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Magneu

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Posts posted by Magneu

  1. 1 hour ago, thalion987 said:

    If you nerf something another thing will take its place. So this is a pointless and endless circle. Because of these kind of threads DE will nerf until nothing fun is left.

    Ah, sensationalism. Classic.

    In any case, horrible logic. The discrepancy between current Maiming Strike and the next powerful tier of melee in mission is huge. The thing that "replaces" Maiming Strike with massive range may be the new "most effective", but it'll be far from as powerful.

    Also, slippery slope fallacy, yo.

  2. On 2/13/2018 at 4:43 PM, (PS4)big_eviljak said:

    So basically... Yall want to send melee back to where it was in the old days? It was crap back then. 

    Where does wanting whip range/Maiming Strike change equal the same thing as removing combos and stances? Hyperbole much?

    Melee is very strong, but comes with drawbacks like range and increased damage taken. Spin2Win eliminates those drawbacks by (a) massive AOE and (b) fast movement to avoid enemy shots (or just kill them before they get a chance to shoot). Add the fact that Spin2Win easily makes the rest of the squad redundant (in a multiplayer game), and you can see why people want it changed.

    Not accusing you of this, but it seems the most ardent defenders are the people with 70%+ melee usage and 50k+ kills on a whip/polearm, who insist on playing Beyblade Simulator every match. Why can't those people play solo instead of imposing their playstyle on others? That's like taking a Ferrari to a Miata race series and insisting that all the Miatas leave because they can't compete anymore at that level. No, go to your own series, stop ruining ours.

  3. 14 hours ago, Tyfyter2002 said:

    it's been in the game since january 2016 and they recently nerfed it already, it's probably not getting nerfed again.

    Chroma has had buggy math for almost three years. DE buffs/nerfs weapons that are years old. Excalibur got a rework years after the start of the game. Time is not a good indicator for when a buff/nerf will come.

    Also, Maiming was nerfed? That's news to me, can you show me where you found that?

  4. 36 minutes ago, Draugurr said:

    Okay Say DE nerfs Maiming Strike. It's not going to change a thing. People will still have rivens with the exact effect or stronger. Not going to change a thing.

    I'm guessing the mod itself won't change (i.e. 90% crit on slide), but the being multiplied by Blood Rush will be changed. That would solve a large amount of the problem, simply changing all +Crit on slide from being multiplied to being added after Blood Rush calculates.

  5. That was difficult to read without having an aneurysm, but I somehow made it.

    In any case, Memeing Strike is an outlier with its calculations, being additive instead of multiplicative with its bonus but getting multiplied into Blood Rush. Expect a fix for it eventually.

    It also makes the game a joke; why use any of the newly buffed weapons when I can just spin non-stop and kill everything to a very high level?

  6. Remember, it's 18% base per bullet in the burst. Multishot takes it to 5-6 bullets, and with Point Strike it's 45% chance to crit per bullet. Granted, I think the crit multiplier should be 2.1-2.3x to take advantage of the accuracy the Burston Prime has. Rivens will really help the weapon; I did the math with a riven I have, and I hit 70% chance per bullet with somewhere north of 90% status.

    That being said, a max ammo buff would be really useful for this gun, as in reality it has only 15 shots per magazine. And additional 140 would be a nice buffer, and would bring the total to 680 reserve. 

    Changing Gilded Truth to be punch-through instead would go a long way towards being able to fit another mod that pads stats. All the fire rate increase does is let you dump your magazine faster, leading to the horrid ammo economy the gun has.

    Still, a buff is a buff. It'll be an incredibly good ammo stripper/damage dealer.

  7. 6 hours ago, -N7-Leonhart said:

    You could say it's their downside for being powerful. In contrast, the slow firing weapons are harder to use in order to kill large hordes of weaklings, but their ammo economy is much better.

    That's comparing weapon type. I'm comparing between fellow bullet hoses, namely the Twin Vipers Wraith.

  8. Looking through the weapon change-list, I can see that infamous hoses like Twin Vipers Wraith are getting an ammo buff to 440. However, guns like the AkZani, Dex Furis, AkSomati, and Secura Dual Cestra are still stuck with a paltry 210 ammo, and these all have more ammo per clip than the Twin Vipers Wraith. This is bad because as the TVW spends ammo, you can pick up ammo starting earlier; a magazine is only worth about 10% of your max ammo. With the other hoses though, each clip is 30-50% of your max ammo, meaning that by the time you spend a magazine and can pick ammo up, you are missing a much larger proportion of your ammo, leading to more difficulties keeping ammo topped off. Even Ammo Mutation becomes less useful, as you can only use it when you have missing ammo reserves; the TVW can take advantage of this much earlier.

    The listed bullet hoses really should get ammo reserve buffs to the same level as the TVW, if anything to keep it consistent.

