Therm was created, using Corpus Technology, to obey orders given by his Superiors. He was considered a ''failed imitation of Warframe beauty, destined to be only a work slave and a weapon.'' His tasks were: temperature control of ships's reactors; heating up propellers to help cargo ships stucked in ice to free themselves; freeze overheated instruments and other tasks linked to his dual nature. He was also programmed to help his creators to fight against their enemies. But one day, when a Obelisk ship where he was sent to help Corpus workers was hijacked and later destroyed by bombs, Therm was severely damaged and, unable to send an S.O.S signal to other members, accepted his fate: being lost in the infinite space. Luckly he was found by Tenno faction, repaired, re-programmed and with a new directive: kill his Makers.
General: MR: 8 Health: 105. (335 at Rank 30) Shield: 120. (350 at Rank 30) Armor: 170 Energy: 100 (305 at Rank 30) Sprint Speed: 1 Aura Polarity: Madurai. Exilus Polarity: N/D Polarities: Naramon Madurai. Themes: Elementalist; Heat & Cold Master Progenitor elements: Heat & Cold.
Subsumed ability: N/D
Passive: Kinetic Conversion - 20-25% of damage converted in thermal energy that he can use power up his weapons or himself.
Therm throws a fire projectile that slowly increases enemy body temperature, stunning them for a brief moment. Once this ability reaches its full potential, it kills directly its target.
Duration: 15 seconds at lower level. Automatic death at Max Rank.
Energy cost: 25
Strenght: 130/200/290/330 (Heat damage)
Range: 2 meters. 2nd: Hypothermia
Similar to his first ability, Therm channels his cold power to throw a frigid blast against his targets, slowing them down. Once reached full potential, enemies will freeze and die instantly.
Duration: 7 seconds window at lower level, up to 20. Automatic death at Max Rank.
Energy cost: 30
Strenght: 125/190/245/300 (Cold damage)
Range: 2 meters. 3rd: Dissipation.
Once gathered enough energy, Therm can create a steam armor that suffocates enemies and his damage is reduced up to 15%
Energy cost: 75
Range: 10 meters. 4th: Thermobaric Bomb.
Therm charges his power to create a singular orb of concentrated energy that explodes at impact with a surface or enemies in the area. Use with caution.
Energy cost: Energy pool.
Range: 35 meters.
Damage: 2500 Impact damage combined with Explosion damage.
Ring damage: 500 heat damage. Signature weapons: Hexa-Absorber: This hexagonal shield, together with Therm passive skill, can absorb further kinetic energy to convert into thermal energy. It will also replenish 5% of energy pool. Heat Seeker: His favorite weapon when his energy is low. You can choose between two types of fire:
Rapid fire: it will work as a normal high-fire rate gun.
Heat Seeker: As the name suggests, Therm can shot a single heat-seeking bullet towards an enemy. Even if it's covered behind a wall, or a shield, the bullet will follow it.
Further details will be written in future. As for now, that's all I've created. Feel free to review it.