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mrgudveseli

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  1. To have the benefit of passivelly colelcting focus only if a weapon in question has been invested 5 forma into, otherwise unnecessary, seems overly limiting. Is there possibly a reasonfor it that is beyond my perception?
  2. I heard the idea on the stream, and scratched me head. I feel you where you guys are with this, but it honestly feels a lot off. New players being given a story skip will put them in the similar situatiion Destiny 2 newbies are. Destiny 2 has removed a lot of (paid) content, both seasons and expansions, now only seasons are being yeeted out. Expansions stay, but they are thematically different from each other, and seasons serve as content bridges between expansions. Remove the bridges, and what remains is content islands that leave any player that came afterwards heluva confused with who the hell everyone are and what the hell is going on.. There is a cutscene that in short terms offers a hint on the backstory, but it really isn't enough, it gives only a vague mention of who the enemies are, who are the allies and what are we supposed to do. It doesn't go into depth of things and it does not provide the proper experience of what the game is revolving around, Meanwhile, basic game systems (UI, combat, upgrades, enemies' properties etc.) are barely, if at all, explained, which is something Destiny 2 and Warframe have similar. Warframe newbies will inevitably have the same experience should story skip become reality; hitting the wall, then in a lot of cases dropping the game. Which wall? Explanation incoming. Over at Reddit, u/SxfetyPin has proposed what should actually be changed and made more newbie-friendly, and they gave me a permission to paste the comment in this thread in its entirety. For your reading pleasure: Warframe stems from an issue of new players not knowing what is going on. The game makes minimal effort to actually slow down and explain what things do, how they interact with the sandbox, and how to expand from there. Warframe should really make an effort to have an interaction when it comes to learning. Either through text, or verbal dialogue. NOT through trial and error. This is where the,"Play for one-hundred hours, and then you'll have fun." comes from; Mods collected over that time, and the small amount of knowledge that you have taught yourself because the game has made zero effort to engage WITH the player. For example, much like the first Mission where you pick up a few weapons. They only say,"Oh. Silent." "Oh, a loud weapon. " etc. Rather than actually explaining what Damage Types are, and how they interact with the Sandbox; "This is the Bo. A Melee Weapon, that excels at IMPACT Damage. IMPACT Damage does x, causing x to be applied to enemies hit." For another example, why not restructure how the Infested is introduced to the game; Have the player pick up a weapon that does VIRAL Damage, and either through text, or verbal dialogue, the game says,"This weapons features VIRAL Damage. This Elemental Damage does x, making this an ideal weapon to use against x targets. Much like the enemies that you'll be encountering right now." then after the Mission Ends, give the player some in-gane Mail, stating how the player can replicate VIRAL on any weapon of their choice, just to open the door. This way, if a player takes a break and forgets how to apply VIRAL onto a weapon, they can just check their in-game Mailbox, instead of having to completely detach from the game to check a Wiki. This does enough to explain, but most importantly, hands-on DEMONSTRATES what these things do, and how they interact with the sandbox. Boiling down to the point. It's utterly pointless to introduce any type of Skip options into the game. It'll just make the problem of a player saying,"Oh. I don't know what I'm doing." even more prominent. Only difference being that this new player is now having to fight Lvl. 80 enemies, making this problem worse from every angle possible. It's asinine to even think about adding anything to do with skipping content when the structure of this game is beyond lacking. The game itself just really needs to take a look at itself and completely restructure how they engage with the player. Because right now, the game does nothing to engage WITH a new player; It's as if a new player is engaging with a brick wall, and the only thing they get from it is inconveniencing themselves, counting the cracks and grains to gain minimal understanding, while the brick wall does what a brick wall does; Stays silent. The link, in case anyone wants to check the thread: https://www.reddit.com/r/Warframe/comments/17hvp1i/comment/k6rpncu/?utm_source=reddit&utm_medium=web2x&context=3
  3. Spare Parts used to be an alternative to Smeeta farming, by taking control of sentinel's destruction, offerring flat 45% chance to drop a rare item specifically. The new mod doesn't seem to give the same benefit on anything with less than 15% drop chance, and without a guarantee that it will drop a rare item even. That's in theory, as i haven't tested the mod yet. If my assumptions are true, could you guys reconsider changing the old description slightly, by giving 25%-30% chance for a rare item drop on incapacitation, or something similar, in order to account for immortality, instead of the current version? Or give more details on why is the current version on par with the old mod, in case i missed something.
  4. Ummm, let's see: an actually free-to-play game with only 2 a bit pricey cosmetics in 10 years, is such a terrible and sooo predatory practice, that other, way scummier tricks in the industry are equal to it? Seriously? Show me a free-to-play game with more fair monetization than Warframe. Don't let me wait too long.
  5. For how long does Tencent owns DE, again? Since yesterday? Or a bit longer?
  6. You know that Bungie monetizes story content, gear and cosmetics, right? And DE charges only for some cosmetics. Being a drama queen here, eh? The moment DE tries to charge for money-exclusive weapons or frames, my pitchfork will be raised first. Right now, i find all the whiney posts everywhere reeking of entitlement. It's honestly disgusting.
  7. No. Yes. "on a very first hand i find", meaning, it's a first hand from the spawn. I've already done like 15 or so sisters in total (and around the same number of liches, all solo and in different nodes but that's beside the point), so i consider myself well versed on the subject of sister hunting, and this now is not the first time i've had issues summoning a candidate. Usually the candidate would spawn right away or at worst, when there was an issue, on the second try, never once i had to repeat the run a couple of times with zero results.
  8. Same issue here. I just ran 3 or 4 missions on Shklovsky, Phobos, both fast and slow, on a very first hand i find, no candidates. Was always hitting the bonus in Granum Void.
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