  9. Most people are misconstruing OP's argument. They're arguing against the massive range that whips have, range that is objectively unmatched by any other weapon. No other weapon can deliver so much damage in such a wide AOE, with so little effort. This results in an un-fun game where a player is left hunting for kills, the thing that people actually play the game for (no, people don't load into matches just for loot; they want to have fun as well, it's a videogame).

    In addition, all the demands to go solo is ridiculous; this is a MULTIPLAYER game. That's like (sorry for car analogies) there being a racing series for Mazda Miatas, but a Ferrari 488 gets to join and the organizers shrug and say "Well, you should just go to a different racing series/race alone!" When the cause of all this contention is a singular entity (Maiming Strike+whips), you remove or change that entity, not try to balance the entire game just to fit it.

    All the ad hominem is out of control as well.

    4 hours ago, Rizzcone said:

    or straight up baby crying over not having 1st damage in team, because their titania wont keep up with ember/fidget spinner loki...

     OP never complained about their damage, you put those words in their mouth.The closest it comes is a complaint about not being able to even attack anything because Mr. FidgetSpinner is busy annihilating the entire map before anyone gets to shoot, and that's a different matter.

    4 hours ago, Rizzcone said:

    Anyway, if they nerf even this mod, which i was grinding for 3 straight days ill quit this game officially

    Yeesh, dramatic much? If this mod is all that keeps you in the game, you might be better off leaving now. Also, I think I can see exactly why you don't want it removed

     

    4 hours ago, Rizzcone said:

    And for god only knows how many times was this repeated, this is PvE game, so that ,,balance" everyone wants is just stupid, stop nerfing everything

     This is atrocious reasoning. If every player got a weapon that one-click wiped the map, is balance still not needed? PvE needs balance passes for a healthy, long-lasting game. Otherwise, you get stale metas like old damage 1.0 where it was Flux Rifle/Acrid or GTFO. You can't have a game where one player can singlehandedly ruin a match for the other three; that just leads to frustrated players that don't want to play public, and Warframe is a game designed for public matches. The whole game is not designed to be played solo.

    In any case, if you could stop lashing out at people against things you like, that would be conducive to a more constructive argument, instead of devolving into "no u".

  10. 9 hours ago, Gandergear said:

    》Long time player who doesnt realize condition overload scales infinitely better than maiming strike

    Memestrike stops working on sortie 3 and higher levels, stop complaining

    Kindly skip to six minutes in. This is why Memestrike needs to be calculated after Blood Rush (granted this was with old Shadow Step, but just include an Ivara/Octavia and you're golden).

    This player isn't even using a riven that can add even more slide crit/crit damage/crit chance/flat damage. Condition Overload doesn't come even close to that level of damage to that many enemies each strike.

    And for more reasons why people (myself included) hate Memeing Strike, watch this.

    This is just ridiculous. Imagine being a player trying to have fun shooting stuff; good luck. When the game is reduced to the most "efficient" strategy and that strategy is your frame having a seizure at warp speed (and not using the amazing parkour systems, wide variety of weapons, frame abilities (besides those that buff your melee)), something has to change; it just makes the game look stupid, especially to people who might be curious about playing.

  11. I dunno about this augment (haven't played it as still downloading update), 300 damage per enemy sounds like it won't be very effective except for low level missions, but even there it has issues. Toxin proc means no scaleability like Viral would (Radiation would be useful too, or Cold, or most any proc but Toxin, if the augment even adds a proc and not damage), and scattering enemies yields no refund energy via Virulence. Also, detonating the larva yields no mutation stacks, which are vital for Nidus.

    I know the augment is designed for quicker missions, but you're better off with high efficiency/range and low duration and just casting Larva and stomping it; within seconds you'll be dealing more damage than Larva Burst. If it forced a Viral proc, it would let the augment scale, instead of just being an entertaining way to ragdoll.

    Alternatively, the augment could be modified to create an actual alternative playstyle. The base damage could be lowered to a quarter of Virulence's damage (augment would deal 50 damage per enemy), resulting in risk/reward situations; when you catch four or more enemies, you could (a) Virulence for damage and energy, or (b) Larva Burst for no energy but potentially much greater damage.

    Or, just make it force a Viral proc. That way it would be more than a gimmick.

  12. One of the problems is that Disruptor aura strength (amount of energy drained each hit) scales with level, while Warframe energy pool doesn't. This leads very quickly to a single charger taking a swipe and draining 50+ energy, even if you take zero or near zero damage, which just turns Infested into a glorified game of keep-away or die.

    Adding to this, Ancient auras, Toxic and Disruptor specifically, are granted to all physical parts of the Ancient, including the hook. While this makes sense, you end up getting a powerful, aim-bot attack (that can occur even when an enemy is ragdolled DE PLEASE fix this) that drains ever more energy, can inflict slash procs, and/or deals heavy toxic damage. This leads to Infested being one of the most CCed factions, as at least you can somewhat tank the other two factions (raw DPS has some issues when a Healer is behind a corner, being perpetually stun-locked by procs through its aura, thereby never moving from said corner; radiation can alleviate this, but the damage type sucks against Infested), while Infested can (a) steal massive amounts of energy with no way to get it back (not even counting how almost every unit can be a Parasitic Eximus with massive, invisible range, resulting in constant energy drain at higher levels as the percentage of Eximus units rise), (b) deal constant Toxic damage once Toxic's show up, (c) have an almost complete damage reduction from a slow-moving unit that is hidden from sight (and there could me multiple of these units, as with only three heavies, Ancients are present in very large numbers with Infested).

