LordPreda
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Posts posted by LordPreda
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This is still an issue in the game. The firing animation for the Opticor only "ends", it never "starts". Please look into this, the bug has been in the game for a very long time.
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Thank you for making such a detailed report. I hope this gets fixed at some point.
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I have noticed this happening in almost every "sabotage bounty" where the framing is we have to destroy a Grineer weapon before it's used against the town. On the last stage of the bounty, we have to intercept a supply drop. But Lotus' voiceover makes it sound like we have to hijack a drone. Here
I hope this can be fixed
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Just like the title says, the Nidus ability that creates an infested nest no longer "infests" the ground textures like it used to. Here is example from Kuva Fortress
And this is from a Gas City
As you cansee there's just random patches of "grass" with no texture connecting them.
Please fix
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Ever since release this has been an issue, and it's even more clear now that the advanced map has made it clear where the North is. Here is an example/proof
It is "Morning" on the plains, I am on the Western coast looking towards the sea and the Sun is rising there.
Please fix this bug, or at least flip the map so that instead of North we have South at the top
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This has been a problem ever since Sanctuary Onslaught was introduced as a gamemode. Here is an example
Here is a more extreme, but no less common example - a Grineer Asteroid in the Void
Please fix this bug
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Here is what I am talking about
Please fix this
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Like the title says, the hostage showed up and was counted as "saved" the moment I arrived in the portal room. No hacking of the consoles or checking the portals was necessary. I noticed this issue today (19 August) on the Sortie but a friend tells me it's been like this for 6 months.
Please fix
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I really feel like the inability to use weapon-class skins on Zaw melee weapons is an oversight more than anything. It'd be a great opportunity to let us customize the weapons to a further degree.
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On 2018-05-29 at 12:45 AM, renleech said:
Hello. I don't know if i'm the only one with this issue, but access to missions are strange. Today i played a few missions on ceres, and this happened:
Going to Ceres, image shown when my landing craft went in: Mars (twice), ceres (once) and Mercury once.
a few days ago, i was going to a mission at Neptune. My ship had a good view of Jupiter...
During a sortie mission at Pluto, the skybox was not Pluto, but Void instead.This became a routine.
This may look minor, but... Where's the coherence? gone to the void?This is an old skyboxes bug. I've been reporting it for months
Don't expect DE to fix it though. They don't care about small visual inconsistencies like this
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On 2018-05-30 at 1:40 PM, DroopingPuppy said:
When I see the windows on Laundra Relay, what I can see is only Saturn, that has the renown loop. Why we can't see Mercury instead, despite Laundra Relay is on Mercury?
This is part of a larger bug wherein all skyboxes for all planets are messed up and mixed. So you get things like this
DE will never fix this, though. They don't really care about small visuals bugs
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guys you're better off forgetting about it because DE never fixes small visual bugs like this. They're too insignificant and they don't care. I've reported that the Ki'teer sugatra is off-center in shoulder pieces for weeks now
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There's other Sugatra bugs on zaws that I've been reporting for years and that DE will ignore forever. For instance the infested grips don't attach Sugatras properly at all
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Just another old, old, OLD visual bug that DE ignores and will ignore forever
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Actually the Ki'teer arrow is missing the whole prism visual element on the end
Don't expect this to get fixed, though. I've been reporting visual inconsistencies and bugs like this for years and DE always ignores them.
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The floor textures for Nidus' 4th ability no longer change to infested when the power is cast. This doesn't seem to apply to all tilesets, but I saw it at least in the sealab and corpus ship tilesets. Pictures below
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I want to point out that Opticor is missing it's "spin up" firing animation. Gif below
This is how it used to look: spinup->fire->spindown
This is how it looks now: no animation->fire->spindown
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Malik al-Preday is mine. Male pronouns only please.
Spoiler- 3
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Thank you for fixing the reloading animation, devs. It feels good to see I haven't been reporting this bug in vain for the past year.
I would like to point out that there is still a lingering problem with the hand positioning however:
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The title is a bit confusing perhaps. I'm talking about those interactive Orokin Lasers found in Void Defense. The hologram that shows the cooldown timer doen't work, only the progress bar does. A screenshot is below. If it's not showing, find it here.
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During the approach cinematics that play before mission starts, the planet or location you're approaching does not match the planet node you're actually on. I have several examples below, and I have seen more in-game (such as approaching ships on planetary nodes or in the Void). I have noticed this since update 22.14 or 22.15, so it's a relatively recent resurfacing of an old bug that was in the game for almost a year before it was fixed. If the screenshot doesn't show up, find it here.
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Instead of the "X/Y Found" message that only shows up when you find one, there should be a constant one the same way there is a tracker for how many secret caches you find in a Sabotage mission. It would help new players understand there are these things to find and it would be helpful to people with goldfish brains (not me ofc I have excellent memory) who constantly forget how many are left.
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Issue remains as of 22.15.1, and now we have two skins that bring new reloading animations with them. Really feels like this minor issue should be fixed. Again, screenshots here: https://i.imgur.com/ifIQUGN.jpg
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@[DE]Drew could this get looked at please?
Dargyn not falling to the ground
in General
Posted
I have encountered this problem as well and was even ready to post a thread about it with this image