I too miss some of the previous lore elements that were once present in Nightwave. I found them okay for what they were.
So if its too lore heavy, resources may be pulled away from bigger updates. But if there isn't much there, whats the point?
I feel that there is definitely some sort of middle ground in there somewhere that DE surely could figure out. Assuming they haven't completely just given up on Nightwave altogether... which unfortunately already seems very likely.
I think Series 2: Emissary had a good balance of all 3 series. Lore, but nothing too flashy. Maybe instead of making completely new assests for every series, just reuse assets that already exist within the game. But use them in a creative way for story telling. That alone eliminates a lot of time. Reuse existing bosses, I mean DE already doing that anyways ie Jackal in Duviri etc. I'd actually like to have Sergeant as a near immortal boss, would be hilarious! 😆 Then just reuse the Emissary cutscene style where characters are just frozen in place and camera rotates around scene with narration in the background. No need for new over the top gimmicky gameplay, like the tedious Glassmaker murder mystery aspect. Simple, effective. Lore heads get their fix. Min maxers don't waste too much time getting currency for shop.
But thats just me. I ain't a game designer, I don't know what devs deem acceptable. Im just a rando playing a game I love. 🤙