Because they find it fun.
  7. He has it. You are correct. They hotfixed it in.
  8. TYPE: In mission DESCRIPTION: I was running a Hydra, Pluto solo mission to get a sister candidate to spawn. I captured the target. I then completed a tier 3 granun void instance of zenith coin tier via a golden hand statue near extraction. I then exited and waited a few minutes for a candidate to spawn while I killed enemies. The treasurer carrying the coin spawned and I got that but no candidate spawned. REPRODUCTION: Try running solo Hydra Pluto with Mesa solo and get a tier 3 on a zenith granun void instance. EXPECTED RESULT: A candidate should have spawned. OBSERVED RESULT: No candidate spawned.REPRODUCTION RATE: It happened twice in a row. Video that shows both runs:
  9. Just a heads up, we still can't link Oull on Playstation nor the Matisse Color Palette.
  10. They literally put holokey there to make storms relevant after sevagoth and his stuff. In doing so, they once again created the issue that was there to begin with: eventually people won't have a reason to run it.
  11. Love this idea. Put this is the feedback megathread and explain why how it is now is not good.
  12. It'd be something you'd always have a use for if you don't have an obscene amount with only one use of 10 per week. Literally... give palladino other things for slivers. XD
  13. A fix for reactant drops should also be addressed. Especially on the new tilesets (remasters), there is a distinct lack of reactants on endless missions (survival/defense). Notable as well is the ratio of reactant drops in exterminate vs that of capture, sabotage, mobile defense, etc. Some touching up to make the fissure experience feel more fluid would be excellent.
  14. I'm not sure riven slivers is one then considering how little we can actually use them.
  15. Better solution.... make falling off Merulina do exactly what slash unstuck does-put you at the nearest safe spot from where Merulina was when you fell off.
  16. TYPE: In-Profile UI BugDESCRIPTION: When attempting to scroll left and right through "Most Used" in the equipment tab of our profile using the joystick, it won't respond. You can still scroll using the joystick. HOW TO REPRODUCE: Attempt to scroll through most used equipment using a controller on ps4. EXPECTED RESULT: Being able to slide through most used using the joystick. OBSERVED RESULT: The game would not resoond to joystick input. REPRODUCTION RATE: 100%
  17. With the way fissure missions are now, the player's experience in fissure missions is completely based on randomness. Their choice of what mission to play is not there half the time. For a whole hour, we may be forced to play defense or we may be forced to play exterminate. I know some people prefer endless over non endless missions for fissures, and the opposite is true. I think a way to give players more choice and not make them forced into playing a certain way is to make it so there is ALWAYS one endless and one non endless up PER fissure tier. There could always be one more of each endless or non endless, but this suggestion is mainly to address the player not having a choice in how they play, so the suggestion is for a minimum of one each. With the suggestion in place, each fissure tier would have at least two mission up at all times. One would be a random endless and one would be a random non endless. Again, the goal here is to give different players different choices. It's infuriating to be forced to play X mission due to RNG. Sometimes a player wants to do an endless for long sessions of relics and for endless bonuses. Sometimes people wanna run a quick one relic and don't want those endless bonuses. The choice should be there bc we shouldn't be forced to play a certain way. I know y'all (DE) made it clear you don't like players being forced into certain play-ways, so please consider this.
  18. OMG, YOU LISTENED TO MY POST! THANK YOU. Also... I am loving the hotfixes coming straight to console rather than waiting for them all at once in a later update
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