Jump to content

Dex2020

PC Member
  • Posts

    17
  • Joined

  • Last visited

Everything posted by Dex2020

  1. Many incarnon guns do not necessarily need the condition based damge mod in their builds, but what makes it especially annoying for the melee is that you simply cannot circumvent the effect of stance mutipliers, which means the base damage increase is no more than half the value it is supposed to be, as most stances do more than 2x.
  2. The base damage increase given by Evolution Ⅱ of all the incarnon melee weapons is affected by neither the condition overload nor the stance multipliers.
  3. It says +40% damage per Status affecting target but tested with lv80 heavy gunner with only serration(165% damage) equipped, it deals 105 damage with no status, 113 with one, 121 with two and so on (critical headshot). For the incarnon mode, the damage is 127, 140, 151. Apparently the bonus of Fatal Affliction does not stack multiplicatively after the base damage mod, and since Galvanized Aptitude ignores the innate damage of the perks, we may expect Fatal Affliction is the same case. But [12*(1.65+0.4)+12*1.65]/(24*1.65)~112%, and 113/105~107.6%, 140/127~110%. Still it's lower than expected.
  4. The damage increase of evolution 2 of atomos is not working, which means atomos should have a nearly 2x or even 3x(after shield break) dps compared with what we get now.
  5. Hoplite Virtue: Increase Damage by +24. ON Shield Break: Increase Damage by +30 for 8s. The damage increase of the atomos is simply not working. Besides, all the base damage increase of incarnon melee weapons can get neither the stance bonus nor the condition overload bonus.
×
×
  • Create New...