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Rantear

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  1. If not for a random comment I saw on reddit, I would never even think about trying this arcane out, and if I weren't that much of a hoarder I would surely dissolve all of them into Vosfor. I was honestly baffled as to why such an arcane even drops from this level of content, as current description makes it seem to be a complete garbage. For other users, from wiki:
  2. Both of these proc blast very often, gives me doubts.
  3. That would make sense, but it doesn't with how it's represented: By that logic when it says "+20%" (after one unsuccessful attempt) It would mean that there's been no increase, I mean, I woulnd't put it past DE doing that, but I doubt that's the case.
  4. Hopefully not meaning that it requires a health orb to drop as well. Where there's one text issue there can be many, especially with how many have been popping up recently. Does it require a blast status effect on target to activate the effect? Or will it work with just the damage? Thanks in advance.
  5. Have seen this helmet appear in the new tileset, made me hope that it's not completely forgotten, and that the new event would bring it back, but it didn't. It's been 3 years since it was available for the first and last time ever.
  6. Can someone who already has this shard test something out, one of its abilities says: Recover 1 Health per enemy killed with Blast Damage. Max 300 Health. Obviously that sounds stupid for many reasons, I assume it's just a text error and it (probably) increases max health per enemy killed via blast damage, but can someone test it? It's very niche, so I'm mostly interested if it works on Octavia (her mallet does blast damage).
  7. I mean, I hope they'll do something. But talking about extremes, last time they got reviewbombed they've just ignored it. Well, considering before they put him there in the first place you could fully get all his blueprint in like 5 minutes in a disruption, and they refuse to just put him back where he used to drop from, I'd say it's not an example I'd praise them for. That's actually a funny one, think about it: it goes from 0% with no pity, to 100% at full pity. They definetly don't show actual drop rate, since if they did, 80% increase would guarantee you a tauforged, because base drop rate for a tauforged is 20%, what does that 80% even mean, it can't be additive, is it multiplicative and it becomes mere 36% at 80%? You could get sued in some places in the world for putting such misleading droprate. That's just commonplace in this game. Hell, it took me 18 hours combined to get all Sevagoth blueprints, while arcanes that have half the chance to drop compared to his blueprints drop almost every Netracell run.
  8. My least favorite ones, in order of how much I dislike them: Nyx Prime (giant head), the only frame I've bought deluxe for. Oberon Prime/Valkyr Prime, don't know what their deluxe skins look like, but only because I don't play either of them. Nidus Prime. (without mutation stacks, he's just a recolor of the base one, and when mutated he's basically just a single color) Ivara Prime, looks pretty at first, but a nightmare when actually trying to come up with a different color pallete, ended up using her non-prime skin. OH, forgot. Voruna - she's probably somewhere betweem Nyx and Oberon in how much I dislike her design. What's with 5 rubber heads?
  9. You just gave me a mental image of pressing crouch to slide during mach-rush to drastically change direction without interrupting the ability. DE, MAKE HIM DO IT.
  10. Not only are they tanky, they also ignore rift... (and any CC that I've tried on them) not that I play Limbo all that often nowadays, was just testing, but still, why??? Without using overtuned/incarnon weaponry those things always sap my energy whenever they show up, they need less than a second to hoola-hoop their way to you and initiate their AoE magnetic attack, they're even worse than disruptors.
  11. I think Magus Lockdown now works on them. Also you can just ignore them here, I don't know if they show up in Mirror Defence, but everywhere else they're not a problem, especially in Alchemy where a single heat amphora will kill them. Worst case you can continously blow up their weapon arm, if they annoy you somehow, or irradiate them and break line of sight, so they'll annoy your enemies. I still remember the horror of OG Deimos ones, these one are nothing really special, just tanky.
  12. I played for like a year when it released, mainly liked the story, but grind for artifacts (which are as necessary there as staple mods in Warframe) is horrific. I made a mental note about it when Archons were first introduced, I always see people using Mihoyo as a bad example, but despite generally being a greedy company that employs predatory business practices, they actually listened to their playerbase and implemented a way to transmute weekly rewards (hell, they actually do a lot of changes based on feedback, but i last played like 2 years ago, there were many examples that I won't be able to remember now, that was the only reason I even kept up that long despite all the other issues), probably because it had no monetary value for them, and it took them maybe a month or two, they probably would've done it even earlier, as it just wasn't a problem when the game was still new. Best DE came up with in a YEAR for a similar issue (as Archon shards also have no monetary value), is a pity system which seems to actually have much lower chances than it tells you it has, so much for a company that brags about how much they listen to their community basically everywhere they show up at. TBH after noticing this discrepancy I kinda lost all hope in DE, I really doubt droptables here will be changed, I don't know of any precedent of them doing so.
  13. That's why I always try to summon a Necramech. My Bonewidow has +slide and +engine efficiency mods, it's faster than a K-drive, and if you pull out your sword and shield you'll also kill everything you run over.
  14. Maybe it changed over the years, but Genshin is a bad example, last time I played you could transform weekly rewards you did not like into the other ones, 1 to 1. It's literally worse than Genshin. 😬
  15. TNW and WiTW quests be like: Zariman quest was basically just a tutorial, can't really remember how Duviri one was, I think it was also just a tutorial. Quests aren't doing too good lately. I was grinning when the promt for holding E appeared, at first hoped we would punch the other one, then saw that we opened our palm, thought we were going to shoot a hole right through its face with an enormous void beam similar to what our operators use without an amp, aaaaand we got what we got.... What a way to blue ball your playerbase.
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