Jump to content


PSN Member
  • Posts

  • Joined

  • Last visited

Everything posted by (PSN)Svenx13

  1. I wish titania would get an augement for her tribute, which allows to activate all 4 buffs with one cast, like fused reservoir for wisp
  2. passive: is only useful with particular weapons. You can only use Secondary weapons. The crit. bonus favors only crit. Weapons. The necessary movement requirement to activate the passive is annoying if you want to play with precision weapons. The Kompressa has the wrong crit values to be called yareli's signature weapon Sea snares probably yareli's best ability. Can not complain much about the bubbles. I think that ability is fine. Merulina an incredible weak nezha halo. That ability has more drawbacks than benefits, which makes yareli weaker not stronger. The lack of Primary and melee weapons is devastating. The maneuverability in normal tilesets is terrible. In my opinion yareli needs the 75% dmg Redirection if she is not on merulina. On merulina a xaku/Mirage like dodgebonus would be better. Aquablades The inability to mod the range of the aquablades makes that abilities boring. Riptide It reminds me of the old zephyr tornadoes. The base range could be wider.
  3. Can someone pls explain why galva. Crosshair and secondary deadhead doesn’t work with the athodai? I am feeling duped.
  4. Yeah, but who cares how strong or useful the OP's arcanes are if you have no space to equip them, because there exist better and more useful arcanes.
  5. True, but why is nobody using already that arcanes in their warframes. Ah i know, because they suck like the new gun arcanes
  6. They should nerf grineer armor. In my opinion it is a disgrace that we need more time to kill grineers than corpus or infested with the same anti-armor setup ( corrosion/viral+slash) Steel path has only aggravated that problem. The effective Health point increase for corpus and infested are 250%. For grineer the eHP increase is 500%-625%. That is ridiculous and breaks the balance between the factions.
  7. I play on console and i have never experienced that bug. On the contrary it works very steady. So It seems that problem is an inputbug, because something between your mouse and the the game does not communicate well.
  8. Sounds to me like a hardware bug from your mouse. Tried a different one?
  9. I would prefer if DE would merge finishers with mercy kills. It is confusing to have two kill animations with different requirements
  10. No you are right bottom is 27% exactly what i have written. But with the Berserker nerf gladiator vice is now a good alternative. Yeah melee was nerfed but melee modding has become far more interesting
  11. You remember wrong. 60% red crits means your weapon achieves a 260% crit. chance. Sacrificial Steel alone never achieves that, because in that case the weapon must have a base crit. Chance of 48%. With 60%BR every weapon above 26% base crit. Chance could achieve red crits. The smeeta kavat crit buff was always a debuff for cc>26%-weapons
  12. So as i. But now imagine it. You don't need unlockers for the arcane slot and you can equip arcane rage & precision on your guns.
  13. When the first people complain that they want use platinum for the unlockers, De will allow it. Prime example: Necramech & railjack.
  14. ... pls read the whole post. I think i have written something about the arcane unlockers and formas not about the mods and arcanes itself.
  15. Arcanes & galvanized Mods In my opinion the arcanes & mods feels like an elaborate p2w. I mean DE has created a discrepancy between guns and melee through flaws in the melee system and now they want us to be happy about a "intellilink centurion package"(south park). If we want to improve the guns we are now forced to buy arcane unlockers for SE ( and later we are allowed to generously pay platinum for it) or invest more formas in our guns, tempting the players to buy them. Fun fact: we already have arcanes to buff our guns like momentum, velocity, rage, etc. Why can we not use them in our weapons instead of our warframes.
  16. Or they have unlike other people a real life weekend
  17. Berserker Nice change. Primed fury or gladiator vice are now good alternatives. Condition overload A necessary change because primed preasure point was lacking. I don’t like it but it is acceptable blood rush I hope De will reconsider that. Blood rush and weeping wounds are "high risk, high reward" mods. To sustain the combo counter we players are forced to sacrifice many things like gunplay or focus trees beside naramon. Sacrificial Steel in a heavy Attack build and blood rush are now equally strong. Same reward yes. but not the same risk. Heavy attacks builds are easily combinable with gunplay and no naramon focus tree is needed. In my opinion both mods(builds) should have the same risk, if they give the same reward. So please buff the combo counter mechanic before nerfing blood rush. arcanes It would be nice if we get a clarification what are passive buffs and what on kill buffs. Example do i get the reload speed buff as a passive or on kill requirement? arcane merciless I see the kuva bramma is back. I can already imagine the soaring usage of the kuva bramma outside of steel path. Groovy! arcane Deadhead nice one especially for bows. The only thing i want to know. What happens if the enemy dies from bleeding through a headshot. Grineer armor in steel path is quite sturdy arcane dexterity 1. In the video the arcanes have a 7,5 sec combo duration passive buff. What happend with that? Pls clarify 2. Are the passive stackable? 3. So we get new arcanes for our guns to buff our melee weapons. So fundamentally our guns are now statsticks for our melee weapons.
  18. I don't get the problem. Glaives have a charged time of 0,6 secs. So it works as intended. What do you want? Overcharging the glaive?
  19. The majority of people like overpowered stuff and overpowered stuff must be nerfed. That is common sense.
  20. Wrong. At 2 applied status procs CO is almost as strong as PPP (2×80=160~ 165) At 3 status proc the dev CO is as strong as the live CO at 2 status procs. And orginally CO had a status cap. So the wholes sentence is a mess of clarification I mean not everything is even mentioned in the patchnotes. Like 7,5 sec extra combo duration with the melee arcane dexterity So it will be nice if we get a clarification
  21. And melee will still be overpowered. It will only shift to a heavy Attack meta. The heavy attacks will be like slide attacks in the old melee system and the glaive prime and xoris will replace the atterax and scoliac. Sounds to me like a step backwards not forward. I can already see the consequences 2 months after that dev build goes live. "The arsenal divide does not work as intended. So we will nerf glaives" If they want to improve the flow between the blade and the gun they should look at the ridiculous short 5sec combo duration first, because the whole mechanic is unsuitable to gunplay.
  • Create New...