    All of this adds up to kind of a meh experience when fighting Infested vs Grineer, although YMMV.

  13. It's an amazing crit/status burst-rifle hybrid, a piece of Grineer tech mishmash that is somehow better than an ancient Orokin rifle that is known for it's "power and agility".

    Quartakk should have never changed, and Burston Prime should have gotten its buff instead, even if to a lesser degree. Easily one of the worst Prime primaries, to the point that a mass-produced Grineer rifle destroys it at any level of gameplay. Burston Prime is one of my most played primaries (and gun in general), but the Quartakk objectively destroys it in any situation.

    Seriously, a stat buff in the crit/status department (even if only to 15% crit/20% status, seeing as it has higher base damage than the Quartakk) along with an ammo buff to support burst-fire mechanics would make this weapon actually useful again, instead of being a lowest-tier, backshelf weapon. Hell, even the augment does nothing useful (make Gilded Truth give it these stat buffs/any sort of multishot buff or SOMETHING useful). I know powercreep is inevitable, but the fact that they're both burst rifles but the mass-produced Grineer one is loads better is kind of wonky.

     

    EDIT; IIRC, Ember Prime Access is coming back out again soon. Ember Prime initially launched with the Burston Prime (again, IIRC); what an opportunity to buff the Burston Prime and maybe capture some additional sales...?

  14. 4 minutes ago, Glavenusaur said:

    Hmm, not bad... but looking for more of a "figure", something that "pops out" shall we say when certain "gestures" are performed ;-)

    Any female frame with Ember's dual pistol Noble animation.

    /thread

    Or, I think it's Mirage's Noble animation with a spear-gun weapon.

    Or, any frame emoting the Pendulum Narta.

  15. Why do people thing that toggle-Vex is a good thing? It would shut off every source of energy except Rage, and when your buffs are full and you're running ice, enemies often can't damage you enough to even keep Effigy up.

    Plus. DE would either add massive energy drain or nerf the stats to compensate for potential 24//7 upkeep. 

    Quick-rework is a pretty short-list

    1. Actual passive

    2. Ward shares to allies without the augment

    3. Scream becomes useful (range increase/remove range affecting it, whichever works)

    4. Effigy gets the armor it takes from Chroma, and (I would love this) damage it takes counts for Rage, as well as transferring procs from Chroma to Effigy

    5. Adjust Vex percents as needed (yes, high strength builds can render everything but endless/sortie three with slash/viral/corrosive enhancements). Even if Scorn was nerfed to the level of Fury (or they were adjusted to a middle point), Chroma would still be a top-tier tank

    6. Either buff base shields to be 400 at level thirty, or change the Scorn calculation to only need 300 shields. It's just one of those things that is really annoying, as you needed (Primed) Vigor to get your buffs in one go.

  16. 15 minutes ago, Kalvorax said:

    and how would they go about doing this? the other maps are simple tile sets...this is one LARGE area. That being said, i would much prefer a zoom in and zoom out feature..its too dang large in overlay.

    Zoom needs to be added ASAP. I've changed my map rotation to locked (which sucks for regular missions) because if left unlocked, it's impossible to tell where you are relative to Cetus if you're anywhere out near the edges.

    I don't need to see micro-details in the POE map, I need the big macro stuff to know where the hell I am.

  17. 8 minutes ago, Carnage2K4 said:
    
    
     

     

    Yeah... I got nothing...

    It's honestly strange how many wrong-language posts I see in the English forums each day; it's like a few scrolls down to every other language. Dunno why people make a post in a sub-forum they may or may not be able to read, then make an entire post in the wrong language.

  18. 1 hour ago, VarianArdell said:

    I do have a Logitech mouse (specifically the G600) , and after seeing this I tried WF on both On-Board and game detection, and neither of them did anything different

    unfortunately, I'm at a loss as to what to do, as this is the only game that this is doing this with

    That's actually the exact mouse I have; unfortunately, I've never had the issue you're describing. 

    It doesn't sound like hardware, as it only happens in Warframe. I would wager it's a software issue; try reinstalling the Logitech game software. If that doesn't work, I would wager it's the actual drivers for the mouse; I'm not sure how to reinstall those, but Google should have plenty of information.

  19. Is it by chance a Logitech mouse? I know mine can either use on-board memory or detect game settings; all of my hotkeys are bound to game detection, and the software occasionally swaps to "on-board memory" and the hotkeys don't work until I swap back.

    If you have a Razer mouse, check Synapse.

    If you have neither, it sounds like your mouse might be breaking. 

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